Showing posts with label Yugi. Show all posts
Showing posts with label Yugi. Show all posts

Friday, September 30, 2016

Yu-Gi-Oh! Volumes 31-38

This is it. The final story arc. The World of Memory, AKA Millennium World. Our journey as readers, as critics, as fans, and for some of us, as duelists ourselves is coming to a close. As the readers journey ends, so does that of the characters. These are the final seven volumes of the manga. Today is the day the Pharaoh regains his memories.
Yu-Gi-Oh!
The volume starts off with the story of how Solomon Moto got ahold of The Millennium Puzzle. In three-thousand years, the tombs of the Valley of the Kings have been pillaged for every treasure within. Save for one.  One of a pharaoh whom nobody knows the name of. Solomon's guides rushes in and trips a button which activates the traps in the opening maze. Solomon figures out that the statues don't attack you if you walk with your left foot forward. Despite this advice, one of them gets skewered, and the other one pulls out a gun and shoots Solomon in the shoulder. This causes the second challenge to dump the other guy down into a pit.  The Pharaoh's soul helps Solomon to safety, and he gets the Millennium Puzzle from the tomb.
In the present day, Yugi can't get any sleep after Battle City, and spends some time looking at the God Cards. Solomon notices that he's up, and Yugi lets slip a mention of his other self. Solomon reveals that he basically knew this from the beginning, since he met the Pharaoh once in the tomb. The fate of the one chosen to hold the pharaoh's soul is to be tested endlessly.
Yugi has a conversation with the Pharaoh about the doubts he's got about getting his memories back, but they both come to terms with what might happen. Then a thief breaks into Yugi's room and steals the god-cards. Yugi chases after him, but Yami Bakura stops the bandit in his tracks, and gives them back to Yugi. Yugi is naturally perplexed by this, but he accepts them. Yami Bakura then gives him Pegasus's Millennium Eye as a peace-offering. When it comes down to the very end, Yami Bakura will give Yugi the Millennium Ring, and help him solve the puzzle of memories.
He explains that when all seven items are placed in the Tablet of Memories the door to the afterlife. Yugi knows that he's supposed to escort the Pharaoh's soul to the afterlife, and Yami Bakura offhandedly mentions that if he opens the door he can get rid of Yami Bakura for good. Yugi takes the Eye and the next day meets the gang at school before going to the museum afterwards. There they meet Bobasa, one of the guardians of the Millennium Items. Before the go to the slab to see if it has any reaction to the God Cards, Téa buys a metal cartouche pendant for the Pharaoh, telling him to carve his real name into it once he remembers it.
Yami shows the cards to the slab, and the Millennium Puzzle glows before he disappears, leaving Yugi behind on the floor. Bobasa suspects that the Pharaoh's soul is traveling the maze of his own memories, searching for the truth, attempting to remember his fate.
Yami wakes up within the Pharaoh's palace, alongside many who appear similar to those he knew in his life as Yami Yugi, and some he never met at all. His vizier, Siamun Moran looks like Grandpa Solomon, Shada as Shadi, Seto as Kaiba, Akhenadan as Kaiba's father, Isis as Ishizu with a touch of Téa, Mahado as... Well he basically just looks like The Dark Magician and Bakura, lord of thieves. You can guess who he's similar to.
Back in the museum, Bobasa uses The Millennium key to lead the gang into the room of the Pharaoh's mind, all except for Bakura, whose soul weighs heavy on the Millennium Scales. Yami Bakura goes off to sulk and plan something new while the others go into Yami's mind to figure out where he's at.
Within his memories, Yami finds his court presiding over the trial of a graverobber who tried to steal treasure from the tomb of his father. Shada finds a dark spirit within the mans soul, and Akhenaden uses his eye to look inside to see the true form of the monster. Seto then seals the dark monster into a stone slab to be taken away to the repository with all the other monsters. The man is then sentenced to seven years of hard labor, and Seto asks Mahado why he's not been able to detect all of the evildoers who have been showing up lately. Mahado explains that the Millennium Ring has been screwing him around with its detection powers. There are too many people with monsters, good and evil alike for the ring to keep track of all of them. Even the Millennium Necklace can't keep track of all the possible futures. Speaking of which, Isis picks up a guy with powerful magic approaching the palace on her future-sight and that future comes true when Bakura, king of thieves shows up with the treasures looted from the tomb of Yami's father. Including the mummified pharaoh himself. Bakura demands that the High Priests and the Pharaoh hand over the Millennium Items, but naturally they refuse. Kalim tries to measure the mans evil, but it makes the scales go haywire. Isis sees a dark future ahead, and Akhenam sees nothing but hatred and darkness within Bakura's soul. Shada tries to bring out the spirit attached to the mans soul, but the sealing slab cannot contain it. Seto tries to seal it up anyways, but the monster breaks free. Seto summons a monster to the palace to fend it off, but Diabound phases through the floor and destroys the summoning tablet. While the priests do battle with Bakura, Yami boldly steps out onto the battlefield and shoves the bandit out of his way to reclaim the body of his father.
Yu-Gi-Oh!
Seto grapples Diabound with Battle Ox long enough for Mahado's Magus of Illusion to cast Spellbinding Circle and keep the beast from leaving.
Yami hands his fathers body to Siamun and summons Obelisk The Tormentor to tank Diabound's attack and save the priests. He uses Obelisk to blast Diabound, and Bakura barely escapes with his life. Meanwhile, Yugi and the gang look around through Yami's soul-room trying to find the door that leads them to where they need to be. Bobasa tells Yugi that his task is to find the true name of the Pharaoh, which is the key Yami Bakura needs to figure out how to unseal the power of the dark god Zorc Necrophades.
Back inside the World of Memories, Akhenamkhanen is being re-buried, and Seto and Akhenadan discuss strategies to find where Bakura is. If the Pharaoh hadn't intervened, they would all have been killed, so Seto and Akhenadan decide to round up as many criminals as they can and torture them until their hatred matches that of the pure hatred Bakura seems to have. Then again, I doubt that they can match the level of hatred brought on by the murder of all of their friends, family, acquaintances, and just general people in their vicinity. Seto hopes to create a monster to surpass the trio of gods.
After the break-in, Yami stations a load of troops near his fathers tomb to prevent another incursion from Bakura. Yami and his priests begin training to become stronger duelists and better strategists. Seto manages to overwhelm his opponents with a show of strength from sacrificing his team-mates allies. The Pharaoh decides to teach him a lesson about how to win without exposing weaknesses. Seto summons Duos, but Yami pulls out none other than Kuriboh. Seto tries to destroy the slab straight off, but the shattered stones spawn thousands of the little creatures. They surround Duos and detonate, winning Yami the duel.
Siamun and Mahado inform the Pharaoh that there are more traps added to his fathers tomb. Mahado leads a crew hauling a slab to the tomb, but notices his apprentice Mana hiding in a pot near the walkway. He tasks Siamun with watching her while he's guarding the tomb during reconstruction. Bakura takes the bait, and Yami's men seal the tomb behind him so Mahado can take the thief on and try to kill him outright.
Mahado unleashes the full power of his Magus of Illusion against Bakura's evolved Diabound. Diabound almost obliterates him, but he tanks the hit, and casts one last spell, fusing his own spirit with the Magus of Illusion. Creating the one, the only Dark Magician. He almost wipes Bakura and Diabound away with a Black Magic attack, but the evil within the bandit is too strong, and the thief steals the Millennium Ring for himself.
Meanwhile, Yugi and the gang manage to find their way into the memories beyond the doors. They try to make their way to the palace, but are repelled because Yami is very protective of his home and doesn't even know they're there. They then witness Seto and Shada hunting through the city, stationing troops and looking for criminals. They also find a maiden of blue eyes and pale skin being mobbed upon by a gang of ruffians. Seto notices this and steps in to save her. Shada doesn't even attempt to look inside her soul, but the Millennium Key finds a white dragon with power like no other within.
Yu-Gi-Oh!
Nefarious ideas cross Seto's mind, but rather than placing the girl in prison he sticks her in the palace where she can rest.
When Seto and Shada get done canvassing the city, the priests reunite at the palace to report their finding. They're unable to confirm if Bakura died, nor can they figure out where the Millennium Ring is.
Bakura slips through the guards and gets to an inn, hands over a gold bracelet and demands to be fed. A group of opportunistic thugs notice the gold ring hanging from Bakura's neck and seek to steal it from him. Naturally he just kills them.
Seto and Akhenadan begin their mad-science experiments on the prisoners, while Bakura sneaks his way back into the Pharaoh's territory. He uses the power of the ring to hide himself in plain sight on his way to the Shrine of Wedju to steal the Millenium Eye from Akhenadan. Bakura summons Diabound (Who looks more like a mutated Obelisk as time goes on), and crucifies Akhenadan on a stone slab. He then infuses a piece of his evil within the Millennium Eye and flees. Bakura steals a horse and blasts his way out of the palace to cover his tracks. The Pharaoh mounts up and rides out himself, summoning up Slifer to back himself up. The gang camped outside the palace sees Yami pursuing Bakura on horseback and follow. Yami tries to blast Diabound away with Slifer's lightening strike, but the unholy fiend phases through the ground and bursts up beside him. Unphased, the Pharaoh directs Slifer to blast it again, the force of the attack coursing through Bakura and his monster alike.
Bakura adopts a new strategy, using Diabound to destroy buildings and kill citizens to distract Slifer from attacking him. The Pharaoh uses Slifer as a shield to keep his subjects safe from the blasts. He takes a chance, and manages to be fast enough to sling Slifer around and blast Diabound before wrappings its tail around the monster and taking the battle further into the air. Diabound manages to slip out of the way of his next attack, and hits Slifer with a devastating blow, leaving the Sky Dragon charred and barely able to fly. The Pharaoh pretends to hand over his Millennium Puzzle so he can distract Bakura long enough for Slifer to attack him, but Diabound phases out from the rock around him and attempts to attack. Fortunately, the priests show up and Seto chops one of Diabound's arms off with Duos. Diabound retreats into the sky, but the Pharaoh uses Slifer as bait to lure its attack out, and Seto attacks the source of the Spiral Wave. Unfortunately, he finds another monster in its place. The Pharaoh doesn't have much power left after tanking that attack, but Yugi and the gang finally catch up to him, and Yugi uses his own power to summon Ra, the Sun Dragon. Light pierces the darkness and Diabound is revealed. Bakura tries to make it attack with its stolen Thunder Force attack, but Seto deflects it with a strike from Duos's sword. Ra blazes in flame, and burns Diabound to ash, killing Bakura. Naturally, this pisses off the Spirit of the Millennium Ring to no end, because this wasn't what was supposed to happen, especially for events to proceed as he intended, so he runs time back to undo the last several minutes of events.
Yu-Gi-Oh!
The gang tries to get back to The Pharaoh, but Yami Bakura stands in their way and challenges them to a duel. Joey decides to take the lead, and their duel begins.
Practically dead and on the verge of passing out, The Pharaoh runs down Bakura on his horse in a last-ditch attempt to finish things off, but Bakura smashes the stone bridge upon which he stands, and steals the Millennium Puzzle from his neck, leaving The Pharaoh to fall into a pit.
Flash-back to fifteen years prior to this ordeal. A foreign incursion has beaten the Egyptian army and Pharaoh Akhenamkhanen is informed that they have seven days before the forces reach the palace and take over the country. They know all but for sure that their enemy wishes to take a book of untold power from their hands. The Millennium Tome. The power within can rival that of the gods themselves, and whoever gets their hands on it can basically do what they wish. After one-hundred years, the translation has finally been finished. The shadow alchemy within details the creation of seven treasures to harness mysterious powers. It'll take seven days to complete the construction, so Akhenamkhanen entrusts his brother Akhenaden with the task. Akhenaden leaves his son Seto behind as he and the court magicians set off for the village of Kul Elna, a village made of nothing but criminals. It takes human sacrifices to create the treasures, ninety-nine human lives to create the seven Millennium Items. A little boy named Bakura witnesses the slaughter of all ninety-nine people, and is naturally scared out of his wits and scarred for life by this.
The court magicians forge the items, and Akhenaden makes a wish upon his new Millennium Eye, that his son Seto could become Pharaoh someday.
With the enemy closing in, the court magicians, led by the Pharaoh himself summon seven incredible monsters to fend off the encroaching army. And succeed.
Back in the first flashback, Seto goes to check out his mad-science experiments in the torture-chambers beneath the palace. Within is a battle royale, ten men enter, one man leaves. The will to live fuels the power of the monster attached to their soul, and the two men in the battlefield now have been fighting for thirty-four hours. Akhenaden orders that the girl who possesses the spirit of the Blue-Eyes White Dragon (Whose name is Kisara) be placed in the field against Seto's wishes to test the limits of her power. The two prisoners attack her, but she doesn't summon up her dragon, so Seto intervenes and kills one of them. Unfortunately, his attack cuts the chains on the arena, and he's left at the mercy of the dude who controls a giant spider. The spider tries to eat the two of them, but the White Dragon emerges from the unconscious Kisara, annihilating the monster spider with a single blast, punching through both it and the ceiling above straight into the clouds. Seto hauls himself and the girl back up to the ledge, and his fathers main mad scientist speculates that the dragon inside Kisara's soul actually is her soul. Akhenaden and his minion try to convince Seto to sacrifice the girl so he can wield the power of the dragon against Diabound.
The Pharaoh wakes up inside a cave with a dude in a metal mask looming over him. The mysterious figure tells him that a great battle is approaching before disappearing. Eventually, Isis's spirit monster finds him, and he reunites with his court.
Seto spends some time wondering what the hell is wrong with his father. You see, his father is normally a kind man, showing mercy to even the most ruthless of criminals. Now, he's saying that he should sacrifice an innocent woman to further his own goals. Seto contemplates further, and then decides to have Kisara moved to a different room without telling his father.
