We return to the Wildstorm Resident Evil comics once more this week with Resident Evil #3. Which doesn't actually have an adaptation of Resident Evil 3 contained within.
Instead, we get a prequel to the original Resident Evil, a filler chapter about an outbreak on an island, and a story about the S.T.A.R.S. team's journey to Europe. There's also an interview with Shinji Mikami, the fan-art and letters page, and character bios.
Before we dig into the rest of the comic, let's take our customary look at the cover. According to the Resident Evil wiki, the cover for this comic was drawn by Jim Lee. After the improvement of the last cover (Still can't find out who drew it), we're back to strangeness.
The cover depicts Claire wielding her handgun and a gigantic Uzi-looking thing with a huge suppressor on the barrel standing in front of a scratched-up wall with blood on it.. Okay, that's basically to be expected at this point. Pan down to the bottom and we see that Claire's legs look alright. Moving up her torso however, brings us to yet another elongated rib-cage and upper torso as we move beyond her abdomen. Soon as we get to her face, we see that she looks more like Lara Croft than Claire Redfield. We also see that her back and chest have ballooned out to bodybuilder proportions, which isn't accurate in the slightest. Her right arm is wonky, almost Popeye-esque in nature. It's also severely elongated, especially in comparison to her left arm. Her left arm is somewhat shorter than it probably should be, but in comparison to the right it's just tiny.
Claire's ponytail is depicted as going all the way down past her shoulder-blades, when in the game it came down to the base of her neck.
Going back to the upper torso, if we extrapolate from the massive back and huge chest (I'm not even talking about her breasts, those are pretty close to being alright) we can estimate that Claire's shoulders go out beyond her hips, which isn't how she was modeled in the game. They were basically on the same plane. Plus, while she definitely had some pectoral muscles in the game, they weren't jutting out like they do here.
Finally, her tights don't come down low enough on her legs, her shirt doesn't come down low enough on her arms, and her shorts and vest are red instead of pink. This is just what I could notice off the top of my head when thinking back to Resident Evil 2. It looks fine, and I wouldn't normally bring up these last points, but Jim Lee got so many basic things wrong with this cover that I feel the need to nitpick.
The editors note mentions that this first story, "Wolf Hunt" takes place before Resident Evil. Not Resident Evil #1, Resident Evil 1. As in the game. This could be a typo, but who knows?
This story is written by Ted Adams and drawn by Ryan Odagawa. It starts off with three college-students, Michelle, Mike and Raquel, giving us exposition about how one of their classmates was murdered and the papers didn't report on it. Michelle gets attacked on her way from the library by some monster and killed. The next day, Barry and Jill are assigned to the case. Apparently the rest of Alpha and Bravo are on assignment, so Jill goes in undercover. Barry is Jill's backup, and is tasked with watching her back at all times. Come later that day, Jill runs into Mike and Raquel talking about Michelle's death. She asks what's up and gives her cover-story about transferring from another college. They tell her to go back and follow the curfew.
Naturally, since Jill is trying to bait the killer into revealing themselves, she disobeys these instructions and stays out late. She loses radio-contact with Barry and is set upon by the monster. She pulls out a Smith and Wesson (She's supposed to have a Beretta, but whatever) and puts three shots in its chest. Funnily enough, her gun appears to be drawn the way a gun should look. It's in the right scale and it's detailed properly. However, the gun appears to have been modeled on Claire's Browning HP from Resident Evil 2 as opposed to the modified Beretta 92F Samurai Edge she's supposed to wield.
Barry finally catches up to the two of them, and they find that the werewolf Jill just killed has transformed into a human. Since she didn't get a good look at him she doesn't know that he was a werewolf. The case presumably solved, they wrap things, and the story, up.
Throughout the story, the art has been alright up until these last two pages. Jill's gun basically just looks weird on the second-to-last page (I don't know what kind of gun the artist drew her as using so I can't confirm whether it's drawn improperly or not) and on the last page itself, save for the top and top-right panels, all of the art is derp. On the bottom-left panel Jill looks like a wraith with how distended her limbs are, and Barry's head looks squashed. Plus, his entire body looks like derp as soon as you move away from the torso and legs. His arms are just tacked-on, and his hands are the worst part. I'm not even sure how to describe how weird they look. It's like someone took one of those highly-poseable action-figure and twisted the arms all around until they looked like this. Barry's left forearm is twisted about, but his hand is basically in the right place. His right arm is drawn horribly, but it's the least of that sides problems. His right hand has been drawn upside-down. His index-finger is tiny and his pinky is enormous. Then there's the second to last panel, in which Jill looks more like Rebecca than herself.
