I know I haven't written a review in a long time and I've still got a rather long list of movies and games to get to, but to hell with it. I've been thinking about Joker a lot since I watched it and I'm damn well gonna talk about it, even though I haven't reviewed (or at least haven't published reviews) of the last few DC movies I've watched.
Joker is one of those things that fell victim to a monstrously uninformed media outrage campaign, supposedly about "glorifying violence" and whether or not it would inspire violence itself, etc, which caused me to sigh in resignation upon hearing about it because I'm a gamer and anime-far, and I can remember a time before six months ago. When two of the hottest shows on TV were The Sopranos and Breaking Bad, series with protagonists who'd be villains in any other story. It doesn't help that most of the people spinning bullshit about Joker were doing so based solely on trailers and not having actually seen the movie. Having seen the movie myself, I determined (predictably) that everyone who claimed it would "inspire violence" were full of shit. Like Mortal Kombat, Manhunt, Grand Theft Auto and any number of other violent media subsequent or prior, the accusations lacked substantial credibility upon actually participating in the media in question. Besides, Eric Kilmonger and Thanos were both sympathetic villains and they haven't inspired people to take up their causes. No sane ones, anyway.
And that's the crux of the matter, you're not going to inspire an otherwise normal person to violence, murder or genocide by depicting it in a movie. At worst, it'll inspire an absolute nutjob to something like that, but that's not the responsibility of the people who created the work. Whackos will find inspiration for their insanity in any medium, regardless of content, and that's especially ironic considering the context of this nontroversy, and the knee-jerk reactions only get more retarded the further into the film you get.
Joker is about a potential origin for Batman's archrival, starring Joaquin Phoenix as Arthur Fleck, the titular Joker. Arthur is a mentally-unsound man who works as a clown by day and takes care of his ailing elderly mother by night. One day, which sign-spinning outside a store, some hooligans abscond with his sign and he tries to get it back. They lead him on a merry chase through the streets of Gotham before whacking him with the sign and beating him up. In response to this, one of Arthur's co-workers gives him a gun to defend himself, which later gets him fired when it falls out of his pants at a children's hospital. On his way back via the subway, Arthur gets picked-on and beaten up by a trio of rich assholes, whom he kills in self-defense. Well, the first two were self-defense, the last one he just runs down and shoots because fuck 'em. Not that someone who runs around on the subway assaulting random people gets much sympathy from me. And at this point, we're halfway into Arthur's body-count. Yes, that's right. Throughout this movie Joker only kills six people directly. Three in self-defense, and two more who one could argue kind of deserved it. The Joker kills fewer people in this movie than Batman does in The Lego Batman Movie. Yes, the R-rated drama kills fewer people than the lighthearted toy tie-in even with the additional five or so kills done by people other than The Joker.
Anyway, the killings of the assholes, who happen to work for Thomas Wayne, causes something of a revolutionary uprising similar to that of the Batmen from The Dark Knight. A bunch of people don clown masks, makeup and attire and cause trouble. Arthur struggles with the consequences of what he's done, finds out Thomas Wayne might be his father, finds out he probably isn't and that his (Potentially) adoptive mother was abusive, delusional and somewhat psychotic (Which lends some credence to the idea that he might be the child of her and Thomas Wayne because he has delusions of his own that are explored throughout the movie in a similar fashion to Fight Club.) kills his mother, kills the guy who helped get him fired from his job, goes on the TV show of his hero who mocked him previously, kills him, gets arrested, and subsequently freed by his fanclub, and... Maybe locked up and evaluated? The ending is somewhat unclear.
All in all, the film is very entertaining and the performance by Joaquin Phoenix is fantastic. The performance is somewhat unconventional, given that most interpretations of the character are more bombastic and deeper/raspier-voiced, though one can definitely see shades of Ledger's Joker towards the end of the film. I like the choice to make Arthur something of a soft-spoken introvert at the beginning of the film and have him transform into a more bombastic force of personality as the story progresses, it helps provide contrast between the pitiful creature he is at the beginning and the monster he becomes.
Now, to break down the finer details of the plot and cast. First off, I generally like how the plot plays-out. If I was writing the film, I'd have placed Joker's "I used to think that my life was a tragedy...but now I realize...it's a (fucking) comedy." line more towards the end of the film, when he's on Murray Franklin's show, I feel like it would have had more punch there. Secondly, I like how after Arthur stopped taking his medication he becomes more lucid. Throughout the movie, Arthur has a few delusional experiences, and after he goes off his medications the delusions go away, implying that he actually becomes saner by degrees. In fact, I've subscribed to the concept that Joker has a form of hypersanity, where he is fully aware of the meaninglessness of death and existence within his world/universe/multiverse/etc, and as such really doesn't care about killing people, which feeds into an interesting idea about the shared delusions of the other characters in the futility of their own actions, given the fact that superhero comics always seem to press the "reset" button as soon as any of the so-called "permanent" consequences of a storyline become inconvenient.
