Showing posts with label novel. Show all posts
Showing posts with label novel. Show all posts

Tuesday, January 31, 2017

Steins;Gate 0 (Nathan Green)



 Out of all the titles I was excited for this year, Steins;Gate 0 was pretty high up on the list. I remember watching the anime of Steins;Gate and adoring it so much that I went and played the game soon after. Steins;Gate 0 isn’t exactly a sequel or prequel to the first game, rather it expands upon the events that took place so that the true ending of the first title was even possible to begin with. It’s an interesting concept, which made me excited for what I was going to see it pull off. With that being said this review WILL CONTAIN SPOILERS FOR THE FIRST GAME. I’ll try to keep Steins;Gate 0 spoilers to a minimum but the final part of this review will be potentially spoilerific due to the subject matter so if you haven’t played Steins;Gate 0 yet then stop reading when you reach the spoiler warning. Anyways, without further ado, let's time leap!


Graphics and Sound:
Now I usually do this section later but since Steins;Gate 0 is a visual novel, the majority of this review is going to be focusing on the story so I’m saving that till last.
The first Steins;Gate was game that looked great and sounded great. The art was unique, the soundtrack varied and memorable, and the voice acting spot on. Steins;Gate 0 unsurprisingly continues this with some excellent art (albeit in a different style to that of the first game), an excellent soundtrack, and great voice acting.

Art-wise the actual art-style has seen a significant change with characters looking closer to how they looked in the anime than then first game. Old art does show up from time to time though, and it can get a bit daunting seeing it mixed in with the new art. It’s not a huge issue, but it is awkward at times. (Editors note; Think back to the Morrigan sprite that Capcom kept re-using in all of the SNK vs Capcom games if you need a point of reference.)
The soundtrack contains a mix of happy go lucky tunes, more intense nerve racking tracks and some really beautiful tracks which usually accompany the more important moments in the game. My favorite track would probably have to be Hoshi No Kanaduru Uta. More specifically, the rendition of it which accompanies the end credits for one route. The vocals on that version really make it that bit better, especially since they were sung by the Voice-Actor for the character of Kagari. The soundtrack does a good job of both setting the tone of the scene and adding to the overall memorability of scenes. It does exactly what a good soundtrack in a visual novel should do, and it does it well.
For voice acting, the entire cast of the original Steins;Gate retain their original voice actors, and they all sound as good as ever. Line deliveries are enthusiastic and really do make the characters feel more alive. The new characters also sound good with some solid performances all around, my favorite being from Maho Hiyajo, whose VA perfectly reflects her character in her acting. Dr. Leskinen's voice actor is a bit goofy with his broken English thrown everywhere, but overall his performance is pretty darn good as well.

Gameplay:
Being a visual novel, Steins;Gate 0 doesn’t really try to sell itself on gameplay. Overall it’s a pretty standard visual novel affair although it is less linear than the first game. All the visual novel basics are present along with the ability to both lock your save file to prevent yourself accidentally saving over it (a very welcome addition) and automatic quick saves which allow you to pick up at important events in the game if you aren’t liking the results of your decision. It’s a small but very welcome change and is something I wish more VNs had. Also present is the tips system which provides you with information on special objects, items etc that are mentioned in the game. A vast majority of these tips are quite useful and helped clear up some confusion I had surrounding some things but some are a bit on the silly side, so your mileage may vary. You’re also able to advance text and menus using the Vita's touchscreen, although you can disable this if you’d prefer otherwise.
The only slightly irritating thing about the game is that the only way to access the dialog archive in case you miss something is to pause the game and select it. A vast majority of visual novels have a button that allows you to quickly access the archive without needing to pause the game so this comes off as a bit clunky. It doesn’t help that the menus lag, and aside from the main menu, you aren’t given any visual or audio feedback upon selecting an item, which can be awkward. I also found myself having to reboot my Vita on one occasion, because Livearea had slowed to a crawl after leaving the game open for so long. Again, your millage may vary.


Story:
With Steins;Gate 0 being a visual novel, the story is the most important aspect, and for the most part Steins;Gate 0 does a good job at crafting a solid plot with a believable set of characters. However it isn’t perfect. I’ll touch on why later on. For now though lets look at the characters.

