Battlefield 2: Modern combat was made for the PS2 and Xbox, I got ahold of the Xbox version myself
It's okay, I really like the hotswapping technique that lets you swap between soldiers and places on the battlefield, but there's no run feature, the ADS system is tedious to enter and exit (And sometime not there for certain guns), the weapon switching is overly complicated, and the health system makes no sense. Aside from those little issues I actually think that the game could be good if the hacking mission made any modicum of sense. In that very same mission you have access to vehicles, and although they control pretty well, they don't let you defend it in any way if you're driving it, how hard would hood-mounted machine-guns have been to implement? Also, if you're gonna have an FPS of any kind you try to make to controls as EASY to use as possible. The "Crouch" button isn't the "Stand Up" button, and even though it would stand to reason that the "Stand Up" button would be the "Run" button to pretty much anyone who's played a shooter before. Stuff like this isn't an issue in Perfect Dark, because the weapons system lets you change quickly and your movement is manageable, although it's been so long since I played it that I don't know if you could run. Another thing I need to address is the loading times, they happen whenever you start a mission, so on top of being mildly confusing to someone who isn't already intimately familiar with the Battlefield series it's poorly optimized, although I might need to read the Xbox manual to see how to install data on the drive. Referring back to the second mission, you're supposed to be protecting this hacker while he installs viruses in the mainframe of the enemy or whatever. Personally I don't care about the story, it's just sort of there. Funny thing is that instead of protecting the hacker, it'll arbitrarily say "Upload compromised" at times, and stop.... I've got no clue how it's supposed to work, and until I figure it out I won't get back to the game. The reason I wanted to get into the Battlefield series was because I thought it looked cool, but if this game is any indication of the rest of the games.... Well suffice to say I'm not too impressed so far, I might not even get back to it, although I WILL publish what I shot of it.
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Sunday, April 28, 2013
Wednesday, April 24, 2013
Final Fantasy X, first impressions
This wasn't planned to be close to news about Final Fantasy X-X2 HD but it sure was convenient that it happened that way.....
I really like this, have I said that enough? Final Fantasy X is a pretty good game, the gameplay is good, the story is intriguing, and the controls are perfectly adequate. I can't really say much about it, other than that it's a good game. The Voice-acting isn't terrible, it typically fits, and I can overlook it if I want to.
The only thing I have to complain about is the cut-scenes, some of them are FMV, some aren't. I never thought I'd actually say this, but this game was in bad need of an HD remastering since the CGI cutscenes are fairly bad. I might actually get ahold of the HD version just so that I don't have to watch the CGI cutscenes. I wouldn't complain if they'd made all the cutscenes CGI, it might have wound up on two DVDs, but that's still better than having all those low-res textures that show stark contrast to the photo-realism of the FMVs, especially when in one scene it keeps swapping from FMV to CGI.
All in all, I still like the game, but was in bad need of HD texturing. Funny thing, Metal gear Solid 2 was also released early in the PS2's lifetime and it didn't have these kind of cutscene issues.
By the way, I might update on Wednesdays if I feel like it.
I really like this, have I said that enough? Final Fantasy X is a pretty good game, the gameplay is good, the story is intriguing, and the controls are perfectly adequate. I can't really say much about it, other than that it's a good game. The Voice-acting isn't terrible, it typically fits, and I can overlook it if I want to.
The only thing I have to complain about is the cut-scenes, some of them are FMV, some aren't. I never thought I'd actually say this, but this game was in bad need of an HD remastering since the CGI cutscenes are fairly bad. I might actually get ahold of the HD version just so that I don't have to watch the CGI cutscenes. I wouldn't complain if they'd made all the cutscenes CGI, it might have wound up on two DVDs, but that's still better than having all those low-res textures that show stark contrast to the photo-realism of the FMVs, especially when in one scene it keeps swapping from FMV to CGI.
All in all, I still like the game, but was in bad need of HD texturing. Funny thing, Metal gear Solid 2 was also released early in the PS2's lifetime and it didn't have these kind of cutscene issues.
By the way, I might update on Wednesdays if I feel like it.
Sunday, April 21, 2013
Sonic Colors
Since I'm essentially finished shooting and uploading my Sonic Colors LP I might as well review it, not like there's gonna be any more gameplay that happens after the credits right?
