Showing posts with label Ryo Bakura. Show all posts
Showing posts with label Ryo Bakura. Show all posts

Monday, September 19, 2016

Yu-Gi-Oh! Volumes 19-24

Yu-Gi-Oh!
Yugi accepts Arkana's challenge, but because the shop is so small, they go downstairs to a larger room. A place with shackles and hundred-tooth carbide-tipped saws. Loser of the duel gets their feet chopped off. Thanks to his cheating ways, Arkana gets one of his three Dark Magicians in his hand straight. Yugi anticipated this since Arkana shotgun-shuffles his cards, and plays card-destruction to put the Dark Magician into the graveyard. Yugi then activates Brain Control so he can sacrifice one of Arkana's monsters to summon his own Dark Magician. Yugi then attacks Arkana directly. Yugi summons another monster, which activates Arkana's trap, bringing his own Dark Magician to the field. This leaves them with a stalemate.
Arkana pulls out a guillotine to execute Yugi's Dark Magician, but Yugi plays Magical Hats. To get around this, Arkana activates Thousand Knives, but Yugi counters with De-Spell. Arkana then attacks Yugi's Dark Magician with his own and destroys it. The two of them activate Monster Reborn to bring them back. Arkana pulls out Beckon to the Dark to take out Yugi's Magician, but Yugi switches the effect with Mystical Rift. This was bait so Arkana could activate Nightmare Chains to nullify Yugi's Dark Magician and kill it. Arkana then uses Ectoplasmer to get around the rest of Yugi's defenses, sacrificing his own monsters in the process. Including his very own Dark Magician. However, Yugi's Dark Magician becomes ectoplasm itself to protect Yugi from the second, stronger attack. Arkana then uses Devil's Scales to break down Yugi's defenses and open him up to a forward assault. Arkana then pulls out Dark Magic Curtain to summon up a second Dark Magician.Yugi takes advantage of this to summon his Dark Magician Girl, the Dark Magicians apprentice. She is powered up by the Dark Magicians in both graveyards, allowing Yugi to defeat Arkana and win the duel. Arkana tries to escape from the shackles with a key hidden on his person, but Marik forces him to stop. Yugi uses his own key to get out and unlocks Arkana so he can not get his feet chopped off. Marik then takes control of Arkana to shout at Yugi for a bit about how he blames him for his wasted childhood and wants to gain control of the three Egyptian God Cards and the seven Millennium Items to free his people from their responsibility to guard the items. Marik then baits Yugi into looking for the guy in the city with Slifer, and Yugi accepts the challenge.
Meanwhile Téa and the rest of the gang are searching for Yugi and Joey. They run into a mime before the chapter cuts to Joey eating in a restaurant. He takes his duel-disk off to keep from constantly bumping into people, which leads to a kid taking it. Joey runs him down and gets his Disk back. The kid feeds Joey and the gang a line about his deck and Duel Disk being stolen. This leads to Joey encountering none other than Weevil Underwood. Meanwhile, Tristan and Duke go to bring Serenity from the hospital to Domino City.
Eventually, Joey draws a card that the kid who stole his disk planted in his deck, Parasite Paracide. The parasite infects Joey's monsters, turning them into insects. He also activates one of his own traps as well. This allows Weevil to power up his own monsters and prevents Joey from attacking or summoning any higher-level monsters. Weevil then uses a card to sacrifice his own monster and summon up his Insect Queen, paying off the parasite from earlier. Plus, every time she attacks and destroys a monster, she lays an insect egg which in turn buffs up her attack even further. Fortunately, Joey has a trap of his own up his sleeve, which redirects the Insect Queen's attack against the newly spawned larvae. This reduces Weevil's life-points significantly, and gives Joey a chance to summon Gearfried The Iron Knight. A metal construct immune to infection. Weevil tries to turn the tide, but Joey uses Graverobber to copy his insecticide card from earlier in the duel and wipe out the Insect Queen. Joey then attacks Weevil directly, ending the duel, the chapter, and the volume.
This is the very first time I'm actually going to bring up the cover of the volume. While it's not a bad cover, it kind of gives away certain aspects of the Arkana duel. First off, there's the Dark Magician Girl behind Yugi. Second is the appearance of Arkana's own Dark Magician. Personally speaking, I'd prefer to have Arkana's Dark Magician back-to-back with Yugi's. Put those two behind Yugi with the DMG silhouetted so vaguely behind them that you can only pick it out after knowing what she looks like.
Seto Kaiba has his people scan through the databanks of registered duelists to try and find the other god-cards to no avail.
Meanwhile, Marik Ishtar arrives in Domino City and activates his pawn who carries Slifer. He finds Yugi and challenges him to a duel.
Marik's avatar summons up a couple of monsters and fuses them into one. He then plays a card to make it attack immediately, catching Yugi off-guard. Yugi however pulls out De-Fusion to break the two apart. This was just Marik's way of testing the waters however, and he summons up Revival Jam and activates his Jam Breeding Machine. Yugi pulls out Buster Blader to take out Marik's monsters, but he pulls out Nightmare Steel Cage, which keeps Yugi from attacking for three turns. This gives Marik time to summon up Slifer The Sky Dragon. Since Slifer's attack goes up by a thousand for every card in Marik's hand, he plays Infinite Cards, which allows him to have as many cards as he wishes in hand. On the next turn, Slifer is up to 4000 attack, but Yugi plays Life-Force Sword to knock it down to 3000 just as it attacks Buster Blader. Marik then activates a trap of his own to turn Revival Jam into a permanent shield for Slifer. Then he pulls out Cards Safe Return to add cards to his hand whenever his Jam revives itself. This gives him enough power to kill Buster Blader.
Kaiba's men inform him of the appearance of Slifer, meanwhile Yugi tries to summon his Dark Magician Girl to take out Slifer, but the dragons special ability almost kills her before Yugi pulls out Magical Hats to keep her safe. This barely helps him enough to pull out Spellbinding Circle and Magic Cylinder. Somehow the Revival Jam manages to get in the way and block the reversed attack. Slifer breaks the Spellbinding Circle, and wipes the DMG off the map. Yugi can't figure out a way to get around this until Kaiba shouts at him for a bit. Yugi summons Buster Blader back from the dead and uses it to attack Slifer. Jam Defender intercepts, and Yugi uses Brain Control to take command of the Revival Jam. This puts Marik in an infinite feedback loop until all of the cards are farmed out of his deck and he loses the duel. Marik informs Yugi that he has people watching Joey and the gang, so Yugi rushes off to find him. Yugi runs into a couple of douchebags who may or may not be rare-hunters, but he and Kaiba burn them to the ground with god-cards and run off to check on Joey and the gang.
Meanwhile, Joey is tracking down more duels. Eagerly looking for competition, Joey and the gang don't notice Bakura slipping off to search for Marik with his Millennium Ring. Figuring (Rightly so) that the Millennium Item wielder has something to do with the tournament, Yami Bakura knocks out a duelist in an alleyway and takes his Duel Disc.
Joey runs into Mako Tsunami at the aquarium and challenges him to a duel. It doesn't go all that well to start.
Meanwhile elsewhere, Bakura confronts Marik over his Millennium Rod.
Bakura and Marik come to an agreement and form an alliance. Bakura helps Marik achieve his goals, Marik gives him The Millennium Rod and directions on how to unseal The Door of Darkness once Yugi's been defeated. Yeah, like that's gonna happen.
Meanwhile at the aquarium, Mako tries to overwhelm Joey with his ocean creatures, but Joey manages to survive through brute force. Joey manages to fly his monsters over Mako's ocean and attack him directly. Mako then blocks the next attack with a trap, and begins killing Joey's monsters from the depths. Mako brings Joey down to the wire, but Joey manages to pull out a win from behind with his Magic Arm Shield and Kunai With Chain, managing to strike his opponents Fortress Whale with a bolt of lightening. He then takes out Mako's Legendary Fisherman with his Panther Warrior, ending the duel.
Marik then uses a wounded Bakura to bait Joey and the gang into allowing him to accompany them under the pseudonym of Namu. Marik also activates a pair of rare-hunters, Umbra and Lumis to take the god-cards away from Kaiba and Yugi. Yugi and Kaiba run into those two while on the way to find Joey and the others. Umbra and Lumis force the two of them into dueling under threat of Joey being killed and threat of Kaiba not getting the key to unlock his Duel Disc.
The duel takes place up at the top of a nearby building, on a skylight with explosives planted beneath. Life points hit zero, explosives go off, player falls to a horrible death.
Lumis puts out masks that prevent Yugi and Kaiba from sacrificing any of their monsters, as well as preventing one of Yugi's monsters from attacking. Kaiba tries to bait and trap Umbra, but Lumis transfers the trap onto Kaiba and he takes the damage. Umbra then almost wipes out Kaiba's life-points, but Yugi pulls out a Kuriboh shield with Multiply. Next turn Lumis dispels the Multiply, leaving both of them wide-open to attack. Kaiba then signals Yugi that he should use Card Destruction so they can special-summon higher-level monsters from their graveyards. This also weakens Umbra's Masked Beast so Kaiba's Blue-Eyes can destroy it.