The entire cast of the original Steins;Gate makes a return with the obvious exception of Kurisu who is well… dead. We also see a variety of newcomers in the form of Maho Hiyajo and Dr Leskinen from an American University that Kurisu used to attend. Fubuki, Yuki and Kadee, who are close friends of Maiyurii, and finally Armadeus, an AI who takes on the form of Kurisu for most of the game. Out of all these new characters, I’d have to say my personal favorite would have to be Maho, one of Kurisu’s closest friends before she passed away. The story does a great job of portraying her as a likable well rounded character, and portrays her inner struggle and love hate relationship with Kurisu very well.
Story-wise, Steins;Gate 0 in and of itself takes place before the true ending of the original Steins;Gate, so if you have not played Steins;Gate, then play that before even thinking about touching Steins;Gate 0.
In essence, Steins;Gate's true ending involves our main character, Okabe receiving a video from himself twelve years in the future giving him the keys to discover the world line knows as steins gate, a world line where neither his childhood friend Maiyurii, or his lover Kurisu has to die. Now that’s all fine and dandy, but how the heck did that video even get sent in the first place? This is the basic premise behind Steins;Gate 0. It works on filling in the gaps present in the true ending of Steins;Gate and bring a bit more closure to everything. On top of that. Steins;Gate 0 goes more into depth around the concepts of AI, time travel and time manipulation, and the consequences of such technologies, which is something I absolutely love. The portrayal of these topics is very well done, and most importantly, thought provoking. There’s a lot more of them as well. While Steins;Gate 0 does have its fair share of slice of life bits, it is far darker in tone than the original Steins;Gate. This really works in its favor, with the story exploring more possibilities that really wouldn’t have been possible in the original game. There’s a constant feeling of danger as the group realizes the size of what they have gotten themselves into, and it makes for an incredibly gripping read. It isn’t as dark as say, Zero Escape but it doesn’t need to be. The story is also paced really well, which really helps a ton.
All this stands true for the vast majority of the game, and compared to the original the story had definitely improved on the problems the original had with pacing and tone. HOWEVER, Steins;Gate 0 isn’t perfect. While the vast majority of the story is excellent the remaining minority kinda crashes and burns. Let me explain, but first here’s your obligatory spoiler warning.
SPOILER ALERT FOR STEINS;GATE 0! DO NOT READ THIS PART IF YOU HAVE NOT FINISHED STEINS;GATE 0. SKIP AHEAD TO THE VERDICT SECTION TO HEAR MY OVERALL THOUGHTS. YOU HAVE BEEN WARNED. SERIOUSLY, I’M NOT JOKING.
I’m going to be blunt, Steins;Gate 0's story feels a bit unfinished. I came away from the game feeling like I had missed something or that a chunk of the game was missing. Now I’m not talking about the obvious cliff hanger due to how Steins;Gate 0 carries directly into the true end of Steins;Gate. The problem is that the true ending to Steins;Gate 0 is so incredibly disconnected from the events of the other endings that it in fact drags the rest of the game down with it a bit. Up until then the other 5 endings had been pretty incredible and had dropped little mysteries and tid bits here and there that stuck with me and kept me hyped up for the true ending where I’d learn what was going on. Then I actually played the true ending. My hype turned to confusion which then turned to disbelief which then turned to disappointment.
The true ending, rather than serving as an epic conclusion to my twenty-hour journey, was more the closest thing the game could do to blowing its own foot off with a rocket launcher. It commits one of the cardinal sins of storytelling by NOT SOLVING ALL THE MYSTERIES IT SPENT TIME CREATING. Not only that but the extent that it does this to is enough to drag the rest of the game down with it. All those mysteries you had learned in the other endings? All that stuff that happened when Armadeus got deleted in Maho's ending? The mystery surrounding the song in Kagari's ending? Kagari's lost memories? I hope you weren’t expecting answers to any of those mysteries because the game NEVER EXPLAINS THEM. Yes, those technically happened in separate world lines, so from a story perspective it at least has an explanation as to why it doesn’t get explained. However that doesn’t make it any less frustrating.
It ALSO doesn’t excuse the true ending from not answering questions about mysteries and events that happened in its OWN DAMN WORLD LINE. Who was that guy who attacked Maho, Okabe and the Professor in the carpark? What was all that garbage text Armadeus Kurisu left to Maho as a message on @channel? Why was Yuki given plastic surgery and brain washed with Kagari's memories? Where even WAS Kagari in this world line? All these seemingly important events and mysteries that happen in the true ending's world line? NEVER. EXPLAINED. What the hell happened?!? Why put in mysteries to advance the plot and then never give the player closure on the damn things? It isn’t like the player is left enough hints to figure it out themselves so they’re just left scratching their head and wondering where the rest of the game went.
The true ending to Steins;Gate 0 is simply a train wreck. That isn’t to say it isn’t enjoyable, on the contrary, I still enjoyed reading through the true ending. However the unfinished feeling it leaves the player with upon finishing it along with how it unsuccessfully ties up a surprisingly large number of mysteries CAN and most likely WILL get on your nerves. It isn’t enough to ruin the whole game and make me feel like I wasted my money but it is enough to weigh on my mind for a few days while the game is still fresh in my mind.
SPOILERS END HERE