Since Bakura kept going on about Kul Elna, about what the Pharaoh did to him and his village (Akhenaden didn't tell his brother what they did to make the Items, and didn't tell his nephew either) The Pharaoh leads the priests to the ruins. The ghosts there and the Millennium Ring tip Bakura off to their arrival, and he begins to prepare.
Cut back to the gang, who's wonder what the hell happened to them, where Yami Bakura went, and why it's now morning. Bobasa figures this means The Pharaoh must have been unconscious for all of this. The ghosts of the village kill and possess soldiers and priests alike. As the spirits attempt to kill The Pharaoh, Mahado's spirit vacates its tablet of its own free will and banishes the ghosts from this plane. Bakura throws still more at him, but each and every one is vanquished. Frustrated, the bandit summons his own spirit, Diabound. The monster fires a bolt of magic at Mahado, but he redirects the blast into a pillar, causing it to fall towards the Tablet of Memories. Diabound catches it with its tail, but that's enough to slow it down. Mahado then blasts the creature in the face with his magic.
Once more, I have to complain about the cover. What the hell is up with The Dark Magician's color-scheme? It looks like the colorist based it more on Arkana's Dark Magician than Yugi's. Then again, he didn't have teal skin so I don't know what's going on here. At this point the Dark Magician's color-scheme was well established within the second animated series, so why wasn't it revised to actually fit the way it's supposed to look? Hell, it doesn't even look like the one color illustration I could find that doesn't use this color-scheme on the covers. The color-scheme of the Dark Magician has changed so much over the years that it's downright strange. The original design was a lighter blue with white highlights, natural skintones and a purple staff. Then there's the well-known version with the purple robes, real skin and green staff. Then there's the version within the book itself, which is black-and-white, certainly, but also has darker tanned skin as opposed to the pale teal of the cover.
Yu-Gi-Oh!
Bakura summons another creature and Diabound vanishes into the stone. Shada summons the two-headed Jackal Warrior to find Diabound and succeeds. Mahado attempts to attack, but Diabound is already on the attack. Shada tackles the Pharaoh to the ground, and tanks the attack with his Jackal Warrior.
The Pharaoh orders Mahado the blast holes into the ceiling, allowing sunlight into the room and revealing Diabound's location. Mahado blasts him with a thousand magic hits, almost winning, but Bakura calls on the spirits of the dead and powers up himself and his monster. Diabound flings Mahado across the room into a pillar. Shada tries to summon another monster, but Bakura's skeletal turtle blasts, and knocks him silly. The bandit takes the key from his body and sends a final blast at Mahado, but Mana flies into the fray to rescue her master. The rest of the priests arrive to back up The Pharaoh, and they gank Diabound, to no avail. Kalim uses his Millennium Scales to fuse Seto's Duos and his own Cursed Dragon to form the Drake Knight, and Mana recharges Mahado's magic with her own since she can't fight on her own just yet. Mahado uses this energy to double the power of the Drake Knight, but Diabound fires off two beams to counter the one from the Knight. Seto uses the Drake's sword to block the blast, and Kalim blasts through the ghost shield with another attack. Unfortunately, Bakura hits him with a blast from the turtle and stuns him long enough for the ghosts to bring him the Millennium Scales. Still, Mahado flies through the hole in the shield and hits Diabound with a concentrated burst of Black Magic. Bakura tries to put the Millennium Items he's gathered into the tablet, but he dies before he can do so. Akhenaden, possessed by the piece of Bakura's soul sealed within his Millennium Eye stops time, allowing him to gather the remaining Millennium Items. The only ones who can still move are Akhenaden, Yami Bakura, Joey, Bobasa, Tristan, Téa, and Yugi.
Back in the city, Yugi and the gang notice that time has stopped, about how the people look like... The figurines from Bakura's game back in Volume 7. Yugi looks straight up in the world and sees none other than his own Millennium Puzzle suspended in the sky. This is when the whole thing is revealed as none other than one massive Shadow Game, the ultimate Shadow RPG.
When Yami brandished the three God Cards in front of the slab, he found himself transported to a secret room within the museum. After all, Ryo Bakura's father owns the place, he knows it like the back of his own hand. The diorama the game is played within was made by Bakura himself, originally used as part of an old display, but created in anticipation of this final encounter. Bakura has stuck the unconcious bodies of Yugi, Joey, Téa and Tristan's unconscious bodies into sarcophagus's across the room.
Back within the game, Akhenaden places all seven items within the Tablet of Memories, and opens up the gate to free Zorc Necrophades. Akhenaden makes a deal with Zorc and becomes his high-priest.
Bobasa begins to glow, and transforms into Hasan, the spirit of the Tablet of Memories. Since Zorc has been freed once again, he decides now is definitely the time to lead the gang to the location of The Pharaoh's name. They fly to The Valley of the Kings (Because this is part dream part Shadow Game, there are rules that have to be enforced, but anything that isn't specified goes.) and check out his tomb.
Meanwhile, Bakura tries to use Zorc to blow away The Pharaoh and his priests. Yami tries to counter via roleplaying, but Zorc forces Akhenaden to finish the attack. Hasan intercepts the attack, and runs the clock out on the time-freeze.
Within the tomb, Yugi and the gang find all the traps frozen in time, and a Duel Monsters card from Yami Bakura's deck on the ground.
Yu-Gi-Oh!
Zorc tries to kill The Pharaoh and his priests once again, but Mahado redirects the attack since time is flowing properly again.
The gang manage to escape the traps, and encounters Yami Bakura. Yugi duels with him so they can pass. Yugi tries out a new deck he's been working on, and through a combination of misdirection, brute force and perseverance manages to overwhelm the Spirit of the Millennium Ring. Yugi and the gang rush to the end of the tomb and find The Pharaoh's true name written in hieroglyphs. They can't read them, so the memorize them and leave as quickly as they can.
Angered by this, Bakura activates the last of Zorc's special powers, a natural disaster.
The Priests face-off with Zorc. Mahado's attack hits Zorc straight on, but Zorc kills Shada. Akhenaden and Seto square off, but the father bests the son, and Akhenaden summons an army of the dead to protect Zorc. Siamun retrieves the Millennium Key, and summons up Exodia to face off with the dark god.
Meanwhile, Akhenaden transports Seto back to the palace, and Seto rushes in to rescue Kisara. Disappointed in his son, Akhenaden hits Kisara with a bolt of magic.
Siamun uses Exodia to obliterate the entirety of Zorc's undead minions. He then attacks Zorc directly, but the dark god cuts The Forbidden One in half, killing Siamun in the process. Zorc blasts everyone else, almost to the point of death, but Yugi and the gang arrive just in time. Yugi summons his Dark Magician, who takes the form of Mahado and Joey summons his Red-Eyes Black Dragon. They both hit Zorc straight on, but their attacks don't phase him. Zorc fires off a blast that destroys the Red-Eyes and threatens to kill every last one of them, but Hasan tanks the blast himself, and his mask peels away to reveal that he's actually Shadi.
Unable to think of anything else to do, the gang decide to take the memory of The Pharaoh's name and try to burn it onto the cartouche pendent that was brought into this world alongside everything else from the modern world. Seeing the glyphs upon the cartouche, The Pharaoh remembers his true name. Atem.
Atem then summons Ra, Slifer and Obelisk to bear against the brunt of Zorc's attack. He then unites them into the creator god of light, Horakhty.
Yu-Gi-Oh!
Horakhty annihilates Zorc with one blow. The gang leave the game, but the memories keep playing out. Despite having rescued Kisara, Seto's father killed her with one shot of evil magic. He places her body in front of a slab so he may preserve her soul. Akhenaden commits suicide, and does something to possess his son to attack Atem as he walks back from the scene of the battle. Possibly Bakura did something to the Millennium Rod with his power, or maybe Zorc sealed a bit of his soul withing the rod himself.
Anyways, the possessed Seto challenges Atem to a duel for the title of Pharaoh. Within Seto's mind, he struggles with the spirit of Zorc for control of his body, and Atem's words manage to keep Seto from attacking. The carving of the dragon vanishes from the slb, and Kisara's spirit appears within Seto's mind to banish the last vestiges of Zorc to the afterlife.
As Atem's memories end here, he asks that Seto take over the mantle of Pharaoh. He hands Seto the Millennium Puzzle as he fades away back to the present-day.
Back in the real-world, Bakura is unconcious, and Joey takes the Millennium Ring from the now-destroyed diorama.
A month later in modern-day Egypt, Yugi and the gang meet up with Marik and his family, who have pulled some strings for them so they can get into Atem's tomb in the Valley of the Kings. On the ship to the tomb, Marik informs them of the Rite of the Duel, something mentioned on the wall inside Atem's tomb. In order for Atem to travel to the afterlife, Yugi has to beat him in a duel. So, the two of them build their decks in preparation for their final duel. Nobody really wants to see this happen, but it's Yugi's duty to do so.
It basically goes like this. Yugi and Atem have to square off. Yugi wins, Atem gets to go to the afterlife and Yugi completes the journey he's been on since the beginning of the series. If Atem wins, he stays around.
They place the Millennium Items within the Tablet of Memories, and Yugi's shadow splits into two before Yugi himself splits into two.
Atem puts up a valiant fight, summoning Slifer and Obelisk, but he's unable to counter Yugi's strategy, and Yugi wins the duel. The door opens, and Atem marches to the afterlife. After he crosses the threshold, and the Tablet of Memories shatters, and the Millennium Items fall into the void.
The afterword says how this isn't a story of a great pharaoh, and to some extent I believe it. This has been a story about characters more than anything. The development of the main cast over the course of this series has been incredible. In fact, I'd argue that Yugi's development over the course of the series is one of the greatest character arcs in fiction. It's a long, slow development over the course of almost forty volumes, and it works out to a ridiculous extent in the end. Yugi went from timid, shrinking and shy to a confident duelist. The line between Atem and Yugi, which has been blurry at the best of times over the course of this amazing series becomes almost non-existent by the end. To the extent that I would say that Atem never really left, that there was never really any divide in the first place. The entire ending duel is symbolic of Yugi's coming of age, of him finally crossing the threshold into true self-confidence. I wouldn't go into psychotic break territory, but let's break this down from a character perspective. Seto Kaiba was basically the same as his ancient counterpart even without his Millennium Rod. Ryo Bakura was at-heart a good person with an evil spirit within him, while Atem never did anything that Yugi didn't want to. Atem basically did what Yugi didn't have the courage to do. He punished those who needed it, he took revenge on those who wronged the innocent. He did what a pharaoh does. He took command, he formed his court, and he waged war on his enemies.
Over the course of this series, the flair that defines the blurry line between Atem and Yugi became less and less confined to the Pharaoh. Aside from his hair, Yugi has a rather sedate, relaxed, raggedy appearance at the beginning of the series. At the end, he's got the same slick classy flair to him that Atem did when he took over. His suit is pressed, his hair is straight and jacket has that little cape-like flare-out towards the bottom. All he's missing are the ankhs on the wrists, two of the blonde spikes and the eye of Horus on his forehead. He was a world-class champion gamer before he finished the Millennium Puzzle, and all on his own, all he needed was the courage to use it in the big-leagues. Plus, since Atem and Yugi share a body and memories, Yugi has all of the memories Atem regained when he finished the Shadow RPG. I think I've made it perfectly clear that I don't think Atem ever left, I think he and Yugi became one entity. Not necessarily with the same crazy powers as before, but considering Kaiba was able to create real monsters and drive people insane without once touching a Millennium Item, the ancient powers aren't exactly necessary anymore.
One criticism I have for this arc, or rather the translation of it is the gratuitous use of Egyptian words in place of the English ones that have sufficed so far. It makes the translation seem a bit more roughshod than it should. Speaking of translation, every now and again there's a word missing, or the numerous times Maximilian J. Pegasus is referred to as Pegasus J. Crawford for some reason. How does this work? Why is the localization editor not able to keep this stuff straight? This is the eighth edition reprint for gods sake, they had a good nine+ years and eight+ opportunities to fix this. These should have been fixed at any of those opportunities. I have to say, if they bring the bunkoban edition to the states and they have all the same errors I will be very disappoint.
Then there's the cover. I'm not entirely certain where the art on this cover came from, but it's similar to that of the Tankoban covers from Japan. A painted art-style that clashes entirely with the style of the comic. Not to say that it's entirely bad (God knows I'm no fan of Alex Ross) but it would fit more as a standalone painting than as the cover to this final volume.
All in all, having read through this series for a third time while writing these reviews, it holds up incredibly well. The artwork is perfect from panel to panel. The writing is incredible, and aside from a couple of rough chapters towards the beginning of the series, it flows incredibly well. The placement of mini-arcs within the TPB's can be a bit questionable, especially in the Duelist Kingdom and Battle City arcs, but that's almost entirely rectified come the World of Memory arc. Cliffhangers are placed perfectly, almost ridiculously so.
Overall, all in all, I had so much fun reading this series. It made me laugh, cheer, and cry. Sometimes within the same volume. Sometimes even within the same chapter. I was afraid upon my second and even my third re-readings that I would notice something that would make the whole series fall apart, something that would make me hate it, but I just loved it more. After reading some horrible Marvel and DC comics in the last decade, it's nice to have a comic that not only holds up over time, but could take on anything from either one of them right now (Even DC, and DC has been great lately) and win. Not just win, but dominate. Compare the art in these thirty-eight volumes to anything Marvel has put out lately. They lose hands down. There's more texture, more depth, more personality, more expression, more character and more tone to it than almost every comics I've read from the Big Two (DC mainly in New52 era) in the last ten years. And this series is entirely devoid of color!