In-between this story and the next, we see an ad for the S.D. Perry Resident Evil novels and an interview with Shinji Mikami. In the interview, Mikami discusses some of the Easter-eggs in Resident Evil 2 and the differences between the American and Japanese versions. One somewhat laughable question from Wildstorm is "How were the incredibly lifelike CG scenes filmed?" Look, I get that they're cool and all, but they're not realistic.
The next story is "Danger Island," written by Kris Oprisko and drawn by Lee Bermejo.
A couple vacationing in the East Caribbean goes snorkeling, while an Umbrella plane crashes into a nearby mountain. They emerge from the water to find that the guy they rented the gear from has been zombified, along with a bunch of leopards. An eel feasts on a body and somehow turns into a Tyrant within seconds. They flee into the jungle to get away from the monsters. There's a little reference to the games thrown in by way of a blue herb used to clean out the guys wounds. The problem is the blue herb is supposed to be an antidote to poison, not as an antiseptic. They are then set upon by a gigantic Venus Fly-Trap. The guy tells the girl to run away, while he fights the thing with his diving knife. They try to climb the cliff, but are set upon by the eel-monster, which kills the plant. Fortunately, the guy dislodges a fairly large rock with his foot, which beans the monster on the head.
They try to make their way to a satellite relay-station, but are set upon by a group of monsters. The man, Stan, manages to kill the eel monster after it scared off all the others that came after them. His girlfriend calls for help, but unfortunately for them, they don't get the United States Army, the US Navy, the US Coast Guard or S.T.A.R.S., they get William Birkin and the Umbrella Biohazard Countermeasure Service, who put two in their heads and then torch the whole island. That wasn't entirely pointless at all. No siree. Although it really wouldn't have been pointless if these stories were published in chronological order.
We see more Q&A with Mikami and the readers art-gallery before we move on to the third story, "Dead Air: Part 1" written by Ten Adams and drawn by Carlos D'Anda.
The team discusses their next course of action before deciding to head off to London to find out if Umbrella is up to anything else. Apparently they're being funded by some kind of top-secret international agency for some reason. I don't know what. This is an original concept introduced by Ted Adams. The Europe angle was never really explored in the games.
The first thing to note is that the art is super weird on this page. Barry looks alright, except for his eyes. Jill looks like Scarlet O'Hara, and Chris looks like a humanized version of Scourge The Hedgehog. (Ironic considering his longest-serving VA went on to play Sonic The Hedgehog) As they're boarding the plane, a guy from Umbrella is seen reporting to his overlords about how his team infected the drinking-water and champagne with modified T-Virus to make the plane crash. You know, because a bomb or sabotage would be effective. Because trying to infect a plane with a highly-contagious virus to kill three people (It should really be four since Rebecca should be with them) who might I remind you have already survived an outbreak and your ultimate weapons! Then there's the idiocy of trying to crash a plane with an ace pilot on-board! Need I remind you that Chris Redfield was thrown out of the United States Air Force over a nigh-impossible rescue-mission that he pulled off on his own! The man could have flown the S.T.A.R.S. chopper himself if he had to, and you're putting him inside an airplane instead of staging a home-invasion and filling him with copper?
Now, granted a fighter-jet, a helicopter and a jumbo-jet are very different, but he's a smart guy and he's made his name in S.T.A.R.S. on his ability to adapt to the situation as necessary. Plus, this is still a horrible idea! You don't call upon a horde of uncontrollable monsters to solve your problem when three bullets could do the trick!