Verdict:
Steins;Gate 0 is an interesting one. If it weren’t for all the loose plot threads and the train wreck of a final ending I’d have no trouble recommending it to anyone who had played the original Steins;Gate. However, it isn’t perfect and the flaws that it does have are in areas which are very likely to effect your potential millage. If there was ever a game fitting of a Your Millage May Vary badge it’s this one. The vast majority of the game is absolutely excellent, with a great story exploring the potential consequences of AI, time travel and a third world war coupled with excellent character development and great pacing but the overall penultimate ending to everything kinda causes the story to run itself smack into a solid steel wall because it wasn’t looking where it was going.
Granted the fact that the true ending ended the way it did was due to Steins;Gate 0’s placement on the overall timeline but I still feel that even taking that into account they could have done better than what we got. It isn’t a deal breaker but it does mean the satisfaction you get from finishing the game is a bit dampened.
Despite the shoddy true ending, Steins;Gate 0 is still well worth playing if you are a die hard fan of the original Steins;Gate. I have no doubt in my mind that you’ll love it if you loved the original. If you’re on the fence about Steins;Gate 0, then you really need to consider one thing, “Do I really care that much if the game ends with mysteries left unsolved?”. If the answer to that question is "No" then by all means go and play Steins;Gate 0, you’ll be in for a treat. However if unsolved mysteries are more of a big deal to you then I’d probably either wait for a price drop or give it a miss. For the most part though the experience Steins;Gate 0 gives you is well worth the price of admission.
For Steins;Gate fans, Steins;Gate 0 gets a Highly Recommended.
For those on the fence about it Steins;Gate 0 gets a Recommended, but wait for a sale first.
For those of you who haven’t played/seen Steins;Gate, Steins;Gate 0 gets a PLAY THE ORIGINAL FIRST YOU GOOF.
Seriously, if you haven’t played the original Steins;Gate yet and are interested in Steins;Gate 0 then PLAY THE FIRST GAME OR WATCH THE ANIME ADAPTION FIRST. I can’t force you, but you’ll be doing yourself a disservice if you do otherwise.
Wow, the last review of 2016 from me (although by the time this goes up it will probably be 2017 already but I wrote this on December 31st so meh). At the time of writing I would have had my Vita for exactly one year now and what a year it has been. I can’t wait to see what is in store for the Vita in 2017 but I’m hoping to potentially get a review of Danganronpa V3, Mary Skelter and a few other games on the cards if everything goes well. In the meantime I’ll probably get to work on writing up a review for Danganronpa Another Episode Ultra Despair Girls since that’s the only Danganronpa game I have yet to cover so far. Either way I hope you have a safe and wonderful New Year and happy holidays.
This is BDVR writer Nathan Green signing off


ESRB: M
PEGI: 16
CERO: C
OFLC: M (Unrestricted)


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Steins;Gate 0 was played and reviewed on PlayStation Vita (also on PlayStation 4) using a digital copy of the game purchased by the reviewer.
Steins;Gate 0 is developed by 5pb, and Nitroplus, and is published by PQube Games. All rights reserved to their respective owners.
This review is my own work. You are not allowed to duplicate, reproduce or republish on any other sites under any circumstances commercial or otherwise.



