Well, this is it. Two years ago, Power Rangers Dino Charge premiered, to a raucous applause from the fans. Then, on November 19, 2016, the series ended. Not with a bang, not with a whimper, but with a "what?!" from the fandom.
Generally speaking, I had high-hopes for this show. The characters had some good chemistry and charisma, for the most-part. The suits were kind of cool, and the mecha were as well. Even the collectible gimmick appealed to me on some level. Unfortunately, the series decayed over time into your typical Nickelodeon fare with dumb jokes, shenanigans, and generally stupid plots. The first episode of season two was slow and illogical, but it got better as time went on. Then things got stupid again for the middle of the season, and stayed like that until the last five or six episodes. I say "or six" because the last episode was about when things got strange again.
The false-climax around the middle of the series wasn't really a bad idea per-se, I love a good false-finish myself, but only when it's done well. The fact that the Dino Charge Rangers basically disbanded after Sledge's ship crashed without verifying their kill meant that they had to pull out plenty of nonsense to reunite the team, rather than continuing from last season straight up. Leave the team together, and just have the season end with them going out to investigate the derelict of Sledge's ship. That alone solves plenty of the problems I had with the show, and all you've got to do is change a few seconds in the end of the first season finale and the whole season two premiere and everything retains its momentum to some extent.
However, this isn't the biggest problem the series had by a long shot. We begin sixty-five million years before the present-day, and the main villain, Sledge, is chasing down some guy named Keeper to try and get ahold of the Energems he protects so he can give one to his girlfriend and they can get married.
Keeper then crashes on Earth, and he divests himself of the Energems, giving them to a rather odd motley crew of dinosaurs. Ten Energems handed off to seven herbivores and three carnivores. A T-Rex and a raptor who would have eaten Keeper as soon as looked at him. The rest could have stepped on or otherwise accidentally killed him rather easily. You know, I say ten, but there wasn't a Plesiosaurus anywhere to be found in that opening sequence, so I'm just a tiny bit confused by it all. Trust me, this will happen again later on.
Sledge's people then beam up the box that had the Energems in it, and it explodes. Sledge's ship then casts asteroids down on the earth, killing the dinosaurs.
At this point, I'm going into Mr. McNitpick mode, because frankly, this show doesn't deserve a willing suspension of disbelief.
First off, the prevailing hypothesis about the Cretaceous–Paleogene extinction event (The extinction of the dinosaurs) is that a single asteroid or comet (Known as the Chicxulub impactor, after the crater near Chicxulub in Mexico) caused the extinction. Even in competing hypotheses, when someone brings up multiple impactors, we're talking about four sites in three different parts of the planet! Most of those rocks Sledge was hauling around would have been vaporized before they hit the ground! I don't even think there was a single rock in that net that could have caused a planet-wide extinction event! The smallest of the potentially-related craters, the Silverpit Crater, is twelve miles wide wide, and the impactor would have been at least four-hundred feet across, and would have weighed about two-million tonnes. As in, it still would have been bigger, and weighed more, than Sledge's entire ship.
Here's my reasoning behind this. According to the Power Rangers wiki, the Dino Charge Megazord is approximately 52.5 meters tall, which translates out to about 172 feet tall. However, that number seemed a bit off to me, like it was significantly too big, so I measured my Dino Charge Megazord with a ruler and got about 10.5 inches, which when put into the scale used by Dungeons and Dragons (5 feet for every square inch) gets you about 52.5 feet. Put that into Shadowrun's scale and you get 10.5 meters, about 35 feet. I can't find any official statistics on the Dino Charge or Dino Supercharge websites, and based on my previous analysis of Power Rangers mecha, I'm somewhat more inclined to go with my D&D-based numbers than the ones on the wiki.
To further back this up, let's rewind to the season one episode, "Sync or Swim," wherein the Rangers dumped a bomb on Sledge's ship. The bomb could be held in the Megazord's hand, and it was about the same size as the bridge of Sledge's ship, so that means the bridge of the ship is slightly smaller than the chest of the Megazord. Also, the bomb in that episode was about twice as tall as Tyler's Jeep Wrangler (Just considering what was on-screen, the top was cut off), this means the bomb is about 14 feet tall, probably more. (Assuming Koda is about six feet tall, and basing my calculations of the Jeep's height on that of the 2006 TJ model, give or take a few inches.) Based on interior shots of Sledge's ship, I estimate the bridge to be about eighteen to twenty feet by about eighteen to twenty feet, which just about matches up to my calculations about the bomb, and just about matches up with my estimates of the size of the Megazord. Not to mention that in the first episode of Season 1, "Powers From The Past" we clearly see the T-Rex Zord alongside Tyler and Shelby, and I could count its height in single digits if I stacked Tyler toe-to-head alongside it. From here, we can figure out the size of the rest of the ship. Assuming the tip of the ship is the bridge, we're looking at about a 100 foot-long ship with a 75-120 foot wingspan. As you can tell, this isn't merely a baseless assumption, I've done my research.
Even if Sledge did have the asteroid in tow that destroyed the earth, he shouldn't have been able to steer his ship properly, as anyone who's ever driven a car with a trailer that was above the vehicles weight capacity can tell you. It would swerve back and forth. Even in micro-gravity, the laws of physics still apply.
Now, not only does this part not match up with the science, it's contradicted by previously-established Power Rangers canon, namely that of Dino Thunder. The Dino Gems in that show were salvaged from the one rock that crashed into the Earth and killed the dinosaurs, not from a big shower of them. I haven't seen Dino Thunder yet, but I know a bit about the plot. Depending on the specifics of that show, the details may further contradict what happens in this series, we'll see.
Anyways, back in the present day, Tyler Navarro has been searching for his dad, an archaeologist ever since he disappeared. His search has led him to Amber Beach, California. There he learns of the Sampson Caves, the place where his father was last seen.
Tyler investigates the caves, finding the fossilized remains of a Tyrannosaurus Rex within, alongside a mysterious, glowing red stone. A mysterious figure shrouded in black, something his father wrote about in his journal pursues Tyler through the caves, but he manages to escape.
At the Dinosaur Museum where Tyler learned of the caves, the curator, Dr. Kendell Morgan and her crew, Chase Randall and Koda leave to check out a fossil dig-site. Shelby Watkins, an archaeology student working at the Dino Bite Cafe within the museum. She wants to some along, but Morgan tells her no. She stows away with the team anyways though.
The figure who attacked Tyler earlier attempts to steal a crate from the dig-site, but Shelby and Tyler (Who has been following the creature since their encounter) intervene. Shelby drops the crate, and finds another strange stone within. The figure in the cloak reveals itself and attempts to freeze Tyler and Shelby alive so he can take those stones, the Energems from them. Unfortunately for him, the Energems keep the ice from holding onto them. Keep this in mind, this is very important, this is going to come up at least three times across two episodes, where this rather important event is going to be contradicted. Hard.
Anyways, the two of them gain fossilized Morphers, insert the Energems and Morph into the Dino Charge Rangers, Red for Tyler and Pink for Shelby. The fight with Ice Age before a rather strange-looking T-Rex shows up and kicks his ass to kingdom come before vanishing.
On their way back into the city, Tyler shows Shelby his dad's journal, with the picture of Sledge's footsoldier, Fury sketched within, as we see Fury stalking them in the distance.
Second episode shows us a farmboy named Riley practicing his fencing. His brother tells him to fetch some eggs. While doing this, Riley notices his dog, Rubik has wandered into the forest and appears to be barking at a rock. In fact, the dog is barking at Fury, who has come for an Energem in the vicinity. Fury makes to kill the creature, but Riley blocks the slash with a fence-post. He tries to drive Fury off with it, but the thing doesn't even scratch him. He manages to dodge Fury's slashes, which hit a rock. The Rock cracks open, and within the Green Energem is found. Riley grasps it, and his stick becomes a mighty Dino Saber, which with he fends off Fury.
Riley decides to take the Energem to the city, specifically to the museum to figure out what it is, but his bike breaks down on the way. He hitches a ride with Shelby and Tyler, but they find an overturned car with someone pinned beneath on their way. With their newfound strength, they are able to push the car off the person and save them.