Now for the nitpicks. One of Arthur's delusions is that he has a love-interest in one Sophie Dumond, and while the realization that the version of her we see throughout the film is a mere phantasm, if she'd been real, and her actions more than a figment of Arthur's imagination, she could have functioned as his Harley Quinn, a mutually-corrupting force that drives him towards where he ends up at the end of the movie. For those not in the know, Harley Quinn is a character from Batman: The Animated Series who made it into the comics eventually. She's a former psychologist who was assigned to study The Joker, but wound up falling in love with him. Their relationship is somewhat one-sided in most depictions, with The Joker manipulating her affections for his own gain, but, at least in some continuities Harley eventually becomes, as Suicide Sqaud says, crazier than The Joker, going so far as to become one of the reasons he remains a mad mass-murderer. I understand why they didn't take this route, since it's more about the psyche of Arthur than anything else.
Another issue is in the casting of Thomas, Martha, and Bruce Wayne, and Alfred Pennyworth. Gone are the most-recent actors to play the roles, Jeffrey Dean Morgan, Lauren Cohen, Brendon Spink and Jeremy Irons, replaced by Brett Cullen, Carrie Louise Putrello, Dante Pereira-Olson, and Douglas Hodge respectively. Not that any of them do a bad job as their respective characters, but as the portrayal of Thomas Wayne is more of a charismatic, morally-ambiguous type, I would have preferred to see Morgan in the role. Though Cullen wasn't the first choice for the role either, as it was initially offered to Alec Baldwin, who I can see giving a much better performance in this role than Cullen did, not that Cullen's was bad. Indeed, Thomas Wayne in this movie appears to have been explicitly written for Baldwin, and his replacement even resembles him to a large degree. While I can't fault them for casting a similar actor when the one they wanted was unavailable as I have literally done that with a production of my own, I'm disappointed in the lack of crossover between this and the DCEU, even if Warner Bros. has basically killed it. Yes, this is probably a different universe entirely, but the film ends with a half-assed recreation of the murder of Thomas and Martha Wayne, and it feels like it was put there out of pure obligation rather than as a part of the actual vision of the film. Granted I am somewhat biased, but I felt like Zack Snyder did a way better job with the murder of the Waynes than almost anyone, even Christopher Nolan. Plus, recreating the Wayne's murder from Dawn of Justice would have added a bit of bittersweet irony to Bruce's quip about clowns in that movie, especially if the film ended with Arthur pulling the trigger on them rather than some random whackado in a Joker mask, though that would be getting a bit close to the origin-story from Tim Burton's Batman.
I also have a bone to pick with Joker's portrayal of Alfred Pennyworth, as a man who barely fights back when Arthur grabs him in the film. Alfred is a badass in almost every portrayal of the character. I guess that's why they didn't get Jeremy Irons, because even if they de-aged him he'd still look like he could take Arthur in a throwdown. That brings me to another point about the casting, even if Brendon Spink was too old to play an appropriately-aged Bruce Wayne, everyone else could have reprised their roles. DC de-aged Temeura Morrison, Nicole Kidman, Willem Dafoe, and Patrick Wilson for Aquaman, they clearly have the technology to do so. Someone just didn't want to do it I guess.
To the bleating morons who spun the bullshit about this film (Some of whom work for CNN, a sibling company of Warner Bros.) congratulations, you managed to make it even more popular. Don't know if that was intended or not, and I frankly don't care. If they legitimately thought their outrage would make the film less successful, they're idiots. A modicum of pattern recognition could have told you that. If this was some kind of guerilla marketing technique, then it's been a resounding success. Hell, even if WB were the ones started it, there were plenty of people who picked up the baton and ran with it legitimately.
All in all, nitpicks aside, I heartily recommend Joker. It's interesting, deeply introspective, and darkly hilarious at times. Despite the quibbles, it deserves a 9.8* rating. I'll be back someday. Meanwhile, check out my latest work, Neon Genesis Evangelion Alternative Saga!
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Showing posts with label DC. Show all posts
Showing posts with label DC. Show all posts
Saturday, October 12, 2019
Sunday, December 24, 2017
Top Six Best Movies of 2016
#6: X-Men Apocalypse
Coming out later in the same month as Captain America: Civil War was the best thing that could have happened to X-Men Apocalypse. After seeing my favorite superhero destroyed I was in the mood for some classic, animated-series-style X-Men, and boy did they deliver. While not being a perfect adaptation of the Apocalypse storyline from the comics, this film was at least thematically similar and felt like the Apocalypse storyline, which is saying something considering what Tom Rothman and Brett Ratner did to the Dark Phoenix Saga. Apocalypse actually feels like the ancient mutant monster he's supposed to be, and above all, this feels like an X-Men movie more than it feels like a muddled fever-dream put together by someone who had only ever vaguely heard of the X-Men and the storyline concepts from people on the street.