As soon as the zombies start attacking, the S.T.A.R.S. team begins handling the situation. Jill begins herding the civilians to the back of the plane to keep them safe, and kills one of the zombies with a food-tray. Barry then creates a flamethrower from hairspray and a lighter to torch some zombies. Because this was pre-9/11 and you could still bring a lighter and hairspray onto a plane. Chris puts out the fire that spread to the seats with a fire-extinguisher and then bashes another zombies head in with it. Jill then smashes the last zombie with some CQC. Unfortunately, that zombie was the pilot.
The artwork in this story was horrible. Not only does Chris look nothing like he's supposed to, he's repeatedly drawn like a brontosaurus crossed with Paulie from The Sopranos. Jill doesn't look anything like either her actress, her in-game model or her previous appearances in the comic. But! She at least looks like a human-being.
Finally, there's Barry Burton. He looks like he's supposed to, apart from the overly-tiny eyes in some shots.
The unfortunate thing about the writing in this story is mildly off. Just off enough that it's less than perfect. Especially when it comes to the dialogue. Jill is spouting off one-liners like she's James Bond, and Barry is unnaturally quiet. He's supposed to be Mr. One-liner dangit!
After the story, we get character bios on Chris and Claire Redfield, with little portraits alongside them. Chris was drawn by Olivier Coipel, and Claire by Chris Brunner. Both of them look horrible. They look like someone took one of those chibi figures Japan loves so much and mashed them up with regularly proportioned drawings.
First off, this portrait shows horrible trigger-discipline. Second, Chris's face looks nothing like his in-game model, or his actor, and very little like his appearance in the comic previously.
As far as the bio goes, we're told very little, if anything that we didn't already find out in Issue #1
Likewise, Claire's bio tells us nothing we didn't already find out from Issue #2. In fact, only the bottom paragraph tells us anything about her. If we didn't know who she was already, this would offer absolutely no information.
All in all, this wasn't a bad issue, but it really shouldn't have been the third issue. Stick the first story in Issue #1 and the last story in Issue #2 ahead of the RE2 adaptation. Or just publish all of these stories as their own issues (Sans the stories in Issue #1, that should have been cleaned up and made into a single cohesive one-shot to gauge interest) in chronological order.
In the end, I give it a 4.2*. I'll see you next week with Issue #4. Then after that, I'll wrap the month up with the second of the S.D. Perry novels, Caliban Cove.
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Showing posts with label Claire Redfield. Show all posts
Showing posts with label Claire Redfield. Show all posts
Sunday, October 16, 2016
Resident Evil #3 (Wildstorm)
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Sunday, October 9, 2016
Resident Evil #2 (Wildstorm)
Ladies and gentlemen, welcome to the third annual 31 Days of Evil! We're coming right off of another series of event reviews and going straight into another!
For those of you just joining me, every October I dig into my favorite horror franchise, Resident Evil! From the games, to the comics, to the novels, and eventually to the movies, I hope to one day cover it all!
We're kicking off this years special with the second issue of Wildstorm's Resident Evil comic series!
Yet again, I'm borrowing a bit of my format from Linkara of Atop The Fourth Wall by starting this review out with a quick look at the cover.
Compared to the first cover, this one is actually pretty good. The characters actually have the proper anatomy. Claire and Leon's torsos aren't extruded all over the page, and their legs aren't posed awkwardly for the most part. Claire's right leg is a bit wonky, but other than that she's fine. Leon's hair is drawn somewhat sloppily, but the biggest issue on the page is his body. While Claire's body is close to her model from the game, Leon's body looks like Brock Lesnar's. His biceps are huge, his back looks like a gorillas, and then we get to his legs. Those look fine strangely enough. That makes the rest of his body look even worse. Then we get to the faces. Once more, Claire looks enough like her in-game model to get a pass, but Leon looks more like someone pasted Chris's face onto Leon's skull.
One other thing that I noticed is the gun in Claire's hand is horribly drawn. First off, it's too big. Look at it, the proportions are all wonky even if you don't know what the gun is supposed to look like. Second while the front of the gun is drawn like it's in the middle of being fired (And judging by Claire's other hand, has recently run out of ammo) but the back end of the slide isn't extended beyond the top of the grip like it should be. Also, the front of the Browning Hi-Power (Which is the gun Claire uses in Resident Evil 2, which this comic is partially based on) doesn't actually look like that when the slide is locked back. The barrel is supposed to extend over empty space, not the lower half of the gun. If you want a look at the way the gun is supposed to work, check out this video I found.