They get to the museum, and through Tyler's own stupidity, they discover the location of the other Rangers. And on top of Fury still being alive, so is Keeper. With what we find out later, Fury and Keeper being alive sort of makes sense, but considering Sledge and all of his crew and prisoners are alive, I have a feeling the production crew wasn't all that fussed about internal consistency.
In the base, they find two other Energems docked in a crystal bed. The other three Energems fly to their docking station, which is when we find out that Koda and Chase are Rangers as well.
While in the base, Keeper explains (poorly) the history of the Energems and their basic abilities. Some things are defined clearly, others poorly.
They begin picking up strange readings from a volcano, Ice Age attacks the city, and this is when we find out for certain that Sledge is still alive.
This brings me to one of the most persistent issues with the series. Sledge has been kicking around the universe for millions of years, and never turned in any of the prisoners he has in his brig. Despite the fact that after the first few months of searching for the Energems, anyone with any sense would have turned in his prisoners for their bounties and pissed off to find something easier to use as a wedding-ring. There are eleven Energems, which means that (relatively speaking) platinum, gold and diamonds are literally several orders of magnitude easier to find. Not that one should have trouble finding something if they've got 65 million years to search.
Something to mention is that during my commentary videos on the series, I operated under the impression that Sledge had been hanging around the solar-system, laying low and searching the Earth for the Energems, while the rundown at the beginning of every episode states that Sledge was blasted "Deep into space."
My reasoning behind this is mainly the fact that the explosion that set him off-course wasn't particularly powerful, and his ship wasn't really moving all that fast. Plus, as we see that his ship appears to be incredibly powerful towards the end of the series, there's no way in hell he even made it to the outer planets before correcting his course.
This conclusion brings me to another point I made with frequency in my videos about this series. It requires a few assumptions to be made about the universe this show is set in. Namely, that they have the same level of science we do, and the same level of competency. Considering that in the Power Rangers universe humanity returned to the moon in 1993, there have been several government-led teams, civilians have developed Power Ranger tech on their own, there have been people who have built literal androids, and humanity is in contact with a number of alien races, I believe the former is a given. Hell, they've got better tech than we do. The latter however? Considering the level of obvious stupidity we've seen out of random people in the Neo-Saban era alone, I think it's safe to assume that around 2009-2010 in this universe, rather than the Venjix Virus infecting the worlds computers, the stupid virus infected the worlds humans, and we never really recovered.
But in all honesty, Doctor Who handled this incredibly well. Humans are the type of creatures who will create legends about anything, and when Amy Pond was locked in that cube for a thousand years, her husband Rory and the cube itself became legends. The Lone Centurian they called him, legends written about how he was always the protector of the cube and its contents no matter what. However, it seems like hardly anyone has noticed Sledge and his ship, or Fury even aside from the series leads. We've had telescopes for literally centuries, we've been looking up at the sky for longer than that, and we've been tracking interstellar objects for almost seventy years now. I have a feeling we'd have noticed him at some point.
Plus, how did Fury manage to survive the events of the In Space finale? Lord freaking Zedd didn't survive that! Rita Repulsa didn't! There wasn't a single villain left on Earth who wasn't sealed away left at the end of that series! This wouldn't be such a big deal if Judd Lynn hadn't also written "Countdown To Destruction!" Yeah, the Judd Lynn who was the freaking showrunner for this series, and the writer for, as far as I can tell, most of this series episodes!
Granted, it's been about a decade and a half since when In Space aired and the production of Dino Charge, but shouldn't they have a continuity manager working to make sure they never make these kind of screwups? Although, since the Neo-Saban production team appears to be lacking anyone willing to raise their hand and object when someone puts something incredibly stupid into the series, I'm not at all surprised that they don't.
Anyways, after they defeat the monsters, Dr. Morgan tells the Rangers not to reveal their identities to anyone, even family members.
To which I say, HAH! In this day and age, you can't keep something like that secret, especially when you go from civilian to superhero form the way the Rangers do. I've literally read fanfiction that handled this issue better than Saban does. IE, at all. Man of Steel addressed this, in that Superman basically had to tell the United States Government to knock off their surveillance of him by destroying one of their drones.
Anyways, I'm gonna list off the problems this concept has. First off, the Rangers always morph in plain-view of everyone present, and as you should know, everyone has a phone with a camera on it. Humans love to record weird things that happen. That's why we have footage of riots, terrorists attacks, natural disasters, etc. There should be plenty of angles on the Rangers morphing, considering the fact that 1) They're the only people who aren't running from the monsters, 2) they wear the same colors as their suits in civilian form and 3) They spend plenty of time between civilian form and morph with their faces exposed, there should be zero chance of them keeping their identities secret, from the public or the government! There have been plenty of criticisms of the Power Rangers for this in the past, but back in the 1990's, they had a damn good chance of not getting caught. It wasn't like everyone had a video-camera back then that they could fit in their pocket and whip out at a moments notice to start recording, something that we could then post on a worldwide information network which people are constantly scouring for something interesting. Back then you could reasonably maintain a secret identity with that kind of approach as long as you were careful. And for the most part, the original team was. In order for this team to accomplish that feat, however, they would have to morph and demorph exclusively in their base and only in the field when absolutely necessary. Even then, that would only preclude casual observers from figuring out their identities. The Rangers have a total of zero decent security measures on their base, so you can bet that the FBI has got bugs and cameras coating their "secret" hideout. Hell, a decently driven civilian could figure out where their base is, and from there could figure out who they were. All you've got to do is stake out the museum after you've tracked the Rangers down, see if there's anyone on the staff who regularly vanishes at the same time as monster attacks and you've got yourself a bona-fide breakdown of who the Rangers actually are. This is why MMPR had a base in the middle of nowhere, and why Jungle Fury basically didn't bother trying to keep their location secret.
I'll also get to the reasons why the Rangers keeping their identities secret is a horrible idea later on, because boy, oh boy are there a few massive freaking problems with this concept.
The third episode is where things really began to fall apart, firstly the fact that it establishes the status quo for the series, the Rangers working at the cafe for no reason whatsoever, and secondly because this is where they started glossing over major details with some heavy lacquer. This is the episode in which we find out for sure that Koda is in fact, a caveman. We don't find out many of the details of his character until the next episode, and the details of how he met the Ranger team are further pushed off to season two. Back in the Disney era, all these details would have been covered in one episode and fleshed out over the course of the rest of the series. In the Neo-Saban era, these details are forgotten until they're needed once more to drive the plot forward. But that's not the biggest failing of this episode. No, the largest failing is the fact that this is basically a filler episode, and yet it introduces the freaking Megazord. The fifty foot-tall thundering beast, the Rangers ultimate weapon, designed to perfection to be fast, dangerous, to soak up damage like a sponge and keep walking, and above all to be upgradeable at a moments notice should the situation demand it, is introduced in an episode that aside from the appearance of the Megazord and a few disparate character facts has nothing going for it. That's the recurring problem of this series as a whole, there are too many episodes where things just happen because they needed to fill air-time. Look back at episode two, there was no particular reason that they needed to have the Megazord form in this episode, the threat could have easily been handled by the individual Zords and nothing would have changed.
I'm no particular fan of the way Mighty Morphin' Power Rangers introduced the original Megazord. The Zords themselves had far too little time to stand on their own, and it might as well have been there just to showcase everything the show had to offer in a single episode. However, that was a clear and present threat for which there needed to be an immediate solution. The Megazord provided that solution in-universe in a swift and suitably monumental fashion.
Speaking of MMPR, back in the day, it was rather unique for a Ranger to take on a supersized villain in a single Zord. When Jason Lee Scott manned the helm of his immortal Tyrannosaurus alone against the monster of the week, it was seen as a testament to his ability as both a leader and a Ranger. The fact that he managed to do so in the less-maneuverable and far less deadly T-Rex Zord without any backup was awe-inspiring. It wasn't just a throwaway fight, that was something that everyone who saw it remembered. Then along came Tommy Oliver, one man on his own, who fought and defeated the rest of the team with his Dragonzord, a machine that was, on its own at least as powerful as the Megazord itself. My point is, you don't just throw away a moment like the Red Ranger icing the villain of the week off-hand, you either treat it as a desperate struggle, or you hold off on forming up the Megazord for a good long while until you actually face a threat that requires it. The time to form the Megazord was either in Episode 2, or later in the series. "A Fool's Hour" should have been cut from the episode lineup entirely, and everything important within rolled into "Return of the Caveman."