In the end, I give Yu-Gi-Oh! 10.1*. Happy birthday to one of my favorite series of all time, and to one of the greatest. This has been a hell of a month for me, both online and off. I know I'm about an hour and a half too late for this to actually be within the month of September, but it's still September 30th in some places in the world and I've never been one to give up in the long-run.
Next year we'll be delving much further into the franchise, and actually looking further into the history of the series. Hopefully I'll have less stuff on my plate next year and will be able to get all of the content for the second History of Yu-Gi-Oh! written and scheduled before September. If you want to try and ensure that will happen that way, please donate to my Patreon. I'd like to make this my full-time job if I can, and it would mean that I could get more work done with less stress.

Monday, September 19, 2016

Yu-Gi-Oh! Volumes 19-24

Yu-Gi-Oh!
Yugi accepts Arkana's challenge, but because the shop is so small, they go downstairs to a larger room. A place with shackles and hundred-tooth carbide-tipped saws. Loser of the duel gets their feet chopped off. Thanks to his cheating ways, Arkana gets one of his three Dark Magicians in his hand straight. Yugi anticipated this since Arkana shotgun-shuffles his cards, and plays card-destruction to put the Dark Magician into the graveyard. Yugi then activates Brain Control so he can sacrifice one of Arkana's monsters to summon his own Dark Magician. Yugi then attacks Arkana directly. Yugi summons another monster, which activates Arkana's trap, bringing his own Dark Magician to the field. This leaves them with a stalemate.
Arkana pulls out a guillotine to execute Yugi's Dark Magician, but Yugi plays Magical Hats. To get around this, Arkana activates Thousand Knives, but Yugi counters with De-Spell. Arkana then attacks Yugi's Dark Magician with his own and destroys it. The two of them activate Monster Reborn to bring them back. Arkana pulls out Beckon to the Dark to take out Yugi's Magician, but Yugi switches the effect with Mystical Rift. This was bait so Arkana could activate Nightmare Chains to nullify Yugi's Dark Magician and kill it. Arkana then uses Ectoplasmer to get around the rest of Yugi's defenses, sacrificing his own monsters in the process. Including his very own Dark Magician. However, Yugi's Dark Magician becomes ectoplasm itself to protect Yugi from the second, stronger attack. Arkana then uses Devil's Scales to break down Yugi's defenses and open him up to a forward assault. Arkana then pulls out Dark Magic Curtain to summon up a second Dark Magician.Yugi takes advantage of this to summon his Dark Magician Girl, the Dark Magicians apprentice. She is powered up by the Dark Magicians in both graveyards, allowing Yugi to defeat Arkana and win the duel. Arkana tries to escape from the shackles with a key hidden on his person, but Marik forces him to stop. Yugi uses his own key to get out and unlocks Arkana so he can not get his feet chopped off. Marik then takes control of Arkana to shout at Yugi for a bit about how he blames him for his wasted childhood and wants to gain control of the three Egyptian God Cards and the seven Millennium Items to free his people from their responsibility to guard the items. Marik then baits Yugi into looking for the guy in the city with Slifer, and Yugi accepts the challenge.
Meanwhile Téa and the rest of the gang are searching for Yugi and Joey. They run into a mime before the chapter cuts to Joey eating in a restaurant. He takes his duel-disk off to keep from constantly bumping into people, which leads to a kid taking it. Joey runs him down and gets his Disk back. The kid feeds Joey and the gang a line about his deck and Duel Disk being stolen. This leads to Joey encountering none other than Weevil Underwood. Meanwhile, Tristan and Duke go to bring Serenity from the hospital to Domino City.
Eventually, Joey draws a card that the kid who stole his disk planted in his deck, Parasite Paracide. The parasite infects Joey's monsters, turning them into insects. He also activates one of his own traps as well. This allows Weevil to power up his own monsters and prevents Joey from attacking or summoning any higher-level monsters. Weevil then uses a card to sacrifice his own monster and summon up his Insect Queen, paying off the parasite from earlier. Plus, every time she attacks and destroys a monster, she lays an insect egg which in turn buffs up her attack even further. Fortunately, Joey has a trap of his own up his sleeve, which redirects the Insect Queen's attack against the newly spawned larvae. This reduces Weevil's life-points significantly, and gives Joey a chance to summon Gearfried The Iron Knight. A metal construct immune to infection. Weevil tries to turn the tide, but Joey uses Graverobber to copy his insecticide card from earlier in the duel and wipe out the Insect Queen. Joey then attacks Weevil directly, ending the duel, the chapter, and the volume.
This is the very first time I'm actually going to bring up the cover of the volume. While it's not a bad cover, it kind of gives away certain aspects of the Arkana duel. First off, there's the Dark Magician Girl behind Yugi. Second is the appearance of Arkana's own Dark Magician. Personally speaking, I'd prefer to have Arkana's Dark Magician back-to-back with Yugi's. Put those two behind Yugi with the DMG silhouetted so vaguely behind them that you can only pick it out after knowing what she looks like.
Seto Kaiba has his people scan through the databanks of registered duelists to try and find the other god-cards to no avail.
Meanwhile, Marik Ishtar arrives in Domino City and activates his pawn who carries Slifer. He finds Yugi and challenges him to a duel.
Marik's avatar summons up a couple of monsters and fuses them into one. He then plays a card to make it attack immediately, catching Yugi off-guard. Yugi however pulls out De-Fusion to break the two apart. This was just Marik's way of testing the waters however, and he summons up Revival Jam and activates his Jam Breeding Machine. Yugi pulls out Buster Blader to take out Marik's monsters, but he pulls out Nightmare Steel Cage, which keeps Yugi from attacking for three turns. This gives Marik time to summon up Slifer The Sky Dragon. Since Slifer's attack goes up by a thousand for every card in Marik's hand, he plays Infinite Cards, which allows him to have as many cards as he wishes in hand. On the next turn, Slifer is up to 4000 attack, but Yugi plays Life-Force Sword to knock it down to 3000 just as it attacks Buster Blader. Marik then activates a trap of his own to turn Revival Jam into a permanent shield for Slifer. Then he pulls out Cards Safe Return to add cards to his hand whenever his Jam revives itself. This gives him enough power to kill Buster Blader.
Kaiba's men inform him of the appearance of Slifer, meanwhile Yugi tries to summon his Dark Magician Girl to take out Slifer, but the dragons special ability almost kills her before Yugi pulls out Magical Hats to keep her safe. This barely helps him enough to pull out Spellbinding Circle and Magic Cylinder. Somehow the Revival Jam manages to get in the way and block the reversed attack. Slifer breaks the Spellbinding Circle, and wipes the DMG off the map. Yugi can't figure out a way to get around this until Kaiba shouts at him for a bit. Yugi summons Buster Blader back from the dead and uses it to attack Slifer. Jam Defender intercepts, and Yugi uses Brain Control to take command of the Revival Jam. This puts Marik in an infinite feedback loop until all of the cards are farmed out of his deck and he loses the duel. Marik informs Yugi that he has people watching Joey and the gang, so Yugi rushes off to find him. Yugi runs into a couple of douchebags who may or may not be rare-hunters, but he and Kaiba burn them to the ground with god-cards and run off to check on Joey and the gang.
Meanwhile, Joey is tracking down more duels. Eagerly looking for competition, Joey and the gang don't notice Bakura slipping off to search for Marik with his Millennium Ring. Figuring (Rightly so) that the Millennium Item wielder has something to do with the tournament, Yami Bakura knocks out a duelist in an alleyway and takes his Duel Disc.
Joey runs into Mako Tsunami at the aquarium and challenges him to a duel. It doesn't go all that well to start.
Meanwhile elsewhere, Bakura confronts Marik over his Millennium Rod.
Bakura and Marik come to an agreement and form an alliance. Bakura helps Marik achieve his goals, Marik gives him The Millennium Rod and directions on how to unseal The Door of Darkness once Yugi's been defeated. Yeah, like that's gonna happen.
Meanwhile at the aquarium, Mako tries to overwhelm Joey with his ocean creatures, but Joey manages to survive through brute force. Joey manages to fly his monsters over Mako's ocean and attack him directly. Mako then blocks the next attack with a trap, and begins killing Joey's monsters from the depths. Mako brings Joey down to the wire, but Joey manages to pull out a win from behind with his Magic Arm Shield and Kunai With Chain, managing to strike his opponents Fortress Whale with a bolt of lightening. He then takes out Mako's Legendary Fisherman with his Panther Warrior, ending the duel.
Marik then uses a wounded Bakura to bait Joey and the gang into allowing him to accompany them under the pseudonym of Namu. Marik also activates a pair of rare-hunters, Umbra and Lumis to take the god-cards away from Kaiba and Yugi. Yugi and Kaiba run into those two while on the way to find Joey and the others. Umbra and Lumis force the two of them into dueling under threat of Joey being killed and threat of Kaiba not getting the key to unlock his Duel Disc.
The duel takes place up at the top of a nearby building, on a skylight with explosives planted beneath. Life points hit zero, explosives go off, player falls to a horrible death.