Lumis then activates Mask of Weakness, cutting the Blue-Eyes attack in half, making it weaker than Umbra's monster. Yugi then switches the effect of the mask to Lumis's monster, allowing Kaiba to damage Umbra's life-points.
Lumis and Umbra start bickering over their tactics, letting Kaiba drive the wedge further with an attack for Umbra, and some words for Lumis. Lumis uses Chosen One to summon Masked Beast of Guardius. He wants to use it to take out Yugi, but Kaiba goads him into wiping out his Blue-Eyes instead. This lets Yugi summon up the last of the three Magnet Warriors and fuse them into Valkyrion. This finally gets rid of the cursed mask on Beta, stopping the constant drain of Yugi's life-points. Yugi uses Valkyrion to attack Guardius, but a piece of the creature attaches itself as a Mask of Possession. Yugi uses De-Fusion to split them into component monsters, and Kaiba uses Soul Exchange to sacrifice the three Magnet Warriors to summon Obelisk. Obelisk wipes Umbra's life-points out, and the explosives blast the window to smithereens. Umbra pulls out a parachute to keep him from falling to his death, much to the disgust of Yugi and Kaiba. Lumis can't believe this. He can't figure out how to win the duel, so Marik takes over and taunts them about how he's gotten to Joey and the gang and wants Yugi to face Joey head-on. Mokuba arrive in a helicopter and they fly Yugi to Joey's location for the showdown.
Meanwhile, Duke and Tristan are accompanying Serenity Wheeler back to Domino City when Tristan calls the mind-controlled Téa to try and figure out what's up. They figure out from the background noise that she and most likely the other members of the gang are at the Domino City Pier. Marik forces Yugi and the mind-controlled Joey to handcuff themselves to a six-hundred pound anchor. Fifteen seconds after one of them drops to zero life-points the bomb goes off and the anchor drags the one who doesn't get to the handcuff key in the box at their feet first to a watery grave. Kaiba attempts to intervene, but Marik's men nab Mokuba and stop him.
While Marik forces Yugi to remove Slifer from his deck, he adds the Red-Eyes Black Dragon into it in the hopes it might be able to shake Joey out of Marik's control.
The Marik-controlled Joey pulls out direct damage card after direct damage card, something which Kaiba banned from the tournament. This eventually brings Yugi down below two-thousand life-points.
Yugi decides to take full control of the duel, letting Yami have a break and allowing Yugi to try and get through to Joey. Yugi plays Card Exchange to see what Joey would do. He doesn't take the dragon despite Marik's urging, allowing Yugi to sacrifice two of his monsters to summon the Red-Eyes.
On the way from the train-station, Tristan, Duke and Serenity run into Mai as she's finishing up her last duel to enter the finals. She offers them a lift to the pier in her car and they accept.
Joey pulls out Rocket Warrior and tears one of the wings off his Red-Eyes, but Yugi doesn't pay it any mind. Instead, he hangs his Millennium Puzzle around Joey's neck so Yami won't take over, and in an attempt to jog his memory. Marik tries to make him take the puzzle apart and toss it in the ocean, but his memories of all the things he's been through with Yugi keep that from happening.
Yugi uses Magic Arm Shield to redirect Joey's Rocket Warrior back at his Panther Warrior, and then uses Archfiend of Gilfer to kill the Rocket Warrior.
With only a few minutes left before the bomb goes off and their life-points equal, Yugi hatches a plan to bring their life-points to zero simultaneously. Kaiba decides to take a gamble and save his brother from Marik's man with the knife with a Duel-Monsters card flicked into his hand.
Marik makes Joey play Meteor of Destruction, but Yugi plays Mystical Rift Panel to buy himself some time. This breaks Joey out of Marik's spell, and Yugi takes off his Duel Disc, then directs the fireball towards himself so Joey can live. This opens up the box at Joey's feet with the key in it. Joey's panicked that his best friend is about to die, so he orders his Red-Eyes to reduce his life-points to zero so he can swing over on his chain and unchain Yugi. He takes off the Millennium Puzzle and his Duel Disc beforehand. Unfortunately, the bomb explodes and drags them into the water. Joey manages to unlock Yugi's cuff, but his key was left at the surface in his haste and Yugi's doesn't work for him. However, Kaiba drops they key down to him and Joey manages to get free.
Mai arrives with Duke, Tristan and Serenity. Serenity removes her bandages finally, and reunites with her brother.
With six puzzle-cards apiece for Kaiba, Mai, Yugi and Joey, they head off to the finals. The other finalists are Marik Ishtar (Under the guise of Namu) his stepbrother Odion disguised as Marik, their sister Ishizu, and Bakura. Kaiba's dueling blimp descends from the air and they board. The first duel will be Yugi vs Bakura.
Yami Bakura lets Yugi destroy three of his monsters so he can special-summon Dark Necrofear. He doesn't attack though. This lets Yugi summon his Dark Magician Girl, and he equips her with Magic Formula to boost her attack points. He kills Dark Necrofear, and Yami Bakura reveals that this was his plan all along. Dark Necrofear's death activates its special power and possesses one of Yugi's monsters. When Yugi attacks with a possessed monster, his life-points are reduced by half of that monsters attack, and those points are added to Bakura's. Bakura then pulls out Destiny Board, a permanent trap. And another permanent trap, The Dark Door, which limits Yugi to only one attack per round. Yugi tries to attack with his Dark Magician Girl, but the ghost assaults him. Thus ends the volume.
The first four chapters of this volume are entirely dedicated to wrapping up the Joey vs Yugi duel. Yet again I must take umbrage with the placement of the chapters in each of these volumes. Move the climax of Yugi vs Joey back into the previous volume, then move the climax of Double Duel into the volume before that, and add a few chapters from the next volume into this one and boom, it all flows better. This is why I didn't have a volume breakdown in the last two sixths of the review.
Yugi correctly guesses which of his monsters isn't possessed by the spirit, but Bakura forces him to attack with the Dark Magician Girl through use of another permanent trap, Dark Spirit of the Silent. Yugi manages to figure out how to counter that combo and beat Bakura's Destiny Board. Yugi uses Monster Recovery to clear his field, and shuffles his hand back into his deck. He then summons Kuriboh in attack mode so the spirit would possess it. He then activates Chain Destruction to destroy Kuriboh and the spirit alike. Marik, who remains in contact with Yami Bakura through possession of his host, tells him what Yugi's plan is. To resurrect Dark Necrofear with a face-down Monster Reborn. Bakura tries to get around this to no avail, but his secondary plan works. He uses Deja Vu to reset the monsters positions so Dark Necrofear can keep moving the lens on the Destiny Board.
Yugi uses his three monsters Bakura gave him back to summon up Slifer The Sky Dragon. Bakura believes the spirit of Necrofear would possess Slifer and end the duel for him, but it's too weak to control a god. Marik uses Odion to undo his possession of Bakura in an attempt to make Yugi lose the duel to keep his friend from possibly dying when Slifer attacks, but Yami Bakura takes over and Yugi finishes the duel with a direct attack from Slifer. Bakura is left weakened and in pain from Yami Bakura stabbing himself earlier, but he's alive. Mokuba orders the security team to set up the first-aid station and they haul him off, while a Marik-possessed Téa grabs the Millennium Ring.
The next duel is between Joey and Odion, who everyone still thinks is Marik. Odion puts out a bunch of trap-cards, and Joey sees fit to wipe them out with Giant Trunade. However, Odion anticipated this and pulls out Judgement of Anubis.
Joey then activates one of Odion's traps on purpose so he can run out Odion's deck. However, this was also anticipated by Odion, who activates Embodiment of Apophis. Correction. Three Embodiments of Apophis. Apophis is a trap-monster akin to some of the ones featured earlier in the series. It gets special-summoned to the field when an enemy attacks.
Joey tries to protect his life-points with Scape-Goat, but Odion De-Spells it with... De-Spell. Joey is about to seriously give up, but his sister's voice spurs him on to finish the duel. Joey activates Foolish Burial and Graverobber, to place Jinzo in Odion's graveyard and bring it back to his side of the field. This allows him to destroy all of the Embodiments of Apophis and attack Odion directly. Odion then activates Swords of Revealing Light to protect himself for a while. Joey and Odion use these turns to boost up their defenses. Odion even manages to summon Selket, a devastating scorpion that eats Joey's monsters alive to bolster its own attack points. It is also revealed that Odion has been given a counterfeit copy of The Winged Dragon of Ra.
For the last few pages of this chapter, we get a brief insight into Odion and Marik's origins. It's interesting, but I personally prefer the way the second animated series handled it. We'll get to that in time. It just feels somewhat redundant when we get a far more in-depth look at their origins later on.

So yeah, I haven't forgotten about this series, I was just a bit delayed by time. The series will continue until I've finished reviewing the manga, which will hopefully be before the start of October. I've only got fourteen volumes left, so if I can keep up the pace I was working at in this review, I can easily get that done. Then I've got The 31 Days of Evil 3 after that, so hopefully I can manage to not work myself to death over the next month and a half between school, this and all my side-projects.

If you liked this review, please consider contributing to my Patreon. If I got any money through it I'd put it all back into the site.