Speaking of which, that's talk about episode four! Or as I like to call it; Shenanigans: Or; We Don't Know What a Consistent Tone is!
Listen folks, I'm not the kind of fan who expects Power Rangers to be grimdark and serious all the time, god knows I love a good joke every now and again. Unfortunately for the Neo-Saban era, there aren't many good jokes in this series, just pratfalls, exploding food gags, and stupid writing. Equally unfortunately for them, I grew up with the original Saban-era and the Disney-era, back when the show had good jokes at the worst of times and phenomenal jokes at the best. In other words, this series had standards to live up to, and it failed, hard.
Oh, I'm certain these shenanigans elicited some form of laughter from what this show considers its "target demographic." Just a shame it won't from any of the old hands that have been keeping this show afloat for the last seven years.
Being a critic, I watch a lot of movies and television series, and a lot of those are ones aimed towards younger demographics. One of the shows I've been watching a lot lately is Star Wars: The Clone Wars. I'll admit, Star Wars is one of my favorite things ever, but that doesn't mean I'll lap up anything with the license attached, or accept a crappy installment just because it's Star Wars.
I have a number of points to make here. One of which being that I'm not one of those people who considers children's programming utterly atrocious as a rule. Another being that I'm not particularly blinded by nostalgia like some may accuse me of being. Yes, I like the series I grew up with and I don't like what's being put out now. However, there are clear, objective reasons why the Disney era and the original Saban era were superior to the Neo-Saban era in general and this series in particular. One of which being that the Disney and Fox eras never used the same joke more than maybe once or twice, more if it was something of a running gag. Even then, they didn't over-use them, and they were at least funny most of the time. This series panders to the little kid demographic with things that I guess are supposed to be jokes, but are just not funny.
Most of those jokes revolve around poor Koda, played by Yoshi Sudarso. Yoshi does his best to sell the humor, but it just doesn't work.
Episode four is titled "Return of the Caveman," and as suggested, this is a Koda-centric episode where the Black Ranger, Chase Randall (Played by James Davies) spends most of the episode trying to introduce Koda to the modern world. This makes a lot more sense after you've seen the first episode of season two, since Koda was frozen alive back during the Ice-Age. Would have been nice to have learned that during this episode, because those details would make this episode more tolerable. Well, maybe. Probably not, with all the bizarre shenanigans
The setup for everything that goes down here is Koda flashing back to his time living in a cave with his family. He finds the Blue Energem, but a horrible CGI Sabertooth Tiger attacks his brother. Koda tackles the tiger, the two of them fall off a cliff. Back in the present day, Koda awakens to the sound of a motorcycle.
Now, call me crazy, but isn't it a bad idea to run a motor-vehicle in an enclosed space like their command-center? I know they've got a lot of space, but unless those bikes run on... Whatever the hell Dino Chargers are charged with (And I doubt that, because it was making the kind of sounds an internal combustion engine makes) they're still running the risk of poisoning themselves and getting sick, if not outright dying. Gotta hope they didn't fire up more than one of those bikes in there.
Something else I would like to bring up; Where exactly does the one big door in the base lead to? The outside? We never really see anyone using it to wheel anything in or out, we just see people walking through it on occasion, and there's no way they got those bikes up the secret hatch in the mouth of the T-Rex head.
Anyways, after realizing there's no threat, Koda calms down slightly. Then Shelby's phone rings, and he attacks it.
Knowing that Koda is more Rip Van Winkle than Highlander, this is slightly more justified that I initially thought it to be. However, we still never found out how long he's been unfrozen. For all we know, he, Chase and Kendall could have been bumming around the museum ever since Samurai trying to find the other Energems. Which logically should have been plenty of time to adjust to the technology and whatnot. If they'd bothered developing Koda as a character before jumping into his focus episode, I could buy him being shook up by this, but the way everything is framed it doesn't work. Or more to the point, it's played for laughs when it really probably shouldn't be. It's called post-traumatic stress disorder, it's not supposed to be funny!
Anyways, Chase offers to teach Koda how to ride a bike. Fortunately, he gives him a decently-sized bike instead of a comedy kiddie-bike. Unfortunately, Koda has a helmet too small to fit on his head.
Maybe you should have had him wearing a motorcycle helmet, like the kind he'd be wearing when riding the Dino-Cycle so he can get used to the feeling. Or maybe they could have had him Morph and put him on the cycle. He should be alright like that. The Morphing Grid should handle all of that.
One of Sledge's prisoners, Slammer, goes out and tries to capture the Rangers and get their Energems. Chase gets captured because he's an idiot, but Koda manages to fend Slammer off for a while until he notices a stupid kid in danger. He and the kid get caged up, but the kids bike creates a hole in the bottom of the cage.
This brings me to a huge problem. The Rangers can basically summon their gear from nowhere. I don't know why, but they do. They also keep a bunch of Dino Chargers in their pockets at all times. There's no reason why Chase and Koda couldn't have morphed and busted their way out of those cages. They don't say anything about them being made of anything special, so as far as we know they're just steel cages. Considering the destructive capabilities of their gear, there's no reason that they shouldn't be able to get out. Slammer is, after all, just some criminal who makes cages. He's not Dai Shi or Lord Zedd, I don't buy him being able to hold a Ranger for more than a few seconds.
Anyways, Koda splints up the boys broken leg and makes a torch so he can see to get out of the cave. The other Rangers track a signal to their location, and they proceed to beat Slammer up with the Megazord.
This was one of the times when I realized that the show was going downhill. Not only could the conflict have been resolved stupidly easily, we don't even really explore the depths of the focus-character beyond the flashback at the beginning of the episode and a handful of scenes towards the middle and end! I found out more about Flit from Jungle Fury in a few minutes than I really learned about Koda in this whole episode!
Anyways, I've been working on this retrospective for two weeks now and there's no end in sight, so I'm going to split this up and get back to you next week with the rest of the rant-filled retrospective on the last two rancid years of wretched Ranger refuse. I'll see you guys then.
So, quick update. In addition to my Patreon, there's also an Amazon affiliate link you can use if you wish to support me. I've also made myself a new Amazon wishlist to go with the Amazon account I signed up for. Until now I was ordering things through my mothers account because it was more convenient. These days it's neither here nor there, plus since my ads are now served through Amazon that means I can get paid through there, as well as getting things I want. If anyone wants to send me stuff rather than giving me money, check out that Amazon wishlist. Also check out the old Amazon wishlist on the Donations page. I share the contents of that list with my mother, but there's an easy way to tell what I put on there from what she put on there. If it ain't video-games, DVD's, Blu-rays, electronics or toys, then it's likely not something I wanted, but if you want to buy something for my mother I'm sure she'd appreciate it.
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Showing posts with label super. Show all posts
Showing posts with label super. Show all posts
Sunday, December 4, 2016
Saturday, February 6, 2016
Power Rangers Dino Supercharge: E1, When Evil Stirs
Originally written for OutLoudculture.com
In the end, I give this episode a 4.0* rating.