Lumis puts out masks that prevent Yugi and Kaiba from sacrificing any of their monsters, as well as preventing one of Yugi's monsters from attacking. Kaiba tries to bait and trap Umbra, but Lumis transfers the trap onto Kaiba and he takes the damage. Umbra then almost wipes out Kaiba's life-points, but Yugi pulls out a Kuriboh shield with Multiply. Next turn Lumis dispels the Multiply, leaving both of them wide-open to attack. Kaiba then signals Yugi that he should use Card Destruction so they can special-summon higher-level monsters from their graveyards. This also weakens Umbra's Masked Beast so Kaiba's Blue-Eyes can destroy it.
Lumis then activates Mask of Weakness, cutting the Blue-Eyes attack in half, making it weaker than Umbra's monster. Yugi then switches the effect of the mask to Lumis's monster, allowing Kaiba to damage Umbra's life-points.
Lumis and Umbra start bickering over their tactics, letting Kaiba drive the wedge further with an attack for Umbra, and some words for Lumis. Lumis uses Chosen One to summon Masked Beast of Guardius. He wants to use it to take out Yugi, but Kaiba goads him into wiping out his Blue-Eyes instead. This lets Yugi summon up the last of the three Magnet Warriors and fuse them into Valkyrion. This finally gets rid of the cursed mask on Beta, stopping the constant drain of Yugi's life-points. Yugi uses Valkyrion to attack Guardius, but a piece of the creature attaches itself as a Mask of Possession. Yugi uses De-Fusion to split them into component monsters, and Kaiba uses Soul Exchange to sacrifice the three Magnet Warriors to summon Obelisk. Obelisk wipes Umbra's life-points out, and the explosives blast the window to smithereens. Umbra pulls out a parachute to keep him from falling to his death, much to the disgust of Yugi and Kaiba. Lumis can't believe this. He can't figure out how to win the duel, so Marik takes over and taunts them about how he's gotten to Joey and the gang and wants Yugi to face Joey head-on. Mokuba arrive in a helicopter and they fly Yugi to Joey's location for the showdown.
Meanwhile, Duke and Tristan are accompanying Serenity Wheeler back to Domino City when Tristan calls the mind-controlled Téa to try and figure out what's up. They figure out from the background noise that she and most likely the other members of the gang are at the Domino City Pier. Marik forces Yugi and the mind-controlled Joey to handcuff themselves to a six-hundred pound anchor. Fifteen seconds after one of them drops to zero life-points the bomb goes off and the anchor drags the one who doesn't get to the handcuff key in the box at their feet first to a watery grave. Kaiba attempts to intervene, but Marik's men nab Mokuba and stop him.
While Marik forces Yugi to remove Slifer from his deck, he adds the Red-Eyes Black Dragon into it in the hopes it might be able to shake Joey out of Marik's control.
The Marik-controlled Joey pulls out direct damage card after direct damage card, something which Kaiba banned from the tournament. This eventually brings Yugi down below two-thousand life-points.
Yugi decides to take full control of the duel, letting Yami have a break and allowing Yugi to try and get through to Joey. Yugi plays Card Exchange to see what Joey would do. He doesn't take the dragon despite Marik's urging, allowing Yugi to sacrifice two of his monsters to summon the Red-Eyes.
On the way from the train-station, Tristan, Duke and Serenity run into Mai as she's finishing up her last duel to enter the finals. She offers them a lift to the pier in her car and they accept.
Joey pulls out Rocket Warrior and tears one of the wings off his Red-Eyes, but Yugi doesn't pay it any mind. Instead, he hangs his Millennium Puzzle around Joey's neck so Yami won't take over, and in an attempt to jog his memory. Marik tries to make him take the puzzle apart and toss it in the ocean, but his memories of all the things he's been through with Yugi keep that from happening.
Yugi uses Magic Arm Shield to redirect Joey's Rocket Warrior back at his Panther Warrior, and then uses Archfiend of Gilfer to kill the Rocket Warrior.
With only a few minutes left before the bomb goes off and their life-points equal, Yugi hatches a plan to bring their life-points to zero simultaneously. Kaiba decides to take a gamble and save his brother from Marik's man with the knife with a Duel-Monsters card flicked into his hand.
Marik makes Joey play Meteor of Destruction, but Yugi plays Mystical Rift Panel to buy himself some time. This breaks Joey out of Marik's spell, and Yugi takes off his Duel Disc, then directs the fireball towards himself so Joey can live. This opens up the box at Joey's feet with the key in it. Joey's panicked that his best friend is about to die, so he orders his Red-Eyes to reduce his life-points to zero so he can swing over on his chain and unchain Yugi. He takes off the Millennium Puzzle and his Duel Disc beforehand. Unfortunately, the bomb explodes and drags them into the water. Joey manages to unlock Yugi's cuff, but his key was left at the surface in his haste and Yugi's doesn't work for him. However, Kaiba drops they key down to him and Joey manages to get free.
Mai arrives with Duke, Tristan and Serenity. Serenity removes her bandages finally, and reunites with her brother.
With six puzzle-cards apiece for Kaiba, Mai, Yugi and Joey, they head off to the finals. The other finalists are Marik Ishtar (Under the guise of Namu) his stepbrother Odion disguised as Marik, their sister Ishizu, and Bakura. Kaiba's dueling blimp descends from the air and they board. The first duel will be Yugi vs Bakura.
Yami Bakura lets Yugi destroy three of his monsters so he can special-summon Dark Necrofear. He doesn't attack though. This lets Yugi summon his Dark Magician Girl, and he equips her with Magic Formula to boost her attack points. He kills Dark Necrofear, and Yami Bakura reveals that this was his plan all along. Dark Necrofear's death activates its special power and possesses one of Yugi's monsters. When Yugi attacks with a possessed monster, his life-points are reduced by half of that monsters attack, and those points are added to Bakura's. Bakura then pulls out Destiny Board, a permanent trap. And another permanent trap, The Dark Door, which limits Yugi to only one attack per round. Yugi tries to attack with his Dark Magician Girl, but the ghost assaults him. Thus ends the volume.
The first four chapters of this volume are entirely dedicated to wrapping up the Joey vs Yugi duel. Yet again I must take umbrage with the placement of the chapters in each of these volumes. Move the climax of Yugi vs Joey back into the previous volume, then move the climax of Double Duel into the volume before that, and add a few chapters from the next volume into this one and boom, it all flows better. This is why I didn't have a volume breakdown in the last two sixths of the review.
Yugi correctly guesses which of his monsters isn't possessed by the spirit, but Bakura forces him to attack with the Dark Magician Girl through use of another permanent trap, Dark Spirit of the Silent. Yugi manages to figure out how to counter that combo and beat Bakura's Destiny Board. Yugi uses Monster Recovery to clear his field, and shuffles his hand back into his deck. He then summons Kuriboh in attack mode so the spirit would possess it. He then activates Chain Destruction to destroy Kuriboh and the spirit alike. Marik, who remains in contact with Yami Bakura through possession of his host, tells him what Yugi's plan is. To resurrect Dark Necrofear with a face-down Monster Reborn. Bakura tries to get around this to no avail, but his secondary plan works. He uses Deja Vu to reset the monsters positions so Dark Necrofear can keep moving the lens on the Destiny Board.
Yugi uses his three monsters Bakura gave him back to summon up Slifer The Sky Dragon. Bakura believes the spirit of Necrofear would possess Slifer and end the duel for him, but it's too weak to control a god. Marik uses Odion to undo his possession of Bakura in an attempt to make Yugi lose the duel to keep his friend from possibly dying when Slifer attacks, but Yami Bakura takes over and Yugi finishes the duel with a direct attack from Slifer. Bakura is left weakened and in pain from Yami Bakura stabbing himself earlier, but he's alive. Mokuba orders the security team to set up the first-aid station and they haul him off, while a Marik-possessed Téa grabs the Millennium Ring.
The next duel is between Joey and Odion, who everyone still thinks is Marik. Odion puts out a bunch of trap-cards, and Joey sees fit to wipe them out with Giant Trunade. However, Odion anticipated this and pulls out Judgement of Anubis.
Joey then activates one of Odion's traps on purpose so he can run out Odion's deck. However, this was also anticipated by Odion, who activates Embodiment of Apophis. Correction. Three Embodiments of Apophis. Apophis is a trap-monster akin to some of the ones featured earlier in the series. It gets special-summoned to the field when an enemy attacks.
Joey tries to protect his life-points with Scape-Goat, but Odion De-Spells it with... De-Spell. Joey is about to seriously give up, but his sister's voice spurs him on to finish the duel. Joey activates Foolish Burial and Graverobber, to place Jinzo in Odion's graveyard and bring it back to his side of the field. This allows him to destroy all of the Embodiments of Apophis and attack Odion directly. Odion then activates Swords of Revealing Light to protect himself for a while. Joey and Odion use these turns to boost up their defenses. Odion even manages to summon Selket, a devastating scorpion that eats Joey's monsters alive to bolster its own attack points. It is also revealed that Odion has been given a counterfeit copy of The Winged Dragon of Ra.
For the last few pages of this chapter, we get a brief insight into Odion and Marik's origins. It's interesting, but I personally prefer the way the second animated series handled it. We'll get to that in time. It just feels somewhat redundant when we get a far more in-depth look at their origins later on.