Speaking of guns, Leon's shotgun is slightly off from the in-game model, having been given a brown pump despite the in-game version being entirely silver. If they were going for the Custom Shotgun instead of the stock Remington M1100-p, the barrel should be much longer, there shouldn't be a pumping mechanism and there should be a stock, although it's not like we would be able to see that, Leon's body is blocking where it would be.
The cover boasts a roughcut metal version of the Resident Evil 2 logo, which I think looks mighty fine. Then we move on down the page and see that, once again, the comic has been divided into three stories instead of just adapting Resident Evil 2 as a single issue. It also boasts "Artists' zombie sketches!" and "Internet story cover!" which sounds utterly irrelevant and like this comic has been translated into English by an idiot respectively.
Turning to the inside, we once more find a letter to the readers, detailing the contents of the comic. We've got an adaptation of Resident Evil 2, a side-story (read; filler) and an interquel set between Resident Evil and Resident Evil 2. Seems like that should really be before the Resident Evil 2 story.
The first story, "A New Chapter of Evil" opens cold right in the middle of the opening cutscene of Resident Evil 2. Leon and Claire start out in the police-car they found in the beginning of the game before the truck-driver from the beginning (You really have to have played the game to understand what's going on here) crashes into it and and they're divided by a wall of fire.
Leon goes to the police-station where he finds it has been over-run by zombies. One remaining officer explains the plot of the last Resident Evil game and all subsequent events to Leon before telling him to shoot him in the head before he turns into a zombie.
Meanwhile, Claire makes her way to the police station and runs into Mr. X along the way. She unloads a grenade-launcher into him before meeting up with Leon in the S.T.A.R.S. office. Leon informs her that her brother and the S.T.A.R.S. team have left to Europe, and gives her one of a pair of radios he found. Claire leaves, and Leon goes downstairs to free someone he found in the holding cells. On his way there, he runs into Ada Wong. They talk the the reporter, Ben, in the cell. Ada tries to find out where her boyfriend, John Fay is, and Leon tries to convince him to leave with them, but neither get anything out of him. Then Ben is attacked by a monster in his cell, and tells the two of them everything he knows before dying.
Claire runs into Chief Irons and tries to convince him to leave with her, somehow not noticing the girl clad in white and blood laying on the mans desk. Attempting to leave, Claire runs into Sherry Birkin. Chief Irons then pulls a gun on them and promptly gets eaten by a monster.
Ten minutes earlier, Leon and Ada ran into Annette Birkin, and Leon was shot. Ada tucked him away behind cover and went to kill Annette. Claire bandages him up, and goes to find Ada. An indeterminate amount of time later, Ada emerges from around the corner and a giant gator bursts through the wall. Leon shoots the gas canister on the wall and kills it. On their way to the escape-train, Ada is attacked by a mutated William Birkin (Who we have not seen once in the comic so far) and Leon blasts the man with his shotgun. He then hauls the wounded Ada to safety, but they're set upon by Annette once more. The self-destruct sequence of the hidden Umbrella laboratory (Not that you'd know that if you hadn't played the game) and some pipes bash her over the head. Ada tries to take the G-virus sample, but gets shot by Annette. Leon tries to save her, but she slips from his grasp and falls. Leon and Claire reunite, and leave in the escape-train just as the lab self-destructs.
On the plot-front, this story has been abridged beyond coherence. If you haven't played the game it's based on, you won't have a single clue what's going on. Plot-points show up out of nowhere and vanish straight back into nowhere. That's what you get out of smashing a twenty-hour game into a twenty-page story, when you have to adapt an hour of gameplay for every page of the comic.