If you guys follow my YouTube channel (You should, it's where the OLC podcast is uploaded) you know I'm a huge Power Rangers fan. Been one for most of my life, and I'm never ashamed to admit it. The fact that I bring up Power Rangers RPM whenever I see an opportunity to should be proof enough of that. Unfortunately, for a fan such as myself, there hasn't been a good (new) season of the show since... Well, since RPM back in 2009. Part of the problem was that RPM was intended to be the last season of the show, and in knowing this, the writing staff went all out, making bold decisions, massive changes to the formula, and changes to the world the likes of which we hadn't seen since the end of the Zordon era of the series. I won't spoil how RPM ended, so let's just say that when Saban bought the rights to Power Rangers back from Disney, they found it incredibly hard to write around, and thus wound up creating an alternate universe where the series could continue. A single point of divergence where the world was taken over by a rogue computer-virus in one universe, and where it wasn't in the other. The added benefit to this was that Saban could then exploit nostalgia from the previous seasons of the show without having to contradict RPM directly. This might have been excusable if Saban had then gone on to make a single subsequent season that was as good as anything that came before, but the moment the first episode of Power Rangers Samurai aired on Nickelodeon in 2011, the fandom realized that they were in trouble. Samurai had stupid jokes, terrible, worn out ideas, and worst of all, it had been sliced in half. You see, for those not in the know, Power Rangers is typically adapted from a previous season of the Japanese Tokusatsu series, Super Sentai. Each Sentai season is around forty or so episodes in length, and for the most part, Power Rangers has followed that same pattern, with a few more or less episodes per season depending on original content. Starting with Samurai, however, Power Rangers has averaged twenty episodes a season, with each Sentai adaptation being split into approximately two seasons, sometimes with elements of other Sentai seasons mixed in. And by "mixed in" I mean they dropped the adaptation of one Sentai series halfway through production when they realized they were coming up on the twentieth anniversary of the franchise and rushed to adapt the subsequent anniversary Sentai season. This mess was know as Power Rangers Super Megaforce, colloquially known in the fandom as "Super Mega Fuckup," since they took one of the most beloved seasons of Super Sentai, Kaizoku Sentai Gokaiger and pounded all of the wit, and charm, and personality out of it. I could write a whole series of articles on why Super Megaforce failed, and I might at sometime in the future. For now, we're covering the first episode of Dino Supercharge, the twenty-third season of the series, as well as the followup to last year's Dino Charge. Suffice to say that Dino Charge wasn't great. Granted, it was a huge improvement on Super Megaforce, but overall it was pretty lame. I'd go into detail, but I fear I'd just be repeating myself later on in my review of this episode. All in all, it was a massive waste of potential held together by a few awesome fight-scenes. Right, with that out of the way let's dig into the episode. Spoiler warning, as I'll be deconstructing this episode on an almost minute-to-minute basis.
Right off the top of your head, what's the most memorable part of Mighty Morphin' Power Rangers, Kamen Rider, or Super Sentai? The suits, yes, the characters sure, but for me at least, the music is the first thing that grabs me and the last thing I forget about a show. For a long time, between the original Saban era and the end of the Disney era, Power Rangers had entirely original scores. The background music during downtime, the combat anthem, everything was made for the series, and that was part of why it was so memorable, because you weren't going to hear that music anywhere else, unless it was from another season of the show. That still rings true for Super Sentai and Kamen Rider these days, with memorable soundtracks filled with unique music. They use different musical cues for different scenarios, even going so far as to have theme-music for individual characters or teams. I bring all this up because literally the very first thing you hear in Dino Supercharge is a piece of stock music called Careless Talk by The Royalty Free Music Crew. Something you might recognize if you've been on the internet at all for the last decade or so. It's been used by countless YouTuber's over the course of its existence, as well as by Power Rangers Dino Charge at least three times during the course of its run. Four if you count this one. My point is that the music is among the many, many budget-cuts Saban has made since buying back the franchise. Sure, there's still some original music, the theme-song is pretty cool and every now and again they have a decent piece of original background music, but for the most part the series lacks anything that could be considered a "unique" soundtrack. Even with all of the budget-cuts Super Sentai appears to have endured, they still use mostly original music for the soundtracks. As far as music goes, we start as we mean to go on.
Tyler Navarro, the Dino Charge Red Ranger (Played by Brennan Mejia), spends the entire intro sequence recapping the events of the last half of the series. The framing-device for this is him writing the events down in his journal, but he's already written most of these down at least once already in the last season. One would reasonably wonder why they had to recap the series at all, seeing as the season finale aired only a few weeks prior to this episode. Then again, I've got a mind like a steel trap (most of the time anyways) and I don't forget details like this. This helps me in my critiques of long-running franchises such as this, especially when they introduce plot-devices and storylines that contradict previously established canon. I'll come back to this later on in the series, because they're bound to introduce things that don't make sense based on the series up 'till then.
The opening credits sequence is selling a show that's way more action-packed, way cooler, and way more interesting than the show we're likely going to get, based on both this episode, and the previous twenty-two episodes. (though more like twenty and a half since the two holiday specials were glorified clipshows) This is something I detest, an opening sequence which oversells the show, or else shows that just don't deliver.
Another, rather interesting thing to point out (Which was made aware to me by @Razzle1337 and @Evilspacewhale on Twitter) is the fact that in the final shot of the intro-sequence, rather than creating a new shot to accommodate the female Purple Ranger, they just re-used a shot from Zyuden Sentai Kyoryuger (The source material for this series) and recolored Kyoryu Cyan purple. Because it's not like their helmet-designs are based on two very different dinosaurs or anything. Or like there are people who watch Super Sentai and Power Rangers who would notice that. Or for that matter like the two Rangers in question are the opposite gender! Come on, Saban. That CGI skirt isn't fooling anyone. Especially when you compare the builds!
Then there are other issues in the opening, such as when the two times the T-Rex charger is seen in the opening, it has "Gabutyra" written on the side. For those of you not in the know, Gabutyra was the name of the Red Dino Charge Zord in Kyoryuger. But those are just minor issues compared to the real meat of the matter. For instance, most of the CG in the opening sequence looks atrocious. Toei is to blame for part of this, since they appear to have taken Saban's lead in cutting production values as much as they can, possibly in an attempt to see how little effort they can put into a series and still make bank on toy sales. (Although that's pretty unfair since Ressha Sentai ToQger, the series that immediately followed Kyoryuger had much better effects) Saban still takes a great deal of the blame, however, since they were the ones who chose to re-use sub-par assets instead of throwing the sub-par CG models out and starting over fresh with a higher polygon count, better rigging and better shading.
Earlier in January I was rewatching some of Power Rangers Jungle Fury, and I was astounded by how good the effects were. Just unreal enough to give the show a magical quality to it, but decent enough that stop-motion animation with the toys wouldn't have been a step up. Compare that to the CGI from this show. For the most part, it looks like someone took the toys (The American ones, not the Japanese ones) and scanned them into a computer using really bad 3D modeling software, did some rudimentary rigging and then dropped them into the scenes without bothering to shade or light them properly. As such, you wind up with CG that looks worse than filming toys on a diorama.
Mind you, these are all issues we see before we even get into the bulk of the show. We haven't even touched on some of the bigger problems. So, before we dig into the rest of the episode, let's introduce the cast so far.
Another, rather interesting thing to point out (Which was made aware to me by @Razzle1337 and @Evilspacewhale on Twitter) is the fact that in the final shot of the intro-sequence, rather than creating a new shot to accommodate the female Purple Ranger, they just re-used a shot from Zyuden Sentai Kyoryuger (The source material for this series) and recolored Kyoryu Cyan purple. Because it's not like their helmet-designs are based on two very different dinosaurs or anything. Or like there are people who watch Super Sentai and Power Rangers who would notice that. Or for that matter like the two Rangers in question are the opposite gender! Come on, Saban. That CGI skirt isn't fooling anyone. Especially when you compare the builds!
Then there are other issues in the opening, such as when the two times the T-Rex charger is seen in the opening, it has "Gabutyra" written on the side. For those of you not in the know, Gabutyra was the name of the Red Dino Charge Zord in Kyoryuger. But those are just minor issues compared to the real meat of the matter. For instance, most of the CG in the opening sequence looks atrocious. Toei is to blame for part of this, since they appear to have taken Saban's lead in cutting production values as much as they can, possibly in an attempt to see how little effort they can put into a series and still make bank on toy sales. (Although that's pretty unfair since Ressha Sentai ToQger, the series that immediately followed Kyoryuger had much better effects) Saban still takes a great deal of the blame, however, since they were the ones who chose to re-use sub-par assets instead of throwing the sub-par CG models out and starting over fresh with a higher polygon count, better rigging and better shading.
Earlier in January I was rewatching some of Power Rangers Jungle Fury, and I was astounded by how good the effects were. Just unreal enough to give the show a magical quality to it, but decent enough that stop-motion animation with the toys wouldn't have been a step up. Compare that to the CGI from this show. For the most part, it looks like someone took the toys (The American ones, not the Japanese ones) and scanned them into a computer using really bad 3D modeling software, did some rudimentary rigging and then dropped them into the scenes without bothering to shade or light them properly. As such, you wind up with CG that looks worse than filming toys on a diorama.
Mind you, these are all issues we see before we even get into the bulk of the show. We haven't even touched on some of the bigger problems. So, before we dig into the rest of the episode, let's introduce the cast so far.