So yeah, I haven't forgotten about this series, I was just a bit delayed by time. The series will continue until I've finished reviewing the manga, which will hopefully be before the start of October. I've only got fourteen volumes left, so if I can keep up the pace I was working at in this review, I can easily get that done. Then I've got The 31 Days of Evil 3 after that, so hopefully I can manage to not work myself to death over the next month and a half between school, this and all my side-projects.

If you liked this review, please consider contributing to my Patreon. If I got any money through it I'd put it all back into the site.

Monday, September 12, 2016

Yu-Gi-Oh! Volumes 13-18

Yu-Gi-Oh!
Welcome back to The History of Yu-Gi-Oh! Today we're covering Volumes 13-18 of the original manga! (Or Volumes 6-11 of Duelist, but I don't count it that way) Let's go ahead and get back into the groove!
Kaiba takes five of Yugi's star-chips and proceeds to Pegasus's castle for his confrontation after a swift chastising from Yugi's friends for being a dick over a duel. For basically blackmailing Yugi into forfeiting.
Yugi and company spend the rest of the second day trying to accumulate five more star-chips, but to no avail. Eventually, they get back to the castle, and rather than let Yugi get disqualified, Joey wants to give Yugi five of his star-chips. However, Mai shows up at the castle too, and gives Yugi the five star-chips he needs to enter the finals as payback for him getting her star-chips back from PaniK. She herself has gotten ten on top of the ones she gave Yugi, and the three of them enter the finals.
Inside the castle they run into Bandit Keith, who's getting ready to watch the duel between Kaiba and Pegasus.
Kaiba tries to make Pegasus use the Duel Disk, but he wants to have Mokuba's lifeless shell use it if he does, so Kaiba agrees to a regular duel.
Pegasus plays dumb for a while, but then starts playing for real. He snatches one of Kaiba's Blue-Eyes with a trap-card, and from here the real dueling starts.
Pegasus goes all-out with the Toon-monsters, even pulling out his Toon-World field card. He knocks Kaiba's life-points down by half, so Kaiba discards his entire hand and plays cards off the top of his deck. This pays off, as he manages to get one of his other Blue-Eyes onto the field. He tries to wipe out Pegasus's toon-ified Blue-Eyes, but the thing stretches out of the way. This is when we find that toon-world operates on Who Framed Roger Rabbit? logic.
Kaiba blocks the Toon-Dragon's attack with a trap-card and then latches onto it with a spell-card to prevent it from moving and take down its Attack. He blasts it away with his own Blue-Eyes, but Pegasus pulls out the Dragon Capture Jar and eats Kaiba's dragon. Kaiba tries to kill Pegasus's Dragon Piper, but Pegasus duplicates Kaiba's Crush-Card Virus and infects his deck. Ths burns through most of Kaiba's deck, except for his spell-cards. He runs out, and Pegasus seals his soul inside a card alongside Mokuba's.
The realization that Kaiba was fighting for his brother brings out a feeling of sheer rage in Yugi, and this brings out Yami. He declares that he's going to demolish Pegasus.
In the dining-room where the duelists are being fed, Yugi and the gang see a painting of Shadi alongside a painting of a young woman.
They then find Millennium Eye replicas in their soup with letters in them. Yugi is paired with Mai, and Joey is paired with Bandit Keith.
Everyone goes to bed for the night, but Tristan decides to look around the castle and see where Seto and Mokuba are. Yami Bakura checks out the picture of Shadi before encountering a pair of guards and leaving his host to fend for himself. Tristan and Bakura meet up, and Bakura agrees to distract the guards while Tristan looks around for the Kaiba brothers. Tristan finds Mokuba, but one of Pegasus's men sneaks up on him with a gun.
Meanwhile, Bandit Keith breaks into Joey's room to steal his prize-card. Yugi catches him, but Keith beats him up. Joey then proceeds to beat Keith up, but they don't catch that he stole Joey's card.
Téa cleans the cuts on Yugi's face, and he expresses his frustrations at being so small and weak. He doesn't like not being able to protect anyone on his own, and declares that he'll make himself strong enough to stand up for himself, strong enough to take on his other self and win. Yeah, just you wait. This comes back in a big way later on.
Tristan gets tossed into a cell, but Bakura knocks out the guard and unlocks the cage.
The next morning, Yugi talks to Solomon through the video-camera before Joey asks him if he's ready.
Yugi begins his duel with Mai. She springs a trap on him, and the volume ends.
Being titled "The Terror of Toon World" is fairly accurate, since the volume really introduces the true terror of Toon World. Then there's the rest of the volume, which is mostly dedicated to building up to the rest of the tournament.
If anyone has ever seen a promotional shot for this franchise, if it has Yugi on it, he's most likely wearing his jacket as a cape. This is the volume that debuted in.
Yu-Gi-Oh!
Yugi, preoccupied by his impending duel with Pegasus falls for a few of Mai's traps before engaging full dueling mode. He mind-controls Mai's dragon and uses it to destroy her mirrored wall. She falls for Yugi's bluff, giving him time to pull out Swords of Revealing Light to delay her attack. This gives him time to bring out the Black Luster Soldier and wipe out Mai's dragon. Mai sees no path for her to win, so she surrenders.
Joey and Bandit Keith go to duel, but since Keith took Joey's prize-card he has to find another so he can not be disqualified. He searches around for his, but doesn't find it since Keith took his. However, Mai gives him hers, and he goes back to the dueling room to face Keith.
Joey baits Keith into attacking, but the machine-monsters are immune to his magic-attacks. Keith plays a non-machine monster to lure Joey into attacking with his Flame Swordsman. One trap-card later the Flame Swordsman is destroyed and Joey loses 850 life-points.
Keith tries to finish off Joey with his other monsters, but Joey was waiting for his powerful monsters to attack so he could hit it with Chasm of Spikes and destroy it.
Keith keeps trying to kill Joey's monsters, but Joey keeps boosting them with spells and traps. Keith pulls out the Barrel Dragon, but Joey ages it to rust with the Time-Wizard and blasts it away with the Thousand-Dragon. Then Keith brings it back with a time-machine.
Joey manages to get his Red-Eyes out and copies one of Keith's cards to create the Red-Eyes Metal Dragon. Bigger and better than the Barrel Dragon, the Red-Eyes melts it to slag.
Joey then tries to wipe out Keith's last monster, but he pulls out Seven Completed and boosts the defense of the slot-machine monster to damage Joey. Keith then attaches an explosive monster to the Red-Eyes, and begins plotting to cheat to take out Joey. Joey then plays an equipment card on the Red-Eyes to boost it up to take the attack.
Keith uses Pillager to take a card, Sword and Shield from Joey's hand, which switches the attack and defense points of all monsters on the field. This takes the then-equal Red-Eyes and Slot Machine monsters points and leaves the Red-Eyes at a disadvantage. At the last second, Joey activates Grave-Robber, and steals the Time-Machine to bring the Red-Eyes back to full strength. This wipes out the rest of Keith's life-points, and wins Joey the duel.
As far as ways to close out a volume goes, that's brilliant. An underdog victory from so far behind you'd never think he could pull it off. Take your pick of Never Surrender, the Rocky theme, You're The Best, or better yet, the Yu-Gi-Oh! theme. That's what we're looking at here. That's the level of epic we're seeing.
Yu-Gi-Oh!
Rather than waste time and further reveal strategies to Pegasus, Joey and Yugi agree to have Yugi be the one to face Pegasus.
Yugi gets the first turn in the duel, but Pegasus can still see into his mind and predict his strategies. Yugi tries to beat out the mind-scan, but he doesn't until he starts shuffling around his mind. From Yami to Yugi and back again. With the combination of their strategies, they wipe out Toon World, and knock him down to 800 life-points.
At this point, Pegasus starts the shadow-game. Yugi can't really handle it, but he wants to help anyways.
Pegasus manages to bait Yami into attacking so he can summon Relinquished, (One of my favorite monsters in the card-game) and uses it to further bait Yami into damaging his own life-points. Relinquished is a ritual-summon monster, which takes an enemy monster as a shield and takes its attack and defense. If it would be destroyed, the monster it took from is destroyed instead. It's a really cool monster if you can manage to summon it. I hope to have three in my deck at some point.
Yugi takes over so Yami can try and come up with a plan, but he passes out after playing two cards.
Yami takes over with a new vengeance, and the rest of the gang help prevent Pegasus from reading his mind. This gives Yami enough of an edge to sacrifice Pegasus's bomb monster, Jigen Bakuden and one of his own monsters to bring out the Magician of Black Chaos. He can't attack with it this turn, but Pegasus doesn't absorb it with Relinquished. Instead, he fuses it with the Thousand-Eyes Idol and creates Thousand-Eyes Restrict. He tries to absorb Kuriboh and the Magician of Black Chaos, but Yugi activates Multiply, which creates thousands of Kuribohs. This keeps Thousand-Eyes Restrict from absorbing the Magician, and Yami wipes out the rest of Pegasus' life-points with a single attack.
Pegasus holds up his promise and sets Solomon and the Kaiba brothers free. Pegasus then begins telling Yugi some of the secrets of The Millennium Items. He tells him about the death of his wife, and the state he was in when he found himself in Egypt. There, he ran into a thief trying to steal The Millennium Ring, and Shadi in the group trying to stop him. Shadi and the others take the thief back to the temple and see if he's able to wield the Ring, but it eats him alive. Pegasus tells Yugi of the Tablet of the Pharaoh's memories, with spots for four items empty and three items inside it.
Later on, Mokuba wakes up, and so does Kaiba. One of Pegasus's men gives Yugi the prize-money and Kaiba's duel-disks. This was why Pegasus wanted Kaibacorp. So he could use the solid light technology to create a permanent vision of his beloved.
Before they leave the island, Yami Bakura plays a Shadow-Game with Pegasus, and as a penalty for loss, rips the Millennium Eye out of Pegasus' face.
Kaiba flies everyone else off the island on his helicopter, and the arc as well as the volume concludes.
The volume contains some amazing moments. Even reading it over for the third time for this review, I had chills running down my spine throughout. Yugi's final showdown with Pegasus, the mind-shuffle, Yugi's friends intervening against Pegasus. It's all amazing to read. Speaking as mainly a fan of the Duelist series, the events just popped off the page to me.
Not only do the eight volumes of the Pegasus arc work incredibly well as a standalone arc, they set up future events and pay off storylines started back in the beginning of the series. As the mystery of The Pharaoh's powers and the Millennium Items begins to unravel, the story and stakes start amping up.
Yu-Gi-Oh!
After all the times people stole Yugi's puzzle by breaking or cutting the cord, he replaces it with a chain. We see Yugi's mother one more time in two short panels as Yugi rushes to meet Téa on their walk to school. Téa notices Solomon isn't too happy right now, and he shows them why. A new, high-end game shop has opened up across the way, and there's a huge amount of interest in it. So much so that he fears going out of business sometime soon. The shop, Black Clown has exclusive contracts, they make and sell their own games. Sort of like console-exclusivity turned up to eleven. Yugi's naturally interested, but he and Téa have to go to school, so they leave.
Looking on is Duke Devlin and his father, the titular Black Clown.
At school, Yugi and the gang run into Duke doing dice-tricks in the classroom. Duke tricks Joey into a bet over a rigged magic-trick. He then tricks Joey into a shell-game. When he loses, Duke forces him to be his servant for four weeks, before Yugi intervenes and challenges Duke. He changes the shell-game from four aces to four aces and a joker. You get two aces of the same color, you win. You get an ace of both colors, it's a tie. You pick the joker, you lose. Duke loses three hands of the game, and accuses Yugi of rigging it. Yugi then explains the rules, and Duke realizes the game was completely fair.