Then we come to the artwork. Starting at the first page, the architecture of the buildings and the details of the vehicles, etc are beautifully drawn, but the human characters look horrible. Leon is routinely drawn like he's a brontosaurus (IE, his neck is too long) and Claire is always a mess of tangled limbs and poorly-defined combat-gear. The weapons are almost universally too big compared to real-life and the game, and Carlos D'Anda seems to rely on close-up shots and obscuring shadows to avoid drawing too much detail on minor characters and wide shots. Speaking of, wide-shots of most characters look fine, but the closer they get to the "camera" the weirder they look. Leon's face looks squashed most of the time, but Ada generally looks fine. The reporter, Ben looks like a squashed version of Jaeris The Gunslinger and Claire usually looks more like Mila Jovovich than her in-game model. Then there's the picture of her in the lower right panel on page eleven. Her head is alright, and some of her upper torso looks fine but moving down the picture we see that she's been afflicted by the same issues as Jill from the cover of Issue #1. Her torso is elongated, her vest and shorts are red instead of pink, she's got two belts instead of one for some reason, her hips are at an odd angle owing to the elongated torso, (If they just came straight out from the first belt it would look fine) her gun is huge, and her right arm isn't attached to her body. Or at least it doesn't look like it is. I don't know, her right sleeve looks like it could be the shadow from the ax on the wall and her skin is the exact same color as the wall behind her. It could just be my copy, but it really looks like part of her arm is missing here.
Going back to character art, for some strange reason Annette actually looks the way she's supposed to.
Overall, this story was below-average, the art kind of sucks and if you've played the games there's nothing new for you here.
The next story is "Mutant Menagerie," and it's written by Kris Oprisko and drawn by Lee Bermejo.
Our story begins with two security guards at the Raccoon City Zoo chatting as one of them clocks out. Some thing crawls over the wall as one of them tells the other to check out the electrical grid. On the next page, we see the murder of William Birkin by Umbrella's security forces. Despite having been riddled with hundreds of bullets, he manages to inject himself with the G-Virus and turns into a Tyrant. Back in the present at the zoo, Birkin bites, eats and kills many an animal, not to mention wholesale slaughters the attendants. One of them, a man named Brady manages to escape the wrath of Birkin and his zombie army long enough to lock himself in a building with a radio. He finds Leon attempting to contact Claire on the radio. Brady explains what's going on, and Leon tells him that he needs to try and kill the animals before the G-Virus spreads to the city. Brady remembers that if the system overloads he can possibly blow the zoo up and take the infected animals with it. He loads himself up like he's John freakin' Rambo and shotsguns, cattle-prods and blasts his way to the utility shed. He overloads the grid and blows up the zoo, taking most of the animals with it. Several hours later, he regains consciousness and makes his way back to the headquarters building, where he contacts Leon and Claire, who have since escaped the city. Brady makes camp in what's left of the building as sleep claims him. Right before he's attacked by... Something.
In terms of plot, there's not much to this. Patrick Brady wasn't in Resident Evil 2, and he wasn't mentioned in the previous story once. The only plot-critical information is what Birkin did to turn himself into a Tyrant, and that should have been in the previous story.
In terms of artwork, it's certainly a step up from the previous story. There's nothing quite as egregious as any of the examples I mentioned before, although Brady's face looks a bit like Hank Hill's in the first few pages. Later on, he morphs into some sort of cross between Leon S. Kennedy and Patrick Swayze. In fact, William Birkin even looks quite a bit like Leon. I guess they were making up for Leon not looking like himself in the last story by making everyone look like him in this one.
I'd just like to take this opportunity to mention that Birkin only makes appearances in his second form in this story. I don't know when this is set, but the comic makes it seem like it's right after he got infected, which should mean he'd be in his first form. If there was any kind of telling how long it had been since he transformed, then I wouldn't be questioning this, but there's not so I am.
Our third and final story is "Lock Down" with the same writing and art team as the last one.
This story is set exactly a week after the mansion incident in the previous issue. Once more, I wonder why this wasn't the story that started out the comic. Barry hasn't been handling the zombies situation very well, as is demonstrated by the fact that he sees them everywhere as he walks to his psychiatrist, Dr. Lengle. At the doctors office, an alarm goes off and zombies attack. Dr. Lengle's throat gets torn out by a zombie, so Barry pulls out his gun and blasts the monster. He finds a security-access card on Lengle's body, and finds that zombies have overrun the building. Barry makes his way to the basement to seal the zombies in the building. There, he finds a disemboweled man who tells him to gather pieces of a bomb so he can blow up the building and kill the zombies. He kills the man to keep him from turning into a zombie and takes the instructions for the bomb. Barry then finds himself face-to-face with a Tyrant.... Somehow. Barry chops its arm off with a fire-ax and tosses chemicals in its face as he escapes with one of the parts. In the mail-room, Barry finds one of the parts and a shotgun in the same locker. He finds the last part guarded by giant bugs. After getting it, he puts it together, rides up to the penthouse, torches it with the flamethrower he somehow has, sets off the bomb, and dives into a conveniently-placed pool.