Wednesday, September 7, 2016

Yu-Gi-Oh! Volumes 7-12

Yu-Gi-Oh!
As I mentioned in the previous article, this volume was my introduction to the Yu-Gi-Oh! comics. As far as an introduction to the series goes, this isn't half bad. It's all killer, and nothing even remotely resembling filler. Even by the high standards of filler in this series.
I won't be recapping the previous volumes of the series mostly to save time, so if you haven't read the last one, just scroll down a bit. Maybe click "Older Posts" if you have to.
The gang makes their way to Zorc's castle, but they find someone lying across their path. The young man tells them that bandits stole his treasure, a sword that can defeat Zorc. They tell him to take them into the forest, and run into a gaggle of powerful monsters.
Joey's character trips and falls, but Yugi tames a monster, Tristan kills another, and Téa nukes the rest with her characters magic.
The young man reveals himself to in fact be Zorc, and uses this surprise to take the first action. He uses this to steal Téa's soul and seal it inside the miniature of her character. Joey attempts to retaliate, but he fumbles and his soul is sealed inside his figure. Tristan tries to attack, but his character fails a courage test and loses the initiative. Bakura rolls a critical and Zorc steals his soul.
The only player left is Yugi, who now has to control everyone. Bakura challenges him to roll for his character, but Yugi tells him to seal his soul inside his characters miniature. Bakura is perplexed, but complies. He's about to claim his prize from Yugi, but instead of falling to the table, Yugi is sitting up straight. Confident. Dice between his fingers, a smirk on his face. Yami rolls the dice and makes Tristan attack Zorc, blowing off the dark lords hand. More monsters spawn from the severed hand, and Zorc retires to his castle, laughing. Joey cuts one monster in half, and Yugi tames the other.
Yami reveals that he knows how Bakura has been getting constant criticals, by spinning the dice on an axis that increases the chance of rolling a critical and tapping the table with his knee to direct the spinning die into another one with an undesirable result. The two agree to stop cheating the dice, and continue on with the game.
The party finds their way into Zorc's castle and fall prey to a trap. Yami solves it, but the trap and Zorc both manage to damage the party. Zorc attacks the tower they were trapped in, but the party managed to run out around behind him and attack. They pour everything into him, but they can't win. Bakura then takes a set of dice and seals a bit of his soul into them to control their results. He uses this to roll a crit in an attempt to wipe them out, but the math leaves them all with one HP left.
Bakura attempts to discern what happened and finds that his left hand has been working all on its own. The actual Ryo Bakura has been controlling this hand, and used this control to keep Zorc from killing the party.
Then Joey gouges out Zorc's eye, and we find that Yami Bakura apparently tied his soul a bit too closely to his in-game avatar. When the players manage to damage Zorc, it reduces Yami Bakura's control over his host-body.
A new round starts, and Téa tries to heal the party, but Zorc's initiative is tied with hers. They have to roll-off to see who goes first. Yami Bakura almost wins, but the dice fall against his favor, giving Téa the opportunity to max out the party's HP.
Yami Bakura finds that the dice he threw were regular dice, and when Zorc goes to attack, his left hand tosses out the brainwashed ones, causing Zorc to fumble and damage himself. Yami Bakura then impales his hosts hand on one of the towers spikes so he can stop it from sabotaging his plans.
This tips the gang off to the fact that this ain't Bakura, but in fact something possessing Bakura.
Yami and Yugi decide to try and use the beast-taming on Zorc and see what happens. Yugi's Beast-Tamer hand pulls the actual spirit of Bakura out of Zorc's stump.
Bakura uses his powers to weaken Zorc enough for Tristan to blast a hole in his side. Zorc then launches his final attack, but Bakura manages to block it with a magic-shield long enough to save the party.
One of Yugi's tamed monsters keeps Zorc's weak-point open long enough for Yugi to bust through it with his magic hand. Joey takes this chance to cut Zorc in half, but the dark lord still lives. It all comes down to one roll, the initiative.
Yami Bakura and Yami Yugi roll off, and they score the same, but Ryo Bakura uses the part of his soul sealed in the dice to shatter them. This gives Yami Yugi the chance to order Téa to blast Zork with all she's got. This cinches the victory for them, and Yami Bakura slumps to the desk. Yami Yugi then uses Cleric-Bakura's powers to transfer his soul back into his own body, and everyone Yami Bakura had sealed in his miniatures is freed.
If you don't know anything about the series, you pretty much have no idea how important this volume is to the overarching story. Everything used in this volume (And in the chapters from the last volume that started this arc) is used by Yami Bakura later on in the series. This is how you introduce your main villain. Hell, this is how you write a main villain. You make him the heroes problem, but you also give a decent climax to their first encounter. You keep bringing him back so he's actually doing things in the story, but prevent the heroes from having any permanent method of killing or defeating him. Make him out to be a threat, but keep his goals mysterious. Then, at the very end, pay off his plans and explore his goals without merely dumping it all upon the heroes and readers at once.
The only thing I can really complain about in this volume is once again, the placement of the chapters. The first two chapters of the arc really should have been moved from the end of the last volume to the start of this one to maximize the impact of the arc.
Yu-Gi-Oh!
Volume eight brings back the Duel Monsters card game as the international subtitle of "Duelist" would suggest.
A package arrives for Yugi, but he doesn't open it for a while because he's thinking about how he wants to try and go head to head with Kaiba in a tournament.
Speaking of tournaments though, Yugi and the gang have been following the Japanese Duel Monsters championship tournament. It comes down to Weevil Underwood and Rex Raptor. Raptor whips out some powerful dinosaurs, but Weevil uses some clever maneuvering to power up his insects and win the match.
Maximilian J. Pegasus, the president of Industrial Illusions and the creator of Duel Monsters presents Weevil the trophy. He also announces the world Duel Monsters championship at Duelist Kingdom.
Yugi opens the package and finds within a glove, two star-shaped chips and an 8mm VHS tape. (God I feel old now) Yugi finds a recording or Pegasus on the tape, and it challenges him to a game of Duel Monsters. The tape predicts the cards Yugi is going to use, and Yugi begins to suspect that this might be a Shadow Game.
Yugi picks a card, and realizes that he didn't even think when he did it. He places the card face-down and asks the others there what the card was. Most of them guess correctly, as does Pegasus. From this,Yugi guesses that Pegasus was actually inserting frames into the video to influence what Yugi would play. Yugi reveals his card was in fact The Dark Magician, and destroys Pegasus's monster. Pegasus reveals that he knew this as well and starts a countdown timer to finish the duel. Yugi almost finishes the duel, but the timer runs out. In order to coerce Yugi into coming to Duelist Kingdom, Pegasus traps Solomon's soul in the VHS tape, and reveals that he holds another Millennium Item, The Millennium Eye.
The next day at school, Bakura sees the gang being all glum and wonders what's going on. He then sees Solomon trapped in the cam-corder, and they start talking about Pegasus's Millennium item. Bakura mentions that his Millennium Ring came from an antique shop in Egypt, and they figure Pegasus might know more about the items.
On his way home, Yugi finds an envelope stuck on the door to the game-store. Within he finds Duel Monsters cards, one with a date and time on it, one with a location, one with the rules, a blank card, and a card with treasure on it.
A mysterious tape comes for Joey, but it's a message from his little sister, Serenity. When his parents divorced, his mother took his sister and his father took him. Serenity is going blind, and has been moving in that direction her whole life. Neither Joey nor anyone in his family has the money to afford the surgery that would fix her vision, but Yugi gives Joey the treasure card and one of his two star-chips. That way they can both enter, and Joey can try to get the prize-money.
They spend the next week training to be better duelists, and come time to set sail, they board. There, they find Weevil Underwood and Rex Raptor boarding the ship as well. They also run into Mai  Valentine.
On the ship, Yugi has a conversation with Weevil about the tournament, and about rumors that the second edition of Duel Monsters rules will be unveiled during this tournament. Later on they start discussing card strategies, and Weevil mentions that he's heard rumors Yugi used Exodia to defeat Kaiba. He then asks to see the cards, and tosses them off the side of the boat. Joey leaps off the side of the boat to get the cards, but he only finds two of them. Yugi becomes so angry that he transforms, and declares that Weevil will be his first target.
At Duelist Kingdom, Pegasus introduces the rules of the tournament. Take your star-chips, bet them on the outcome of a duel with your opponent and whoever wins gets the chips. Get ten star-chips, you enter the finals of the tournament to see who gets to take on Pegasus. After two days, whoever doesn't have ten chips gets eliminated and sent home. If you lose all your star-chips before then, you also get sent home. After the tournament starts, Yugi and the gang run into Weevil. Weevil lures them to a dueling box in the woods. Yugi stakes his life and his star-chip against Weevil's two so he can knock him out of the tournament early.
Here we learn about the new additions to the game, field-power bonuses. That's why Pegasus held the tournament on the island, because it's got a varied selection of biomes and landscapes.