The next day, Black Clown's new game, Dungeon Dice Monsters, goes on sale. Yugi and the gang try to get a copy, but Yugi gets separated frm them, and Duke's security team plants stolen bags of DDM on Yugi's person. They haul him away and throw him into a room with Duke to play Dungeon Dice Monsters. Each player picks twelve dice from their pool (Duke gives Yugi access to all five-hundred different dice) and then the machine shuffles them. There's a dungeon floor to explore and targets with life to attack. Get to the target, destroy the target, boom. Roll two summon-crests and you can summon a monster. This plants out six squares for the summoned creature to roam about on. Built a path to your target, and attack it.
Duke gets the first summon, and then it's Yugi's turn. Yugi finds that his dice are all higher levels, and don't have many summoning crests on them. For several turns, Duke summons and moves more monsters. Duke even manages to get them to Yugi's target, his Dungeon Master, and attack it. Finally, at the eleventh hour Yugi summons a high-level monster and stops Duke's advance in its track. Yugi sacrifices one of his Dungeon Masters life to destroy two more of Duke's monsters.
Duke explains that his father challenged Solomon for control of The Millennium Puzzle, but the game aged him horribly. Duke wants to beat Yugi and take the puzzle from him to become the new heir to the legend.
Duke summons a special Rare Black monster with a teleporter pad inside the dice, but Yugi summons his own Rare Black monster and kills it. Yugi manages to make his way to and attack Duke's Dungeon Master. He knocks it down to a single point, which enrages Duke's father to no end. He comes out through a secret door and starts berating Duke for letting Yugi get this far, and then takes apart The Millennium Puzzle.
After the gang has some difficulty finding Yugi, Yami Bakura decides to track him with The Millennium Puzzle, when his needles detect something happening to the Puzzle. Here we find out some more about Yami Bakura's motives. He wants Yugi alive and needs the puzzle intact for his master plan to come together.
Duke manages to take out Yugi's best monster and teleports into his territory, and destroys several of Yugi's other monsters.
Yami Bakura then shows up to taunt Duke overt his idiotic assumption that he could wield the Puzzle without being burned alive.
Earlier, Tristan saw Bakura entering the game store wearing The Millennium Ring, and they rush in to see what's going on.
Within the shop, Yugi manages to summon one last monster and manage to find a spot to place it. Thus the volume ends with Yugi triumphant, and Duke aghast.
I'm left to wonder if the introduction of Dungeon Dice Monsters was intended to be a standalone arc or if it was supposed to try and get the series away from Duel Monsters. Considering it went into a lengthy Duel Monsters-related arc afterwards I'd bet on the former.
Yu-Gi-Oh!
While this volume is titled "The Egyptian God Cards" the first three volumes are dedicated to wrapping up the Dungeon Dice Monsters arc. Another case where they could have and should have re-arranged the chapter selection. You don't start a volume named after the plot-devices from one arc with the last three chapters of what otherwise could have been a largely self-contained volume. The Dungeon Dice Monsters arc was small enough that it could fit into one decently-sized book, but they spread it across two volumes, and thus took away from both the end of that arc and the beginning of the Battle City arc to follow. Punctuating your collections is as important as punctuating each chapter in a multi-part arc. It ain't a series-killing error by any means, just a pace-killing one when you're not reading multiple volumes at a time.
Within the Black Clown store, the gang find it empty save for the possibly unconscious, probably dead guards.
Yugi uses some stored crests to activate his new monsters special-power and block Duke's assault on his Dungeon Master. He then activates its second ability to slay Duke's best monster. There's no way for Duke to win, since he's got nothing that can stand up to it.
Yugi gets the puzzle, and Yami Bakura seals a bit of his soul inside a piece of it. Duke attempts to reconcile with Yugi, but his dad yanks Yugi into a room with the game he played with Solomon twenty years ago. He nails the puzzle to the table and tries to solve it, but Yami's spirit screws with his head. This causes Duke's dad (I don't think we've learned his name) to freak out and knock candles off the table. This catches the building on fire.
Duke and Bakura run into the rest of the gang when they notice smoke coming through the secret door.
Yugi tries to get the rest of the puzzle off the table, but the nail won't come out of the table so he can get the last piece.
Joey and Tristan break the door down and Duke rescues his father at Yugi's behest.
Even with the help of Joey and Tristan, Yugi can't wrest the nail from the table. Yugi wants to try and build the puzzle again for fear it will melt, and Joey decides to stay with him. Eventually, Yugi passes out from the heat and the smoke, so Joey braves the flames and tries to get him out. He finally manages to leverage the nail out of the table since Yugi won't let go of the chain. As the building goes up in flame, Joey exits the building with Yugi in his arms.
The next chapter starts off with Yugi in the hospital recovering from the smoke inhalation, overheating, and possibly burns as well. He's playing Duel Monsters with Joey when the man n the bed next to his points out that there's a woman with an eye on her necklace that's similar to the one on Yugi's puzzle.
The woman is Ishizu Ishtar, who invites Seto Kaiba to the Domino City Museum to show him the new exhibit early. There he finds the origin of the Duel Monsters game. Exodia, The Blue-Eyes White Dragon, the Dark Magician, Summoned Skull, Kuriboh, everything. As well as a carving depicting the unnamed pharaoh who looks distinctly like Yugi squaring off against a priest who looks a lot like Kaiba himself. Everything is there, right down to their preferred monsters of the Dark Magician and Blue-Eyes White Dragon respectively. Kaiba disbelieves that this is legit, but Ishizu bribes him into sticking around in exchange for Obelisk The Tormentor, one of the three rare-cards Maximilian Pegasus drew up during the creation of Duel Monsters. Three powerful cards that if wielded improperly could legitimately kill someone. They're that tied to the actual powers that govern the Shadow Games. He tried to destroy them, but he couldn't. As an alternative, he gave them to the Egyptian government to deal with, and they hid them in three places in The Valley of The Kings. Then the Ghouls, a group of treasure-hunters led by Ishizu's brother, Marik Ishtar, stole two of them. If there's a high-profile theft of Duel Monsters cards, you can bet The Ghouls are behind it. Ishizu wants Kaiba to hold an ante-tournament to lure out the Ghouls so they can recover Slifer The Sky Dragon and The Winged Dragon of Ra. Plus, Kaiba sees this as an opportunity to show his dominance as a duelist and collect the other two cards.
At the Kaiba Corporation R&R headquarters, Seto tests out the card and his new and improved Duel-Disks. He goes up against his Duelist Kingdom deck, complete with the three Blue-Eyes. He negates the Blue-Eyes attack, summons Obelisk, and wipes them out in one go, along with the dueling-bot.
Meanwhile, Yami goes on a date with Téa. They sit at a while in a coffee-shop talking before roaming around. They stop in at a card-shop to pick up some newer cards and later at an arcade to play some games. There, a guy named Johnny Steps challenges Téa to a game of Dance Dance Revolution (Or something like that) and she accepts. She beats him, and she and Yugi go to the museum to learn what Kaiba did after some conversation. There they run into Ishizu, who tells them of a great battle approaching. She also mentions that Yugi needs to find all seven Millennium Items to regain the Pharaoh's memories.
Outside the museum, they run into a ton of duelists. Mai Valentine, Weevil Underwood, Rex Raptor, Mako Tsunami, and new faces. Then the Kaiba brothers show up to explain what's going on. Seto tells them that a Duel-Monsters tournament starts tomorrow, and that they need a forty-card deck and a next-generation Duel Disk to enter. Players bet their rarest card on the duel, and everyone at the finals will have a deck full of rare cards.
Marik gets wind of the tournament, and mobilizes the Rare Hunters.
Yugi explains that Yami doesn't really want to play for ante, but the stakes of the tournament and the chance to face Kaiba again is too good to pass up.
Yugi and Joey have to go to a specialty gaming store to get their duel-disks. Joey is almost not admitted to the tournament (Despite being the runner-up in the Duelist Kingdom tournament.) but one of Marik's men has infiltrated the shop and notices Joey's Red-Eyes. He gives him a duel-disk and inform's Marik. On the way back from Yugi's, one of Marik's men ambushes him and challenges him to a duel. He farms out cards until he draws out Exodia and trounces him.
Yu-Gi-Oh!
The Ghouls beat up Joey and take his Red-Eyes, leaving him unconscious in the alleyway.
The next day, the duelists gather together, and Kaiba explains the new rules. Collect puzzle-cards to create a map of the city, stack six and a location lights up. Same as Duelist Kingdom, you bet these puzzle cards on duels as well as your rarest card. Four-thousand life-points, closer to standard rules. Then even closer to standard rules, sacrifices for summoning higher-level monsters.
Meanwhile, Joey has been trying to find the guy who stole his Red-Eyes and finally tracks him down. Yugi challenges the guy to a duel for the Red-Eyes. Yami Yugi don't care who the guy is or what cards he uses, he's gonna beat his ass.
The rare-hunter starts farming out Exodia, but Yugi figures out his strategy and nails one of the pieces with Light-Force Sword. He then activates Chain Destruction to wipe out all copies of the one piece of Exodia his hand and deck. Boom. No more Exodia. Marik then takes over and expresses his disdain for the mans weakness before handing the Red-Eyes and the puzzle-card to Yugi. Joey however refuses to take the card back until he's more worthy of it, and goes to find a duel of his own.
While looking for his duel, Joey runs into Rex Raptor getting beaten by Esper Roba. After having faced off with Mai, Joey is confident that he can take down psychics. Plus, he beat Rex Raptor himself, so there's no real reason to be afraid.
Roba's brothers feed him information about his opponents. Joey finds this out when they feed their brother a false piece of information based on the partial obscuration of a single card. However, this doesn't prevent Roba from summoning Jinzo, the Psycho Shocker destroying Joey's trap-cards and attacking him directly. On his turn, Joey manages to protect his life-points with a bunch of scape-goats in defense mode. Joey then plays Roulette Spider, making Jinzo attack one of Roba's monsters and wipe out most of his life-points. On his next turn, Joey plays Baby Dragon and wins the game. He gains himself a puzzle-card and Jinzo for his troubles.
Meanwhile, Mokuba and Seto bust a guy trying to blackmail another player into giving up more cards or being beaten up. Seto then challenges the dude to a duel and wipes him out with Obelisk.
Yugi and Yami have a talk about how the Ghouls knew Joey had the Red-Eyes, and they conclude that it must have been the guy from the shop who told them. They rush to the store and find the computer with the duelist data on it, and a recolored Dark Magician pops out of the screen. There he meets the illusionist Arkana, who also uses The Dark Magician card that Yugi is fond of. Arkana challenges Yugi to a duel, and he accepts, wrapping up the volume on an epic cliffhanger.
For some reason, despite properly translating Pegasus's name in previous volumes (With small errors here and there) this volume calls Pegasus Pegasus J. Crawford instead of Maximilian J. Pegasus despite the character introducing himself as Maximilian J. Pegasus. I'll break this down at the very end of this feature in further depth when I break down the localization of these comics.