Sonic Colors is a 2D platforming Wii game by SEGA, and a good one too. First positive mark is that it lets you choose between WiiMote, WiiMote+Nunchuk, Classic Controller, and GameCube controller schemes. I played all the way through with the GC controller for numerous reasons. I can't criticize the plot, it's simple: Eggman has made an outer-space amusement-park, is attempting to take over the world as usual etc, etc. The level-design is pretty good, there's enough margin for error that you can succeed or fail depending on what you've done up until that point. What am I saying? It's a Sonic game, you know how it plays if you've played others in the series and even if you haven't it's pretty self-explanatory, although hard to describe in text.
One thing I need to call foul on is the live system, it's completely unneeded, and causes you to restart levels (and bosses) from the beginning if you screw up too many times. That might sound like a complaint about the difficulty if I didn't follow up with the fact that the star-posts are far enough apart that it can be fixed with starting the clock from where it was when you died, sort of like how Sonic and The Black Knight did. I know a lot of people didn't like that game (Myself not included) but that doesn't mean that you can't learn from it.
Another thing is the "online", if you're not going to include and kind of versus multiplayer then don't have any online rankings, Mkay? I don't want to not be able to move my save to an SD card and back them up on my PC for the simple reason that SEGA didn't want to have competitive multiplayer in the game, and that's more a gripe with Nintendo than with SEGA, but SEGA shouldn't include pointless features like that in the game. An unfortunate thing is that lack of actual multiplayer seems to be a standard, Black Knight didn't have it, AFAIK Unleashed didn't, and although Generations: Blue Adventure had something resembling multiplayer, it was barely a step up from rankings. Another thing I need to address is that without the lives system the game would be much shorter on the first playthrough, I'm pretty sure the constant setbacks added an hour or so to my play time. Fortunately they implemented autosave, so if you get fed up and decide to take a break you don't have to deal with save-points. The level-selection is pretty good, it's a step up from the Unleashed method, it's better than the Black Knight one (Although it's just a re-tooled version of that one). One gripe I have is that sometimes you have to time your usage of wisps perfectly. Now, since I skipped over describing the gameplay I need to specifically cover the wisp system. Most wisps you collect will fill the boost meter, which allows you to move faster and insta-kill enemies if you run into them (A good idea, since any other implementation of it would have been fairly broken), but others manipulate the world around you, allow you to break things you wouldn't normally be able to, drill through water (Doesn't make sense, but it works) or other things to be able to travel faster, get out of the water before your air runs out, or take shortcuts or find secrets, fly up into the air and collect bonuses, move along walls and break certain blocks, or move along a line of rings to get somewhere. The last wisp I had issues with in one stage, since it required perfect timing to be able to move along the rings and then recharge your wisps, and keep going. Now, even with lives-system padding and annoying wisp-mechanics, the game is still good. Cash-Cash did a good job on the music and although the boss-fights are repeated, (They should have had six unique bosses instead of setting the circumstances up differently and ramping up the difficulty, but in the end it's still entertaining) it's still a good game. The graphics are beautifully done and it never ceases to be fun. Now, to address the big issue, voice-acting.
I grew up watching Sonic X, to me there can be no other, no better Sonic The Hedgehog than Jason Griffith, so for numerous reasons I wasn't happy with Roger Craig Smith being the new voice of The Blue Blur. Were my opinions obscured by nostalgia like they were with my opinions of The Amazing Spider-Man before it came out? In a word: No. Long answer: No, they were completely right, Roger Craig Smith couldn't voice-act Sonic in any decent manner if he had a village of Spanish peasants after him and he'd run out of pistol-ammo and green herbs, so Capcom made the right choice for the new voice of Chris Redfield if they were going for a more "Root" approach to Resident Evil, as long as those roots are buried in Resident Evil for the PSX.
Okay, I'm being too harsh, RE4 didn't have too much overacting, and they pretty much managed to up the quality of voice-acting with every subsequent sequel to Resident Evil 1. Back on the subject of other voice-actors, the only holdover from the 4Kids cast was Mike Pollock, the voice of Doctor Robotnik. The new Tails voicer is the best there's been, although they should have just dumped the Tails voicer from 4Kids and kept everyone else since there really wasn't any reason for recasting anyone BUT Tails.
All in all, I liked the game, but it could have been a whole lot longer, and could have not had Roger Craig Smith in it.
I'm gonna give it a 9.5* rating, it's good all around and has decent replay value, as well as the arcade where you can play actual multiplayer, grated only LOCAL multiplayer, but still.
Image credit Wikipedia.
By the way, Sunday's are the day I shall be sticking to for postings from now until whenever I need to reschedule it.