Tyler Navarro is the Dino Charge Red Ranger, and third Red T-Rex Ranger (Fourth if you count the one from the RPM toyline). Supposedly he's the leader of the team, but he's never really shown taking charge of either the team or the situation. The Rangers basically take turns leading the team whenever their particular "expertise" is required. Tyler's whole motivation in life seems to be to find his father, who happened to disappear approximately a decade prior. You know. About the time that Tommy Oliver was leading the Dino Thunder Rangers against Mesagog. I don't know if they're trying to make any connections to Dino Thunder, and I certainly hope they're not trying to imply that one or possibly two of the Dino Thunder Rangers are Tyler's parents. I know Kyoryuger had a crossover with Bakuryū Sentai Abaranger (Japanese counterpart to Dino Thunder) and Kyoryu Sentai Zyuranger, (Japanese counterpart to Mighty Morphin' Power Rangers) so they could be trying to lead up to some big "We are your parents" reveal later on in Dino Supercharge as part of an MMPR/Dino Thunder/Dino Charge crossover, but considering how badly the last few crossover events worked out, I doubt it.
Tyler appears to have more personality than, say, Troy Burrows from Megaforce had. He's still got a heaping deficiency of personality or authority though, otherwise he wouldn't get roped into some of the teams stupider plans. I tell you this, he's no Jason Lee Scott from MMPR, or Tommy Oliver from take your pick of the five teams he led, or Casey Rhodes from Jungle Fury, or RJ also from Jungle Fury, or especially Scott Truman from RPM. All of those I just listed were field commanders that wouldn't have gotten roped into lobbing construction equipment at a team-member until they found someone worthy of being a Ranger. It's a shame too, because I really want to like Tyler, and the series seems to be doing its best to make him a likable guy, but he doesn't have a whole lot of charisma, and his voice just isn't suited for a commanding role. I don't know if this is an issue with Brennan Mejia's acting or if it's just a direction issue. Either way, something different needed to happen, because I would buy Ziggy Grover from RPM as a leader before I'd buy Tyler as one.
Tyler appears to have more personality than, say, Troy Burrows from Megaforce had. He's still got a heaping deficiency of personality or authority though, otherwise he wouldn't get roped into some of the teams stupider plans. I tell you this, he's no Jason Lee Scott from MMPR, or Tommy Oliver from take your pick of the five teams he led, or Casey Rhodes from Jungle Fury, or RJ also from Jungle Fury, or especially Scott Truman from RPM. All of those I just listed were field commanders that wouldn't have gotten roped into lobbing construction equipment at a team-member until they found someone worthy of being a Ranger. It's a shame too, because I really want to like Tyler, and the series seems to be doing its best to make him a likable guy, but he doesn't have a whole lot of charisma, and his voice just isn't suited for a commanding role. I don't know if this is an issue with Brennan Mejia's acting or if it's just a direction issue. Either way, something different needed to happen, because I would buy Ziggy Grover from RPM as a leader before I'd buy Tyler as one.
Before I go on with the cast, I'd like to point out that it took me a while to remember all the Ranger's names in this series, and I still barely remember them now. I barely watched Power Rangers SPD and I can still name you most of the names of the characters off the top of my head, and I basically know the names of the entire lead and supporting cast of Mighty Morphin' Power Rangers, Jungle Fury and RPM by heart, even years later. Dino Charge, on the other hand took about half a season before I could list off Ranger names. It got to the point where I had to have the Ranger Wiki open on my other computer while I was recording my commentary videos just so I could stop referring to the Rangers by suit color.
Anyways, next on the list is Chase Randall, played by James Davies. Black Parasaurolophus Ranger, and the token acknowledgement of the country Power Rangers has been filmed in for about a decade. Yes, we've finally got a Kiwi Ranger on the team. Not that you'd know that if they didn't plaster him and his gear in Kiwi birds and dedicate somewhere around four episodes or so to gushing all over New Zealand culture, since his accent is so broad he could pretty much be from England or Australia. Funnily enough, the actor himself is from New Zealand, and I actually know a guy from New Zealand who has a similar accent to Davies, so it's entirely possible this is his normal speaking voice, and not just something the directors cooked up to make American audiences more comfortable. Who knows?
Chase is sold as the Hot-Shot of the group, using his Morpher-gun and Parachopper as his primary fighting weapons. He's supposed to be this brash, bold figure who charges into battle guns-blazing, but all I see him doing is exploiting his catch-phrases and gimmicks while attempting to form a "unique" identity in a series which stomps on unique ideas, proper pacing, decent characterization and good storytelling until they can fit into manila folder. Chase seems like he was intended to be the new Dillon from RPM. They're both Black Rangers, and they both have Zords which act as cannons when attached to a Megazord. The difference is that Dillon was mysterious, talented, and sarcastic. He had flaws, goals, ideals, relateable emotions, and some kind of purpose in the story! Chase is a bunch of Australian and Kiwi (But mostly Australian) stereotypes holding a fancy magic gun while he spouts off his "radical" catchphrases. Dillon is cool. Chase was manufactured to be cool without any real idea of what makes a character cool.
In fact, let's compare this Chase to another Black Tokusatsu hero from 2015, one who just so happens to share his name. Spoiler warning, go watch Kamen Rider Drive, it's a really good show, and much better than anything Saban's put out in the last five years. Fans of Kamen Rider Drive will already know that I'm talking about Chase, AKA Kamen Rider Protodrive, AKA Kamen Rider Chaser. Another character that uses a gun a lot, but unlike Chase from Dino Charge, Chase from Drive had an arc, decent development over the course of the series, emotional conflicts he had to come to grips with, and actual relationships with his fellow Kamen Riders. You got to see Chase in Drive change, and learn things over the course of the series. Something which Dino Charge's Chase didn't do at all. I'd say it has to do with Drive not having to try and characterize somewhere in the order of eleven main characters over the course of its run, but Power Rangers RPM had seven Rangers, and they were all incredibly well-characterized, so it's basically down to a writing issue here. If it wasn't for all the episodes they spent piddling around doing jack squat, maybe we could have some good characterization. Who knows. No matter what, Chase from this series isn't cool, he's manufactured cool. He's never gonna be cool.
Chase is sold as the Hot-Shot of the group, using his Morpher-gun and Parachopper as his primary fighting weapons. He's supposed to be this brash, bold figure who charges into battle guns-blazing, but all I see him doing is exploiting his catch-phrases and gimmicks while attempting to form a "unique" identity in a series which stomps on unique ideas, proper pacing, decent characterization and good storytelling until they can fit into manila folder. Chase seems like he was intended to be the new Dillon from RPM. They're both Black Rangers, and they both have Zords which act as cannons when attached to a Megazord. The difference is that Dillon was mysterious, talented, and sarcastic. He had flaws, goals, ideals, relateable emotions, and some kind of purpose in the story! Chase is a bunch of Australian and Kiwi (But mostly Australian) stereotypes holding a fancy magic gun while he spouts off his "radical" catchphrases. Dillon is cool. Chase was manufactured to be cool without any real idea of what makes a character cool.
In fact, let's compare this Chase to another Black Tokusatsu hero from 2015, one who just so happens to share his name. Spoiler warning, go watch Kamen Rider Drive, it's a really good show, and much better than anything Saban's put out in the last five years. Fans of Kamen Rider Drive will already know that I'm talking about Chase, AKA Kamen Rider Protodrive, AKA Kamen Rider Chaser. Another character that uses a gun a lot, but unlike Chase from Dino Charge, Chase from Drive had an arc, decent development over the course of the series, emotional conflicts he had to come to grips with, and actual relationships with his fellow Kamen Riders. You got to see Chase in Drive change, and learn things over the course of the series. Something which Dino Charge's Chase didn't do at all. I'd say it has to do with Drive not having to try and characterize somewhere in the order of eleven main characters over the course of its run, but Power Rangers RPM had seven Rangers, and they were all incredibly well-characterized, so it's basically down to a writing issue here. If it wasn't for all the episodes they spent piddling around doing jack squat, maybe we could have some good characterization. Who knows. No matter what, Chase from this series isn't cool, he's manufactured cool. He's never gonna be cool.