All in all, this story was basically filler. It's not bad, but not great and not particularly interesting.
The artwork is pretty good. Barry looks like he's supposed to throughout, and the weapons are actually in-scale as they're supposed to be, despite the fact that Barry is carrying a semi-automatic instead of his signature Colt Python. One major issue in the comic however is the fact that it's basically a Die Hard ripoff with some incredibly lame action-movie clichés thrown in for good measure. I also have no clue where Barry got his flamethrower. If they could keep this kind of steady quality throughout the comic, that would have been great. In fact, if they'd just stuck with adapting Resident Evil 2 and left out the other filler stories, dedicating the remaining pages of the book to adapting the story of the game.
Considering this series was released once every three months, and they got at most one issues worth of relevant content out of it, maybe they could have made it a monthly series, spread the adaptation of the first two games out a bit and brought in some connecting details between the stories. Dedicate several issues to the aftermath, clean up the overall pace, and I think they could have done incredibly well.
All in all, this issue was okay at its best, disappointing at its worst. I give it a 3.2*
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Compared to the first cover, this one is actually pretty good. The characters actually have the proper anatomy. Claire and Leon's torsos aren't extruded all over the page, and their legs aren't posed awkwardly for the most part. Claire's right leg is a bit wonky, but other than that she's fine. Leon's hair is drawn somewhat sloppily, but the biggest issue on the page is his body. While Claire's body is close to her model from the game, Leon's body looks like Brock Lesnar's. His biceps are huge, his back looks like a gorillas, and then we get to his legs. Those look fine strangely enough. That makes the rest of his body look even worse. Then we get to the faces. Once more, Claire looks enough like her in-game model to get a pass, but Leon looks more like someone pasted Chris's face onto Leon's skull.
One other thing that I noticed is the gun in Claire's hand is horribly drawn. First off, it's too big. Look at it, the proportions are all wonky even if you don't know what the gun is supposed to look like. Second while the front of the gun is drawn like it's in the middle of being fired (And judging by Claire's other hand, has recently run out of ammo) but the back end of the slide isn't extended beyond the top of the grip like it should be. Also, the front of the Browning Hi-Power (Which is the gun Claire uses in Resident Evil 2, which this comic is partially based on) doesn't actually look like that when the slide is locked back. The barrel is supposed to extend over empty space, not the lower half of the gun. If you want a look at the way the gun is supposed to work, check out this video I found.
Speaking of guns, Leon's shotgun is slightly off from the in-game model, having been given a brown pump despite the in-game version being entirely silver. If they were going for the Custom Shotgun instead of the stock Remington M1100-p, the barrel should be much longer, there shouldn't be a pumping mechanism and there should be a stock, although it's not like we would be able to see that, Leon's body is blocking where it would be.
The cover boasts a roughcut metal version of the Resident Evil 2 logo, which I think looks mighty fine. Then we move on down the page and see that, once again, the comic has been divided into three stories instead of just adapting Resident Evil 2 as a single issue. It also boasts "Artists' zombie sketches!" and "Internet story cover!" which sounds utterly irrelevant and like this comic has been translated into English by an idiot respectively.
Turning to the inside, we once more find a letter to the readers, detailing the contents of the comic. We've got an adaptation of Resident Evil 2, a side-story (read; filler) and an interquel set between Resident Evil and Resident Evil 2. Seems like that should really be before the Resident Evil 2 story.
The first story, "A New Chapter of Evil" opens cold right in the middle of the opening cutscene of Resident Evil 2. Leon and Claire start out in the police-car they found in the beginning of the game before the truck-driver from the beginning (You really have to have played the game to understand what's going on here) crashes into it and and they're divided by a wall of fire.