Weevil manages to get the upper-hand for a while until Yugi baits him into activating his Mirror Force Trap-card, and destroys all of his own monsters. Weevil then plays his trump card, a cocoon that will transform into the ultimate great moth, but Yugi burns away the field with Burning Land. This removes the defense bonus it gets, destroying the cocoon. However, the monster within hatches prematurely, and begins to attack. Yugi then uses Polymerization to combine Curse of Dragon and Gaia: The Fierce Knight into Gaia: The Dragon Champion. However, the moth has a poison effect that will reduce a monsters attack points over time. Yugi uses Magic Mist to negate the effect, but the moth still blows Gaia away. Meanwhile, Yugi calls on The Summoned Skull to electrocute the great moth, and defeats Weevil. Yugi takes his star-chips and gives Joey Weevil's glove.
Joey gets challenged by Mai, and they both bet a single star-chip on the duel. Mai feigns being psychic to psyche out her opponents, which honestly isn't that much of a stretch in this series.
The decision to divide the series into three (Yu-Gi-Oh!DuelistMillennium World) for the international market is one I do not approve of. There's literally no reason for it. It's not like the second animated series was known as Yu-Gi-Oh! Duelist outside of Japan. We're not looking at a Dragon Ball Z case where the comics were one ongoing thing and the animated series got split into two accidentally in planning, and then the second got insanely popular outside Japan. The first series wasn't all that popular inside Japan for gods sake.
Yu-Gi-Oh!
Joey is distracted by Mai's sleight of hand, enough for her to knock out a good chunk of his life-points. Yugi gives Joey a tiny hint, and while he despairs for a bit over the meaning of it, he smells the perfume on Mai's cards. This helps him concentrate, and he gets his strategy together to beat Mai with Baby Dragon and Time Wizard. Time Wizard throws the clock forward, aging the harpies to weakness and the dragon to strength. He uses the dragon to blow the harpies away and with the duel.
In the next chapter, the gang runs into Mako Tsunami, who shares some of his fish with them. Then he challenges Yugi to a duel. Mako's side of the field is ocean, Yugi's is land. Mako uses the water to hide his monsters until they attack. Yugi tries to electrify the water, but Mako uses his Jellyfish monster to soak it all up. Yugi tries to counter, but Mako floods the entire field with water, leaving two small islands. Yugi plays his Stone Soldier, and uses it to destroy the moon he used to amplify his wolf earlier in the game. This screws with the tides, giving Yugi back his half of the field. He then summons Curse of Dragon and uses Burning Land to vaporize the rest of the water, and beats Mako.
Next chapter, we find that some kid has been stealing star-chips and cards from other duelists. Pegasus's men inform him of the situation and we find out that the thief was a prisoner of Pegasus.
The kid then ambushes Yugi and bets him five star chips. Yugi beats him down to the wire, killing each and every one of his monsters. The kid tries to flee with all the sta-chips, but Yugi grabs his hand and yanks the bandanna off his face. Revealing the kid to be none other than Mokuba Kaiba. Mokuba reveals that Pegasus is trying to take over the Kaiba Corporation with help from The Big Five. Pegasus gets their support if he can beat the guy who put the CEO in a coma. Yugi and the gang convince Mokuba that Yugi can beat Pegasus and he's about to give him his star-chips back when The Hair Guy shows up to try and bust them for cheating. Yugi challenges him to a duel so he can get his star-chips back, but Hair Guy redirects him to a puppet-master who's working a Kaiba marionette. And using Kaiba's deck. Yugi beats one of his monsters, but the puppet-master pulls out one of Kaiba's Blue-Eyes White Dragons. He uses this to annihilate Yugi's Curse of Dragon and halve his life-points. Yugi uses his Magical Hats to conceal his Dark Magician, and his Spellbinding Circle. He uses the trap to seal up the Blue-Eyes and decrease its' attack points to where the Dark Magician can destroy it. Then the ventriloquist plays the second Blue-Eyes and attempts to attack Yugi, but at that moment Seto Kaiba finishes rebuilding the puzzle of his soul and wakes up. This causes the second Blue-Eyes to stop obeying the puppet-master and self-destruct. This gives Yugi enough time to formulate a strategy. Yugi baits the ventriloquist into attacking and activating his trap-card Mirror Force, but he chains another trap card Negate Trap. After that, Yugi uses Monster Reborn to bring back one of Kaiba's Blue-Eyes White Dragons, and uses the power of The Mystical Elf to boost his Blue-Eyes' attack to take out the last one on the puppet-masters side, and reduce his life-points to zero. Yugi then imposes a penalty-game on the ventriloquist where his puppets are his masters instead of the other way around.
Meanwhile, what does Seto Kaiba do? He gets his briefcase with his gear and flies himself off to Pegasus's island. Muscles atrophied? Bones weak from disuse? Screw it. His little brother has been kidnapped and his business partner is trying to screw him out of his life's work. Seto Kaiba's got things to do, and health issues ain't gonna stop him.
Mai tricks Rex into fighting for her, and she makes him fight Joey.
Joey draws Baby Dragon and Time Wizard right off the bat, but Rex smashes the Baby Dragon as soon as it's played. Joey keeps trying to use the field to his advantage, but Rex just powers his monsters up and keeps blasting him. Yugi tries to give him advice, but Yami councils against it. Joey finally pulls out The Flame Swordsman and starts cutting up Raptor's dinosaurs.
I like the diversity of content within this volume. There's the payoff to the cliffhanger the previous volume ended on, the encounter with Mako, the run-in with Mokuba, the duel against the ventriloquist, the return of Kaiba, and the start of Joey's showdown with Rex. It doesn't linger on any one thing for too long, while also giving each idea enough breathing room to be explored or set up something for later, as well as advancing the plot forward with each successive chapter.
Yu-Gi-Oh!
Joey keeps up his offense until Rex finally draws one of the other iconic cards in the series, The Red-Eyes Black Dragon. Breaking with tradition, it's actually got red eyes and a black body, unlike the Blue-Eyes White Dragon. With that blue body and white eyes.
Rex uses the Red-Eyes to kill the Flame Swordsman. He then challenges Joey to up the ante and bet his Time Wizard against his Red-Eyes. In-universe it's worth a few hundred thousand yen (A few thousand USD) so naturally Joey accepts. Joey activates the Time Wizards Time Roulette, and it ages the Red-Eyes to death, leaving Joey's one remaining monster to wipe out Rex's remaining life-points. Joey gets the Red-Eyes and Rex's star-chips.
Apparently Pegasus didn't provide the duelists with housing and food, so the gang has to borrow stuff from Mai, and in exchange Bakura prepares dinner.
Mai gets Téa to talk to Yugi. While the two of them are talking, Mai is ambushed by one of the player-killers, PaniK. He out-duels her and tries to take all her star-chips, but Yugi shows up and challenges him. PaniK threatens to choke him out if he loses or tries to run, but naturally Yugi's got some Millennium Magic up his sleeve in the event that he wins.
PaniK plays the Castle of Dark Illusion to conceal his monsters. Yugi sets up his defenses, and then decides to attack to see if his Winged Dragon's attack can illuminate the darkness with its flames, and it can. Yugi uses this information to set up his plan, and his defense to psych PaniK out. PaniK tries to use his Reaper of Cards to destroy Yugi's trump card, but Yugi triggers Spellbinding Circle and freezes it. This lets him use Swords of Revealing Light to negate the Castle Of Dark Illusions effect, but PakiK plays Yellow Luster Shield to boost his monsters defense.
Yugi fuses Gaia: The Fierce Night with Curse of Dragon to make Gaia: The Dragon Champion, and launches them towards The Castle of Dark Illusion with Catapult Turtle. This causes the castles flotation right to be destroyed, and when The Swords of Revealing Light are gone, the castle falls and destroys all of PaniK's monsters.
Pegasus's goons try to assassinate Kaiba, but he tosses them out of the helicopter and flies it to Duelist Kingdom.
Meanwhile, Bakura's Millennium Ring has started glowing, and one of the needles has started pointing towards the castle. Then Kaiba shows up in his helicopter. Yugi gives him his deck back, and Joey challenges him to a duel for what he did to them at Death-T. Kaiba accepts, and uses that duel to test out his Duel-Disk prototype.  He beats Joey and heads off to Pegasus's castle to rescue his brother and probably attempt to kill Pegasus.
This volume features gameplay mechanics that appear to have been an attempt to turn Duel Monsters into a tactical RPG. I don't have any real problem with that, but it's a shame we never saw any of those mechanics in the real-life version of the game. It'd add a lot more cool strategy.
Yu-Gi-Oh!
A trio of duelists abduct Joey. They work for the former United States Champion, "Bandit" Keith Howard, and force him to duel one of them, a creepy kid named Bonz.
Yugi takes out a bunch of Bonz's monsters, but he brings them back with Call of The Haunted, which makes the zombies. Since they're in an underground tomb, zombies all get a field-power bonus. Joey tries to take down the zombies, but they keep coming back with more power. Joey manages to pull out the Time Wizard, but it hits a skull on Time Roulette and destroys itself and Joey's Flame Swordsman. Joey manages to keep defending, but Bonz pulls out monster after monster to boost up his offense. Meanwhile, Yugi uses The Millennium Puzzle to find Joey again, and the gang tracks them through the cave.
