Showing posts with label of. Show all posts
Showing posts with label of. Show all posts

Sunday, May 11, 2014

Sakura Samurai: Art of the Sword first impressions.

This is a game I started a while ago, but put down because I was busy with other games.  Well  The game is essentially diet Prince of Persia, or maybe a watered down version of The Legend of Zelda, only with controls that don't really mesh into the gameplay as well as they could. The plot is this: Princess Cherry Blossom has been kidnapped and it's your job to find her. Not the most original plot I've ever heard, especially since you play as the silent hero with a magic sword only known as the Sakura Samurai, or The Samurai Hana. Resembling Zelda a bit more yet? I'll get to that soon, but first I need to say that while the game is actually entertaining, it's got some flaws. First things first, there's no autosave. While a lot of games can get away with that, they also need to make the save points harder to completely pass up. You could potentially go through the whole game without ever entering a town and therefore never finding the inns. And while I didn't get that far, I did manage to get a decent ways into the game without knowing there was no autosave feature. Because I had other things to do, I set the game aside and later on started up a different application (I think it was the eShop) then when I came back to it I found that I had to start all over again. Which was actually good so that I could go back through the game from the beginning. I should probably get to the combat, which is the real meat of the game. It's a lot like Zelda, except that it locks into the Z/L targeting system without the option to turn it off. While you can switch into free-roaming it leave you open to attacks. That, and the fact that you can't go from locked combat to free combat smoothly. In addition to that, the camera controls are left up to the game, which winds up making it swing around wildly and frustratingly. While the combat system doesn't let you hone in on a single enemy it also keeps more than one enemy at a time from striking you. But that just seems like compensation for bad programming. You can only strike your enemies when they let their guard down, and if the movement speed of the main character was a little quicker than a snails pace while targeting then it might be a lot more fun. The main way to strike your enemies is to wait until they're gonna strike and then dodge to the left, right or back to avoid the attack and then slice them in the rib-cage. While the game isn't an RPG, it does require a bit of grinding, specifically for flawless consecutive attack dodges (Which can be exchanged at the nearest items shop for gold) and gold. This is to upgrade and maintain your sword, as well as to buy items that are almost required to finish the boss levels. Speaking of which: The boss levels consist of an endurance test against waves of enemies, and then a fight against a big guy with a huge weapon and a ton of health. Now in Zelda you get heart pieces around the world and a heart container when you beat a boss, but in this you get half a heart container whenever you beat a level. And it's the same for boss levels. All they really do is unlock the next area. There also aren't any dungeons, or side challenges to complete other than a few in the towns which just earn you money. Now, on to a few more things before I close out this weeks article: There's a garden with cherry trees in it that when you dedicate steps that you take while the 3DS is in sleep mode they bloom. The reason I'm mentioning this is that one of the villagers (Each village has exactly the same people and shops in it, just rearranged to make it harder to find the inn and shop) mentioned that when the evil warlord who kidnapped Princess Cherry Blossom is overthrown it would be nice to have something to look at. Now, I take long walks. And that means that I usually have almost 3,000 steps a day to dedicate, but only 30% of a single tree bloomed when I dedicated about that much to it. My thinking is that maybe I'll get a bad ending or something if all the trees aren't blooming, so I'll do my best to shoot for the best ending I can and see how that turns out. All in all the game needed to spend a while longer in the planning stages before being released is my opinion of it so far, but then again I really don't like sub-par Zelda clones. Zelda clones I don't mind, because I really like the Harry Potter And The Philosophers Stone game, but ones that dumb down the formula don't satisfy my action adventure cravings. It's not a bad game by any means, but it's not as good as it could be. See you next week, I've got something special planned!