#5: Doctor Strange
After the disaster that was Captain America: Civil War, and the complete mess that was the 2016 Marvel television lineup, I wasn't expecting Doctor Strange to turn out as good as it did. In a lot of ways, this movie was the Ant-Man of 2016, an unexpectedly good movie that followed on from a bafflingly bad Marvel crossover film. Benedict Cumberbatch dominates this role like he does any other, and his American accent never once slips or sounds unnatural. I think that this movie might be one of the few classic origin-stories we've seen in recent years, all the while being far better at telling its story than almost every other equivalent it had in the early 2000's. In a lot of ways, this movie reminds me a lot of films of the 1970's and 80's, films like Commando, Ghostbusters, Top Gun, Rocky, Alien, Star Wars, and Kickboxer. They start, they introduce the heroes, the villains, the driving conflict of the plot, the hero does whatever they need to to prepare, the heroes and villains face off, then they face off again in the climax. Simple, to the point, paced out perfectly, and creates a satisfying conclusion. Hardly any films do that these days, most of the time they either spend way too much time on minutiae (Ghostbusters: Answer The Call) or speed past all the relevant details for meaningless action (The Expendables)
#4: Deadpool
2016 was a hell of a year to not be a mainline Marvel film. Marvel Studios only managed to produce one good movie based on their properties, while Fox managed to produce two. Deadpool is a character Fox never wanted to make a movie out of, but thanks to fan demand and some leaked test footage, he finally got his own film. Sections of the film were reportedly shot without permission from the studio, and the filmmakers managed to work around a smaller budget to create a damn great movie. Here's hoping that when Deadpool 2 comes along it manages to top this movie in every way.
#3: Rogue One: A Star Wars Story
I was somewhat cautious about Rogue One going into it. I thought it might just be a soulless cash-in Disney was making to wring every bit of money they could out of the Star Wars universe, but it actually did the impossible by making A New Hope, one of the greatest films ever made, into a better movie. I was stunned by the storytelling, the effects, and the continuity between it and the original Star Wars. They managed to resurrect dead actors and make old ones look young again, all through incredible use of CGI that would make George Lucas weep. Rogue One is not just one of the best Star Wars movies ever made, but an example of how to do a prequel right. It might even be higher on the list if they'd managed to get a good take of Darth Vader's lines, and hadn't criminally underutilized Mads Mikkelsen.
#2: Star Trek Beyond
When I first watched this film, I was awestruck. This was one of a very few movies that I've watched that I immediately thought "This is a Best Picture contender." By the end of the movie I was convinced that this would be in my top five (now six) at the end of the year. Star Trek Beyond is the best of the three Star Trek reboot movies, not that the previous ones weren't pretty damn good too, but that this was a cut above the rest. Star Trek Beyond is easily the best Trek film since First Contact, and I don't say that lightly. Not only does it feel a lot like a Star Trek movie, it also feels like it could be a giant episode of the TV series, which for once isn't a negative aspect of the film.
#1: Batman v Superman: Dawn of Justice Ultimate Edition
Speaking of being a good year to not be a Marvel Studios film, I looked back hard. I watched a lot of movies from 2016 to try and populate this list, but not a single one of them compared to the sheer stature of Dawn of Justice. I debated whether I wanted to make Star Trek Beyond my best movie of 2016 or this, but in the end, BvS won out. With hidden depths and allegories requiring multiple viewings to fully comprehend, even with everything it had working against it in terms of studio interference and blatant critical bias, this was almost certainly the single greatest film of the year. The performances of everyone involved greatly impressed me, the score from Hans Zimmer and Junkie XL is stupendous, the writing and pacing is supurb, and Zack Snyder's direction manages to set new standards for filmmaking that I don't think will be able to be topped for a long time.
Images from impawards.com
Sunday, October 16, 2016
Resident Evil #3 (Wildstorm)
We return to the Wildstorm Resident Evil comics once more this week with Resident Evil #3. Which doesn't actually have an adaptation of Resident Evil 3 contained within.
Instead, we get a prequel to the original Resident Evil, a filler chapter about an outbreak on an island, and a story about the S.T.A.R.S. team's journey to Europe. There's also an interview with Shinji Mikami, the fan-art and letters page, and character bios.
Before we dig into the rest of the comic, let's take our customary look at the cover. According to the Resident Evil wiki, the cover for this comic was drawn by Jim Lee. After the improvement of the last cover (Still can't find out who drew it), we're back to strangeness.
The cover depicts Claire wielding her handgun and a gigantic Uzi-looking thing with a huge suppressor on the barrel standing in front of a scratched-up wall with blood on it.. Okay, that's basically to be expected at this point. Pan down to the bottom and we see that Claire's legs look alright. Moving up her torso however, brings us to yet another elongated rib-cage and upper torso as we move beyond her abdomen. Soon as we get to her face, we see that she looks more like Lara Croft than Claire Redfield. We also see that her back and chest have ballooned out to bodybuilder proportions, which isn't accurate in the slightest. Her right arm is wonky, almost Popeye-esque in nature. It's also severely elongated, especially in comparison to her left arm. Her left arm is somewhat shorter than it probably should be, but in comparison to the right it's just tiny.
Claire's ponytail is depicted as going all the way down past her shoulder-blades, when in the game it came down to the base of her neck.
Going back to the upper torso, if we extrapolate from the massive back and huge chest (I'm not even talking about her breasts, those are pretty close to being alright) we can estimate that Claire's shoulders go out beyond her hips, which isn't how she was modeled in the game. They were basically on the same plane. Plus, while she definitely had some pectoral muscles in the game, they weren't jutting out like they do here.