Sonic Colors is a 2D platforming Wii game by SEGA, and a good one too. First positive mark is that it lets you choose between WiiMote, WiiMote+Nunchuk, Classic Controller, and GameCube controller schemes. I played all the way through with the GC controller for numerous reasons. I can't criticize the plot, it's simple: Eggman has made an outer-space amusement-park, is attempting to take over the world as usual etc, etc. The level-design is pretty good, there's enough margin for error that you can succeed or fail depending on what you've done up until that point. What am I saying? It's a Sonic game, you know how it plays if you've played others in the series and even if you haven't it's pretty self-explanatory, although hard to describe in text.
One thing I need to call foul on is the live system, it's completely unneeded, and causes you to restart levels (and bosses) from the beginning if you screw up too many times. That might sound like a complaint about the difficulty if I didn't follow up with the fact that the star-posts are far enough apart that it can be fixed with starting the clock from where it was when you died, sort of like how Sonic and The Black Knight did. I know a lot of people didn't like that game (Myself not included) but that doesn't mean that you can't learn from it.
Another thing is the "online", if you're not going to include and kind of versus multiplayer then don't have any online rankings, Mkay? I don't want to not be able to move my save to an SD card and back them up on my PC for the simple reason that SEGA didn't want to have competitive multiplayer in the game, and that's more a gripe with Nintendo than with SEGA, but SEGA shouldn't include pointless features like that in the game. An unfortunate thing is that lack of actual multiplayer seems to be a standard, Black Knight didn't have it, AFAIK Unleashed didn't, and although Generations: Blue Adventure had something resembling multiplayer, it was barely a step up from rankings. Another thing I need to address is that without the lives system the game would be much shorter on the first playthrough, I'm pretty sure the constant setbacks added an hour or so to my play time. Fortunately they implemented autosave, so if you get fed up and decide to take a break you don't have to deal with save-points. The level-selection is pretty good, it's a step up from the Unleashed method, it's better than the Black Knight one (Although it's just a re-tooled version of that one). One gripe I have is that sometimes you have to time your usage of wisps perfectly. Now, since I skipped over describing the gameplay I need to specifically cover the wisp system. Most wisps you collect will fill the boost meter, which allows you to move faster and insta-kill enemies if you run into them (A good idea, since any other implementation of it would have been fairly broken), but others manipulate the world around you, allow you to break things you wouldn't normally be able to, drill through water (Doesn't make sense, but it works) or other things to be able to travel faster, get out of the water before your air runs out, or take shortcuts or find secrets, fly up into the air and collect bonuses, move along walls and break certain blocks, or move along a line of rings to get somewhere. The last wisp I had issues with in one stage, since it required perfect timing to be able to move along the rings and then recharge your wisps, and keep going. Now, even with lives-system padding and annoying wisp-mechanics, the game is still good. Cash-Cash did a good job on the music and although the boss-fights are repeated, (They should have had six unique bosses instead of setting the circumstances up differently and ramping up the difficulty, but in the end it's still entertaining) it's still a good game. The graphics are beautifully done and it never ceases to be fun. Now, to address the big issue, voice-acting.
I grew up watching Sonic X, to me there can be no other, no better Sonic The Hedgehog than Jason Griffith, so for numerous reasons I wasn't happy with Roger Craig Smith being the new voice of The Blue Blur. Were my opinions obscured by nostalgia like they were with my opinions of The Amazing Spider-Man before it came out? In a word: No. Long answer: No, they were completely right, Roger Craig Smith couldn't voice-act Sonic in any decent manner if he had a village of Spanish peasants after him and he'd run out of pistol-ammo and green herbs, so Capcom made the right choice for the new voice of Chris Redfield if they were going for a more "Root" approach to Resident Evil, as long as those roots are buried in Resident Evil for the PSX.
Okay, I'm being too harsh, RE4 didn't have too much overacting, and they pretty much managed to up the quality of voice-acting with every subsequent sequel to Resident Evil 1. Back on the subject of other voice-actors, the only holdover from the 4Kids cast was Mike Pollock, the voice of Doctor Robotnik. The new Tails voicer is the best there's been, although they should have just dumped the Tails voicer from 4Kids and kept everyone else since there really wasn't any reason for recasting anyone BUT Tails.
All in all, I liked the game, but it could have been a whole lot longer, and could have not had Roger Craig Smith in it.
I'm gonna give it a 9.5* rating, it's good all around and has decent replay value, as well as the arcade where you can play actual multiplayer, grated only LOCAL multiplayer, but still.
Image credit Wikipedia.
By the way, Sunday's are the day I shall be sticking to for postings from now until whenever I need to reschedule it.
