Showing posts with label Death. Show all posts
Showing posts with label Death. Show all posts

Tuesday, September 13, 2016

MeiQ: Labyrinth of Death (Nathan Green)

Labyrinth of Lost Potential

Video-games and ideas go hand in hand. Some of the most memorable and treasured video games of all time were the games that pushed the innovative concepts that at the time many people thought were some sort of pipe dream. Chances are if I said the words “3D Platformer” the first game that would come to your mind is Super Mario 64 for how it pioneered the invention of analog control in video games as well as bringing the 3D platformer to the forefront of the gaming industry at the time. Generally its innovative ideas that will separate an average or good game from an excellent one.
With that being said a game can have all the good ideas it wants but if it doesn’t do anything with them then it just amounts to wasted potential. If there is anything No Mans Sky has taught us, it’s that the execution of an idea matters just as much as the idea itself.
So what happens when you take a game that has good ideas and just doesn’t do anything with them? Well you get something like MeiQ Labyrinth of Death.
Story:
So MeiQ’s story is… Simple to say the least. You play as Estra, a Machina mage who is called along with 4 other Machina mages to basically restart the very world under your feet by quite literally winding it back up.
Now I already hear you asking “What’s a Machina Mage?”. Well the game never quite explicitly explains what they are but in essence they are Mages who can use a special form of magic called Machina Magic and command giant mechanical looking guardians.
Anyway to restart the planet you are told you have to go through 4 towers in order to get access to a fifth, final area which is where the key to rewind the world is found. It’s a simple concept with simple characters. That is until you read into it a bit.
So throughout the game you find little booklet type things lying around in dungeons which talk a little about the games world. The most interesting of these booklets that you find in the first dungeon actually tells us that Machina magic in fact, isn’t magic in the traditional sense but instead is magic that uses tiny nanomachines. Yes, really. What I found interesting here is upon looking up the word Machina on the internet I found that translated literally Machina means Machine. So Machina magic is technically Machine Magic.
Now that sounds pretty cool. I was interested in what the game had to offer in that department and was looking forward to what the story would have in store for me… The answer as I found out later on, was nothing.
This is a common theme you’ll be seeing in MeiQ. As a game it has a lot of good ideas which it does make known but the game just doesn’t do anything with them. Ideas are all fine and dandy but if a game doesn’t actually do anything with that plot device then it really shouldn’t have been put in there in the first place.
The sad part is that these ideas sound excellent on paper and the revelation of the nanomachine thing caught me completely off guard. It’s a game which knows how to get its players interested in its narrative but it doesn’t know what to do once they are interested and it’s a damn shame. The story in general kicks off interestingly enough but it just grinds to a screeching halt very quickly and decides to go the cliché save the world route instead. It’s like the developers decided in the early stages of development to just go the lazy route and then forgot to remove all the ideas they had originally that were never going to be used and because of this I couldn’t help but think of what MeiQ could have been if they had expanded on those plot devices.


Gameplay:
Sadly MeiQ’s list of good ideas with wonky execution don’t end with the story. Gameplay wise MeiQ is a traditional dungeon crawler. You explore a dungeon in first person, fight monsters in random encounters and gain experience points in order to level up.
Now while the overworld exploration is incredibly basic and, dare I say kinda boring the battle system is a little more interesting.
So here’s how battles work. By default you don’t control the Machina Mages themselves but instead you control their guardians which are basically giant robots which are specifically designed to beat things into a pulp. Unlike your average dungeon crawler these guardians have their own set of attacks which change depending on what parts you equip. For example I could equip a sword on one arm and a fist on the other arm and I would get sword specific attacks on the sword arm and punch specific attacks on the fist arm. It’s a simple system which is easy to get to grips with.
You can also control your Machina Mage directly which allows for a more traditional style of fighting that you would see in other dungeon crawlers. One thing of note is that most of the time enemies will attack the guardian first and not your Mage and because the guardian has a separate HP bar to the Mage it means you can usually leave your guardian on the forefront 99% of the time to deal with enemies.
Now here’s where the problems start. Firstly, you are able to get extremely overpowered extremely quickly in MeiQ which negates almost all challenge you may end up running into. What this results in is most battles simply boil down to hitting the enemy once or twice for you to win. As a result of this dungeon exploring in general becomes incredibly tedious with the monsters serving as more of a minor nuisance than an actual threat. This is made even more apparent by the fact that the game actually gives you a button to repeat the same actions that you did previously in battle. Sure it’s convenient but it means that most of the dungeons boil down to trying to find the stairs while pressing R a few dozen times to get rid of whatever small fry enemies there are that you run into.
Thankfully the encounter rate in the game is surprisingly low especially for a dungeon crawler but that still doesn’t rectify the fact that battling is a boring and tedious experience which for an RPG is not ideal in the slightest.
Outside of the main quest there are also side quests you can take which usually involve backtracking to a previous tower to find and kill an enemy that drops a specific item.
These quests SUCK. Oh my goodness do they suck big time. Most of the time you’ll be spending more time trying to get the damn enemy you need to kill to spawn than you will actually fighting said enemy! One of the first quests in the game involves you having to locate an item called the “killer crab scissor”. This mission took me around 2 hours to complete and most of that was spent trying to get a killer crab to spawn in the first place which is made even more of a chore due to the games surprisingly low encounter rate.


Thankfully the quests are optional but if you’re one of those people who likes to complete every side quest in a game then MeiQ will have you tearing your hair out at points, not because of difficulty but because of tedium.
There are a few other gameplay bits and pieces lying about such as a basic pokemon like elemental strength and weakness system along with Machina Mage “forms”. These forms are probably the most poorly implemented part of MeiQ because while these forms do indeed level up the game never actually tells you HOW you level these forms up. This is something I have discussed with other people who have been reviewing the game and none of us can figure out how exactly these forms are supposed to level up. It’s like the developers left it in the game and then completely forgot about it until the last minute.
In general, MeiQ suffers from honestly very bland gameplay. It’s the bare bones basics of dungeon crawler gameplay and the few ideas it does try are sadly poorly executed despite being clever ideas on paper.