Leon goes to the police-station where he finds it has been over-run by zombies. One remaining officer explains the plot of the last Resident Evil game and all subsequent events to Leon before telling him to shoot him in the head before he turns into a zombie.
Meanwhile, Claire makes her way to the police station and runs into Mr. X along the way. She unloads a grenade-launcher into him before meeting up with Leon in the S.T.A.R.S. office. Leon informs her that her brother and the S.T.A.R.S. team have left to Europe, and gives her one of a pair of radios he found. Claire leaves, and Leon goes downstairs to free someone he found in the holding cells. On his way there, he runs into Ada Wong. They talk the the reporter, Ben, in the cell. Ada tries to find out where her boyfriend, John Fay is, and Leon tries to convince him to leave with them, but neither get anything out of him. Then Ben is attacked by a monster in his cell, and tells the two of them everything he knows before dying.
Claire runs into Chief Irons and tries to convince him to leave with her, somehow not noticing the girl clad in white and blood laying on the mans desk. Attempting to leave, Claire runs into Sherry Birkin. Chief Irons then pulls a gun on them and promptly gets eaten by a monster.
Ten minutes earlier, Leon and Ada ran into Annette Birkin, and Leon was shot. Ada tucked him away behind cover and went to kill Annette. Claire bandages him up, and goes to find Ada. An indeterminate amount of time later, Ada emerges from around the corner and a giant gator bursts through the wall. Leon shoots the gas canister on the wall and kills it. On their way to the escape-train, Ada is attacked by a mutated William Birkin (Who we have not seen once in the comic so far) and Leon blasts the man with his shotgun. He then hauls the wounded Ada to safety, but they're set upon by Annette once more. The self-destruct sequence of the hidden Umbrella laboratory (Not that you'd know that if you hadn't played the game) and some pipes bash her over the head. Ada tries to take the G-virus sample, but gets shot by Annette. Leon tries to save her, but she slips from his grasp and falls. Leon and Claire reunite, and leave in the escape-train just as the lab self-destructs.
On the plot-front, this story has been abridged beyond coherence. If you haven't played the game it's based on, you won't have a single clue what's going on. Plot-points show up out of nowhere and vanish straight back into nowhere. That's what you get out of smashing a twenty-hour game into a twenty-page story, when you have to adapt an hour of gameplay for every page of the comic.
Then we come to the artwork. Starting at the first page, the architecture of the buildings and the details of the vehicles, etc are beautifully drawn, but the human characters look horrible. Leon is routinely drawn like he's a brontosaurus (IE, his neck is too long) and Claire is always a mess of tangled limbs and poorly-defined combat-gear. The weapons are almost universally too big compared to real-life and the game, and Carlos D'Anda seems to rely on close-up shots and obscuring shadows to avoid drawing too much detail on minor characters and wide shots. Speaking of, wide-shots of most characters look fine, but the closer they get to the "camera" the weirder they look. Leon's face looks squashed most of the time, but Ada generally looks fine. The reporter, Ben looks like a squashed version of Jaeris The Gunslinger and Claire usually looks more like Mila Jovovich than her in-game model. Then there's the picture of her in the lower right panel on page eleven. Her head is alright, and some of her upper torso looks fine but moving down the picture we see that she's been afflicted by the same issues as Jill from the cover of Issue #1. Her torso is elongated, her vest and shorts are red instead of pink, she's got two belts instead of one for some reason, her hips are at an odd angle owing to the elongated torso, (If they just came straight out from the first belt it would look fine) her gun is huge, and her right arm isn't attached to her body. Or at least it doesn't look like it is. I don't know, her right sleeve looks like it could be the shadow from the ax on the wall and her skin is the exact same color as the wall behind her. It could just be my copy, but it really looks like part of her arm is missing here.
Going back to character art, for some strange reason Annette actually looks the way she's supposed to.
Overall, this story was below-average, the art kind of sucks and if you've played the games there's nothing new for you here.
The next story is "Mutant Menagerie," and it's written by Kris Oprisko and drawn by Lee Bermejo.
