Yup, it’s time to take a look at
another game from Idea Factory and Compile Heart's self-referential
JRPG series which loves to poke fun at video games and the people who
play them. Surprisingly Megadimension Neptunia was the first main
series Neptunia game since Hyperdimension Neptunia Victory on the PS3
released in 2012. Anyway before I jump into this review I should
state that I am actually looking at the recently released PC port of
Megadimension and not the PS4 version that came out last year. With
that out of the way lets dive right into Megadimension Neptunia VII.
When I jumped into Megadimension the
first thing I noticed right off the bat was the major tonal shift in
the story, especially when compared to the previous games.
Megadimension's plot is quite a bit darker than previous entries and
honestly in a series like Neptunia I found it a breath of fresh air.
The dialogue is still very well written with the usual retro gaming
references scattered around the place and the game doesn’t lose its
personality despite the darker plot which I do like. It’s a good
balance between silly and serious and it’s refreshing to see in a
game from the Neptunia series.
Now if there was one thing that the
devs really tweaked and refined during the transition from Victory to
Megadimension it was the gameplay. The battle system has been heavily
tweaked in all the right ways and this makes me feel that gameplay
wise Megadimension is the most solid of the Neptunia series.
For starters the Guard gauge which
was present in Victory and all the Re;birth remakes has been dropped.
In previous games enemies would have a guard gauge as well as a
health gauge. When this gauge had a little bit of charge in it the
amount of damage you could deal to enemies was heavily reduced
meaning that in order to deal any substantial damage you had to drop
the enemies guard gauge first which caused a guard break. However
enemies with their guard broken would have their guard restored by
around a third when they had their next turn.
This is made even worse when you
take into account that you don't have access to a guard gauge so
any damage you take gets lopped right off your life bar which can
result in some enemies making mincemeat out of you if you aren’t
careful. I could go on further about the problems this system had but
basically all you need to know is that it was incredibly unbalanced
so having the guard gauge removed in Megadimension is something that
makes the game a whole lot more balanced.
A lot of the tweaks that were made
to the battle system help to fix the balance issues that were present
in previous games and almost all of these tweaks I find useful. Combo
setting has been changed up a bit with a system that is far simpler
than it was in previous games which also adds an element of strategy
to the planning of attacks (meeting certain conditions allows for
certain attacks to have extra bonuses thrown on like a 100% crit-rate
or 100% accuracy).
Special attacks have been refined
and you are now able to pull off special team attacks depending on
where your team members are placed (i.e I might have to make a
triangle formation around an enemy first before I can use a specific
team attack)
Outside of battles dungeons have had
a few tweaks as well. The treasure search feature present in victory
has been removed (goodness knows why) and you are finally able to use
healing skills outside of battles.
Meanwhile the over-world has seen a
complete overhaul and now sports a Mario 3 esque design with points
on a map that you move between. While moving around the map however
you can run into enemies while moving over smaller points.
Overall Megadimension's gameplay is
all about the tweaks and refinements. The base JRPG gameplay is still
incredibly solid however with battles based on positioning and
chaining together combos to deal the most pain. All in all though
Megadimension in my opinion is the strongest of the series gameplay
wise thanks to the multitude of tweaks and refinements made to
systems throughout the game.
Ohboy, now this is going to get
interesting.
Presentation wise Megadimension does
look pretty good. Environments are incredibly detailed, models
extremely well done and environments are far more varied and diverse
than they were in previous titles. However there is one gigantic
issue present in the PC port that just ruins the whole experience for
me and it is the same issue that has plagued basically all idea
factory PC ports.
In a nutshell, the performance is
completely and utterly abysmal and I mean abysmal. In gameplay I was
barely managing 20 frames per second and that was with all the
graphical effects turned on low and the resolution dropped as far as
it could go.
Now if this was only a problem with
my PC then I could understand that as it isn’t really built for
gaming. However owners of high end PCs have also reported utterly
abysmal performance with the port as well.
Things don’t get any better when I
found out that the Hyperresolution Neptunia mod, a mod that let you
change the texture rendering resolution in the PC ports of the
re;birth games, didn’t work with Megadimension. On top of that
there seem to be some graphical settings that the game simply does
not let you turn off. They aren’t in the options menu and they
aren’t in the config file either so graphical effects such as bloom
and reflections are stuck in an enabled state. Not being able to turn
off stuff like reflections is especially annoying because you’re
stuck in a state where these graphical resource hogs are forcefully
turned on and it really kills the experience.
So not only is the game playing like
a slideshow for me but I am basically unable to watch any cutscenes
because the enormous amounts of lag actually cause cutscenes (and
only cutscenes) to encounter audio stutter. Yes, really.
This is my main problem with
Megadimension on PC. The game is optimised so, so badly that it makes
it hard for me to recommend. Heck even if your PC meets the
requirements that is no 100% guarantee that you won’t run into
performance issue.
Also speaking of system
requirements, LOOK AT THESE THINGS.
Terrible performance aside the game
does sport an excellent soundtrack as well (in my opinion it’s the
best in the whole series) which is one of those few video game
soundtracks that I actually went out of my way to listen to while I
wasn’t playing the game so extra points for that.
Verdict:
Megadimension Neptunia VII on the PC is most certainly entertaining. If you’re a fan of the series then
you’ll be right at home with this entry. I also think that for
newcomers Megadimension is probably the best title to start on.
However the one think that stops me from recommending the PC version
of Megadimension is its gigantic performance problems. The game is so
terribly optimized for PC that it almost makes buying it on pc not
even worth it due to how much of a glass cannon the game is with
performance. Granted the game is a turn based RPG so it doesn’t
kill the experience as much as it would if these performance issues
were present with say, a fps but the 20 or less fps I was getting in
game coupled with the audio stutter present in almost all cutscenes
makes Megadimension on PC a difficult recommendation to people who
only just meet the minimum requirements and honestly it’s a damn
shame.
If you want my advice then if you
have a PS4 and are interested in this game, go buy it on PS4. If you
already have it on PS4 there is really no reason to rebuy it on PC
and if you don’t own a PS4 and want to get it on pc then proceed
with caution especially if your system only just meets the system
requirements (and if it doesn’t meet the requirements then don’t
even bother to be honest).
In its current state Megadimension
Neptunia VII on PC gets a Proceed with Caution
If these performance issues get
patched out in the future then I would have no issues with upgrading
Megadimension to a highly recommended but at the moment it’s just
too much of a glass cannon for me to recommend confidently.
Now I know this review was shorter
than my usual ones and that it’s well… a little late. To cut a
long story short my sound card died while I was in the process of
playing the game and I had to wait until I got a new one before I
could get back to playing the game for this review.
ESRB: T
PEGI: 16
CERO: C
OFLC: M (Unrestricted)
If you liked this review, please consider supporting us on Patreon.
Game provided for review by IFI. Logo and game screenshots provided by IFI. System requirement screenshots taken by Nathan Green.
If you liked this review, please consider supporting us on Patreon.
Game provided for review by IFI. Logo and game screenshots provided by IFI. System requirement screenshots taken by Nathan Green.
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