Monday, October 31, 2016

Resident Evil #2: Caliban Cove (S.D. Perry)

Resident Evil
Like the WildStorm comics, the S.D. Perry novels eventually delved into original content to pass the time between the releases of the video-games. Since Resident Evil 2 was still yet to come out, and these books were likely written several months before the game went gold, Caliban Cove takes place between Resident Evil and Resident Evil 2. Not in the way that it would actually patch up the big gaps in the plot between those two games. Just a book that fills the time between the release of The Umbrella Conspiracy and City of the Dead. At the very least it sort of cleared up where the hell Rebecca went.
Taking a quick look at the cover, we see Rebecca chambers running towards the camera with a gun in her hand. Tilted off to the side as if she'd had no training with it at all. I know she was recruited out of college to be their medic, but she was given enough firearms training to know how to hold her gun properly!
In the background we see a lighthouse shining out over what I presume to be the titular cove. Edited into the background we see the S.T.A.R.S. logo, a cerberus, and the head of a Tyrant.
The prologue starts us off with articles from the Raccoon Times "detailing" the destruction of the Spencer mansion and the dissolution of the Raccoon City S.T.A.R.S. team. This latter hackjob is enough to tell us that the city council and the police commissioner are all on the take of The Umbrella Corporation. In it, city councilman Edward Weist (Sounds like the name of a Bond villain) asserts that the S.T.A.R.S. team was hopped up on drugs and alcohol while they went on their mission to handle the cannibal killers. Despite the fact that that would be incredibly easy to disprove with a single drug-test for every member of the team. I mean, I wouldn't be at all surprised if Brad was on something, but the rest of the team? Considering Jill was something of a local hero, Chris an Air-Force ace, Barry the friendly neighborhood gentle giant and family man, and Joseph the cheerful mechanic. This is the last group of people I would expect to be doing drugs and alcohol on a rescue-mission!
Even the Bravo team consisted of a kid genius, a dude known as the single most levelheaded guy in the world, a mild-mannered landscaper with a Ph.D. in Chemistry, two well-disciplined snipers and a leader described as having impervious mental strength doesn't sound like the type of group to not handle things professionally. Either they pulled off a great spin-job on this, or the residents of Raccoon City are really, really dumb.
Anyways, Barry Burton has taken up the role of commander of the remaining S.T.A.R.S. members (Sans Brad who has skipped town) and they meet up with David Trapp, the captain of the Exeter S.T.A.R.S. branch. He informs them that he's learned about some corruption of the S.T.A.R.S. higher-ups. Namely the fact that the New York Headquarters has tabled the investigation at the behest of Umbrella, that they've forced the founder and face of the organization, Dr. Marco Palmieri out of his position and taken direct control of the assistant director, Kurtz. Trapp has assembled a team of his own from the few people he can trust in the Exeter division, and has come to Barry to ask Raccoon City's team for help in infiltrating and dismantling the Umbrella installation in Caliban Cove, Maine. Unfortunately, the only one to come along is Rebecca Chambers. The other members of the team elect to stay behind and try to handle whatever they can.
Before they split up, Trapp and Jill cross-reference their Umbrella information and find that they were both given similar information from a guy named Trent. Rebecca notices a name she recognizes on the list of Umbrella researchers, a biochemist named Nicholas Griffith who vanished after being busted for unethical experimentation. Barry calls up a few of his S.T.A.R.S. buddies to try and get Trapp some backup. Chris tries to get in contact with some friends in the FBI so they can possibly take down Irons, but Barry's house is attacked by Umbrella's operatives. As they fight their way out, Captain Trapp kills one of them, and finds out that he's Captain Jay Shannon, head of the Oklahoma City S.T.A.R.S. branch. The team takes refuge in the abandoned house of Brad Vickers, and from there Rebecca and David get on a private plane to Exeter, and from there to Caliban Cover with the rest of Trapp's team.
On their way to the facility, their boat is destroyed, and they are set upon by a squad of zombies armed with machine-guns. The team gets captured, two of their members infected with the T-Virus, but Rebecca, Trapp and another member of the Exeter team escape. They're rescued by Captain Blake and the Philadelphia S.T.A.R.S. team, and leave.
All in all, this wasn't a bad book by any means. It was tense, well-written and overall a decent addition to the Resident Evil storyline. It's also leaps and bounds above the Wildstorm comics of the same era. However, it's still not quite as good as Resident Evil: The Book. If we could have seen more from this series as written by Hiroyuki Ariga, it would have probably flowed a lot better. Perry seems to take more pages to tell less story than Ariga does, which is a shame because there's a good story to be told here. Not that she doesn't do it well in this book, mind. Since she was working with original material and not adapting a ten plus hour game into a single book, it feels like there was far less left out than in The Umbrella Conspiracy. Despite the fact that that book adapted the game fairly well, it was still a bit unfocused and leaned more on telling rather than showing for certain details. This book leans more heavily on demonstrating exactly what's going on for the sake of tension. While there are a few additions that are somewhat absurd on the surface, like the gun-wielding zombies, that concept would be brought to a head at the hands of one of the most memorable monsters of all time. None other than rocket-launcher wielding Nemesis T-Type. So yeah, I can buy zombies armed with M-16's.
Finally though, we come to this books continuity. Like the comics, this book was written well in advance of the development of Resident Evil 3, and as such doesn't fit in to the alterations that game made to the timeline. Resident Evil 2 mostly focused on the effects of what happened after the virus got out, and had less effect on the characters from the original game than Resident Evil 3 does. But that's something to get into next year when I cover that game. It's been two years since I reviewed a Resident Evil game, and it's about time I get back to the things that made me start it in the first place.
All in all, I enjoyed this novel quite a bit more than I enjoyed the WildStorm comics. While there are going to be plot issues later on in the series, there's still plenty in this book to enjoy if you wish to read it.
In the end, I give Resident Evil #2: Caliban Cove a 7.9*. I'll see you guys on Sunday with... Something. I don't know at this point. Probably Bomb on Basic City, or I could finally finish up my Fire Emblem Awakening review.