Our story begins with two security guards at the Raccoon City Zoo chatting as one of them clocks out. Some thing crawls over the wall as one of them tells the other to check out the electrical grid. On the next page, we see the murder of William Birkin by Umbrella's security forces. Despite having been riddled with hundreds of bullets, he manages to inject himself with the G-Virus and turns into a Tyrant. Back in the present at the zoo, Birkin bites, eats and kills many an animal, not to mention wholesale slaughters the attendants. One of them, a man named Brady manages to escape the wrath of Birkin and his zombie army long enough to lock himself in a building with a radio. He finds Leon attempting to contact Claire on the radio. Brady explains what's going on, and Leon tells him that he needs to try and kill the animals before the G-Virus spreads to the city. Brady remembers that if the system overloads he can possibly blow the zoo up and take the infected animals with it. He loads himself up like he's John freakin' Rambo and shotsguns, cattle-prods and blasts his way to the utility shed. He overloads the grid and blows up the zoo, taking most of the animals with it. Several hours later, he regains consciousness and makes his way back to the headquarters building, where he contacts Leon and Claire, who have since escaped the city. Brady makes camp in what's left of the building as sleep claims him. Right before he's attacked by... Something.
In terms of plot, there's not much to this. Patrick Brady wasn't in Resident Evil 2, and he wasn't mentioned in the previous story once. The only plot-critical information is what Birkin did to turn himself into a Tyrant, and that should have been in the previous story.
In terms of artwork, it's certainly a step up from the previous story. There's nothing quite as egregious as any of the examples I mentioned before, although Brady's face looks a bit like Hank Hill's in the first few pages. Later on, he morphs into some sort of cross between Leon S. Kennedy and Patrick Swayze. In fact, William Birkin even looks quite a bit like Leon. I guess they were making up for Leon not looking like himself in the last story by making everyone look like him in this one.
I'd just like to take this opportunity to mention that Birkin only makes appearances in his second form in this story. I don't know when this is set, but the comic makes it seem like it's right after he got infected, which should mean he'd be in his first form. If there was any kind of telling how long it had been since he transformed, then I wouldn't be questioning this, but there's not so I am.
Our third and final story is "Lock Down" with the same writing and art team as the last one.
This story is set exactly a week after the mansion incident in the previous issue. Once more, I wonder why this wasn't the story that started out the comic. Barry hasn't been handling the zombies situation very well, as is demonstrated by the fact that he sees them everywhere as he walks to his psychiatrist, Dr. Lengle. At the doctors office, an alarm goes off and zombies attack. Dr. Lengle's throat gets torn out by a zombie, so Barry pulls out his gun and blasts the monster. He finds a security-access card on Lengle's body, and finds that zombies have overrun the building. Barry makes his way to the basement to seal the zombies in the building. There, he finds a disemboweled man who tells him to gather pieces of a bomb so he can blow up the building and kill the zombies. He kills the man to keep him from turning into a zombie and takes the instructions for the bomb. Barry then finds himself face-to-face with a Tyrant.... Somehow. Barry chops its arm off with a fire-ax and tosses chemicals in its face as he escapes with one of the parts. In the mail-room, Barry finds one of the parts and a shotgun in the same locker. He finds the last part guarded by giant bugs. After getting it, he puts it together, rides up to the penthouse, torches it with the flamethrower he somehow has, sets off the bomb, and dives into a conveniently-placed pool.
All in all, this story was basically filler. It's not bad, but not great and not particularly interesting.
The artwork is pretty good. Barry looks like he's supposed to throughout, and the weapons are actually in-scale as they're supposed to be, despite the fact that Barry is carrying a semi-automatic instead of his signature Colt Python. One major issue in the comic however is the fact that it's basically a Die Hard ripoff with some incredibly lame action-movie clichés thrown in for good measure. I also have no clue where Barry got his flamethrower. If they could keep this kind of steady quality throughout the comic, that would have been great. In fact, if they'd just stuck with adapting Resident Evil 2 and left out the other filler stories, dedicating the remaining pages of the book to adapting the story of the game.
Considering this series was released once every three months, and they got at most one issues worth of relevant content out of it, maybe they could have made it a monthly series, spread the adaptation of the first two games out a bit and brought in some connecting details between the stories. Dedicate several issues to the aftermath, clean up the overall pace, and I think they could have done incredibly well.
All in all, this issue was okay at its best, disappointing at its worst. I give it a 3.2*
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