Graphics and Sound:
On the flipside the game does at least have one thing going for it and that is the presentation. MeiQ’s visuals are bright and vibrant especially if you’re playing it on an OLED edition Vita. The character art is very well done and is even lip synced to both the Japanese and English audio tracks depending on which one you select.
Really my only complaint about the graphics is that sometimes they’re a little “too” pretty which is something that became a major problem once I entered the second dungeon. Compared to the first dungeon the second dungeon is very large with lots more open space which is made quite a bit harder to navigate by the fact that it’s hard to see where you’re actually going due to the high amounts of fire and smoke effects. Sure they look pretty but in practice they simply end up getting in the way which makes me resort to having to navigate almost exclusively using the Map which is a bit irritating.
Sound wise MeiQ has a surprisingly good OST attached to it. It offers a very interesting mix between ambient, rock and electronic genres which surprisingly works pretty well for the most part. The one gripe I have however is some music tracks feel more out of place than others and the battle theme itself is rather forgettable and can get kind of irritating after a while (the boss battle theme on the other hand is excellent and one of my favorite tracks in the whole game).
MeiQ does include both an English dub and the original Japanese dub and if I were to recommend one I would have to pick the Japanese Dub by an absolute landslide. The English dub is okish but some characters in the English dub have voices akin to nails down a chalkboard (looking at you Connie). From a company like idea factory who are usually pretty good with English Dubs I really expected a bit better than what we actually got.










Verdict:
MeiQ is a classic story of great ideas being ruined by poor execution. It’s a damn shame, because the potential for MeiQ to be a great and memorable experience was certainly there. If MeiQ had maybe had a little more time in development, I could see myself saying very different things. Unfortunately as of right now, MeiQ is a very difficult game for me to recommend.
If you like dungeon crawlers then you’ll probably still like MeiQ despite the flaws it has but if you aren’t a gigantic dungeon crawling fan then I’d steer well clear of MeiQ. There are far better Dungeon-Crawlers out there for your money which makes MeiQ a hard sell to anyone but the most dedicated Dungeon-Crawler lover.


MeiQ Labyrinth of Death Gets a Not Recommended.


This has been an exciting year for the Vita with a gigantic swarm of games rolling out for the little handheld and there is still more to come. I don’t quite know when my next review will be but I can assure you that you’ll be seeing a few more reviews from me before the new year rolls around. For now though this is BDVR Author Nathan Green signing off.


MeiQ Labyrinth of Death will be releasing on September 13th in North America and September 16th in Europe (excluding Oceania)


PEGI: 12
ESRB: T
CERO: B
OFLC: Well let’s just get onto that quickly.
A quick note about the OFLC rating for MeiQ. Technically the game has been Refused Classification in Australia and is therefore banned in the country. Don’t ask me why (I’d chalk it up to the Australian Rating board being overly sensitive) but if you live in Oceania then you’ll have to either import the game or buy it off the US PlayStation Network. As for New Zealand the game wasn’t actually submit for rating here after that refusal of classification (for unknown reasons) so the game is not available to buy here either off PSN. However, websites such as MightyApe are listing it for sale online in physical form so you should have overall an easier time getting ahold of a copy if you really want to. 

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Game provided for review by Idea Factory. Cover image provided by Idea Factory.

Monday, February 15, 2016

Death Note (2006 Live-action Movie)