Finally, her tights don't come down low enough on her legs, her shirt doesn't come down low enough on her arms, and her shorts and vest are red instead of pink. This is just what I could notice off the top of my head when thinking back to Resident Evil 2. It looks fine, and I wouldn't normally bring up these last points, but Jim Lee got so many basic things wrong with this cover that I feel the need to nitpick.
The editors note mentions that this first story, "Wolf Hunt" takes place before Resident Evil. Not Resident Evil #1, Resident Evil 1. As in the game. This could be a typo, but who knows?
This story is written by Ted Adams and drawn by Ryan Odagawa. It starts off with three college-students, Michelle, Mike and Raquel, giving us exposition about how one of their classmates was murdered and the papers didn't report on it. Michelle gets attacked on her way from the library by some monster and killed. The next day, Barry and Jill are assigned to the case. Apparently the rest of Alpha and Bravo are on assignment, so Jill goes in undercover. Barry is Jill's backup, and is tasked with watching her back at all times. Come later that day, Jill runs into Mike and Raquel talking about Michelle's death. She asks what's up and gives her cover-story about transferring from another college. They tell her to go back and follow the curfew.
Naturally, since Jill is trying to bait the killer into revealing themselves, she disobeys these instructions and stays out late. She loses radio-contact with Barry and is set upon by the monster. She pulls out a Smith and Wesson (She's supposed to have a Beretta, but whatever) and puts three shots in its chest. Funnily enough, her gun appears to be drawn the way a gun should look. It's in the right scale and it's detailed properly. However, the gun appears to have been modeled on Claire's Browning HP from Resident Evil 2 as opposed to the modified Beretta 92F Samurai Edge she's supposed to wield.
Barry finally catches up to the two of them, and they find that the werewolf Jill just killed has transformed into a human. Since she didn't get a good look at him she doesn't know that he was a werewolf. The case presumably solved, they wrap things, and the story, up.
Throughout the story, the art has been alright up until these last two pages. Jill's gun basically just looks weird on the second-to-last page (I don't know what kind of gun the artist drew her as using so I can't confirm whether it's drawn improperly or not) and on the last page itself, save for the top and top-right panels, all of the art is derp. On the bottom-left panel Jill looks like a wraith with how distended her limbs are, and Barry's head looks squashed. Plus, his entire body looks like derp as soon as you move away from the torso and legs. His arms are just tacked-on, and his hands are the worst part. I'm not even sure how to describe how weird they look. It's like someone took one of those highly-poseable action-figure and twisted the arms all around until they looked like this. Barry's left forearm is twisted about, but his hand is basically in the right place. His right arm is drawn horribly, but it's the least of that sides problems. His right hand has been drawn upside-down. His index-finger is tiny and his pinky is enormous. Then there's the second to last panel, in which Jill looks more like Rebecca than herself.
In-between this story and the next, we see an ad for the S.D. Perry Resident Evil novels and an interview with Shinji Mikami. In the interview, Mikami discusses some of the Easter-eggs in Resident Evil 2 and the differences between the American and Japanese versions. One somewhat laughable question from Wildstorm is "How were the incredibly lifelike CG scenes filmed?" Look, I get that they're cool and all, but they're not realistic.
The next story is "Danger Island," written by Kris Oprisko and drawn by Lee Bermejo.
A couple vacationing in the East Caribbean goes snorkeling, while an Umbrella plane crashes into a nearby mountain. They emerge from the water to find that the guy they rented the gear from has been zombified, along with a bunch of leopards. An eel feasts on a body and somehow turns into a Tyrant within seconds. They flee into the jungle to get away from the monsters. There's a little reference to the games thrown in by way of a blue herb used to clean out the guys wounds. The problem is the blue herb is supposed to be an antidote to poison, not as an antiseptic. They are then set upon by a gigantic Venus Fly-Trap. The guy tells the girl to run away, while he fights the thing with his diving knife. They try to climb the cliff, but are set upon by the eel-monster, which kills the plant. Fortunately, the guy dislodges a fairly large rock with his foot, which beans the monster on the head.
They try to make their way to a satellite relay-station, but are set upon by a group of monsters. The man, Stan, manages to kill the eel monster after it scared off all the others that came after them. His girlfriend calls for help, but unfortunately for them, they don't get the United States Army, the US Navy, the US Coast Guard or S.T.A.R.S., they get William Birkin and the Umbrella Biohazard Countermeasure Service, who put two in their heads and then torch the whole island. That wasn't entirely pointless at all. No siree. Although it really wouldn't have been pointless if these stories were published in chronological order.
We see more Q&A with Mikami and the readers art-gallery before we move on to the third story, "Dead Air: Part 1" written by Ten Adams and drawn by Carlos D'Anda.
The team discusses their next course of action before deciding to head off to London to find out if Umbrella is up to anything else. Apparently they're being funded by some kind of top-secret international agency for some reason. I don't know what. This is an original concept introduced by Ted Adams. The Europe angle was never really explored in the games.