Sunday, July 28, 2013

Call of Duty: Modern Warfare 2

Well, I played Call of Duty: Modern Warfare 2 a while ago, might as well review it.
I didn't play CoD4 before I played this, and after having done so, I really don't think it would have made much difference if I had. It starts off with a series of flashbacks to Modern Warfare, essentially recapping what happened in CoD4, but still telling you nothing about the actual plot of the game. There's a lot of military-style music in this game that sounds like it was copied out of Metal Gear Solid 2 (I know saying that one military game copies music from the other is like saying that Chrome copies Internet Explorer by nature of having the feature of browsing the web, but there's a LOT that reminds me of MGS2 in this game)
The controls are nice, and pretty much everything a shooters controls should be. Not at all spaced out, very intuitive, and easy to learn and use. There was a fair bit of repetition, and the game was a bit short, clocking in at around eight hours of play time. That being said, I enjoyed every minute of it. Call of Duty gets a whole lot of flack from one side, and the other side over-rates it. I'm somewhere in the middle. I really like it, I like its controls, the characters, the gameplay and the story, but it has a few issues. For being touted as a "realistic shooter" some of the textures are low-res (Especially ground ones), while others can take a while to load in. The loading-screens are hybrid load-times and cutscenes, so unless you're in a hurry you'll probably not be bothered by loading times (Although they'll sometimes start playing even if you're just reloading a save from the checkpoint). The swapping from character to character can be a bit confusing at times (Mainly due to the fact that you swap between about four or five. It'd really help to play Modern Warfare before you start controlling Soap, just so you know who he is), but I tended to ignore it because I was having a whole lot of fun. I preferred the stealth sections to the outright action-based ones, mainly because I like Metal Gear Solid a whole lot and partially because it was more fun (And a bit more intense) sneaking around an enemy area, moving right past armed guards and letting them live than it is to kill everything, because I could imagine their superiors chewing them out when they found out that I'd crawled right past them and they didn't notice!
Now, the similarities to Metal Gear Solid: first thing is that you at one point see Soap Mactavish from CoD4. You serve alongside him, and at one point in time another character from CoD4 shows up and helps you out for the rest of the game. Also, the opening music is, like I said above, very similar to the opening of Metal Gear Solid 2. The menu-theme sounds like the title-screen to MGS3, and like I said, the stealth elements exist. Remember when I said that you find a character from CoD4 somewhere in the game? Well even after playing CoD4 I still didn't understand how he got to where I found him, and after that he joins your group.
And now we must address the infamous "No Russian" mission.
At one point in time you infiltrate a terrorists group and accompany himself on a rampage through an airport. You can easily get through it without killing any of the civilians, but about the time that Russian SWAT shows up, you can't proceed without killing them, which is probably the most... Okay, "shocking" isn't the right word, nor is "controversial"...... I think that "jarring" fits better. At the point where you realize that you can't proceed in the game without killing the cops in that level... It's definitely the most jarring moment in the entire game. Infinity Ward touted "dynamic AI" as a feature for this game. According to Wikipedia, one of the functions of this is that "The player cannot depend on enemies to be found in the same locations as a previous play-through because enemies will behave differently each time a level is played."
I'm not sure how true this is, considering that every time I re-spawned at one checkpoint during the mission in Brazil these same two enemies would run out of a building, jump down and run across a patch of grass. This was every time I respawned.
And here we come right into something else: I'd say the game is a little on the short side. Although that might be a good thing, because it doesn't over-stay, or really does it pad the gameplay out too much (although I did have to replay a few missions over and over). I'd say that you could probably finish it in a shorter time-period than I did if you were a bit more skilled with the game than I was. All in all, I'd say it's a good game. You're definitely meant to play Modern Warfare first, and MW3 soon after. It's definitely meant as a package deal, but I'd suggest playing other games in between them in order to break it up, otherwise they might start to grind a bit. Like I said, I actually liked it, despite ragging on Black Ops II in the past. I'd give it a 9.0* rating. It was by no means my first FPS (Or CoD game for that matter) and it will be by no means my last. One thing I have to criticize is the lack of bots in multiplayer, when Perfect Dark had bots in multiplayer nearly a decade before (IDK, but Goldeneye might have had them too).
Someday I might get around to Call of Duty: Ghosts. After playing this I'm actually fairly interested in the series. Enough to get the last game in the Modern Warfare trilogy anyways.

Saturday, March 31, 2012

Daniel X


this series is downright stupid. a study in cliches. worst of all, you can tell when Patterson's (good) writing stops and Ledwidge's (terrible) writing begins. James Patterson can (and might i add, should) go back to the beginning and rewrite this whole thing. ALONE. the entire series is filled with the same repetition and some bad jokes. i don't mean distasteful. i mean TERRIBLE. one more thing wrong is some of the interaction and response doesn't even make sense! in one chapter Daniel is taking a taxi to some place and the guy asks him why he's there and he say's it's his job, "lettuce shredder at taco bell." he'd have done better by having him say "I'm an alien hunter!" usually you see continuity from one book in a series to the next. not in this. the continuity from chapter to chapter doesn't even fit! normally when going from book to movie they leave out stuff that needs to be in, or else change things for the worse. not for this. i don't think they could make this series any worse. in my opinion they can only go up! (seeing as they started at the bottom, there is no place else to go) i got the first one in audiobook form from my library. some of the filler and stupidity didn't come off so bad but in the book it just seemed stupid! the thing that got me interested in this was the first chapter being printed in the back of Maximum Ride Manga. the library didn't have that so i got the audiobook. after listening to the book i got a hard copy from the library and found that what just seemed odd in the audiobook was actually cliche after cliche! i tried to read the second one but found that even with a different co-author it wasn't any better! this series is not recommended unless it is rewritten by Patterson. ALONE. it gets a 0.7* rating. when i find the  manga novels i will probably rate them better.

one more thing, in the necessary rewrite, make it so that Daniel's sister escapes with him, it would make more sense. also, make the other alien kids so they all find each other on earth, and maybe make the gun that #6 uses the actual gun used by #1 to kill Dan's parents! as well as not swapping out non graphic swearing for crap that makes no sense!

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