Before the animated series, before the animated movies, before Warner Bros picked up the rights to make an American movie, there were the live-action movies. I suppose I should have covered these before I dealt with the animated series, or the animated movies, but c'est la vie. I didn't actually find out that this movie was released before the animated series started until today, so that's kinda my fault for not looking this up. Oh well, we've come this far, we might as well keep going.
On June 17th of 2006, Warner Bros. Pictures Japan released Kaneko Shūsuke's live-action adaptation of  Ōba Tsugumi and Obata Takeshi's comic masterpiece, Death Note. For the uninitiated, Death Note is one of the greatest pieces of fiction in history, and easily one of the best comic-books ever created. See if you can find the trade-paperbacks at a bookstore or library near you, read all thirteen volumes, and then get back to me. Seriously, you will not regret it. You might want to space it out a bit though so it's not done all in a week. This is the kind of thing you don't want to rush through.
Now that everyone's finished reading the comics, let's talk about this film here. Strangely enough, for a movie based on a comic that was as critically acclaimed as Death Note, with over thirty million copies in circulation, scores of nominations and awards, millions of fans, and near-constant re-releases of literally everything related to the series, I can't actually find much about the films production. There's a little note about how this was the first movie to charter an underground rapid-transit line in all of Japanese cinematic history. Apparently, they also used over five-hundred extras in production too, which was definitely a good idea. It helped to populate background shots, and kept the movie from looking empty. Unfortunately, we're going to dig into some rather massive criticisms before the review is over, so sit tight. Spoilers for the comics, animated series, animated films, and of course this movie inbound. As this is a Japanese film, I watched it in Japanese with English subtitles. There's an English language track available, with most of the cast of the animated series English dub reprising their roles, but we'll get to that later on.
Chonologically speaking, this movie starts after Light Yagami (Played by Tatsuya Fujiwara) gets the Death Note, and after the Kira killings begin. In that regard, like many others, it's similar to Visions of a God. One could infer from that fact that the director of Visions of a God took some influence from Death Note, but I can't find any confirmation of that fact. You can tell however, that the Visions of a God director/editors stopped taking ideas from it almost immediately, since this movie starts out with a montage of Light killing criminals. From street-crime to murderers with connections, to corrupt politicians, we're shown their names being written down in the Death Note.
The Kira legend grows around the world, with some finding him a hero, and others considering him an outright criminal, no better than those he's killing. At this point, Kira is nothing more than an urban legend.
Meanwhile, at To-Oh University in Japan, Light is strolling through an incredibly chatty cafeteria with his girlfriend, Shiori Akino (Played by Kashii Yuu). Shiori serves all the same purposes as Yuri (I forgot her name and thought she was Takada originally) did in the comics and more. See, Shiori has a much larger role in this film than Yuri did. In fact, she has almost the same impact on the plot as Misa or Takada does.
Kaneko described Shiori as a character he created to contrast with Light. Her morals were intended to differ directly from both his, and L's. L has an almost amoral, ends justify the means attitude towards justice, while Light sees anyone who stands in his way as a target. Shiori is more of a means justify the ends kind of person (if that makes any sense), with a strict adherence to due process in mind at all times when it comes to justice.
She and Light discuss the urban legend of Kira, with him describing to her an encounter he had with a criminal, who bragged about murdering a kid to explain to her why he agrees with what Kira is doing. He leaves out the fact that he found the Death Note immediately afterwards.
He takes it home, and decides to test it out on a criminal involved in a hostage situation. Since the guy's already killed some hostages, I suppose he figures it won't hurt if he kills the guy.
Rather than following up on the instructions in the notebook, which say that the person whose name is written in the Death Note will die in forty seconds unless a time of death is written in, goes right to bed and finds out the guy died the next morning.
We then get to the train-crossing scene, which in the original was just Light crossing the railroad tracks, but here he sees the guy who was bragging about killing some kid earlier in the movie and he decides to pull out the Death Note, right then and there and write the guys name down.
He literally does that. In fact, he does it twice! Earlier in the film he pulled the notebook out of his bag and wrote down the name of someone else!
Let's think back to the comics, shall we? Yes, Light wrote down names in public, but he was never that brazen about it. He either used pages from the notebook, cuttings, or disguised the notebook with another book. He never took it out in public!
Then again, it's not like Light could easily hide something that freaking huge! Seriously, the Death Note in this movie is enormous! I'd reckon that it's more than twice the size it was in the comics and the animated series. I'd just like to remind everyone that Light hid the Death Note in a book that was about the size of the movie version in the comics with plenty of space to spare. You might notice other things in this screenshot worth noting, but we'll get to them later in the review.
Later on, Light meets Ryuk (Played by Nakamura Shidou), the Shinigami (Japanese for god of death) who dropped the Death Note in the human realm. Rather than asking him if he's here to take his soul, like he did in literally every other iteration of the franchise we've covered so far, Light asks him if he's here to take his life. I don't know if this was just some weirdo mistranslation for the movie or what. Could be the subtitles. Anyways, as any experienced fan would know, Ryuk says that he's just gonna follow him around for kicks. Sort of. Ryuk's motives aren't actually that well-explained in this film.
Interpol in general and the Japanese National Police Agency in particular are no closer to figuring out what's going on with the Kira killings, so they're about to toss it off to the public health agencies before the detective L (Played by Matsuyama Ken'ichi) steps in to point out that the killings absolutely cannot be natural causes, comparing it directly to death counts and patterns from actual diseases. This is rather anti-climactic, since they just tell us everything that happened at the ICPO rather than showing it to us. Here we're introduced to Watari (Played by Fujimura Shunji), L, and Soichiro Yagami. (Played by Kaga Takeshi)
L decides to confront Kira on television, using the Lind L. Tailor (Played by Matt Lagan) ruse. Light kills Tailor, and L brags about how easy it was for him to trace it down to Tokyo, and how that was literally the first place they tried. This would normally lead into what is possibly one of the most famous moments in the series, L and Light saying in unison that they are justice. Strangely enough, however, Light says he is justice after L does. That sort of takes the air out of the whole thing.