The first thing to note is that the art is super weird on this page. Barry looks alright, except for his eyes. Jill looks like Scarlet O'Hara, and Chris looks like a humanized version of Scourge The Hedgehog. (Ironic considering his longest-serving VA went on to play Sonic The Hedgehog) As they're boarding the plane, a guy from Umbrella is seen reporting to his overlords about how his team infected the drinking-water and champagne with modified T-Virus to make the plane crash. You know, because a bomb or sabotage would be effective. Because trying to infect a plane with a highly-contagious virus to kill three people (It should really be four since Rebecca should be with them) who might I remind you have already survived an outbreak and your ultimate weapons! Then there's the idiocy of trying to crash a plane with an ace pilot on-board! Need I remind you that Chris Redfield was thrown out of the United States Air Force over a nigh-impossible rescue-mission that he pulled off on his own! The man could have flown the S.T.A.R.S. chopper himself if he had to, and you're putting him inside an airplane instead of staging a home-invasion and filling him with copper?
Now, granted a fighter-jet, a helicopter and a jumbo-jet are very different, but he's a smart guy and he's made his name in S.T.A.R.S. on his ability to adapt to the situation as necessary. Plus, this is still a horrible idea! You don't call upon a horde of uncontrollable monsters to solve your problem when three bullets could do the trick!
As soon as the zombies start attacking, the S.T.A.R.S. team begins handling the situation. Jill begins herding the civilians to the back of the plane to keep them safe, and kills one of the zombies with a food-tray. Barry then creates a flamethrower from hairspray and a lighter to torch some zombies. Because this was pre-9/11 and you could still bring a lighter and hairspray onto a plane. Chris puts out the fire that spread to the seats with a fire-extinguisher and then bashes another zombies head in with it. Jill then smashes the last zombie with some CQC. Unfortunately, that zombie was the pilot.
The artwork in this story was horrible. Not only does Chris look nothing like he's supposed to, he's repeatedly drawn like a brontosaurus crossed with Paulie from The Sopranos. Jill doesn't look anything like either her actress, her in-game model or her previous appearances in the comic. But! She at least looks like a human-being.
Finally, there's Barry Burton. He looks like he's supposed to, apart from the overly-tiny eyes in some shots.
The unfortunate thing about the writing in this story is mildly off. Just off enough that it's less than perfect. Especially when it comes to the dialogue. Jill is spouting off one-liners like she's James Bond, and Barry is unnaturally quiet. He's supposed to be Mr. One-liner dangit!
After the story, we get character bios on Chris and Claire Redfield, with little portraits alongside them. Chris was drawn by Olivier Coipel, and Claire by Chris Brunner. Both of them look horrible. They look like someone took one of those chibi figures Japan loves so much and mashed them up with regularly proportioned drawings.
First off, this portrait shows horrible trigger-discipline. Second, Chris's face looks nothing like his in-game model, or his actor, and very little like his appearance in the comic previously.
As far as the bio goes, we're told very little, if anything that we didn't already find out in Issue #1
Likewise, Claire's bio tells us nothing we didn't already find out from Issue #2. In fact, only the bottom paragraph tells us anything about her. If we didn't know who she was already, this would offer absolutely no information.
All in all, this wasn't a bad issue, but it really shouldn't have been the third issue. Stick the first story in Issue #1 and the last story in Issue #2 ahead of the RE2 adaptation. Or just publish all of these stories as their own issues (Sans the stories in Issue #1, that should have been cleaned up and made into a single cohesive one-shot to gauge interest) in chronological order.
In the end, I give it a 4.2*. I'll see you next week with Issue #4. Then after that, I'll wrap the month up with the second of the S.D. Perry novels, Caliban Cove.
Thanks for reading this review, if you liked it and wish to support the creation of more content like it, please consider donating to my Patreon.
Instead, we get a prequel to the original Resident Evil, a filler chapter about an outbreak on an island, and a story about the S.T.A.R.S. team's journey to Europe. There's also an interview with Shinji Mikami, the fan-art and letters page, and character bios.
Before we dig into the rest of the comic, let's take our customary look at the cover. According to the Resident Evil wiki, the cover for this comic was drawn by Jim Lee. After the improvement of the last cover (Still can't find out who drew it), we're back to strangeness.
The cover depicts Claire wielding her handgun and a gigantic Uzi-looking thing with a huge suppressor on the barrel standing in front of a scratched-up wall with blood on it.. Okay, that's basically to be expected at this point. Pan down to the bottom and we see that Claire's legs look alright. Moving up her torso however, brings us to yet another elongated rib-cage and upper torso as we move beyond her abdomen. Soon as we get to her face, we see that she looks more like Lara Croft than Claire Redfield. We also see that her back and chest have ballooned out to bodybuilder proportions, which isn't accurate in the slightest. Her right arm is wonky, almost Popeye-esque in nature. It's also severely elongated, especially in comparison to her left arm. Her left arm is somewhat shorter than it probably should be, but in comparison to the right it's just tiny.
Claire's ponytail is depicted as going all the way down past her shoulder-blades, when in the game it came down to the base of her neck.
Going back to the upper torso, if we extrapolate from the massive back and huge chest (I'm not even talking about her breasts, those are pretty close to being alright) we can estimate that Claire's shoulders go out beyond her hips, which isn't how she was modeled in the game. They were basically on the same plane. Plus, while she definitely had some pectoral muscles in the game, they weren't jutting out like they do here.