Well, I'm a little bit late, but that couldn't really be helped. This has been a ragged week for me.
We've been trying to straighten out our financial situation as best we can, plus I had to take a small break on Sunday so I wouldn't be working myself into oblivion.
If you like this series so far, please consider supporting me on Patreon. Every dollar makes it easier to do what I do here. And I love doing what I do here. If you love reading what I write, I'd appreciate knowing, either through the comments, or through Patreon. It doesn't matter to me.

Wednesday, September 7, 2016

Yu-Gi-Oh! Volumes 7-12

Yu-Gi-Oh!
As I mentioned in the previous article, this volume was my introduction to the Yu-Gi-Oh! comics. As far as an introduction to the series goes, this isn't half bad. It's all killer, and nothing even remotely resembling filler. Even by the high standards of filler in this series.
I won't be recapping the previous volumes of the series mostly to save time, so if you haven't read the last one, just scroll down a bit. Maybe click "Older Posts" if you have to.
The gang makes their way to Zorc's castle, but they find someone lying across their path. The young man tells them that bandits stole his treasure, a sword that can defeat Zorc. They tell him to take them into the forest, and run into a gaggle of powerful monsters.
Joey's character trips and falls, but Yugi tames a monster, Tristan kills another, and Téa nukes the rest with her characters magic.
The young man reveals himself to in fact be Zorc, and uses this surprise to take the first action. He uses this to steal Téa's soul and seal it inside the miniature of her character. Joey attempts to retaliate, but he fumbles and his soul is sealed inside his figure. Tristan tries to attack, but his character fails a courage test and loses the initiative. Bakura rolls a critical and Zorc steals his soul.
The only player left is Yugi, who now has to control everyone. Bakura challenges him to roll for his character, but Yugi tells him to seal his soul inside his characters miniature. Bakura is perplexed, but complies. He's about to claim his prize from Yugi, but instead of falling to the table, Yugi is sitting up straight. Confident. Dice between his fingers, a smirk on his face. Yami rolls the dice and makes Tristan attack Zorc, blowing off the dark lords hand. More monsters spawn from the severed hand, and Zorc retires to his castle, laughing. Joey cuts one monster in half, and Yugi tames the other.
Yami reveals that he knows how Bakura has been getting constant criticals, by spinning the dice on an axis that increases the chance of rolling a critical and tapping the table with his knee to direct the spinning die into another one with an undesirable result. The two agree to stop cheating the dice, and continue on with the game.
The party finds their way into Zorc's castle and fall prey to a trap. Yami solves it, but the trap and Zorc both manage to damage the party. Zorc attacks the tower they were trapped in, but the party managed to run out around behind him and attack. They pour everything into him, but they can't win. Bakura then takes a set of dice and seals a bit of his soul into them to control their results. He uses this to roll a crit in an attempt to wipe them out, but the math leaves them all with one HP left.
Bakura attempts to discern what happened and finds that his left hand has been working all on its own. The actual Ryo Bakura has been controlling this hand, and used this control to keep Zorc from killing the party.
Then Joey gouges out Zorc's eye, and we find that Yami Bakura apparently tied his soul a bit too closely to his in-game avatar. When the players manage to damage Zorc, it reduces Yami Bakura's control over his host-body.
A new round starts, and Téa tries to heal the party, but Zorc's initiative is tied with hers. They have to roll-off to see who goes first. Yami Bakura almost wins, but the dice fall against his favor, giving Téa the opportunity to max out the party's HP.
Yami Bakura finds that the dice he threw were regular dice, and when Zorc goes to attack, his left hand tosses out the brainwashed ones, causing Zorc to fumble and damage himself. Yami Bakura then impales his hosts hand on one of the towers spikes so he can stop it from sabotaging his plans.
This tips the gang off to the fact that this ain't Bakura, but in fact something possessing Bakura.
Yami and Yugi decide to try and use the beast-taming on Zorc and see what happens. Yugi's Beast-Tamer hand pulls the actual spirit of Bakura out of Zorc's stump.
Bakura uses his powers to weaken Zorc enough for Tristan to blast a hole in his side. Zorc then launches his final attack, but Bakura manages to block it with a magic-shield long enough to save the party.
One of Yugi's tamed monsters keeps Zorc's weak-point open long enough for Yugi to bust through it with his magic hand. Joey takes this chance to cut Zorc in half, but the dark lord still lives. It all comes down to one roll, the initiative.
Yami Bakura and Yami Yugi roll off, and they score the same, but Ryo Bakura uses the part of his soul sealed in the dice to shatter them. This gives Yami Yugi the chance to order Téa to blast Zork with all she's got. This cinches the victory for them, and Yami Bakura slumps to the desk. Yami Yugi then uses Cleric-Bakura's powers to transfer his soul back into his own body, and everyone Yami Bakura had sealed in his miniatures is freed.
If you don't know anything about the series, you pretty much have no idea how important this volume is to the overarching story. Everything used in this volume (And in the chapters from the last volume that started this arc) is used by Yami Bakura later on in the series. This is how you introduce your main villain. Hell, this is how you write a main villain. You make him the heroes problem, but you also give a decent climax to their first encounter. You keep bringing him back so he's actually doing things in the story, but prevent the heroes from having any permanent method of killing or defeating him. Make him out to be a threat, but keep his goals mysterious. Then, at the very end, pay off his plans and explore his goals without merely dumping it all upon the heroes and readers at once.
The only thing I can really complain about in this volume is once again, the placement of the chapters. The first two chapters of the arc really should have been moved from the end of the last volume to the start of this one to maximize the impact of the arc.
Yu-Gi-Oh!
Volume eight brings back the Duel Monsters card game as the international subtitle of "Duelist" would suggest.
A package arrives for Yugi, but he doesn't open it for a while because he's thinking about how he wants to try and go head to head with Kaiba in a tournament.
Speaking of tournaments though, Yugi and the gang have been following the Japanese Duel Monsters championship tournament. It comes down to Weevil Underwood and Rex Raptor. Raptor whips out some powerful dinosaurs, but Weevil uses some clever maneuvering to power up his insects and win the match.
Maximilian J. Pegasus, the president of Industrial Illusions and the creator of Duel Monsters presents Weevil the trophy. He also announces the world Duel Monsters championship at Duelist Kingdom.
Yugi opens the package and finds within a glove, two star-shaped chips and an 8mm VHS tape. (God I feel old now) Yugi finds a recording or Pegasus on the tape, and it challenges him to a game of Duel Monsters. The tape predicts the cards Yugi is going to use, and Yugi begins to suspect that this might be a Shadow Game.
Yugi picks a card, and realizes that he didn't even think when he did it. He places the card face-down and asks the others there what the card was. Most of them guess correctly, as does Pegasus. From this,Yugi guesses that Pegasus was actually inserting frames into the video to influence what Yugi would play. Yugi reveals his card was in fact The Dark Magician, and destroys Pegasus's monster. Pegasus reveals that he knew this as well and starts a countdown timer to finish the duel. Yugi almost finishes the duel, but the timer runs out. In order to coerce Yugi into coming to Duelist Kingdom, Pegasus traps Solomon's soul in the VHS tape, and reveals that he holds another Millennium Item, The Millennium Eye.
The next day at school, Bakura sees the gang being all glum and wonders what's going on. He then sees Solomon trapped in the cam-corder, and they start talking about Pegasus's Millennium item. Bakura mentions that his Millennium Ring came from an antique shop in Egypt, and they figure Pegasus might know more about the items.
On his way home, Yugi finds an envelope stuck on the door to the game-store. Within he finds Duel Monsters cards, one with a date and time on it, one with a location, one with the rules, a blank card, and a card with treasure on it.
A mysterious tape comes for Joey, but it's a message from his little sister, Serenity. When his parents divorced, his mother took his sister and his father took him. Serenity is going blind, and has been moving in that direction her whole life. Neither Joey nor anyone in his family has the money to afford the surgery that would fix her vision, but Yugi gives Joey the treasure card and one of his two star-chips. That way they can both enter, and Joey can try to get the prize-money.
They spend the next week training to be better duelists, and come time to set sail, they board. There, they find Weevil Underwood and Rex Raptor boarding the ship as well. They also run into Mai  Valentine.
On the ship, Yugi has a conversation with Weevil about the tournament, and about rumors that the second edition of Duel Monsters rules will be unveiled during this tournament. Later on they start discussing card strategies, and Weevil mentions that he's heard rumors Yugi used Exodia to defeat Kaiba. He then asks to see the cards, and tosses them off the side of the boat. Joey leaps off the side of the boat to get the cards, but he only finds two of them. Yugi becomes so angry that he transforms, and declares that Weevil will be his first target.
At Duelist Kingdom, Pegasus introduces the rules of the tournament. Take your star-chips, bet them on the outcome of a duel with your opponent and whoever wins gets the chips. Get ten star-chips, you enter the finals of the tournament to see who gets to take on Pegasus. After two days, whoever doesn't have ten chips gets eliminated and sent home. If you lose all your star-chips before then, you also get sent home. After the tournament starts, Yugi and the gang run into Weevil. Weevil lures them to a dueling box in the woods. Yugi stakes his life and his star-chip against Weevil's two so he can knock him out of the tournament early.
Here we learn about the new additions to the game, field-power bonuses. That's why Pegasus held the tournament on the island, because it's got a varied selection of biomes and landscapes.
Weevil manages to get the upper-hand for a while until Yugi baits him into activating his Mirror Force Trap-card, and destroys all of his own monsters. Weevil then plays his trump card, a cocoon that will transform into the ultimate great moth, but Yugi burns away the field with Burning Land. This removes the defense bonus it gets, destroying the cocoon. However, the monster within hatches prematurely, and begins to attack. Yugi then uses Polymerization to combine Curse of Dragon and Gaia: The Fierce Knight into Gaia: The Dragon Champion. However, the moth has a poison effect that will reduce a monsters attack points over time. Yugi uses Magic Mist to negate the effect, but the moth still blows Gaia away. Meanwhile, Yugi calls on The Summoned Skull to electrocute the great moth, and defeats Weevil. Yugi takes his star-chips and gives Joey Weevil's glove.
Joey gets challenged by Mai, and they both bet a single star-chip on the duel. Mai feigns being psychic to psyche out her opponents, which honestly isn't that much of a stretch in this series.
The decision to divide the series into three (Yu-Gi-Oh!DuelistMillennium World) for the international market is one I do not approve of. There's literally no reason for it. It's not like the second animated series was known as Yu-Gi-Oh! Duelist outside of Japan. We're not looking at a Dragon Ball Z case where the comics were one ongoing thing and the animated series got split into two accidentally in planning, and then the second got insanely popular outside Japan. The first series wasn't all that popular inside Japan for gods sake.
Yu-Gi-Oh!
Joey is distracted by Mai's sleight of hand, enough for her to knock out a good chunk of his life-points. Yugi gives Joey a tiny hint, and while he despairs for a bit over the meaning of it, he smells the perfume on Mai's cards. This helps him concentrate, and he gets his strategy together to beat Mai with Baby Dragon and Time Wizard. Time Wizard throws the clock forward, aging the harpies to weakness and the dragon to strength. He uses the dragon to blow the harpies away and with the duel.