Light then figures out that he's being followed, and devises a way to figure out who's following him. This leads to him taking Shiori on a bus to... Somewhere. In the comics and animated series it was a place called Space-Land. In this it seems like Light is just taking Shiori on the bus to wherever they're going on a bus instead of walking.
For some reason, Light decides to confront the agent who's following him, even though that basically gives away the game ahead of time, and serves to undermine a point that Light makes later on in the same scene.
A criminal who escaped the police, Kiichiro Osoreda (Played by Miyagawa Sarutoki) earlier in the movie hijacks the bus, Light passes a note to Shiori saying he's about to jump the guy and take his gun, but Raye Iwamatsu (Not Penber for some reason) (Played by Hosokawa Shigeki) tells him to stay back and let him handle it. Light then objects to that, saying that he could be Osoreda's accomplice. Knowing what Light said earlier, how does that logic work? Knowing Iwamatsu was following him means that he'd have to believe that the bus-jackers were targeting him in order for those two statements to co-exist in one mind. Which would make Light one of the most paranoid people in the world. The qualifier here is that he's not paranoid since there actually are people out to get him. Plus, he's not exactly afraid of anything, he's always calm and collected, planning for every contingency, for every single possibility. I really don't know what the purpose of this was, since it's inconsistent with the character of Light Yagami, and doesn't make a lick of sense in the narrative. Light would never do this, because he would have calculated the effect it might have on the rest of his plan, and figured out that it doesn't work. I'll bet you that I'm probably not even as smart as Light is and I can figure out that saying that to Raye wouldn't have been a good idea.
Raye reveals to Light that he's an FBI agent to keep Light from doing anything stupid, and Light doesn't treat this as strange for some reason. I wasn't able to find out what an actual FBI ID looked like, since the nearest field office is in Jackson, Mississippi. If you want to know what kind of distance that is, look up a map of Mississippi, find Jackson, and then trace a straight line to the bottom-most section of the state. I also looked online, but I couldn't figure out which of the hundreds of ID formats I found were legit, and I'm already running behind on this article.
Light drops his note, and Osoreda finds it. Unlike in the comics, however, Light drops the note he wrote to Shiori instead of a substitute note with plans on it. This is incredibly stupid for a number of reasons. One of which is that while humans have a natural lifespan, free-will can still cut that lifespan short. For instance, if Osoreda had decided to pop a cap in Light's head because of that note, all of his plans would have ended right there. Fortunately, Ryuk was there to scare the hell out of Osoreda and save Light's bacon. Osoreda empties his gun at Ryuk, runs out of the bus, and gets hit by a car. Just like Light planned.
Light takes Shiori to the hospital for an IV of something for some reason. I'm... Not an expert by any means, but I do have a bit of informal paramedic training under my belt, along with a crapload of medical and anatomical research over the years, so I'd like to think I know enough to judge this scene from a scientific standpoint. Shiori wasn't hit by a bullet in that scene, and while she appeared to have suffered some sort of bruising and/or when the bus suddenly stopped, there's no real reason for her to have an IV. Speaking from experience, you don't need an IV to treat a mild bruise or whiplash. If this is some sort of cultural thing, then the Japanese triage system is seriously screwed up. Could it be for stress? Maybe, but I've always heard that stress is best handled with a good nights sleep and a bit of distraction, not drugs. I know this seems petty, but this scene literally makes no sense from a medical perspective. You know how this could be fixed? If Shiori had actually suffered some kind of visible injury. Maybe a concussion, or maybe she could have been shot. If they really needed to go to the hospital for some reason, that would be the best way to deal with it. Not like they really did though, since this whole scene could have been cut entirely without losing anything. Maybe we could have a bit more time dedicated to the rules of the Death Note instead.
Raye goes home to his girlfriend, Naomi Misora (Played by Seto Asaka [and yes, I thought Seto was a male given-name too]), and rather than discussing what went down, they just have coffee and cuddle while quoting random, inapplicable bible-verses. I don't mean from a them perspective, I mean a wider, movie kind of perspective.
One thing I feel the need to bring up right now is that while Naomi and Raye are both American FBI agents, they speak in Japanese even together. I know Naomi's parents are Japanese, and I know Raye is Japanese in this version, but they're still American FBI agents. A little, tiny bit of English between them would have made sense in-character. This is a bit of a logical issue throughout the whole film, which I'll bring up later.
Light then puts his plan to kill off the FBI into action. Since he can't just kill Raye without drawing immediate suspicion upon himself, he decides to kill all of them at once.
Raye cancels his plans for a day, Naomi follows him from the church to find out what he's up to. Raye goes to the train, where he finds an envelope left by Light. He opens it and finds a radio inside, along with a note from Light.
When Raye gets the radio hooked up, Light begins talking with him. Fortunately, he's using a voice-changer in this version, rather than just using his regular voice like he did in the animated series. Aside from a few changes here and there, this whole sequence is basically identical to the version in the comics and the animated series. I'd almost say the animated series copied it from this movie, but considering they both came out in the same year, and considering how long it takes to make an animated show, I highly doubt that.
Light kills a rapist to demonstrate his powers to Raye, but unlike in the comics or animated series, he does this in the train instead of on the street. In fact, their entire exchange takes place exclusively on the train. Light asks Raye if he can identify all of his co-workers in Japan. When Raye says he can't, Light tells him to write his bosses name down on one of the pages. Naturally, Light has written down the circumstances of death so Raye gets the names and faces of all of his co-workers. Raye then writes down their names on pages of the notebook, killing all of them.
Raye disembarks and dies, with Naomi exiting the train to check on him. Light retrieves the envelope, and leaves on the train.
This creates a cascade of events, with Naomi investigating Raye's death, and L placing video and audio surveillance on the Yagami family. Light finds out someone has been in his room through the pencil-lead technique, and from there assumes his room is now chock-full of surveillance, without asking Ryuk to map out all the cameras, although that's sort of implied. In her searching, Naomi stumbles across Shiori and Light. She then confronts Light about her suspecting him to be Kira. This is where the movie starts getting a bit stupid. In the comics, Light meeting Naomi was a coincidence, which made it even more tense. If Light hadn't gone to take his father fresh clothing, he never would have met her, and he might have been exposed. It was a work of pure art how Light figured his way around Naomi Misora in the comics, but the way this whole thing starts out is slightly, slightly freaking stupid.