Finally, her tights don't come down low enough on her legs, her shirt doesn't come down low enough on her arms, and her shorts and vest are red instead of pink. This is just what I could notice off the top of my head when thinking back to Resident Evil 2. It looks fine, and I wouldn't normally bring up these last points, but Jim Lee got so many basic things wrong with this cover that I feel the need to nitpick.
The editors note mentions that this first story, "Wolf Hunt" takes place before Resident Evil. Not Resident Evil #1, Resident Evil 1. As in the game. This could be a typo, but who knows?
This story is written by Ted Adams and drawn by Ryan Odagawa. It starts off with three college-students, Michelle, Mike and Raquel, giving us exposition about how one of their classmates was murdered and the papers didn't report on it. Michelle gets attacked on her way from the library by some monster and killed. The next day, Barry and Jill are assigned to the case. Apparently the rest of Alpha and Bravo are on assignment, so Jill goes in undercover. Barry is Jill's backup, and is tasked with watching her back at all times. Come later that day, Jill runs into Mike and Raquel talking about Michelle's death. She asks what's up and gives her cover-story about transferring from another college. They tell her to go back and follow the curfew.
Naturally, since Jill is trying to bait the killer into revealing themselves, she disobeys these instructions and stays out late. She loses radio-contact with Barry and is set upon by the monster. She pulls out a Smith and Wesson (She's supposed to have a Beretta, but whatever) and puts three shots in its chest. Funnily enough, her gun appears to be drawn the way a gun should look. It's in the right scale and it's detailed properly. However, the gun appears to have been modeled on Claire's Browning HP from Resident Evil 2 as opposed to the modified Beretta 92F Samurai Edge she's supposed to wield.
Barry finally catches up to the two of them, and they find that the werewolf Jill just killed has transformed into a human. Since she didn't get a good look at him she doesn't know that he was a werewolf. The case presumably solved, they wrap things, and the story, up.
Throughout the story, the art has been alright up until these last two pages. Jill's gun basically just looks weird on the second-to-last page (I don't know what kind of gun the artist drew her as using so I can't confirm whether it's drawn improperly or not) and on the last page itself, save for the top and top-right panels, all of the art is derp. On the bottom-left panel Jill looks like a wraith with how distended her limbs are, and Barry's head looks squashed. Plus, his entire body looks like derp as soon as you move away from the torso and legs. His arms are just tacked-on, and his hands are the worst part. I'm not even sure how to describe how weird they look. It's like someone took one of those highly-poseable action-figure and twisted the arms all around until they looked like this. Barry's left forearm is twisted about, but his hand is basically in the right place. His right arm is drawn horribly, but it's the least of that sides problems. His right hand has been drawn upside-down. His index-finger is tiny and his pinky is enormous. Then there's the second to last panel, in which Jill looks more like Rebecca than herself.
In-between this story and the next, we see an ad for the S.D. Perry Resident Evil novels and an interview with Shinji Mikami. In the interview, Mikami discusses some of the Easter-eggs in Resident Evil 2 and the differences between the American and Japanese versions. One somewhat laughable question from Wildstorm is "How were the incredibly lifelike CG scenes filmed?" Look, I get that they're cool and all, but they're not realistic.
The next story is "Danger Island," written by Kris Oprisko and drawn by Lee Bermejo.
A couple vacationing in the East Caribbean goes snorkeling, while an Umbrella plane crashes into a nearby mountain. They emerge from the water to find that the guy they rented the gear from has been zombified, along with a bunch of leopards. An eel feasts on a body and somehow turns into a Tyrant within seconds. They flee into the jungle to get away from the monsters. There's a little reference to the games thrown in by way of a blue herb used to clean out the guys wounds. The problem is the blue herb is supposed to be an antidote to poison, not as an antiseptic. They are then set upon by a gigantic Venus Fly-Trap. The guy tells the girl to run away, while he fights the thing with his diving knife. They try to climb the cliff, but are set upon by the eel-monster, which kills the plant. Fortunately, the guy dislodges a fairly large rock with his foot, which beans the monster on the head.
They try to make their way to a satellite relay-station, but are set upon by a group of monsters. The man, Stan, manages to kill the eel monster after it scared off all the others that came after them. His girlfriend calls for help, but unfortunately for them, they don't get the United States Army, the US Navy, the US Coast Guard or S.T.A.R.S., they get William Birkin and the Umbrella Biohazard Countermeasure Service, who put two in their heads and then torch the whole island. That wasn't entirely pointless at all. No siree. Although it really wouldn't have been pointless if these stories were published in chronological order.
We see more Q&A with Mikami and the readers art-gallery before we move on to the third story, "Dead Air: Part 1" written by Ten Adams and drawn by Carlos D'Anda.
The team discusses their next course of action before deciding to head off to London to find out if Umbrella is up to anything else. Apparently they're being funded by some kind of top-secret international agency for some reason. I don't know what. This is an original concept introduced by Ted Adams. The Europe angle was never really explored in the games.