Tuesday, April 16, 2013
Post scheduling update
Well, I've found that updating once a day is not feasible for me since to meet the midnight deadline every day I've not been getting enough sleep. I think I'll try to update at least once a week, maybe more if there's breaking news to be had. I apologize to those of you who enjoyed new content every day, but I'm starting to run out of DS games I'm interested in reviewing.
Sunday, April 14, 2013
Resident Evil Revelations demo
This is the demo that made me change my mind about the Resident Evil series as a whole, it made me go back and play RE2, RE3, and Survivor, and that led to me playing RE4 for my channel and start looking into getting more Resident Evil games. The camera position, the control, the gameplay, everything about it blew me away. Unlike Resident Evil PSX (And all subsequent ports) the voice-acting seems fairly professionally done and almost every bit of the controller is used for something. Unfortunately I haven't gotten ahold of a Circle-pad pro yet so I don't know how it's used. If you've played Resident Evil 4 and liked it you'll probably like this. One thing I need to cite is the atmosphere, it's absolutely perfect. Of course I first played it in bed, in the dark, sometime around midnight so that helped enhance the atmosphere. Most of the "Scares" actually startled me, compared to the ones in RE1 which just barely held my interest for a few minutes before going back to boring corridors and dull graphics. This demo shows enough about the game to make me want to buy it. Unfortunately my local GameStop never has it when I'm there so I'm probably going to have to order it.
Saturday, April 13, 2013
Update
Sorry about the lack of a post yesterday, I was swamped with stuff to do. Today I'm gonna try to finish Resident Evil 4 ad hopefully get two more posts out to make up for the lack of one yesterday. On top of that, April 23rd is my birthday, so if you feel like sending me a present mail it to: 1801 Dolphin DR, Gautier Mississippi, 39553 USA. My list of stuff I've been meaning to pick up but haven't been able to find (Because a "wish list" is a dumb phrase) is as follows:
Resident Evil 0, GameCube or Wii
Resident Evil, GameCube or Wii
Resident Evil 2, GameCube
Resident Evil 3, GameCube or PSX
Resident Evil 5, Xbox 360
Resident Evil 6, Xbox 360
Resident Evil: Revelations for 3DS
Fire Emblem Awakening, 3DS
a PSP 2000 or 3000
a model 0 Dreamcast
Sonic Adventure 2, Dreamcast or GameCube
Pandora's Tower, Wii
That's it. I won't feel especially hurt if I don't get anything on the list in the mail, I just figured I'd throw this out there.
Resident Evil 0, GameCube or Wii
Resident Evil, GameCube or Wii
Resident Evil 2, GameCube
Resident Evil 3, GameCube or PSX
Resident Evil 5, Xbox 360
Resident Evil 6, Xbox 360
Resident Evil: Revelations for 3DS
Fire Emblem Awakening, 3DS
a PSP 2000 or 3000
a model 0 Dreamcast
Sonic Adventure 2, Dreamcast or GameCube
Pandora's Tower, Wii
That's it. I won't feel especially hurt if I don't get anything on the list in the mail, I just figured I'd throw this out there.
Thursday, April 11, 2013
Grand Theft Auto: Chinatown Wars DS version, first impressions
GTA Chinatown Wars is the first game in the GTA series I've played, let's delve into it
You play as the son of a dead drug-lord making his way into the New York parody that about four other GTA games have been set in and working his way up from the bottom of the underworld to the top. From what I understand that's what the rest of the GTA games are about, and here we come to the first glaring issue with the "Open world"
You can't just do whatever, there's a specific line of missions you have to take on to proceed, and what if you don't WANT to run around town doing your uncles bidding? Then you can run around the city jacking cars until you run out of health, and then go do your uncles bidding. There's something wrong with the "Busted" mechanics as well, quite similar to the ones in Need for Speed: Undercover, because for every time I was able to get away from a cop by bailing out of the car and jacking his cruiser there were three more times where I got busted by him because nobody in Liberty City has the common-sense to LOCK THEIR DOORS. Also, I have a feeling that the cops only appear during missions when you don't want them around, and when you're running around the city committing crimes left and right, jacking every car that comes along hoping to get a wanted-level so you can run around exploring the city and hoping that they have police-boats that'll chase you if you go into the water while they're on your tail they're nowhere to be seen! One time I was on the drugs mission for the uncle (About the third mission in the game, and if I remember correctly, I might have just been messing around) when I swapped out the slow-moving cargo truck for a speedy sports-car in front of about twenty cops and wound up losing them by taking a few detours around buildings. Unfortunately I wasn't looking where I was going and flew off a dock into the water. After smashing the rear-windshield out I noticed the first boat I had access to a ways to my left and jacked it. After finding out that it was lodged between some barges and the sea-wall I exited it to fine myself trapped in the corner between the boat and three walls. I got back into the boat to see if I could dislodge it to no avail and exited the boat, hoping to squeeze through the tiny gap to the far right, but to no avail. So I started swimming back to the boat for one more try before resetting my DS and by pure accident I swam through the sea-wall and began swimming UNDERNEATH THE CITY! This went on for a long time, swimming around trying to find similar holes that would lead to freedom, but despite swimming all the way to the bridge connecting the main part of Liberty City to wherever I had wound up and found a wall there. Fortunately I stumbled upon a boat-ramp that wasn't blocked off and I jacked the speedboat that was right next to it to run around the ocean a little while before getting bored and shutting it off.