Moving on to our Blue Stegasaurus Ranger, a cave-man Koda, played by Yoshi Sudarso. Koda is about the closest thing this series has to a decently-written character, although the way his character was written back in Dino Charge was inconsistent to say the least. Fortunately there are some good character details that help to clear up some of the questions I had about the character. Unfortunately however, this episode starts off with a few character details we could have done with earlier in the series. Like how for instance, Koda is afraid of ice after having been frozen alive for thousands of years. The basis of Koda's character could have been summed up as "dumb guy jokes" back in Dino Charge, with a total of one episode dedicated to him adjusting to modern life. I hope they intend to play up Koda's innocence and drop the incredibly bad jokes made at his expense, because then we could have at least one character worth remembering. If not, then it's just gonna be one more thing to add to the pile of reasons why Saban shouldn't be making Power Rangers anymore. I'll say this for Koda though, no matter how many bad jokes or puns are made, either by him or at him, you can't ever hate him. It's just not possible.
Next up is the Green Raptor Ranger, Riley Griffin, played by Michael Taber. His gimmick is that he fences a lot, so he uses a sword. He's also apparently the requisite nerd of the group, since he happens to be able to calculate angles and pounds of force in his head. Not that this is ever of much use, except for that one time he got into a match of 3D chess with a monster-of-the week. No, seriously. Riley is another character that I can't summon up any dislike for, for no other reason than I can't really figure out what he's supposed to do. You could have easily cut him from the team, rolled his personality traits into one of the other characters and wound up with a tighter-knit group. As it is, outside of the handful of episodes dedicated to him last season, he doesn't seem to really do much outside of fill space.
Our fifth Ranger is for once not a Yellow Ranger, but a Pink one. A Pink Triceratops Ranger, Shelby Watkins, played by Camille Hyde. Shelby is Tyler's sort-of love interest when the writers actually remember that they're supposed to be having some kind of relationship. Because Daigo and Amy had a romantic relationship in Kyoryuger and we're too cheap/lazy to try and make the suit footage match actual characters!
No, seriously. Saban actually recreated some scenes and basically the entire plot from Samurai Sentai Shinkenger shot for shot, blow for blow while making Samurai. The reason why I bring this up now is because there are some shots in the episode that I'm told are taken from Kyoryuger footage which literally make no sense in context otherwise. Not between Shelby and Tyler, but between Tyler and the ninth Ranger in this little catastrophe of a team.
Shelby is... Odd. She's a waitress, but she's sort of way too smart to be a waitress, while also lacking much in the way of common sense. Then again, that basically describes most of this team when they're not in their suits. Shelby's whole gimmick is basically that she's a stereotypical girl about some things, and not others unless she feels the need to be with Tyler in that moment. For instance, the whole reason she gets roped into one of the dumber schemes the team cooked up back in the first season is because she thought Tyler looked hot in a military dress uniform. I'd love to try and give a more in-depth opinion of Shelby, but like most of the characters in this show, she feels like someone got done writing about a quarter of her defining traits and then someone was asked to write a script around them. All I ask for is a bit of consistency and detail. Show me what they like and what they don't like. A bit of personality, a taste even would be enough to shut me up at this point, at least until Saban digs more plot-holes.
No, seriously. Saban actually recreated some scenes and basically the entire plot from Samurai Sentai Shinkenger shot for shot, blow for blow while making Samurai. The reason why I bring this up now is because there are some shots in the episode that I'm told are taken from Kyoryuger footage which literally make no sense in context otherwise. Not between Shelby and Tyler, but between Tyler and the ninth Ranger in this little catastrophe of a team.
Shelby is... Odd. She's a waitress, but she's sort of way too smart to be a waitress, while also lacking much in the way of common sense. Then again, that basically describes most of this team when they're not in their suits. Shelby's whole gimmick is basically that she's a stereotypical girl about some things, and not others unless she feels the need to be with Tyler in that moment. For instance, the whole reason she gets roped into one of the dumber schemes the team cooked up back in the first season is because she thought Tyler looked hot in a military dress uniform. I'd love to try and give a more in-depth opinion of Shelby, but like most of the characters in this show, she feels like someone got done writing about a quarter of her defining traits and then someone was asked to write a script around them. All I ask for is a bit of consistency and detail. Show me what they like and what they don't like. A bit of personality, a taste even would be enough to shut me up at this point, at least until Saban digs more plot-holes.
The sixth member of this motley crew is Sir Ivan of Zandar, portrayed by Davi Santos, a knight from Medieval times and a country which doesn't exist. He's the Gold (Sometimes Yellow depending on the footage used) Pteradactyl Ranger. He was sealed inside one of the main villain's bodies for some reason, and was released by Tyler hundreds of years later. He joined the team after going off on an incredibly stupid journey to recruit more worthy team-mates. Picking elderly crossing-guards and pensioners rather than any of the scores of Rangers that have come before. (technically after, but I'm not even sure Dino Charge takes place in an existing Power Rangers universe) Ivan comes close to being a good character, but falls just short due to the desperate lack of any kind of development beyond "chivalrous and brave knight." We've had brave characters before, we've had honorable characters before. We need something that makes Ivan stand out. Personally, I can't hate Ivan much since he'd be just about perfect if the writers put even a little more effort into his character. I'm basically a sucker for a good time-displacement story, and Ivan is literally from one of my favorite periods of history. He fights with a longsword too! And he shoots lightening from it! He could only be more awesome if he was in charge of the team! But alas, he's not. It's a shame, because Davi Santos has exactly the kind of command to his voice that I'd expect out a Red Ranger.
The next Ranger on our list is Prince Phillip III of Zandar, played by Jarred Blakiston, crown prince of the fictional country and the Graphite Pachycephalosaurus Ranger. He became a Ranger after finding out about the Dino Charge Rangers and deciding that he wanted to help out. So, he scoured the globe for an Energem and started doing good deeds in an attempt to prove his worth to whatever mystical force governs the Energems. Long story short, he succeeded in that task and became a Ranger in his own right. Unfortunately, he never seems to show up when he's needed. Mostly because he runs a country, but also because the Graphite Ranger didn't have a whole lot of screentime in Kyoryuger, and Saban wanted to cut down on original footage. Kind of like how Tommy didn't show up until the very end of a lot of fights in the first season of Mighty Morphin' Power Rangers because his Japanese counterpart lived in stasis cave and only left when his teammates were in extreme peril. This brings up some fairly major issues later on in this episode which we'll get to later. Honestly, Phillip is pretty cool. He's literally the only member of the team who joined voluntarily as opposed to being roped into it by chance, luck or circumstance. Phillip, Ivan and Koda are easily the three best characters in the show, since they've got the most personality. Right off the bat, from the moment Phillip was introduced, you could tell that he was cut out to be a Ranger. Unlike how civilians or governing figures tend to handle alien incursions in Power Rangers, he decided to pitch in and help. Hell, he went a step further, devoting the resources of his country to bolstering the combat effort. Just a shame that this has to be set in a fictional city in California (No doubt somewhere near Angel Grove) instead of a fictional country in Europe. It would have been something new at least. And they wouldn't have been able to drool over New Zealand like they did. Nothing against New Zealand, it's just that Saban seemed determined to fulfill some sort of "New Zealand promotion quota." I'll tell you this much, it was harder to watch than the sightseeing in ToQger was. At least that series is set in the place it's touring. I guess what I'm trying to say is that they should have just set the show in New Zealand, and let us see a team of Mighty Morphin' Kiwi Rangers. Some kind of change of setting at least. Something to shake things up.
Finally, we come to the last Ranger, (for now at least) Kendall Morgan (Claire Blackwelder), the Purple Plesiosaurus Ranger. For some reason, even though she's obviously the same age as or younger than the other Rangers, she insists that they call her Miss Morgan. What's her personality like? Well, it's best described as a bad knockoff of Doctor K from Power Rangers RPM. Except that unlike Doctor K, nobody sees any reason to call her out on the fact that she's placed herself in a position of authority above them despite being about the same age as the rest of the team. There's literally no other way to describe her, she is literally a bad knockoff of Doctor K, with all of the unique personality and character dynamics hammered out. And rather than making new equipment that the Rangers might actually need or have some use for, she makes useless stuff like the Dino Cupid Charger. Or a flamethrower Charger that's only ever used once. Or the Dino Stretch Charger, made completely irrelevant by the fact that they have two flying Megazords. Or, god forbid, the Dino Gas Charger, which literally causes the Megazord to fart gas into the enemy's face. Not. Making. This. Up. Rather than building new Zords, she waits for them to come to her. Rather than being pro-active and constructing some kind of Energem-powered laser-cannon to blow Sledge out of the sky, or converting his ship into something the Rangers can use, she just keeps building pointless crap, and things that barely work. Then again, they don't really establish to what extent Kendall actually built the Ranger equipment, so for all we know most of it was created by the Energems. Kendall is utterly devoid of personality, and basically just serves to fill the team roster and the base-commander role without actually doing anything unique that couldn't be done by a completely different character. Combine Kendall, Riley and Shelby and what changes? Not a whole lot.