Joey finally gets his Red-Eyes out, and wipes out the Pumpking Bonz was using to power up his monsters. And since it was played as undead, Call of the Haunted couldn't bring it back. However, the Dragon Zombie manages to wipe out the Red-Eyes and knock Joey down below 200 Life Points. Fortunately, Joey manages to draw Sword and Shield, which lets him wipe out Bonz's life points with one attack from his last monster.
Yugi and the gang find Joey, but Keith and his goons blockade them inside the cave. So they have to follow Bakura's Millennium Ring to try and get out. Keith then beats up his henchmen and take their star-chips so he can get into Pegasus's castle.
The gang winds up in a maze, at the end of which they find The Paradox Brothers, who challenge Yugi and Joey to a tag-duel. A tag-duel that becomes a labyrinth tag-duel. The rules are as follows; Attack-mode monsters can advance spaces in the labyrinth based on their level.
Yugi plays Beaver Warrior and advances into the Labyrinth, but Para merges Shadow Ghoul with the labyrinth and kills it. The brothers bolster their defenses with trap-doors and a tank, but Yugi and Joey slay the wall-shadow, allowing them to proceed mostly unhindered. At least until Para readjusts the labyrinth and cuts Yugi's monsters off from Joey's. Joey then springs the trap-door monster, and one of his creatures gets eaten by a spider. Yugi then shuffles the monsters around with Magical Boxes, killing the spider and allowing The Dark Magician to blast the tank away.
Para and Dox begin to assemble The Gate Guardian, while Dox plays a Dungeon Worm to weed out the rest of the monsters. So Yugi plays Magical Hats to protect The Dark Magician and The Flame Swordsman. After the first attack, Joey uses The Flame Swordsman to incinerate the Dungeon Worm. Dox then manages to find the last card to summon The Gate Guardian. The Guardian tries to attack The Flame Swordsman, but Yugi activates Mirror Force, and uses it to kill one of the brothers monsters. They also find out that the Gate Guardian can defend itself with the various powers it's got. It then floods the labyrinth, killing The Flame Swordsman. This gives Yugi the opportunity to pull out the Summoned Skull, and use that to electrify the water. This, combined with the Spellbinding Circle, allows him to kill one of the component monsters. While Para manages to dispel the Circle, but Joey pulls out the Red-Eyes Black Dragon and Yugi fuses it with the Summoned Skull, creating the Black Skull Dragon.
Reading through the volumes of this arc, you can tell Takahashi wanted to write more than just a simple card-game. I don't blame him, it makes the chapters more interesting to have all of this placement strategy and random chance included in the game. If Yu-Gi-Oh! were actually played like this it would probably be a more interesting game. I for one would love to be able to play gimmick duels like the ones sometimes featured in the series.
Yu-Gi-Oh!
Yugi marches his Dark Magician through the maze to the exit and uses Shift to send the Black Skull Dragon to the end of the maze, they blast away what's left of The Gate Guardian with it, win the duel, and get the star-chips they need to enter Pegasus's castle. Yugi then outsmarts the brothers key puzzle and they leave the room.
Meanwhile, Pegasus tells Kaiba that if he wants his brother back he has to beat Yugi. He gives Kaiba five star-chips, and tells him to bet them against Yugi. Kaiba confronts Yugi on the steps leading to Pegasus's castle.
Kaiba challenges him to a duel with the new duel-discs, and Yugi accepts. During the duel, Kaiba reveals the purpose of the Duel Discs. To interfere with and weaken Pegasus's psychic powers.
Kaiba uses the Crush Card Virus to weaken Yugi's deck, and gives him time to summon all three of his Blue-Eyes and use Polymerization to create The Blue-Eyes Ultimate Dragon!
Yugi uses Kuriboh and Multiply as a shield. Yugi then uses Living Arrow to target the Ultimate Dragon with a polymerization of his own, and fuses it with Mammoth Graveyard. The incompatible monsters begin rotting each other from the inside out. Yugi then starts cutting off its heads with The Celtic Guardian.
Despairing over the idea of not being able to save his brother, Kaiba threatens to walk off the side of the castle. Yami is about to call his bluff, but Yugi doesn't want to take the risk, and the two of them clash, eventually leaving Yugi weakened, unable and unwilling to order his monsters to attack. Leaving him open to Kaiba's attack.
At the time these chapters were published, the idea of a fusion-monster was clearly very new. I get the core idea behind most of the fusions so-far, combine elements of the two monsters and give it a power boost or drain depending on their compatibility. The idea of being able to take any monster and combine it with anything else is great. It'd be a lot of fun to just screw around with different combinations and see what works. However, that ain't how it works in real life. You've got to have very specific fusion-cards in order for them to be playable. Which kind of ruins the mechanics of fusion-monsters as they're laid down in the series in the first place. I'll get into that a bit more when I finally cover the card-game.

Alright, we've hit close to the 1/3 mark, but we've still got twenty-six volumes to go! Tune in this Sunday for the next part in this series!
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Sunday, September 4, 2016

Yu-Gi-Oh! (Volumes 1-6)

On September 30th 1996, in Issue #42 of Weekly Shōnen Jump, one of the few comics that Kazuki Takahashi managed to get published in his fifteen year career saw the light of day. Concepts he'd been working on since the start of his career and even before came to light. After years of honing his craft, several failed attempts at getting published, and even a few published comics that didn't go anywhere fast, the first chapter of the biggest series of his entire career was published. A fifty-four page horror comic about a kid with impossible hair and a puzzle. Thus was born one of the biggest franchises of all-time, the legendary juggernaut, Yu-Gi-Oh! Thirty billion plus trading cards printed. Two animated adaptations. Four feature films. Six spinoff series. A novel. Sixty-three video-games ranging all the way back to the original GameBoy. Action-figures, card catalogs, collections of card catalogs, board-games, Heroclix, Dicemasters. Merchandise from every single venue you can possibly think of. We have the twentieth anniversary of the series coming up at the end of the month, and to commemorate that I'm delving into the history of the franchise. This is The History of Yu-Gi-Oh!
Today we're looking at the thing that started it all. The original black and white comic, which paradoxically a lot of fans are likely unfamiliar with.
I will be reviewing the manga out of the 2012 reprinting of the Viz published tankoban (Trade-Paperback) collection from 2003. Further down the line I'm going to get to the bunkoban (Deluxe) edition printings, but not this year, because I don't have them yet.
Looking at those publishing dates, you can tell that this was a series published back in the early days of the Japanese culture boom. Facts that will become even more apparent the further we dig into the franchise. First is the seven year gap between initial publication of the comics in Japan and the introduction in the United States, second is the six year gap between the publication of the TPB's in Japan and their publication in the United States. I can sort of see why they didn't introduce the series internationally for a good long while, since Dragon Ball was still riding high outside the land of the rising sun, while within it the series was wrapping up only a year after Yu-Gi-Oh! debuted. I'm not saying that was the only reason, far from it, but it was likely one of many contributing factors. Another being the complete implosion of the comics industry outside of Japan during the 90's. As well as the fact that black-and-white comics were stereotyped as poorly made for a very long time. Most of the ones that saw any kind of release in the states were monumentally bad, at least until The Walking Dead came along. Plus, why would a kid pick up something that looks so bland when there are colorful comics with their favorite superheroes in them? This isn't just speculation, this was the exact reaction my friends and I had when our library started getting black and white comics in alongside the typical Marvel and DC fare. We learned better later obviously.
As usual, spoilers inbound. Also, for those of you wondering, I'll be referring to the characters by their international names as opposed to their Japanese ones where applicable.
Yu-Gi-Oh! begins rather innocuously, with a kid named Yugi Moto playing a game of Pop-Up Pirate by himself. He wishes to play with others, but he doesn't really have any friends. He takes out a golden box with a puzzle inside to fiddle with it, but Tristan Taylor snatches it away before he can open it. He and Joey Wheeler start tossing it around the room, teasing Yugi before Téa Gardner catches the box and runs the two of them off.
Yu-Gi-Oh!
Yugi and Téa start talking about their mutual distaste for basketball before conversation drifts towards the box with the puzzle in it. Yugi shows her the puzzle, and tells her about how his grandfather found it in an Egyptian tomb, and how the writing on the box says that whoever solves the puzzle will be granted a wish. Yugi laments that he's been working on the puzzle for eight years with no progress, but Téa encourages him to keep going.
In the hallway, Joey and Tristan run into the hall-monitor Ushio while discussing bullies. Ushio leaves when Tristan keeps Joey from picking a fight. Apparently Ushio and his gang have taken over the school and run the place. Joey then tosses a piece of Yugi's puzzle out of the window into the pool outside.
Ushio goes to Yugi and tells him that he's going to be Yugi's bodyguard whether he likes it or not. Perplexed, Yugi and Téa go back to the game-store his grandfather owns. There, we meet Solomon Moto, Yugi's grandpa. Solomon mentions that the archaeologists who discovered the puzzle died and their last words were "The Shadow Games."