The first thing to note is that the art is super weird on this page. Barry looks alright, except for his eyes. Jill looks like Scarlet O'Hara, and Chris looks like a humanized version of Scourge The Hedgehog. (Ironic considering his longest-serving VA went on to play Sonic The Hedgehog) As they're boarding the plane, a guy from Umbrella is seen reporting to his overlords about how his team infected the drinking-water and champagne with modified T-Virus to make the plane crash. You know, because a bomb or sabotage would be effective. Because trying to infect a plane with a highly-contagious virus to kill three people (It should really be four since Rebecca should be with them) who might I remind you have already survived an outbreak and your ultimate weapons! Then there's the idiocy of trying to crash a plane with an ace pilot on-board! Need I remind you that Chris Redfield was thrown out of the United States Air Force over a nigh-impossible rescue-mission that he pulled off on his own! The man could have flown the S.T.A.R.S. chopper himself if he had to, and you're putting him inside an airplane instead of staging a home-invasion and filling him with copper?
Now, granted a fighter-jet, a helicopter and a jumbo-jet are very different, but he's a smart guy and he's made his name in S.T.A.R.S. on his ability to adapt to the situation as necessary. Plus, this is still a horrible idea! You don't call upon a horde of uncontrollable monsters to solve your problem when three bullets could do the trick!
As soon as the zombies start attacking, the S.T.A.R.S. team begins handling the situation. Jill begins herding the civilians to the back of the plane to keep them safe, and kills one of the zombies with a food-tray. Barry then creates a flamethrower from hairspray and a lighter to torch some zombies. Because this was pre-9/11 and you could still bring a lighter and hairspray onto a plane. Chris puts out the fire that spread to the seats with a fire-extinguisher and then bashes another zombies head in with it. Jill then smashes the last zombie with some CQC. Unfortunately, that zombie was the pilot.
The artwork in this story was horrible. Not only does Chris look nothing like he's supposed to, he's repeatedly drawn like a brontosaurus crossed with Paulie from The Sopranos. Jill doesn't look anything like either her actress, her in-game model or her previous appearances in the comic. But! She at least looks like a human-being.
Finally, there's Barry Burton. He looks like he's supposed to, apart from the overly-tiny eyes in some shots.
The unfortunate thing about the writing in this story is mildly off. Just off enough that it's less than perfect. Especially when it comes to the dialogue. Jill is spouting off one-liners like she's James Bond, and Barry is unnaturally quiet. He's supposed to be Mr. One-liner dangit!
After the story, we get character bios on Chris and Claire Redfield, with little portraits alongside them. Chris was drawn by Olivier Coipel, and Claire by Chris Brunner. Both of them look horrible. They look like someone took one of those chibi figures Japan loves so much and mashed them up with regularly proportioned drawings.
First off, this portrait shows horrible trigger-discipline. Second, Chris's face looks nothing like his in-game model, or his actor, and very little like his appearance in the comic previously.
As far as the bio goes, we're told very little, if anything that we didn't already find out in Issue #1
Likewise, Claire's bio tells us nothing we didn't already find out from Issue #2. In fact, only the bottom paragraph tells us anything about her. If we didn't know who she was already, this would offer absolutely no information.
All in all, this wasn't a bad issue, but it really shouldn't have been the third issue. Stick the first story in Issue #1 and the last story in Issue #2 ahead of the RE2 adaptation. Or just publish all of these stories as their own issues (Sans the stories in Issue #1, that should have been cleaned up and made into a single cohesive one-shot to gauge interest) in chronological order.
In the end, I give it a 4.2*. I'll see you next week with Issue #4. Then after that, I'll wrap the month up with the second of the S.D. Perry novels, Caliban Cove.
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Sunday, October 9, 2016
Resident Evil #2 (Wildstorm)
Ladies and gentlemen, welcome to the third annual 31 Days of Evil! We're coming right off of another series of event reviews and going straight into another!
For those of you just joining me, every October I dig into my favorite horror franchise, Resident Evil! From the games, to the comics, to the novels, and eventually to the movies, I hope to one day cover it all!
We're kicking off this years special with the second issue of Wildstorm's Resident Evil comic series!
Yet again, I'm borrowing a bit of my format from Linkara of Atop The Fourth Wall by starting this review out with a quick look at the cover.
Compared to the first cover, this one is actually pretty good. The characters actually have the proper anatomy. Claire and Leon's torsos aren't extruded all over the page, and their legs aren't posed awkwardly for the most part. Claire's right leg is a bit wonky, but other than that she's fine. Leon's hair is drawn somewhat sloppily, but the biggest issue on the page is his body. While Claire's body is close to her model from the game, Leon's body looks like Brock Lesnar's. His biceps are huge, his back looks like a gorillas, and then we get to his legs. Those look fine strangely enough. That makes the rest of his body look even worse. Then we get to the faces. Once more, Claire looks enough like her in-game model to get a pass, but Leon looks more like someone pasted Chris's face onto Leon's skull.
One other thing that I noticed is the gun in Claire's hand is horribly drawn. First off, it's too big. Look at it, the proportions are all wonky even if you don't know what the gun is supposed to look like. Second while the front of the gun is drawn like it's in the middle of being fired (And judging by Claire's other hand, has recently run out of ammo) but the back end of the slide isn't extended beyond the top of the grip like it should be. Also, the front of the Browning Hi-Power (Which is the gun Claire uses in Resident Evil 2, which this comic is partially based on) doesn't actually look like that when the slide is locked back. The barrel is supposed to extend over empty space, not the lower half of the gun. If you want a look at the way the gun is supposed to work, check out this video I found.