Naturally, Light tells her he's going to sue her for defamation, while writing her (Fake) name down on a scrap of the Death Note. Shiori is taken aback by Naomi's confrontation, so she and Light leave. For absolutely no reason, Naomi tells Light she didn't give him her real name for absolutely no reason, telling him she was his fiance. If she suspects him to be Kira, why is she giving him all these details instead of letting him figure things out by himself like he did in the comics?
Light then decides to put on a show for L, and thus comes the famous "I'll take a potato-chip! And eat it!" scene. One thing I'd like to praise is the fact that they made the chip-bag large enough for Light to store a TV as well as a decent amount of chips. Something I didn't care for is the fact that the gravity of this scene, and of Light's actions have been significantly reduced, first by the lack of his inner-monologue, and secondly by the lack of music. This is another thing we'll have to come back to.
The next day, Light wakes up and the surveillance has been removed. The way this is set up, it implies the NPA did this while Light was asleep, which literally makes no sense. Ryuk asks Light what he would have done if someone else took the bag of chips, to which Light responds that he's the only one who likes Consomme chips.
Naomi calls up L and tells him that she's going to expose Light as Kira. She then kidnaps Shiori and takes her to the museum where Shiori and Light went earlier in the movie, telling Light to come and confess that he's Kira or she'll kill Shiori. Light goes to the museum and protests to Naomi that he's not Kira. She then tells him her whole name, telling him to kill her or she'll kill Shiori. As the cops arrive, Shiori runs away from Naomi, but Naomi shoots her. Shiori dies in Light's arms, and Naomi puts the gun to her head and kills herself. For some reason we don't see any blood from this, even though she was clearly holding a high-caliber pistol. It's not even like they were afraid to show visceral death-scenes in this movie, since they actually showed Osoreda bleeding from his head-wound onto the street. Seriously, how do you not splatter blood and brains all over the floor and walls from holding what appears to be a nine-millimeter pistol's barrel against your temple?
The police step in to clean up the mess, and attempt to give medical attention to Shiori, but to no avail. Light appears distraught over Shiori's death, but when Ryuk starts poking at him over that, he reveals his plans. Put Naomi into a situation where she would kill Shiori and then kill herself so he would then have ample motivation to join the Kira task-force, because if not for Kira, his girlfriend would still be alive. Funnily enough, that's actually 100% true. If not for his actions as Kira, Shiori would still be alive.
As the day begins to wrap up, Soichiro approaches Light to take him home, and Light tells him that he'd like to join the Kira tack-force. L steps out from the shadows to tell Light that he'd love to have him around, pulling out the same brand of Consomme chips Light was eating from earlier in the movie.
This was basically where the whole movie fell into place for me. Up until then, it seemed like they'd smashed all the life out of the comics, and while that's still somewhat true, seeing L step out of those shadows just taunting Light like he did with those heavy-metal chords playing in the background is still one of the most badass things I've ever seen.
The movie ends with Misa Amane (Played by Toda Erika) being attacked by her stalker, but he dies and a Death Note drops down in front of her. I don't really know when this is supposed to be set, since Ryuk takes an interest in her after seeing her cooking-show. Her incredibly stupid cooking show.
So, let's get back to what I said I was going to come back to earlier on. The first thing we'll cover is Ryuk. I won't say the CGI on him is award-winningly bad, but it's damn close. It would have been less off-putting if they'd used traditional animation. As it is, Ryuk looks like he stepped out of a Kingdom Hearts FMV. That's a consequence of having to insert a character with that bizarre kind of build into a live-action movie. You either go for CGI, CGI and a makeup job, or CGI, animatronics and a makeup job, and one of those is much more expensive and time-consuming than the other. At least if you want it to look good.
Second, Fujiwara Tatsuya has a chronic case of baby-face. At times, this actually takes away from him being able to play Light Yagami convincingly, but when he needs to he nails some of the finer aspects of the character. Another thing to mention is that they hardly ever have him wearing a shirt that isn't made of corduroy. I don't know why this bugs me, but it does. It might just be that in the comics and the animated series Light was always wearing either flat shirts or a suit of some kind. Also (and this is something to blame the stylists for) his hair in general looks nothing like Light's did in the comics.. It's too dark, for one thing. Light rather famously had light-brown hair. Plus, it's styled all wrong. Had he been given a better wardrobe, a hair-color and style which actually matches Light's and some more opportunities to flex as Light, however, I believe he would have been a great choice for the role. The problem is that this version of the character seems a bit too unprofessional, too laid-back for situation in both mannerisms and speech patterns, which I blame on the director more than anything. He's the one who decided to cut the characters inner-monologues out of the movie to add to the ambiguity. This also means we don't get any kind of visible shifts when the characters are doing things. I'm not asking for the full-tilt red tinges to Light's hair, but something would be nice.
One last thing about Light. He's shown playing basketball in the school-gym at one point, when it's been clearly established that tennis is his game. I can roll with it, but I wasn't really expecting him to be playing team-sports.
Next up is Matsuyama Ken'ichi as L, and I have to say he kills it in this role. He's got the look, the mannerisms, the speech-pattern, everything down. Matsuyama, like Alessandro Juliani, is perfect for this role. I don't think there's anyone else they could have gotten that played it as well as he did. There's an occasional issue with his make-up now and again, but other than that the production crew had L down pat for this film.
Before we move on to the rest of the cast, take a look at the right-hand side of this screenshot. You'll see a girl there, hooking up the televisions. One would naturally wonder who she is, given the fact that there weren't any female members of the Kira investigation until Wedy joined the team during the Yotsuba arc. She's an original character, named Sanami. (Played by Komatsu Miyuki) She literally serves no purpose. She doesn't do anything important, she doesn't say anything important, she's just sort of there every now and again. I don't even think they mention her name in the movie at all, and as far as I can tell, she doesn't have more than one name. Your guess is as good as mine if that's her family name or her given name, since I haven't gotten to names in my Japanese lessons yet.