At school, Yugi finds that Ushio and his gang have beaten Joey and Tristan within an inch of their lives. Naturally horrified by this, Yugi tells them to stop, but Ushio beats them up more. Ushio encourages Yugi to do so, but he refuses. Ushio scoffs and says that Yugi owes him 200,000 yen (About $1,600 USD) for his services. Ushio beats up Yugi and then threatens to stab Yugi if he doesn't pay.
Yugi spends the rest of the day worrying and trying to put together the money to pay off Ushio, but he winds up working on the puzzle, the pattern becoming clear to him, the puzzle coming to him naturally. Until he comes to the end, the last piece. The missing piece. As he despairs, Joey, soaked to the bone gives the last piece to Solomon, who returns the piece to Yugi. Solomon also mentions that Joey told him about the issues with Ushio, and gives Yugi the money he needs to pay him off. Yugi finishes the puzzle, and an eye of Horus begins glowing on his head.
Yugi, now more imposing and confident, tells Ushio that he's upped the ante to 400,000 yen and that he wishes to play a game of courage with the knife. Put the bills on your hand, stab them with the knife, you get to keep the bills you stab. Gotta take more than one bill, and if you try to cheat and take it without stabbing, you forfeit the money to your opponent. Ushio naturally gets greedy, thinking that he can just overwhelm Yugi with sheer strength. Yugi Mind-Crushes Ushio, causing him to see money falling everywhere, and leaves with all the money.
The series continues much in this vein for the next several chapters. Not to say that it's formulaic, it's just mostly episodic, standalone stories. Things happen to set up the villains, Yugi gets involved, bad things happen to bad people, Yami Yugi is the angel of vengeance. Along the way, we see some incredible development of the principle cast, Yami Yugi being a bad-ass, cool concepts for games, and some amazing strategies from Yugi. Sometimes he outright punishes or kills people, other times he just screws up their minds, and sometimes he just wins outright. Yami Yugi is like The Punisher with magic powers, and he plays games. Thing is, Frank Castle wasn't quite this gleeful in his actions. Not quite as sadistic. He never stuck someone with a fate worse than death, not like this. Yami Yugi is a freaking beast. I would love to see an official crossover of him going up against someone like The Joker, or Wilson Fisk. Their encounter might not last very long, but it would be an epic showdown.
Before we move on to the more plot-heavy chapters of the series, I'm going to touch on Chapter 4, which is both important in terms of character development (like anything in this series isn't) but also contains one of the coolest moments in the entire series.
Yugi and Joey are going to get something to eat on the way home, and are headed to Burger World before Téa nervously tells them to go to Calorie Burger instead. Téa says that she can't join them because she's got chores and doesn't want to run into the escaped Prisoner 777 while she's out, and the teachers order them straight home anyways. Yugi and Joey start wondering why Téa acted so strange when they suggested going to Burger World, or why she hasn't been hanging with them lately. They follow her and strangely enough wind up at Burger World. While there, Prisoner 777 shows up demanding alcohol and cigarettes. I don't know what exactly fast-food chains serve in Japan, but I'm almost certain that they don't serve booze and smokes, for no other reason than if there was a McVodka and a McMarlboro in Japan it would be number one on all of these lists. Maybe Takahashi confused it with a convenience store, maybe I don't know jack about how Japan runs their fast-food chains, so if anyone has a clue why a burger chain has Russian vodka and Lucky Strike cigarettes please inform me.
Lucky 7 (This is what I'm calling him from here on out) takes Téa and everyone else in the restaurant hostage until he's had enough to eat and drink. He blindfolds Téa to scare her even more and orders Yugi to bring him cigarettes and alcohol. Téa shouts for him to stay away, but when Lucky 7 slaps her and tells her to shut up, causing Yugi to transform into Yami Yugi and start seriously screwing with the escaped prisoner. Yami Yugi challenges Lucky 7 to a game with only one rule. You can only move one finger. The prisoner chooses his right index finger and Yugi chooses his thumb.
Yugi uses his thumb to light Lucky's cigarette and drops the lighter on the mans hand. The one pouring out the vodka. Yugi yanks Téa away from the table as the cigarette slips from Lucky's lips and sets the man ablaze, burning him alive and establishing Yami Yugi as Téa Gardner's knight in shining armor.
This is by-far one of the most important moments in the series. While the previous chapter had a similar premise, with Yami taking over and beating someone down because someone hurt Yugi and Joey, this chapter introduced Téa's crush on Yami, something which would stay with the series all the way to the end. Plus, while it's really cool to see Yami punishing a corrupt news producer with seeing the world as mosaic, this chapter blurred the lines between Yami Yugi and regular Yugi, something else which would stick with the series up until the very end. Plus, Yugi saw one of his friends, his love-interest even being smacked around by a gun-wielding lunatic and what did he do? He burned the sumbitch alive. You can't say that was all Yami's doing, because while they are to some extent distinct strategists and distinct personalities, they're still inherently intertwined, irrefutably interlinked. Yami might be the driving force, but as the series later proved, Yami doesn't do what Yugi doesn't let him.
In the authors notes, Takahashi mentions how odd he finds the series as opposed to where he started from.The idea was to create a story about the mysterious nature of everyday life. Then it became a horror-comic. Then it became a horror-comic with strategy thrown in. Then it became a gaming-horror comic with ties to ancient Egypt. Then it became all about card games.
Yu-Gi-Oh!
Despite the character development and some foreshadowing, there is very little resemblance to an overarching plot for the first eight chapters, until we hit the very first two-parter in the series, The Cards With Teeth. Here we are introduced to Yugi's recurring rival, Seto Kaiba, and the card-game that would come to define not just the series, but the entire franchise, Duel Monsters.
A card game popular in America (ironic) that is picking up some significant steam in Japan, Duel Monsters in its earliest form is much closer to Magic: The Gathering than it is to the current incarnation of the iconic card-game. As such, this version will be almost entirely unfamiliar to casual fans, and seems like what it is, a prototype that eventually led into the final version. There are only two types of cards, spells and monsters, and only one type of monster. In fact, no monster types are visible on the cards.
Eventually, talk drifts to how expensive the game can get, and how good some of the cards are. Solomon shows the gang his rarest card, the Blue Eyes White Dragon. Eventually they start
While they're talking about the game, one of Yugi's classmates, Seto Kaiba, walks into the shop and sees the card. Being a rich son of a bitch and wanting to be the best duelist in the world, Seto Kaiba offers Solomon whatever he wants for that card. Solomon refuses, and Kaiba slinks back into his gaming cave to plot his heist.
Later on Kaiba swaps out the card for a counterfeit, but Yugi catches him in it. Kaiba claims innocence at first before smacking Yugi upside the head with an aluminum briefcase full of Duel Monsters cards and pisses off back to his castle. Naturally, Yami Yugi takes over and challenges Kaiba to a duel.
Yami brings the monsters and the battlefield to life with his otherworldly powers. After some back and forth, Kaiba eventually cheats, and summons his stolen Blue-Eyes White Dragon. However, the monster refuses to attack, because it's not actually Kaiba's monster. It self-destructs, and on his turn, Yami activates Monster Reborn to resurrect the fallen monster. He wipes out Kaiba's life-points and traps him in a repeating illusion of death, returning the Blue-Eyes to Solomon.
The two chapters that follow this are some of the most important chapters in the entire series in terms of characterization and story. You see, "The Wild Gang (Part 1 &2)" delve into Joey Wheeler's back-story and the formation of the person we see throughout the series, from the beginning to the end. Joey lives with his abusive alcoholic father and used to run with a gang in junior-high, before they were split up when they went to different high-schools. A gang who's caught up with him now, and he's trying to play it cool with. At least until Yugi, Tristan and Téa catch up with them and one of the gangers clocks Yugi upside the head. Back at the gangs hideout, Joey knocks the guy out, but the rest of the gang still outnumbers and overpowers him despite his incredible brawling skills.
Tristan, Yugi and Téa manage to track them down to the warehouse the gang calls their base, and find the unconscious gangster. The three split up the search out the rooms.
Elsewhere in the designated torture-chamber, the gang beats on Joey and electrocutes him with tasers to within an inch of his life.
Yugi, pretty much unaware of his transformations at this point, tries to find Joey without much success, and holds the Millennium Puzzle tight, hoping for some kind of hint, a feeling about where Joey might be. Yami takes the reigns, and uses his powers to scope out the warehouse, finding the room where the gangers are keeping his friend.
Right in the nick of time too, because they were about to kill Joey if they keep on going. What follows is one the single most bad-ass beatdowns of the entire series, possibly the whole franchise. It's a masterful piece of planning on Yami's part, and one of the most brilliant gambits of the entire series. Not even kidding. With a cursory glance around the room, Yami exploits his environment and his opponents like he's the god-damn Batman. Except, he takes down every single bad-guy in the room without throwing a single freaking punch.
Yugi lets himself get hit to cover for propping up the arm of one of the taser-wielding gangers Joey knocked out, using the Millennium Puzzle as a Chinese water-torture device on the guys head to wake him up in time, and perching himself upon a rubber tire while the gang traipses around in the water looking for the "bomb" Yugi tells them he set. He knocks all of them out in one swoop and rescues Joey. Check-mate in two, maybe three moves if we're being generous.