Anyways, down to the plot.
Last time, the Rangers crashed Sledge's ship, and like idiots, didn't search it to make sure him and his crew were 100% dead. So, a new villain named Snide had taken over in his command and promised all of the inmates he rather stupidly didn't turn in for the bounties on their heads millions of years ago that they would gain favor with him if they were to bring him an Energem. Second verse, same as the first on that front. The Rangers, idiots as they are, have given up their powers and gone their separate ways for a few weeks before getting abducted by a freezing monster and taken to Snide to steal their Energems. Why they don't just break into the Ranger's base is beyond me. It's only got three Rangers on duty at this point, and abducting three Rangers from around the country, possibly even from around the world seems incredibly counterproductive, when you could just send in a single spy to monitor Ranger activity for a few days, determine that they're not even guarding their damn base most of the time, break in when nobody's there with the entire ship full of backup, kick Keeper's ass, and steal all the equipment. Keeper's staff can un-bond an Energem, so all they'd have to do is un-bond the energems and re-bond them to their own people so they can have the power all to themselves. But they don't do that. Instead, they abduct four of the seven Rangers with only Koda and Tyler escaping, although it's never really explained how Tyler escaped. Prince Phillip is nowhere to be seen for some reason, even though Snide's people managed to track Chase to New Zealand (Or possibly not, we're never actually told where he was, although he said he was going back to New Zealand at one point.). Maybe Phillip was the only one they couldn't take, because between his security and the fact that nobody seems to know where his country is, they just decided not to bother.
Most of the time, Power Rangers only leave their Morpher's behind when they've burnt out, or need repairing. Hell, Adam Park had a damaged Mastadon Morpher that he kept on him, and it still worked! So why, when you could stick a Charger in your pocket and when you appear to be able to literally summon gear from thin-air (Point Kyoryuger, at least they had holsters) would you not keep a Charger or two as backup? Why wouldn't you just use the Power to fight street-level crime the way Albert Smith, the original Dino Charge Purple Ranger did? With great power comes great responsibility, and if I had Ranger powers and had just annihilated all known alien threats, I'd keep the gear around, because you just know you're going to need it!
The only two Rangers that stayed with Kendall at the Museum after Sledge's defeat were Koda and Ivan. Koda at least makes sense, where else is he gonna go? But Ivan should be in Zandar with Phillip, he is a Knight of the Realm after all. Maybe he chose to stay there, who knows? I'd love for these things to mean more than they seem, but I'm hesitant to try and make sense of this series plot. After all, the last prediction for the show I came up with was what Koda's origin was, and I was almost entirely wrong.
Anyways, Tyler and Koda make use of Koda's earlier technique of letting clothing get caught in the ice and then ducking out, but unlike before, they do so with their Ranger suits, to which I call shenanigans. First off, I've seen behind-the-scenes footage of Power Rangers, you cannot get out of those suits without some kind of help. Second, the only part of the suit you can take off while inside it is your helmet. If you demorph, the suit vanishes back to wherever it comes from. This is a well-established rule of the franchise. It was even partially explained in Power Rangers RPM. Then again, Saban seems to take pleasure in attempting to undermine every point RPM made about the franchise. And third, I've worn paintball gear and baseball gear less complicated than those suits are, and I still can't get out of them that fast! Fourth, this raises the question as to what those suits are made of. Part of the reason I like Kamen Rider is that the Riders actually get suits that can pass for armor, whilst Power Rangers and Super Sentai teams are usually wearing Lycra or Spandex, neither of which would provide adequate protection against most of the attacks sustained in a typical episode.
Long story short, they use that flamethrower Charger to melt their team-mates, they kick some ass, the requisite Megazord fight ensues, Rangers save the day, Rangers get back together after two weeks apart due to them not following up on their last kill.
Last time, the Rangers crashed Sledge's ship, and like idiots, didn't search it to make sure him and his crew were 100% dead. So, a new villain named Snide had taken over in his command and promised all of the inmates he rather stupidly didn't turn in for the bounties on their heads millions of years ago that they would gain favor with him if they were to bring him an Energem. Second verse, same as the first on that front. The Rangers, idiots as they are, have given up their powers and gone their separate ways for a few weeks before getting abducted by a freezing monster and taken to Snide to steal their Energems. Why they don't just break into the Ranger's base is beyond me. It's only got three Rangers on duty at this point, and abducting three Rangers from around the country, possibly even from around the world seems incredibly counterproductive, when you could just send in a single spy to monitor Ranger activity for a few days, determine that they're not even guarding their damn base most of the time, break in when nobody's there with the entire ship full of backup, kick Keeper's ass, and steal all the equipment. Keeper's staff can un-bond an Energem, so all they'd have to do is un-bond the energems and re-bond them to their own people so they can have the power all to themselves. But they don't do that. Instead, they abduct four of the seven Rangers with only Koda and Tyler escaping, although it's never really explained how Tyler escaped. Prince Phillip is nowhere to be seen for some reason, even though Snide's people managed to track Chase to New Zealand (Or possibly not, we're never actually told where he was, although he said he was going back to New Zealand at one point.). Maybe Phillip was the only one they couldn't take, because between his security and the fact that nobody seems to know where his country is, they just decided not to bother.
Most of the time, Power Rangers only leave their Morpher's behind when they've burnt out, or need repairing. Hell, Adam Park had a damaged Mastadon Morpher that he kept on him, and it still worked! So why, when you could stick a Charger in your pocket and when you appear to be able to literally summon gear from thin-air (Point Kyoryuger, at least they had holsters) would you not keep a Charger or two as backup? Why wouldn't you just use the Power to fight street-level crime the way Albert Smith, the original Dino Charge Purple Ranger did? With great power comes great responsibility, and if I had Ranger powers and had just annihilated all known alien threats, I'd keep the gear around, because you just know you're going to need it!
The only two Rangers that stayed with Kendall at the Museum after Sledge's defeat were Koda and Ivan. Koda at least makes sense, where else is he gonna go? But Ivan should be in Zandar with Phillip, he is a Knight of the Realm after all. Maybe he chose to stay there, who knows? I'd love for these things to mean more than they seem, but I'm hesitant to try and make sense of this series plot. After all, the last prediction for the show I came up with was what Koda's origin was, and I was almost entirely wrong.
Anyways, Tyler and Koda make use of Koda's earlier technique of letting clothing get caught in the ice and then ducking out, but unlike before, they do so with their Ranger suits, to which I call shenanigans. First off, I've seen behind-the-scenes footage of Power Rangers, you cannot get out of those suits without some kind of help. Second, the only part of the suit you can take off while inside it is your helmet. If you demorph, the suit vanishes back to wherever it comes from. This is a well-established rule of the franchise. It was even partially explained in Power Rangers RPM. Then again, Saban seems to take pleasure in attempting to undermine every point RPM made about the franchise. And third, I've worn paintball gear and baseball gear less complicated than those suits are, and I still can't get out of them that fast! Fourth, this raises the question as to what those suits are made of. Part of the reason I like Kamen Rider is that the Riders actually get suits that can pass for armor, whilst Power Rangers and Super Sentai teams are usually wearing Lycra or Spandex, neither of which would provide adequate protection against most of the attacks sustained in a typical episode.
Long story short, they use that flamethrower Charger to melt their team-mates, they kick some ass, the requisite Megazord fight ensues, Rangers save the day, Rangers get back together after two weeks apart due to them not following up on their last kill.