Looking at the above screenshot, how many members of the Kira task-force can you name based on appearances alone? I'd wager two. L, and Touta Matsuda (Played by Aoyama Sota). I know there are only five people there, but I had a hard time identifying which actor was supposed to be playing which character. I still don't know which actors are which characters when it comes to the task-force beyond Soichiro, Matsuda, and L, mostly because none of the others have had any speaking-lines so far.
Since we can't cover anyone else yet, let's deal with the Chief. Kaga Takeshi would be perfect as Soichiro Yagami if he had the mustache and grey hair, but since he doesn't, he hardly looks like the character. Seriously, one of Soichiro's most famous defining characteristics is the mustache, and he doesn't have it! It's starting to look like Matsuda, Naomi and L are the only ones the production team put any effort into looking like they looked in the comics. If you look at Sayu (Played by Mitsushima Hikari) you'll notice her hair is the wrong color too. It's supposed to be a shade of chocolate brown. Their mother and Soichiro's wife, Sachiko isn't pictured here, but her hair is also black, while it's supposed to be dark brown. It sounds like I'm nit-picking, but all I'm asking for is a little consistency between mediums.
Speaking of inconsistency, Erika Toda, who plays Misa Amane doesn't have blonde-hair. Again, what is the single most obvious feature about her character? It's her yellow hair. While they got the styling and clothing down to a thread, the hair color is something that sticks out to me, especially since Death Note is an example of not only great artwork, but great designs as well. You're not likely to forget any of Obata's designs, but at first glance, if you didn't know this was a Death Note movie, most scenes would seem like they were from some random Japanese drama. Hell, the shots of Ryuk with Light look like they've been photoshopped, badly.
So, while the designs and styling leave quite a bit to be desired, the acting is exceptional. The dialogue isn't always great, but the acting works very well. Makes me wish that the Japanese casting directors for the animated series hired the cast of this movie instead of the people they did. Funnily enough, Matsuyama actually played Gelus in the Japanese version of the animated series.
Overall, the plot is solid. Moreso than that of Visions of a God, I think. While they compressed and skipped quite a few things, at least they weren't trying to cram half a series worth of content into a three-hour time-slot. In that regard, it's significantly better than Visions of a God. However, it's still got plenty of issues with presentation. The film relies a little too much on telling rather than showing, especially when it comes to public opinions of Kira, and there are a handful of small gripes I've brought up previously that bugged me. Overall, however, I think this was a story worth telling, it just needed to have a slightly tighter grip on the reigns when it came to pacing and planning out certain events. There are liberties taken with the plot that I like and ones that I don't, but overall it's not a bad way to tell the story.
Unfortunately that brings me to my biggest issue with the film. Most scenes are sorely lacking in appropriate musical accompaniment, with the few that do have music backing them up having very little. What's worse is that there are a pair of licensed songs inserted into the soundtrack. The xxxHolic theme-song, Manatsu no yoru no yume shows up in a romantic scene between Light and Shiori, and the film closes with a song from The Red Hot Chili Peppers, Dani California. In that regard the animated series gets a ton of points, since they really seem to have skimped on the soundtrack for this film. What original music they have, however, is pretty sweet. Like I said before, some sweet heavy-metal chords playing at the end before they start tuning up the Chili Peppers. Just to get this out of the way, unless you're doing a period-piece or are going for a very specific feel to a movie or TV show, I despise the use of licensed music. Shows like Death Note, Kamen Rider Drive, Dragon Ball Z and Ressha Sentai ToQger have pretty much ruined licensed soundtracks for me, not that I cared for them to begin with. It's always better to make your own music for something like this, and if they'd leaned a little heavier onto their heavy-metal composers and composed character-themes, action-themes, etc, I think they could have had an incredible soundtrack. I will admit that in some scenes, the lack of a soundtrack made everything a bit more visceral. As it is, however, I was yearning for the soundtrack of the animated series throughout.
One last thing. I didn't watch the entire movie dubbed in English, since I wanted to judge it based on how it was made originally, but I did go back and watch snippets when I was done, and I have to say, the English dub is pretty bad. Ocean came back with almost all of the English cast to dub this movie, and while the performances of Brian Drummond, Brad Swaile, Alessandro Juliani, Christopher Britton and the other leads were perfectly fine, most of the criminals, extras and bit-parts are acted terribly. The DA at the very beginning of the movie is a major offender too. The whole movie might not be that bad in English, but this movie is better watched subbed, since it lets you appreciate the cast the filmmakers have chosen. Honestly, as far as the cast goes in this movie, there's not a whole lot of room for improvement. Except in one regard.
Something I notice in a lot of Japanese media is that no matter where a character is supposed to be from, they're usually played by someone from Japan. The Attack on Titan movies did this, and this movie does it as well. The one main complaint I have would be Fujimura Shunji as Watari. Watari is a British inventor, yet he's played by a Japanese man who doesn't even speak with a British accent. I actually wonder how that would sound, come to think of it. Anyways, it's not really a huge complaint, since he gets the look down pretty well, but it's still something I felt I should bring up, since this is something that bugs me all the time. It bugged me when the Russian soldiers in Snake Eater were all speaking with American accents, it bugged me when Christian Bale was putting on a phony Cockney accent in The Prestige, and it will continue to bug me when things like this happen. While he didn't have much of a British accent per-se in the animated series, he at least had some of the upper-class English inflections to his voice.
This actually brings up a much bigger issue with the language of the film, and the non-english versions of Death Note. Namely, why a British-based detective and his mentor/handler would be speaking in perfect Japanese. I think it actually makes more sense for all the characters to be speaking English, since from what I understand it's taught as a second-language in Japan, but that then brings up more issues that continue to make less sense the more you think of them. In the end, it's best to just shut up and roll with it at some point.
All in all though, I think this movie is well worth watching. It's a unique interpretation of the Death Note story, and it's by far a more enjoyable movie than either Visions of a God or L's Successors were.
In the end, I give it a 7.1* rating. Next week we'll be tackling Death Note II: The Last Name. I'm going to try and get the review done by Wednesday, but it might be a regularly scheduled Sunday release, who knows? I just need to remember to watch the movie before the day I'm supposed to review it so my review doesn't wind up going out at five in the morning next time.