Following the second two-parter is the third, "The Man From Egypt (Part 1 & 2)", although it's more like an eight-parter considering the fact that the story of Chapter 13, "The Man From Egypt (Part 1)" doesn't conclude until Chapter 20, "Game Over". These chapters set-up the overall narrative of the series, the one which would last all the way to the end. Within the first two chapters we see the debut of two more Millennium Items, the Key and the Scales. Held by the only other Millennium Item wielder we've seen thus far, Shadi. These eight chapters are among the most important in the series as well. Aside from the obvious points from above, it also builds on the character development we've seen in previous chapters.
Yugi is approached by Kanekura Kanchō, the curator of the Domino City Museum about displaying his Millennium Puzzle alongside his teams recent findings and Yugi agrees. However, Kanekura wants to sell off the puzzle (and presumably other artifacts from the museum exhibit) and bribe Yugi into silence. Usually this would end in Yami beating the guy within an inch of his life with his own museum and then finishing him off with a mind-crush or a steep dive out the nearest window. However, that's just the start, and it's not Yami who does it. It's Shadi. Yes, Shadi actually gets involved in the fray, killing the buyer and Kanekura, seeing the completed Millennium Puzzle, and running into Yugi on the way out of the building. Yugi asks him if he's seen the puzzle or Kanekura, and Shadi is naturally taken aback by the idea that a kid was the only one to solve the Millennium Puzzle in a good three-thousand years.
Shadi uses the Millennium Key to look inside Yugi's head and see if he's the one who could actually solve the puzzle. Within, we see two doors. One wide-open and full of toys like the room of a child, and the other sealed shut, with the Eye of Horus molded in. Inside, Shadi finds Yami, and a maze of other doors. He tries to find the right one, but winds up falling down a hole. Yami helps him up, and Shadi exits Yugi's mind, returning the puzzle, and leaving the museum.
Later that week, Yugi and company find out about the death of the curator. Solomon's old friend, Professor Yoshimori Kyōju, who was also involved in the recent excavation of the tomb, and wants to talk to someone about the death of his boss. He didn't believe in curses before Kanekura's death, and afterwards he's worried.
Sadi arrives to weigh Yoshimori's soul, but within the mans mind finds that he's waiting on Yugi, and decides to use this opportunity to try and lure Yami Yugi out into the open. He mind-controls Yoshimori and forces him to attempt to kill Joey once the gang shows up. This is a fairly decent cliffhanger to end Volume 2 on, since it would have less of an impact if it was followed by another chapter instead of punctuating the end of the volume.
Based on what Takahashi has said, he wasn't really expecting Duel Monsters to become the breakout game of the series. Indeed, he didn't expect it nor Kaiba to be more than one-offs, but fans were interested in the game, and wanted to know more about it.
The rules in the earlier, unrefined versions of Duel Monsters were closer to Magic: The Gathering than what we think of as Yu-Gi-Oh! today. (Although the game is practically unrecognizable in its current incarnation) The levels are practically meaningless, there are no trap-cards, the monster-types are basically non-existent and there are elements of random-chance introduced into the game. Not that I mind, I'd actually appreciate a bit more of those percentile chances in the game today. Mostly because the comics and television series had them, and it added strategies that could be used and tension as well.
While the MTG inspired roots of the game aren't too obvious today, what's known in-universe as "First Edition" Duel Monsters wears its influences on its sleeve. In fact, it's basically a Brand-X copy of Magic, with more interesting monsters, and better artwork. I'm glad that the game evolved over time into the one we play today, but I'd still like to see some form of the original concept preserved in the modern game as an alternate rules-set or something. It'd be kinda cool to see at least.
In the end, as we all know, fan-demand for more Duel Monsters became so great that Takahashi had to bring it back for what he thought would be one last epic arc.
Yu-Gi-Oh!
Back in the story-arc, Téa whacks the professor over the head with a globe, before being possessed by Shadi herself.
Joey lures the possessed professor out of the room, while Shadi threatens to kill Téa in a successful attempt to draw out Yami. They begin a test of the strength of the heart on the roof. Shadi suspends a plank from the roof with ropes tied to Ushebti, which represent the strength of the persons heart. Yugi has four, Shadi has one. Téa has been made to stand on the end of the plank. Yugi's four Ushebti support the plank, while Shadi's one supports the Millennium Key. Shadi's Ushebti breaks, the Key touches Téa, Shadi's mind-control fades, Yugi wins. Yugi's four Ushebti break, Téa dies, Yugi loses.
The first two tests are a riddle and a logic puzzle, but the last one is versus Joey Wheeler. Not the real one, but an illusion. Not like Yugi can really know that because Shadi can control peoples minds and actions. This is a game of chance.Toss the Millennium Puzzle and your opponent moves two paces in that direction. Yami Yugi refuses to play the game, and ultimately defeats Shadi, saving Téa, dispelling Shadi's spell on Professor Yoshimori, and ultimately proving to Shadi what the puzzle means. The power of unity.
Despite Volume 3 being titled Capsule Monster Chess, that's actually the last chapter in the book. The other chapters are mostly dedicated to the Shadi arc, with a standalone single-part chapter and a standalone two-parter in-between them. The only reason Capsule Monster Chess is important is because Mokuba Kaiba makes his debut in this chapter.
Yugi uses his mad tactical skills and fast-learning to take Mokuba down a peg and promptly move on. This is probably the single shortest showdown when it comes to chapters immediately related to the plot, although it sets up possibly one of the most iconic moments in the series. One of the things everyone remembers when you hear the name Yu-Gi-Oh!
The foreshadowing to Yugi's inevitable showdown with Kaiba is diabolically brilliant, and that's all I really have to say about it until we finally get around to Kaiba's plan.
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The next volume, appropriately titled Kaiba's Revenge is dedicated in its entirety to Seto Kaiba executing an elaborate revenge-plot against one Yugi Moto for beating him at a card-game and then proceeding to screw with his mind for god-knows how long Yami's illusions last.
Yugi and Joey run into a mugger in the arcade while hearing rumors about Seto Kaiba's new project. The mugger takes Yugi's Millennium Puzzle by cutting it off with a knife and legging it before Yami could challenge his ass to a game of Mortal Kombat that eventually evolved into the arcade-machine ripping the dudes spine out.
With Yami and Yugi separated, Joey takes it into his own hands to take the scumbag down a peg. As if possessed by the spirit of the Puzzle, the mugger challenges Joey to a game where they hold a knife in their teeth and try to kill each other. Joey agrees to hold one in his teeth, but he's not nearly as ruthless a killer as Yami Yugi is and demands the mugger not hold one in his own teeth. After dodging the guys punches, Joey blasts him in the face with the soda he got for Yugi and breaks his jaw with a massive uppercut.
A few minutes later, Mokuba Kaiba rolls up in a limousine and tells the duo that Seto wants to see them at his home. They agree and are treated to a Russian roulette lunch. Six dishes, two of which are poisoned (Or possibly just roofied, Mokuba doesn't really strike me as as much of a stone-cold killer as his brother is) you spin the lazy-susan and eat whichever dish lands in front of you. Joey gets the poison on the first turn and Yugi is naturally pissed. Mokuba tells him that he has thirty minutes to play the game and win the antidote before Joey dies. Yugi goes dark on him and out pops Yami, although with the sheer amount of rage on Yugi's face it's hard to tell which is which. Yami figures out the trick Mokuba is using to control who gets the poison, and smashes it with the Millennium Puzzle, stopping Mokuba's cheating and dropping the poisoned hamburger straight in front of the brat.
Yami doses Joey with the antidote and they promptly move the fuck on.
Meanwhile, Seto Kaiba continues to have nightmares about Yami beating him with the Blue-Eyes White Dragon and his continuing torture at the hands of Yami's illusions.
Despite knowing that at least one of the Kaiba brothers is out to kill them, Yugi and Joey spend the night, possibly because Yami has balls of steel or possibly because he just wants to show Kaiba up again.
Kaiba joins Yugi and Joey for breakfast before showing them to his latest creation, none other than Kaiba Land. While he's wearing a kings cape and looked on by thousands of adoring fans. Seto Kaiba has a huge ego and literally nobody is helping this.
Kaiba brings him to the dueling box, where Solomon Moto has been challenged to a game of Duel Monsters after kidnapping and blackmail by Kaiba. As fans of the show should know, Kaiba's holographic monster box scares the absolute hell out of Solomon. However, he pulls out his trump card, one of only four Blue-Eyes White Dragons known to mankind. He can wipe out Kaiba's remaining monsters and life-points with a single attack from this card. However, Kaiba has a trick up his sleeve. Or rather, three. The other three Blue-Eyes White Dragons. They ultimately wipe out Solomon's life-points and Kaiba floods the old man with holographic monsters to blackmail Yugi into agreeing to partake in the gauntlet of murder he's set up in Kaibaland. Yugi agrees and Solomon gives him his deck before being hauled off to the hospital. Joey won't let Yugi go alone and Tristan, who's babysitting his nephew at the park comes along as well.