Now, let's cover some specific issues. First off, back in Dino Charge, they introduced a resurrection machine to bring back dead monsters, but it only works if they have a piece of the monster to bring back. The Rangers knew that Sledge had this technology, so why didn't they steal it? I know of more than a few dead Rangers and one dead space-wizard that they could use that on. Hell, the Rangers could use it on themselves if one of them was ever killed, that way they have a means of resurrecting fallen comrades. Hell, that machine would make death utterly irrelevant, so why didn't they take it? Or salvage Sledge's entire space-ship and turn in all his prisoners to whoever runs the space-jail for the bounties on their heads? It'd eliminate a bunch of potential threats, and turn them a nice profit as a bonus! That's money they could spend on maybe expanding the Corinth Project beyond just one city. Earth seems to deal with alien-invasions all the time, it'd be nice to have a huge shield around the planet. We are coming up on the actual time of Power Rangers SPD, so they might as well start stepping the general technology up a bunch so they don't have to erase that from continuity as well. Maybe it'll just get shunted into the main universe where all of the good shows live and whatever series airs in 2020 can just be Blando Mcboring Rangers. Season Nine.
Then there's Keeper, basically Dino Charge's attempt at creating a Zordon-style character. Except Zordon had a reason for not doing much other than giving advice, he was literally trapped between dimensions. In a lot of ways, Keeper does even less that that, since he only shows up ever now and again, occasionally fighting monsters, but for the most part, Keeper doesn't serve much real purpose. Another case of a character that could have been sliced out of the final product without any major consequences.
Finally, we get to Heckyl. Heckyl is the human form of Snide, and he would be a great villain if only he knew what an inner-monologue was! As it is, he all but incriminates himself in front of the Rangers multiple times across every episode he's been in.
This brings me to an issue with the music. There's a scene where Heckyl is talking to Kendall about getting a job at the cafe (Oh yeah, another criticism I could make that I'll get to later) and the music they play is so upbeat and cheerful that it ruins any drama the scene might have had! If this was Death Note, or Kamen Rider Drive, or Jungle Fury or RPM there would have been a much more appropriate musical cue playing behind the conversation. One that truly demonstrated the gravity of the scene.
This brings me to an issue with the music. There's a scene where Heckyl is talking to Kendall about getting a job at the cafe (Oh yeah, another criticism I could make that I'll get to later) and the music they play is so upbeat and cheerful that it ruins any drama the scene might have had! If this was Death Note, or Kamen Rider Drive, or Jungle Fury or RPM there would have been a much more appropriate musical cue playing behind the conversation. One that truly demonstrated the gravity of the scene.
Then there's the fact that A) The Rangers seem to feel the need to keep their identities secret despite there being plenty of very public Power Rangers teams beforehand, and it's pretty much pointless since the monsters know their faces and names, and B) That the Rangers work out of a cafe in a museum. I know in Jungle Fury the Rangers worked out of a pizza parlor, but those guys had the excuse of both being broke and having an incredibly roundabout teacher who used the pizza preparation as lessons in teamwork. These guys don't have that excuse.
So, all in all this episode kinda sucked, but it was still better than some of the worst episodes of the last season. Last season had about six episodes worth of decent content at best, but I'm holding out some hope that this season doubles that amount. Who knows? Maybe the next series, Power Rangers Ninja Steel (Yes, that's actually the title) will have higher production values and better writing if we can prove to Saban that that's what the fans really want.
Oh, what's that? Saban Capitol Group just donated two million dollars to Hillary Clinton's campaign for president? Well, so much for that then.
Oh, what's that? Saban Capitol Group just donated two million dollars to Hillary Clinton's campaign for president? Well, so much for that then.
In the end, I give this episode a 4.0* rating.
Thursday, August 28, 2014
Top 5 Mega Man clones
With Azure Striker GUNVOLT coming out tomorrow and Mighty No. 9 on the horizon, I figured that I would put together a list of my top 5 Mega Man clones.
The criteria is that they must be 2D side-scrolling semi-linear shooters with some resemblance to one of the Mega Man series.
And also games that I've played. Here goes!
Number 5: Power Rangers Samurai.
Power Rangers Samurai is sort of a hybrid of the old Power Rangers Beat-em-ups from the SNES and Genesis and Mega Man X or Zero. Unfortunately it leans far too much towards crappy generic beat-em-ups rather than Mega Man, despite having a lot of similarities to its immediate predecessor, Super Legends. Samurai also has far too many collision detection issues, which is why it made number 5.
Number 4: Mighty GUNVOLT.
Mighty GUNVOLT is probably the one game on this list I spent the least amount of time with, because it reminded me too much of the NES, ironically. You see, despite having owned one and played on it a lot, I don't really like older NES games because most of them are either broken, boring or bad.
Not that the Mega Man games this is trying to emulate were bad, it's just that they would have benefited at no end from the kind of save/continue system that Mega Man Zero or any of the Metroidvania games have. And that's my problem with this. Limited lives and no checkpoints.
Number 3: Power Rangers: Super Legends.
Like Samurai, Power Rangers: Super Legends on the DS is like a hybrid of Mega Man Zero and the old Power Rangers games from the fifth generation of consoles, except that it leans more towards Mega Man Zero. And like Mega Man Zero, you have a sword to slash with and a gun to fire with. You can also punch enemies if you really feel like it. I was surprised at how good the DS version was, considering how bad licensed handheld games usually are.
Number 2: Cave Story.
Cave Story is probably the single most famous game on this list. Almost everyone I've ever talked to has heard of, or played it at some time in their lives. While some might consider it more Metroidvania than Mega Man, I consider it a hybrid of the two styles personally.
Number 1: Azure Striker GUNVOLT.
Gee, this game sure sounds familiar. It's almost as if I wrote two whole articles about it!
Azure Striker GUNVOLT is one of the two games on this list I had the most fun with, which is why it made number 1. It's also the only one I felt really compelled to finish, although that was partially due to the deadline I was under to get my review out.
Deadline aside, Gunvolt is the game on this list I most feel deserves the number one spot for several reasons. First off, it does a good job of resurrecting the 3DS eShop as a platform for legitimate gamer games (Virtual console notwithstanding) and it shows that Inti Creates haven't lost their touch for making good action-shooter-platformers
The criteria is that they must be 2D side-scrolling semi-linear shooters with some resemblance to one of the Mega Man series.
And also games that I've played. Here goes!
Number 5: Power Rangers Samurai.
Power Rangers Samurai is sort of a hybrid of the old Power Rangers Beat-em-ups from the SNES and Genesis and Mega Man X or Zero. Unfortunately it leans far too much towards crappy generic beat-em-ups rather than Mega Man, despite having a lot of similarities to its immediate predecessor, Super Legends. Samurai also has far too many collision detection issues, which is why it made number 5.
Number 4: Mighty GUNVOLT.
Mighty GUNVOLT is probably the one game on this list I spent the least amount of time with, because it reminded me too much of the NES, ironically. You see, despite having owned one and played on it a lot, I don't really like older NES games because most of them are either broken, boring or bad.
Not that the Mega Man games this is trying to emulate were bad, it's just that they would have benefited at no end from the kind of save/continue system that Mega Man Zero or any of the Metroidvania games have. And that's my problem with this. Limited lives and no checkpoints.
Number 3: Power Rangers: Super Legends.
Like Samurai, Power Rangers: Super Legends on the DS is like a hybrid of Mega Man Zero and the old Power Rangers games from the fifth generation of consoles, except that it leans more towards Mega Man Zero. And like Mega Man Zero, you have a sword to slash with and a gun to fire with. You can also punch enemies if you really feel like it. I was surprised at how good the DS version was, considering how bad licensed handheld games usually are.
Number 2: Cave Story.
Cave Story is probably the single most famous game on this list. Almost everyone I've ever talked to has heard of, or played it at some time in their lives. While some might consider it more Metroidvania than Mega Man, I consider it a hybrid of the two styles personally.
Number 1: Azure Striker GUNVOLT.
Gee, this game sure sounds familiar. It's almost as if I wrote two whole articles about it!
Azure Striker GUNVOLT is one of the two games on this list I had the most fun with, which is why it made number 1. It's also the only one I felt really compelled to finish, although that was partially due to the deadline I was under to get my review out.
Deadline aside, Gunvolt is the game on this list I most feel deserves the number one spot for several reasons. First off, it does a good job of resurrecting the 3DS eShop as a platform for legitimate gamer games (Virtual console notwithstanding) and it shows that Inti Creates haven't lost their touch for making good action-shooter-platformers
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