Cover image from Amazon.com, screenshots taken by myself.

Monday, February 8, 2016

Death Note Relight 2: L's Successors

This is it. The last of the animated Death Note movies, and the last piece of animated material out of the franchise. (For now at least)
Last week, I covered Visions of a God. While it wasn't totally awful, there was too much bringing it down for it to be actually good. However, there were a few good pieces of original animation holding the whole thing together. The pacing sucked, and they cut the plot down beyond what could possibly be called "the bare minimum", but it was still somewhat entertaining to see how they'd arranged the whole thing. Plus, they didn't waste much in the way of screentime. At the very least, they included almost everything you needed to know to understand the plot.
Spoiler warnings for the last half of Death Note, as well as the entire film.
After the apparent popularity of Visions of a God, Mad House decided to make another TV movie to finish out the series. Unfortunately, they dropped the ball on this one spectacularly. Some of the issues come from the way the last movie ended, since Visions of a God prematurely discarded the really cool framing-device at the end. I suppose they weren't expecting to make a second movie. So, what have they replaced it with? L, (who at this point in the series is supposed to be dead) starts out the movie talking to the audience. Directly to the audience, stating what the purpose of the movie is. L states that this movie was created for people who had never seen Death Note before, even though that literally doesn't make a lick of sense. If you haven't seen Death Note, why would you be watching a Death Note movie? For that matter, why would you be watching the second Death Note animated movie? If you're not familiar with the series, why would you bother watching one of the sequels?
L then proceeds to spend the next nine and a half minutes recapping the events of the series up until then. I know they did this in the series after L died, but there was a reason for it! Their entire database had been deleted, and they had to go back over everything they knew had happened so they could have some kind of record of what happened. Plus, since it was narrated from L's perspective, it helped compound his recent death. Another thing to mention was that the recap that took up half of Episode 26: Renewal was both much more complete than the recap they made for this movie. Possibly because they weren't trying to recap an already butchered plot. Plus, they didn't just replay the last scene from Episode 25: Silence verbatim.
Then we come to the runtime. The last movie was almost three hours long, and that was barely enough time for everything they were trying to sum up. This movie isn't even two hours long, and it spends almost ten minutes of the runtime recapping the last movie. Seriously, I couldn't believe my eyes when I looked at the clock and saw that I was almost ten minutes into the film without a single piece of footage that didn't come from the last movie. At all. Off to a flying start, and it only gets worse from here.
Let's have a quick rundown of what's been changed, shall we?
The biggest change that's been made is that the Mafia subplot has been completely removed. Yeah, they cut out one of the most important arcs of the series. Not all of what happens overtly afffects the plot immediately, but there are so many important things that happen in the Mafia arc that directly affect how the series ends that I'd think that's the last thing you'd cut. But on that subject, Soichiro Yagami has been completely written out of the story. The Japanese version makes an offhand reference to him retiring after Light joined the task-force, but the English version doesn't even mention it. This brings up some fairly significant questions. Since Soichiro's heart-attack was written out of the first movie, so for all we know, he was in perfect health. What would your first thought be there? Maybe he retired to take care of his daughter, who's obviously suffering from PTSD. But that can't be the case, since the mafia have been written out of the story.
Later on in the movie Mello shows up at the SPK headquarters with a massive scar on his face and absolutely no explanation as to why. He then proceeds to do nothing until the very end of the movie. Removing the mafia means that everything Mello did has been erased, which basically makes him a pointless character in this movie. Maybe if they hadn't had a ten minute recap at the beginning, they'd have had the time to adapt some of the mafia arc.Or maybe if they'd had thirty minutes or more of extra screentime, they could have adapted it, and had time for some of the other things they cut. Or maybe if they had another hour and cut that ten minute recap, then they could have done something resembling a decent job.
You see, without the mafia arc, no SPK members are killed, Light never learns Mello's name, Mello never gets his scar, Soichiro never dies, Light never has to give up one of his Death Notes to get rid of the Shinigami Sidoh, and most importantly, since Light doesn't know Mello's real name, he has no way of telling Takeda who Mello is in the event she has to kill him, ergo Mello never dies.
Certain things have been changed to accommodate the mafia's erasure, but the recovery is utterly incomplete to say the very least.
For instance, one of the compensating factors is that rather than Mello and the mafia killing off most of Near's team, Kiyomi Takeda and Teru Mikami are the ones responsible. Even though they cut out the scenes of the United States turning the relevant information over to... Literally anyone. At that point in time, the SPK had never even shown their faces to anyone at that point. Since the SPK wasn't involved with the mafia investigation, that means Light had no reason to know of their existence to kill any of them.
Mikami's origin has been completely removed. Oh, and since most of the FBI arc was cut out of the first movie, we have no explanation as to who Takeda is. She was Light's girlfriend in High-school. She was on the Spaceland bus when he set up his plan to kill all the FBI agents. In the actual series we actually knew who she was. In this, she's not mentioned at all until she just shows up in this film.
Takeda feeds information to Mikami over the phone. This scene is comprised of recut stock-footage of Mikami writing names in the Death Note with original footage of Takeda feeding him the information.
Another thing I should mention before I forget is that rather than having Mikami kill off a bunch of guys from the Sakura TV Kira Worship Service, he instead kills off a group of people who dislike Kira on a Pro-Kira vs Anti-Kira debate. Something Light wouldn't have supported or allowed at this point in the series. What the hell was this about? Why didn't they just re-use the footage from the show?
Anyways, in addition to all of the stock footage from the series that they use in the SPK massacre, they also use pieces of original footage for some reason. One shot shows one of the SPK members head twisting around a hundred and eighty degrees. EVEN THOUGH THAT'S NOT POSSIBLE!
Let's go back to the first season of Death Note, where Light experimented with the limitations of the power. Something which is not physically possible cannot be made to occur by writing it in the Death Note. You can't make someone from a prison in America die by jumping off of the Eiffel Tower. By the rules of the Death Note, that guy should have died of a heart-attack, plain and freaking simple. But, since they cut all of the specifics of that experimentation, as well as literally all of the rules of the Death Note, I suppose that's all up in the air! Even though setting up all those rules was critical to the Death Note not being incredibly overpowered.
Speaking of Death Note rules, they only ever mention one of the fake rules in the Death Note, carrying on from what they were doing in the first movie as well. Even though that second rule was critical to them not just flat out destroying the Death Note. You know, the rule that said that destruction of the Death Note would kill literally everyone who touched it? That rule? That incredibly critical rule?
Anyways, almost all of Light's plotting around the Kira task-force to keep in contact with Takeda and Mikami has been removed.
The whole movie is basically a rush to the last episode, which plays out almost in its entirety, with a little bit of abridging thrown in to make it a little shorter. There's also the dinner between Misa and Takeda, which ultimately seems pointless when Misa and Takeda alike have had an incredibly small amount of screentime in this movie.
Long story short, Mello kidnaps Takeda, she kills him (Even though she doesn't have any way to do that. She doesn't own a Death Note, ergo she can't bargain for the Shinigami eyes.) and Light kills her. Mikami's entire routine and most of the SPK's surveillance of him has been cut, as well as him retrieving the Death Note from the bank (at least until Near tells Light this at the end of the movie) so we don't even have any hint that Mikami was trying to kill Takeda until the end. We also don't get any kind of communication between Mikami and Light, so they never establish that Light wasn't able to move freely, ergo Mikami just seems like an idiot working on his own, rather than applying a bit of logic to the situation like he did in the comics and animated series.
They then speed to Light's death at the hands (or more to the point, the pen) of Ryuk. They skip the symbolism, the mirage of L looking over the dying Light, everything that made that a powerful moment.
Something I found particularly strange is the extensive use of original animation in areas where stock footage would have worked just as well, if not better. Most of the original footage centers around Near and the SPK, which doesn't make a whole lot of sense. They had plenty of footage of Near and the SPK from the series, and get this, most of the new footage is Near screwing around with puzzles and games and whatnot. Stuff he did plenty of in the show.
The only noteworthy piece of original footage is a flashback to L talking to the Whammy House kids and answering their questions. That's literally it. No other piece of original footage serves to do anything unique. Even then, that little clip was adapted from a one-shot tie-in to the comics.
All in all, this movie is loaded with plot-holes, it's terribly paced, and above all, it's way too short.
The plot lurches around without much care for coherency, moving too fast for its own good at some points and then grinding to a halt at others. The comics and the animated series alike knew how pacing worked, bringing things down slowly and then slowly building back up to the intensity they needed.
Then we come to the voice-acting. In Visions of a God, the newly recorded-lines, while not on-par at a writing level matched the original lines in performance quality. In L's Successors, there are a few of Light's new lines that sound just off enough that I wonder if this special was rushed to completion. The same goes for some of Near's new lines. It's almost as if they didn't have enough time to do multiple takes. I'd say this goes for the Japanese as well as English voice-tracks, but Light and Near's Japanese VA's didn't really have far to sink.
What I'm trying to say is, this movie is bad. Incredibly bad. It's even worse because it came from something good. In that regard, it's incredibly similar to the first Hunger Games movie. In fact, that's the best comparison I can draw. So many things have been cut from the source material that the final product literally doesn't make a lick of sense. Even Visions of a God had a bit of redeeming value to it, what with the original footage in the beginning, middle and end of the movie. This film on the other hand just butchers the plot of the show without giving any significant reason why you should watch it if you've already seen the animated series, and if you're a first-time viewer, you should just watch the animated series.
In the end, I give it a 1.1* rating. I didn't enjoy this film either as a critic or a fan of the series.
Next week, we'll either be tackling a videogame, or the first live-action Death Note movie. We'll see what happens.