Before I wrap this up I need to address the fact that it is INSANELY hard to keep pace with the other cars since the DS has digital buttons, and I have a feeling this is the case for all the GTA games made prior to the standardization of analog triggers. If you're trying not to draw attention to yourself it's hard to keep on one side of the road and sometimes it's hard to steer, that gained me a wanted level on numerous occasions when I was trying to avoid being caught.
All in all GTA:Chinatown Wars has only dampened my enthusiasm for Metal Gear Solid 5 and along with Spider-Man 3 hasn't sold me on open-world games. It's both buggy and a little bit broken, and I got pretty bored in under four hours of gameplay. It might get better later on but I probably won't finish it to find out.
Image credit Wikipedia
You play as the son of a dead drug-lord making his way into the New York parody that about four other GTA games have been set in and working his way up from the bottom of the underworld to the top. From what I understand that's what the rest of the GTA games are about, and here we come to the first glaring issue with the "Open world"
You can't just do whatever, there's a specific line of missions you have to take on to proceed, and what if you don't WANT to run around town doing your uncles bidding? Then you can run around the city jacking cars until you run out of health, and then go do your uncles bidding. There's something wrong with the "Busted" mechanics as well, quite similar to the ones in Need for Speed: Undercover, because for every time I was able to get away from a cop by bailing out of the car and jacking his cruiser there were three more times where I got busted by him because nobody in Liberty City has the common-sense to LOCK THEIR DOORS. Also, I have a feeling that the cops only appear during missions when you don't want them around, and when you're running around the city committing crimes left and right, jacking every car that comes along hoping to get a wanted-level so you can run around exploring the city and hoping that they have police-boats that'll chase you if you go into the water while they're on your tail they're nowhere to be seen! One time I was on the drugs mission for the uncle (About the third mission in the game, and if I remember correctly, I might have just been messing around) when I swapped out the slow-moving cargo truck for a speedy sports-car in front of about twenty cops and wound up losing them by taking a few detours around buildings. Unfortunately I wasn't looking where I was going and flew off a dock into the water. After smashing the rear-windshield out I noticed the first boat I had access to a ways to my left and jacked it. After finding out that it was lodged between some barges and the sea-wall I exited it to fine myself trapped in the corner between the boat and three walls. I got back into the boat to see if I could dislodge it to no avail and exited the boat, hoping to squeeze through the tiny gap to the far right, but to no avail. So I started swimming back to the boat for one more try before resetting my DS and by pure accident I swam through the sea-wall and began swimming UNDERNEATH THE CITY! This went on for a long time, swimming around trying to find similar holes that would lead to freedom, but despite swimming all the way to the bridge connecting the main part of Liberty City to wherever I had wound up and found a wall there. Fortunately I stumbled upon a boat-ramp that wasn't blocked off and I jacked the speedboat that was right next to it to run around the ocean a little while before getting bored and shutting it off.
Before I wrap this up I need to address the fact that it is INSANELY hard to keep pace with the other cars since the DS has digital buttons, and I have a feeling this is the case for all the GTA games made prior to the standardization of analog triggers. If you're trying not to draw attention to yourself it's hard to keep on one side of the road and sometimes it's hard to steer, that gained me a wanted level on numerous occasions when I was trying to avoid being caught.
All in all GTA:Chinatown Wars has only dampened my enthusiasm for Metal Gear Solid 5 and along with Spider-Man 3 hasn't sold me on open-world games. It's both buggy and a little bit broken, and I got pretty bored in under four hours of gameplay. It might get better later on but I probably won't finish it to find out.
Image credit Wikipedia
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