Up on the next floor with the first challenge of the tower, they run into Téa, who works as the games guide. It's basically a form of laser-tag with a story. Evil dudes invading the space-station, drive them back, try to survive. The twist is that Kaiba has the vests set to electrocute the wearer if the guns are tuned to the right frequency. I know that's not what the comics actually said, but their explanation makes no sense. I don't know if it was lost in translation or what, but last time I checked lasers don't actually conduct electricity. Plus, considering Téa somehow wound up with a gun that actually trips the massive electro-shock setting on the vests, not to mention Tristan being able to adjust the level of voltage it trips I'd have to say this is Viz's translation at fault, not Takahashi's writing. I'll verify this sometime later on when I can get my hands on untranslated versions of these comics.
They make it through the entirety of Kaiba's crazy castle, braving voice-activated electric chairs. A literal murder mansion complete with its own version of Leatherface. A featureless room that turns into a twisted version of Tetris combined with Q-Bert. Tristan gets trapped in the room helping the others escape, and the volume ends on that note.
While having a few nonsensical moments, this volume was cool to read, and it was great to actually see Kaiba put Yugi in a position where he absolutely had to follow his plan. Plus, the tension and build-up over these chapters help to increase the impact of what happens in the next volume, although it could have been tightened up a bit with the absence of Tristan's nephew.
We only got to see a little bit of Duel Monsters in this volume, which is just enough to keep us going until the big showdown in the next volume.
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Angered at Kaiba for putting the lives of his friends in danger and giving his grandfather a heart-attack, Yugi sparks with anger, blurring the lines between Yami Yugi and regular Yugi. Yugi confesses his fears about his other self to the remaining members of the gang, but they support him, and they proceed to the next stage of the tower. A game of Capsule Monsters Chess against Mokuba. There the gang catches their first in-depth glimpse of Yami Yugi in action. Mokuba has rigged the capsule dispenser to give Yami the weakest monsters while he gets the strongest. However, Yami uses the tactics and game-knowledge that's gotten him this far to utterly trounce Mokuba's overpowered army. Kaiba tries to punish his brother for losing the same way he did Solomon, but Yami busts into the dueling box and hauls Mokuba out, and heads for the final duel. Thus begins the duel that would define "epic" for the rest of time. One of the greatest encounters in all of comic-books. Goku vs Vegeta, Superman vs Doomsday, Batman vs Bane, Goku vs Frieza, Spider-Man vs The Green Goblin, and Yugi Moto vs Seto Kaiba are all moments that defined entertainment for years to come. Don't get me wrong, the other conflicts in the series all have their place on that list, but the monumental gravitas of this duel is positively unforgettable. Yugi does his best to build up a good defense to Kaiba's inevitable Blue-Eyes onslaught, but the billionaire gamer manages to cut through each of them, knocking Yugi's life-points down until he's forced into constant defense. Eventually, Yugi puts Swords of Revealing Light into play to prevent Kaiba from attacking until he can build up his defenses just as the second Blue-Eyes is played. Kaiba is beaten back upon Yugi's drawing of The Dark Magician, but as soon as his third Blue-Eyes comes onto the field, it blows it away. Yugi has one more turn, everything riding on just one card. With a hope and a prayer, Yugi draws his last card, and completes the ultimate monster. Exodia: The Forbidden One!
With the duel won, Yugi punishes Kaiba with a mind-crush, breaking apart Kaiba's psyche and destroying the evil in his soul that pushed him to where he is right now. Mokuba order's Kaiba's goons to stand down, and explains to the gang how Seto became the person he is now. Their parents died, relatives left them out to dry, and they wound up in an orphanage until Seto tricked Gozaburo Kaiba, Chess grandmaster and president of the Kaiba Corporation, into adopting them. Eventually Seto became ruthless and ousted Gozaburo as president of the company, which led to their stepfather flinging himself out a freaking window in front of Seto and the board of directors.
The next chapter is mainly important because it's the only time we ever see Yugi's mother. Yugi and Téa walk to school and she gives him a love-tester keychain. Some teacher starts giving them crap over their low test-scores (Something which makes no sense. Yugi's a certifiable genius) and then takes the keychain from Yugi. Yami challenges him to a game. Track down the keychain or be expelled. (Can teachers do that in Japan?) Yami uses deductive reasoning and Téa's matching keychain to track it down and wins the game. The main importance of this chapter was the development of Téa's crush on Yami. That's what makes this series so good, even the chapters that don't directly address the main plot are important to the characters. Plus they're usually just flat-out cool.
Can't say quite as much for the next chapter, since it doesn't really do much to advance the plot or the characters, it's just a one-off fun romp. Joey goes on a Japanese game-show (Complete with a game of Irritating Stick!) to win a million yen. The game is rigged, Yugi stops it from being rigged and exposes the producer on-air. It's cool, just not exactly necessary.
All in all, while this was easily one of the greatest volumes in the series, this is the point where the volumes start to end at points that have less impact. On the one hand, it's good that they were consistent with chapter distribution. On the other hand, I personally would have left the last two chapters out and saved them for the next volume just so they wouldn't wind up having a pair of extraneous chapters unrelated to the bulk of the content. But hey, that's just me.
Yu-Gi-Oh!
The next volume marks a few historic moments for the series. For one, chapters 43 and 44 mark to first appearance of Yugi's iconic leather vest. For another, it marks the appearance of the series recurring antagonist, the spirit of the Millennium Ring.
Not to say that Chapters 43 and 44 are only good for a change of attire, but that's one of the few things that actually comes back later on in the series. Yami kind of mentions "levels" of Shadow-Game intensity, but those are never really brought up beyond this one chapter, and certainly don't come up at the end.
The next chapter on the other hand, 13 O' clock Terror is somewhat pivotal to the developing relationship between Yugi and Téa. Téa likes Yugi, but really likes Yami Yugi, and wants to see him again. A playing-card bomber attacks the amusement park they went to on their date, and Yami solves the "Clock Solitaire" game, saves Téa and they continue on.
Chapters 46 and 47 cover some kid name Imori from Yugi's school stealing the Millennium Puzzle and challenging Yugi to a game of Dragon Cards. Imori beats Yugi, and his soul gets sucked into the dragon pot, but Yugi gets his hands on The Millennium Puzzle long enough for Yami to take over and start the game anew. Yami has three months to get Yugi's soul out of the jar, which is plenty of time. Yami works out the rules of the game, gets Yugi's soul back and seals Imori's soul inside the jar. He then proceeds to seal the jar up and takes it... Somewhere it can never be found again.
Chapters 48 and 49 are a continuation of the earlier gang plot from Volume 2. Hirutani wants Joey in his gang, and baits Yugi and Joey into coming to the torture chamber. Hirutani threatens to hang Yugi if Joey doesn't join his gang, but Joey powers through and lifts Yugi off the chains.
Joey borrows The Millennium Puzzle and uses it to steal the Yo-Yo's from the gang. Yami challenges the gang to a game while Joey and Hirutani duke it out. Yami drops the gang through the rusty roof, and Hirutani throws glass in Joey's face, moving to kill him with a big shard. Joey manages to dodge out of the way, and knocks Hirutani off the roof. As the gangster clings with one hand, Joey uses his Yo-Yo to knock Hirutani's fingers out of place, causing him to fall to the ground below and presumably his death.
Come Chapter 50, we're finally introduced to the series recurring ally/antagonist, Ryo Bakura. Guy likes RPG's, and invites the gang over to his house to play a modified version of Dungeons and Dragons called Monster World. Unlike D&D, Monster World is a competition between one player who controls the monsters and the adventuring party. Find the boss, kill the boss, win the game. Or get killed by the Dark Master and lose.
They create their characters, Yami Bakura gives them their miniatures, and they begin their quest.
At a nearby inn, they learn that the dark lord Zorc Necrophades has assassinated the king and turned the world into one of frightful monsters. Within the game they run into miniatures based on other people Bakura knows, even the gym-teacher that bullied him earlier in the week.The NPC's tell them of the location of the dark creature, but they have to get there first.
The next volume was the very first volume of the comics I ever picked up, and it covers the rest of the Monster World arc, between Chapters 52 and 60. Between these chapters, they expand on certain concepts brought forth in Volume 6, namely soul separation, and the abilities of the normal and Yami versions of the host to interact with those separated souls. But that's going to have to wait until next time.
This volume appears to have been Takahashi's attempt to get the series back to the episodic beatdown format, while also creating foreshadowing for the unveiling of the series villain. Or more to the point, the concepts he would build the showdown off of. I don't know if this was his intention, but the chapters in this volume appear to be dedicated to testing out future concepts. The rest are dedicated to wrapping up loose ends.

Thank you for reading all the way through this review! If you liked it and wish to support my work, please check out my Patreon.
If you liked this, please let me know in the comments. I'm considering making this a yearly feature. If you want to see that, let me know and next September will be Yu-Gi-Oh! month all over again! I love Yu-Gi-Oh! and I really want to dig a bit further into it. Really, any excuse to talk about my favorite series.
The next article will be published on Wednesday, and I'll do my best to cover as much ground as possible. I originally intended to cover Volumes 1-12, but I ran up on the start of the month and had to cut it short. I then spent the next four days proofreading and improving the article as best I could.

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