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Saturday, May 3, 2014

Star Wars: Wild Space

Star Wars Wild Space is a Clone Wars tie-in novel that was written by Karen Miller and came out in 2008. It's situated during the missing R2-D2 arc in Clone Wars, and follows what Obi-Wan Kenobi was doing during that span of time. It's also one of my favorite works of fiction, right behind Ready Player One and right before Pendragon Book 6: The Rivers of Zadaa. I'll get to Pendragon someday, and I'll do Sakura Samurai soon, but today's May The Fourth so I figured I'd review this book. I'm not a major Star Wars fan by any means, I haven't watched the movies in years and I've only ever seen one episode of The Clone Wars. I was a fan of the books for a while, but the New Republic era's writing quality spiraled further and further downwards the more I read of it to the point where I stopped reading it. Plus I couldn't figure out which books when where in the timeline since they're not numbered in any way aside from the timeline which is either in the books or isn't. Anyways, the book is three-hundred and forty-two pages long and I listened to the audiobook version myself. The first thing I have to mention is that the audiobook version is amazing. It adds a lot of emotion to the journey and it makes for an entertaining experience. The book starts off after the first battle of Geonosis, and shortly before the end of Attack of the Clones, and provides for a great deal of character development between Obi-Wan and Anakin despite the short length of the scene. It also provides expanded development on the part of the Jedi, making them seem less heartless and allowing for them to seem like actual people. It then skips ahead a bit to after the events of Star Wars: Clone Wars, where Obi-Wan has received information regarding an attack by General Grievous. The following scenes provide for a great deal of interesting character development for everyone involved. Yoda, Obi-Wan, Anakin, Mace Windu, and Padme. It also makes fleshes out the whole universe of Star Wars so that it becomes more three-dimensional, and it's done in such a way that it's relatable to real life, in a way that I felt like I knew what the characters were feeling. This book does a lot to make Revenge of the Sith a better movie, although it also does a lot to make Anakin's face-heel turn towards the end of the movie (And that's not a spoiler because Star Wars Episode V has been out for almost thirty-five years now and everyone pretty much knows Anakin Skywalker became Darth Vader.) a lot more perplexing.
While he would do anything to protect a certain someone, he also has a lot more reasons to hate and distrust the Sith and everything they want to do then he does to be annoyed by the Jedi, and that was moot by that point in time. This book pretty much just piles on to the reasons as to why Anakin wouldn't trust the Sith, and features absolutely amazing storytelling.
Seriously, a lot of the book is spent with two characters on a planet with nothing else there except local wildlife and it's absolutely astounding how it's written to be riveting. It helps build Obi-Wan up as a character and it also builds up another important character who was barely mentioned in either trilogy, yet who died a tragic death at the hands of the Empire.
It's absolutely beautiful how well this book is written. Everything, from beginning to climax is perfectly paced, and by the time the book ends it seems like you spent a horrible, wonderful and exhausting eternity with the characters from start to finish. The struggle of a man to overcome his obstacles is portrayed so perfectly and so entertainingly that it will leave you wondering why this didn't have a movie all to itself. They could get Ewan Mcgregor and the rest of the original trilogy cast back just to make a movie or maybe even a miniseries out of this and it would be amazing.
From start to finish this book is paced so perfectly and everything is described in a way that left me with a picture of the scenes in my head that was as clear as seeing it in pictures. It's a great book that not enough people have read, and all in all I'd say it deserves a 10.0* rating. I'll see you all next week with another review.

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