In the next chapter, the gang runs into Mako Tsunami, who shares some of his fish with them. Then he challenges Yugi to a duel. Mako's side of the field is ocean, Yugi's is land. Mako uses the water to hide his monsters until they attack. Yugi tries to electrify the water, but Mako uses his Jellyfish monster to soak it all up. Yugi tries to counter, but Mako floods the entire field with water, leaving two small islands. Yugi plays his Stone Soldier, and uses it to destroy the moon he used to amplify his wolf earlier in the game. This screws with the tides, giving Yugi back his half of the field. He then summons Curse of Dragon and uses Burning Land to vaporize the rest of the water, and beats Mako.
Next chapter, we find that some kid has been stealing star-chips and cards from other duelists. Pegasus's men inform him of the situation and we find out that the thief was a prisoner of Pegasus.
The kid then ambushes Yugi and bets him five star chips. Yugi beats him down to the wire, killing each and every one of his monsters. The kid tries to flee with all the sta-chips, but Yugi grabs his hand and yanks the bandanna off his face. Revealing the kid to be none other than Mokuba Kaiba. Mokuba reveals that Pegasus is trying to take over the Kaiba Corporation with help from The Big Five. Pegasus gets their support if he can beat the guy who put the CEO in a coma. Yugi and the gang convince Mokuba that Yugi can beat Pegasus and he's about to give him his star-chips back when The Hair Guy shows up to try and bust them for cheating. Yugi challenges him to a duel so he can get his star-chips back, but Hair Guy redirects him to a puppet-master who's working a Kaiba marionette. And using Kaiba's deck. Yugi beats one of his monsters, but the puppet-master pulls out one of Kaiba's Blue-Eyes White Dragons. He uses this to annihilate Yugi's Curse of Dragon and halve his life-points. Yugi uses his Magical Hats to conceal his Dark Magician, and his Spellbinding Circle. He uses the trap to seal up the Blue-Eyes and decrease its' attack points to where the Dark Magician can destroy it. Then the ventriloquist plays the second Blue-Eyes and attempts to attack Yugi, but at that moment Seto Kaiba finishes rebuilding the puzzle of his soul and wakes up. This causes the second Blue-Eyes to stop obeying the puppet-master and self-destruct. This gives Yugi enough time to formulate a strategy. Yugi baits the ventriloquist into attacking and activating his trap-card Mirror Force, but he chains another trap card Negate Trap. After that, Yugi uses Monster Reborn to bring back one of Kaiba's Blue-Eyes White Dragons, and uses the power of The Mystical Elf to boost his Blue-Eyes' attack to take out the last one on the puppet-masters side, and reduce his life-points to zero. Yugi then imposes a penalty-game on the ventriloquist where his puppets are his masters instead of the other way around.
Meanwhile, what does Seto Kaiba do? He gets his briefcase with his gear and flies himself off to Pegasus's island. Muscles atrophied? Bones weak from disuse? Screw it. His little brother has been kidnapped and his business partner is trying to screw him out of his life's work. Seto Kaiba's got things to do, and health issues ain't gonna stop him.
Mai tricks Rex into fighting for her, and she makes him fight Joey.
Joey draws Baby Dragon and Time Wizard right off the bat, but Rex smashes the Baby Dragon as soon as it's played. Joey keeps trying to use the field to his advantage, but Rex just powers his monsters up and keeps blasting him. Yugi tries to give him advice, but Yami councils against it. Joey finally pulls out The Flame Swordsman and starts cutting up Raptor's dinosaurs.
I like the diversity of content within this volume. There's the payoff to the cliffhanger the previous volume ended on, the encounter with Mako, the run-in with Mokuba, the duel against the ventriloquist, the return of Kaiba, and the start of Joey's showdown with Rex. It doesn't linger on any one thing for too long, while also giving each idea enough breathing room to be explored or set up something for later, as well as advancing the plot forward with each successive chapter.
Yu-Gi-Oh!
Joey keeps up his offense until Rex finally draws one of the other iconic cards in the series, The Red-Eyes Black Dragon. Breaking with tradition, it's actually got red eyes and a black body, unlike the Blue-Eyes White Dragon. With that blue body and white eyes.
Rex uses the Red-Eyes to kill the Flame Swordsman. He then challenges Joey to up the ante and bet his Time Wizard against his Red-Eyes. In-universe it's worth a few hundred thousand yen (A few thousand USD) so naturally Joey accepts. Joey activates the Time Wizards Time Roulette, and it ages the Red-Eyes to death, leaving Joey's one remaining monster to wipe out Rex's remaining life-points. Joey gets the Red-Eyes and Rex's star-chips.
Apparently Pegasus didn't provide the duelists with housing and food, so the gang has to borrow stuff from Mai, and in exchange Bakura prepares dinner.
Mai gets Téa to talk to Yugi. While the two of them are talking, Mai is ambushed by one of the player-killers, PaniK. He out-duels her and tries to take all her star-chips, but Yugi shows up and challenges him. PaniK threatens to choke him out if he loses or tries to run, but naturally Yugi's got some Millennium Magic up his sleeve in the event that he wins.
PaniK plays the Castle of Dark Illusion to conceal his monsters. Yugi sets up his defenses, and then decides to attack to see if his Winged Dragon's attack can illuminate the darkness with its flames, and it can. Yugi uses this information to set up his plan, and his defense to psych PaniK out. PaniK tries to use his Reaper of Cards to destroy Yugi's trump card, but Yugi triggers Spellbinding Circle and freezes it. This lets him use Swords of Revealing Light to negate the Castle Of Dark Illusions effect, but PakiK plays Yellow Luster Shield to boost his monsters defense.
Yugi fuses Gaia: The Fierce Night with Curse of Dragon to make Gaia: The Dragon Champion, and launches them towards The Castle of Dark Illusion with Catapult Turtle. This causes the castles flotation right to be destroyed, and when The Swords of Revealing Light are gone, the castle falls and destroys all of PaniK's monsters.
Pegasus's goons try to assassinate Kaiba, but he tosses them out of the helicopter and flies it to Duelist Kingdom.
Meanwhile, Bakura's Millennium Ring has started glowing, and one of the needles has started pointing towards the castle. Then Kaiba shows up in his helicopter. Yugi gives him his deck back, and Joey challenges him to a duel for what he did to them at Death-T. Kaiba accepts, and uses that duel to test out his Duel-Disk prototype.  He beats Joey and heads off to Pegasus's castle to rescue his brother and probably attempt to kill Pegasus.
This volume features gameplay mechanics that appear to have been an attempt to turn Duel Monsters into a tactical RPG. I don't have any real problem with that, but it's a shame we never saw any of those mechanics in the real-life version of the game. It'd add a lot more cool strategy.
Yu-Gi-Oh!
A trio of duelists abduct Joey. They work for the former United States Champion, "Bandit" Keith Howard, and force him to duel one of them, a creepy kid named Bonz.
Yugi takes out a bunch of Bonz's monsters, but he brings them back with Call of The Haunted, which makes the zombies. Since they're in an underground tomb, zombies all get a field-power bonus. Joey tries to take down the zombies, but they keep coming back with more power. Joey manages to pull out the Time Wizard, but it hits a skull on Time Roulette and destroys itself and Joey's Flame Swordsman. Joey manages to keep defending, but Bonz pulls out monster after monster to boost up his offense. Meanwhile, Yugi uses The Millennium Puzzle to find Joey again, and the gang tracks them through the cave.
Joey finally gets his Red-Eyes out, and wipes out the Pumpking Bonz was using to power up his monsters. And since it was played as undead, Call of the Haunted couldn't bring it back. However, the Dragon Zombie manages to wipe out the Red-Eyes and knock Joey down below 200 Life Points. Fortunately, Joey manages to draw Sword and Shield, which lets him wipe out Bonz's life points with one attack from his last monster.
Yugi and the gang find Joey, but Keith and his goons blockade them inside the cave. So they have to follow Bakura's Millennium Ring to try and get out. Keith then beats up his henchmen and take their star-chips so he can get into Pegasus's castle.
The gang winds up in a maze, at the end of which they find The Paradox Brothers, who challenge Yugi and Joey to a tag-duel. A tag-duel that becomes a labyrinth tag-duel. The rules are as follows; Attack-mode monsters can advance spaces in the labyrinth based on their level.
Yugi plays Beaver Warrior and advances into the Labyrinth, but Para merges Shadow Ghoul with the labyrinth and kills it. The brothers bolster their defenses with trap-doors and a tank, but Yugi and Joey slay the wall-shadow, allowing them to proceed mostly unhindered. At least until Para readjusts the labyrinth and cuts Yugi's monsters off from Joey's. Joey then springs the trap-door monster, and one of his creatures gets eaten by a spider. Yugi then shuffles the monsters around with Magical Boxes, killing the spider and allowing The Dark Magician to blast the tank away.
Para and Dox begin to assemble The Gate Guardian, while Dox plays a Dungeon Worm to weed out the rest of the monsters. So Yugi plays Magical Hats to protect The Dark Magician and The Flame Swordsman. After the first attack, Joey uses The Flame Swordsman to incinerate the Dungeon Worm. Dox then manages to find the last card to summon The Gate Guardian. The Guardian tries to attack The Flame Swordsman, but Yugi activates Mirror Force, and uses it to kill one of the brothers monsters. They also find out that the Gate Guardian can defend itself with the various powers it's got. It then floods the labyrinth, killing The Flame Swordsman. This gives Yugi the opportunity to pull out the Summoned Skull, and use that to electrify the water. This, combined with the Spellbinding Circle, allows him to kill one of the component monsters. While Para manages to dispel the Circle, but Joey pulls out the Red-Eyes Black Dragon and Yugi fuses it with the Summoned Skull, creating the Black Skull Dragon.
Reading through the volumes of this arc, you can tell Takahashi wanted to write more than just a simple card-game. I don't blame him, it makes the chapters more interesting to have all of this placement strategy and random chance included in the game. If Yu-Gi-Oh! were actually played like this it would probably be a more interesting game. I for one would love to be able to play gimmick duels like the ones sometimes featured in the series.
Yu-Gi-Oh!
Yugi marches his Dark Magician through the maze to the exit and uses Shift to send the Black Skull Dragon to the end of the maze, they blast away what's left of The Gate Guardian with it, win the duel, and get the star-chips they need to enter Pegasus's castle. Yugi then outsmarts the brothers key puzzle and they leave the room.
Meanwhile, Pegasus tells Kaiba that if he wants his brother back he has to beat Yugi. He gives Kaiba five star-chips, and tells him to bet them against Yugi. Kaiba confronts Yugi on the steps leading to Pegasus's castle.
Kaiba challenges him to a duel with the new duel-discs, and Yugi accepts. During the duel, Kaiba reveals the purpose of the Duel Discs. To interfere with and weaken Pegasus's psychic powers.
Kaiba uses the Crush Card Virus to weaken Yugi's deck, and gives him time to summon all three of his Blue-Eyes and use Polymerization to create The Blue-Eyes Ultimate Dragon!
Yugi uses Kuriboh and Multiply as a shield. Yugi then uses Living Arrow to target the Ultimate Dragon with a polymerization of his own, and fuses it with Mammoth Graveyard. The incompatible monsters begin rotting each other from the inside out. Yugi then starts cutting off its heads with The Celtic Guardian.
Despairing over the idea of not being able to save his brother, Kaiba threatens to walk off the side of the castle. Yami is about to call his bluff, but Yugi doesn't want to take the risk, and the two of them clash, eventually leaving Yugi weakened, unable and unwilling to order his monsters to attack. Leaving him open to Kaiba's attack.
At the time these chapters were published, the idea of a fusion-monster was clearly very new. I get the core idea behind most of the fusions so-far, combine elements of the two monsters and give it a power boost or drain depending on their compatibility. The idea of being able to take any monster and combine it with anything else is great. It'd be a lot of fun to just screw around with different combinations and see what works. However, that ain't how it works in real life. You've got to have very specific fusion-cards in order for them to be playable. Which kind of ruins the mechanics of fusion-monsters as they're laid down in the series in the first place. I'll get into that a bit more when I finally cover the card-game.

Alright, we've hit close to the 1/3 mark, but we've still got twenty-six volumes to go! Tune in this Sunday for the next part in this series!
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