Image from walmart.com

Sunday, December 20, 2015

Death Note: The Animated Series

Way back in 2013 I reviewed the original Death Note comics if you'll recall. I meant to get around to reviewing the animated series, but I either forgot, or never really had the time. Either way, I didn't get around to it, or any of the five Death Note movies. Then, straight out of nowhere, there was a Death Note Live-Action series that aired earlier this year. I'm not anywhere near being done with The Consuming Shadow or any of the other twenty games I'm trying to get reviewed before the end of the year, and I'd finally finished up all thirty-seven episodes of the animated series, so I figured I'd just sit down and type out a review of the animated series before possibly getting around to watching the five movies and the TV show in between all of my deaths in The Consuming Shadow. Then maybe I'll get around to reviewing the biggest film of the year if I can find the cash, who knows.
So, what is Death Note about? Well, I'm glad I asked that question! Death Note is a story that asks a question. How would good people handle being given the power to kill bad people, and how far would they go when faced with the possibility of being caught?
Death Note is quite possibly one of the greatest drama stories of all time, which is backed up by some amazing artwork. Since I've already covered everything that makes Death Note good in my review of the comics, but I'll try and give a quick rundown.
The characters are incredibly well-written, interesting, and well-developed. The story is paced perfectly, and all of the plots come together perfectly in the end. The art was great, the writing was utterly superb, and Death Note is still one of my favorite series of comics to this very day.
Fortunately all of that carries over into the animated series and more. Among many positives, there's the obvious addition of color, motion and music. The use of color in this show is just astounding, and the general quality of the artwork is leaps and bounds above that of most animated products, either from Japan itself or other places in the world. It's a quality of animation I've rarely seen, and it looks amazing. I'm always irritated by the tendency in certain pieces of animation to make hair almost transparent, leaving eyes, eyeglasses and eyebrows visible beneath what would in real life be totally obscured by locks of hair. Fortunately, Death Note doesn't have that issue. Nor does it have many of the typical issues that tend to affect a lot of animated series. You're not likely to see any re-used animation, miscolored characters or clothing, or sloppy artwork in this show. This is pretty much the series that the term "precision animation" was coined to describe. And as I said before, the use of color is absolutely astounding. The way they shift colors occasionally in some scenes to display contrast is just masterful, and it gets even better towards the end of the series, when the contrast of colors becomes even more vibrant, and somewhat demented to match the tone of the show.
Speaking of tone, the sound design is amazing. The sound-effects, the voice-acting, and the music especially sets the scene to make some of the most awesome moments in the series even better. I cannot give enough praise to the music team, and the music supervisor Fumiko Harada. The other composers listed on IMDd are the bands Nightmare and Maximum The Hormone, who wrote the opening and ending songs for the first and second seasons respectively. Personally, I prefer Nightmare's music as opposed to Maximum The Hormone's. If we can get over Maximum The Hormone's incredibly stupid name for a second, I'll break down the difference. The two opening songs are called "The World" and "What's Up, People?!" composed by Nightmare and Maximum The Hormone respectively. "The World" is made up of intricate metaphors, some awesome guitar riffs, and accompanies some awesome visuals in the opening, which act as visual metaphor for the entire series. It's a really good song accompanying an amazing opening sequence, and it only gets better when you listen to the full-length version, which I still have. Then we come to "What's Up, People?!", which is loud, obnoxious, and seems to be comprised entirely of nonsense lyrics intended to confuse and assault the senses. Then there's the accompanying animation, which doesn't really make any sense. Gone are the subtle depictions of things that are actually from the show with the intricate color direction from the show itself, the second intro just assaults you with splashes of color which don't seem to have much logic to their placement. Sure, the color shifting in the show itself got crazier as time went on, but they were still extremely careful with how they used it. Personally, I just skipped the intros after watching them all the way through once anyways.
That brings us to the ending songs, "Alumina" and "Desperate Billy", by the same bands as before respectively. While "The World" sounds like the song that plays in Light Yagami's head while writing down names, "Alumina" sounds like the kind of song that you expect to play during the decay of a persons soul. It's sad, it's great to listen to, and I freaking loved it.
"Desperate Billy" seems to be yet another nonsense song, but fortunately it's tolerable and coherent, as opposed to "What's Up People?!" which was just a big ball of noise. It's got some good guitar pieces, and when the clean vocals are playing, but the speed-vocals are playing I can't pick out a single word, and they just seem out of place. As I've said before, I don't know a whole lot of Japanese, but it doesn't matter what language the vocalist is speaking in when they're talking that fast, and when they're growling like that. This song is pretty good, but it's brought down by the growling vocals. It's pretty good, but it could be better.
As for the rest of the soundtrack, it's great. It enhances the atmosphere of the show, and it's possibly one of the most memorable soundtracks of all time.
Then we come to the voice-acting, and I'd like to get this out of the way right off the bat. The Japanese voice-acting sucks. I tried watching a few key episodes in Japanese and I couldn't get into it. Mamoru Miyano, the Japanese voice-actor for Light Yagami sounds like he's bored out of his mind throughout his entire performance, even when he's supposed to be sounding demented and crazy, whereas Brad Swaile, the English voice-actor manages to rock the role for all it's worth. He brings across all of Light's demented passion, his wide-eyed innocent persona, and all of the vibrant, disturbing aspects of Light's personality.
Then we get to the voices of Ryuk. Shidô Nakamura is the Japanese voice of Ryuk, and he's got essentially the same problem as Miyano does, he just doesn't seem at all interested in his performance. I get that both of the characters were bored, but neither of them seem to be able to come up with anything else. Nakamura's performance in this show is mostly defined by him sounding slightly confused and attempting to be intimidating. I don't know much about his career outside of Death Note, but I hope this just comes down to an issue of direction, because he sounds like he'd be right for the role otherwise. Fortunately, Brian Drummond nails the role. There's not mush about the English acting which doesn't trump the Japanese acting. If it's not boring, bored, or outright bad, it's usually just bland, and that's when the actors aren't completely mis-cast. That brings us to Noriko Hidaka's performance as Near. Noriko played Akane in Ranma 1/2, which I haven't seen. Kikyo in InuYasha, a franchise that I really like, but have never watched. Reiko Hinamoto in Metal Gear Solid 3, which I've never played in Japanese. Masumi Sera in Case Closed, which I've never seen in Japanese. She also apparently had a recurring role in Ressha Sentai ToQger, a series I've been meaning to watch, but haven't gotten around to yet due to my insane work schedule and the fact that I haven't been able to get into Super Sentai as much as I have Kamen Rider.
It tends to be common practice to cast women in the roles of young boys so that their voices don't change over the course of filming. Under most circumstances, this works perfectly fine, but under some circumstances they either wind up sounding too feminine, too much like little girls, or too much like grown women. An obvious example of the last one would be Masako Nozawa, the Japanese voice of Goku. Noriko seems to fall into fall into the first category, bleeding over into the third a bit. I don't know if she's just not cut out for the role, or if this is yet again another failing of the Japanese voice direction.
Then we get to the Cathy Weseluck, the English voice of Near. She starts out a little shaky, and her voice for Near wasn't one I would have expected, but she just nails it. At first I thought they could have done slightly better, but at the end of the series I wouldn't have replaced her with anyone else. Cathy's other voice credits include Mirai Yashima from Mobile Suit Gundam, Shampoo in Ranma, Chiaotzu, Piiza and Puar in the Ocean and Canadian versions of Dragon Ball Z (Which are really the same version since Ocean never stopped producing the series in Canada, just in America when Funimation wrangled the American rights away) Ayumi and Kagome's mother in InuYasha, and a crapload of voices in My Little Pony over the years.
Wait, Brian Drummond? Cathy Weseluck? Both of them were involved with the Ocean/Canadian dub of Dragon Ball Z. And guess what company produced the English version of Death Note? That's right, Ocean Studios! It's funny how Ocean is mostly known for producing underacted shows these days. I think their current biggest show is probably Cardfight!! Vanguard, a sub-par Yu-Gi-Oh! ripoff with some of the blandest character design I've ever seen. It could just be the material they were working with, since it is admittedly a pretty weak show, but everyone sounds uninvested in their actions. Every. Single. One.
I bring this up because I was genuinely surprised when I saw Ocean Studios listed in the credits, since this show has legitimately some of the best voice-acting I've ever heard.
Unfortunately this brings us to a fairly major issue with the show. It might just be that I was watching this on my massive computer monitor, or the amount of Dragon Ball Z Abridged I watch, but the characters lips almost never match up with their voices. I know what you're thinking, and it doesn't matter which audio track you're listening to, the lip-movements only match up part of the time, if at all. It definitely could have done with someone cueing up the lips to the actual voices in post-production. This seems to be an issue all around in animation, no matter where it comes from, and one that Death Note unfortunately doesn't subvert, which is a shame, since it subverts so many other animation issues. But that doesn't really take away from the experience, since it's usually something only visual-effects and animation nerds like myself would notice.
There's literally only one scene in the show that was actually lesser than its counterpart in the comics, mostly due to the fact that they cut down one of the pivotal scenes of the show. Fans of Death Note (And people who have read the comics) will know what scene I'm talking about. Otherwise, I don't really have any complaints, except for the fact that the last episode ends too quickly, rather than showing the fallout of what happened at the end like the comics did. I liked how the comics showed what effect the actions of the characters had on the world itself. However! I can see why they ended the show where they did, because it's very emotional, and quite possibly one of the greatest moments in any television series. Ever. No, I'm not kidding. Death Note is to animated television what The Godfather is to cinema, and it deserves a 10.1*. I'm hoping to see you next week with a review of The Consuming Shadow, and maybe a midweek review or two of the two Death Note animated films. I'm also tempted to drop a midweek, midseason review of Supergirl at some point, but I'm not sure I want to relive the last eight, miserable Mondays.

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