Speaking of guns, Leon's shotgun is slightly off from the in-game model, having been given a brown pump despite the in-game version being entirely silver. If they were going for the Custom Shotgun instead of the stock Remington M1100-p, the barrel should be much longer, there shouldn't be a pumping mechanism and there should be a stock, although it's not like we would be able to see that, Leon's body is blocking where it would be.
The cover boasts a roughcut metal version of the Resident Evil 2 logo, which I think looks mighty fine. Then we move on down the page and see that, once again, the comic has been divided into three stories instead of just adapting Resident Evil 2 as a single issue. It also boasts "Artists' zombie sketches!" and "Internet story cover!" which sounds utterly irrelevant and like this comic has been translated into English by an idiot respectively.
Turning to the inside, we once more find a letter to the readers, detailing the contents of the comic. We've got an adaptation of Resident Evil 2, a side-story (read; filler) and an interquel set between Resident Evil and Resident Evil 2. Seems like that should really be before the Resident Evil 2 story.
The first story, "A New Chapter of Evil" opens cold right in the middle of the opening cutscene of Resident Evil 2. Leon and Claire start out in the police-car they found in the beginning of the game before the truck-driver from the beginning (You really have to have played the game to understand what's going on here) crashes into it and and they're divided by a wall of fire.
Leon goes to the police-station where he finds it has been over-run by zombies. One remaining officer explains the plot of the last Resident Evil game and all subsequent events to Leon before telling him to shoot him in the head before he turns into a zombie.
Meanwhile, Claire makes her way to the police station and runs into Mr. X along the way. She unloads a grenade-launcher into him before meeting up with Leon in the S.T.A.R.S. office. Leon informs her that her brother and the S.T.A.R.S. team have left to Europe, and gives her one of a pair of radios he found. Claire leaves, and Leon goes downstairs to free someone he found in the holding cells. On his way there, he runs into Ada Wong. They talk the the reporter, Ben, in the cell. Ada tries to find out where her boyfriend, John Fay is, and Leon tries to convince him to leave with them, but neither get anything out of him. Then Ben is attacked by a monster in his cell, and tells the two of them everything he knows before dying.
Claire runs into Chief Irons and tries to convince him to leave with her, somehow not noticing the girl clad in white and blood laying on the mans desk. Attempting to leave, Claire runs into Sherry Birkin. Chief Irons then pulls a gun on them and promptly gets eaten by a monster.
Ten minutes earlier, Leon and Ada ran into Annette Birkin, and Leon was shot. Ada tucked him away behind cover and went to kill Annette. Claire bandages him up, and goes to find Ada. An indeterminate amount of time later, Ada emerges from around the corner and a giant gator bursts through the wall. Leon shoots the gas canister on the wall and kills it. On their way to the escape-train, Ada is attacked by a mutated William Birkin (Who we have not seen once in the comic so far) and Leon blasts the man with his shotgun. He then hauls the wounded Ada to safety, but they're set upon by Annette once more. The self-destruct sequence of the hidden Umbrella laboratory (Not that you'd know that if you hadn't played the game) and some pipes bash her over the head. Ada tries to take the G-virus sample, but gets shot by Annette. Leon tries to save her, but she slips from his grasp and falls. Leon and Claire reunite, and leave in the escape-train just as the lab self-destructs.
On the plot-front, this story has been abridged beyond coherence. If you haven't played the game it's based on, you won't have a single clue what's going on. Plot-points show up out of nowhere and vanish straight back into nowhere. That's what you get out of smashing a twenty-hour game into a twenty-page story, when you have to adapt an hour of gameplay for every page of the comic.
Then we come to the artwork. Starting at the first page, the architecture of the buildings and the details of the vehicles, etc are beautifully drawn, but the human characters look horrible. Leon is routinely drawn like he's a brontosaurus (IE, his neck is too long) and Claire is always a mess of tangled limbs and poorly-defined combat-gear. The weapons are almost universally too big compared to real-life and the game, and Carlos D'Anda seems to rely on close-up shots and obscuring shadows to avoid drawing too much detail on minor characters and wide shots. Speaking of, wide-shots of most characters look fine, but the closer they get to the "camera" the weirder they look. Leon's face looks squashed most of the time, but Ada generally looks fine. The reporter, Ben looks like a squashed version of Jaeris The Gunslinger and Claire usually looks more like Mila Jovovich than her in-game model. Then there's the picture of her in the lower right panel on page eleven. Her head is alright, and some of her upper torso looks fine but moving down the picture we see that she's been afflicted by the same issues as Jill from the cover of Issue #1. Her torso is elongated, her vest and shorts are red instead of pink, she's got two belts instead of one for some reason, her hips are at an odd angle owing to the elongated torso, (If they just came straight out from the first belt it would look fine) her gun is huge, and her right arm isn't attached to her body. Or at least it doesn't look like it is. I don't know, her right sleeve looks like it could be the shadow from the ax on the wall and her skin is the exact same color as the wall behind her. It could just be my copy, but it really looks like part of her arm is missing here.
Going back to character art, for some strange reason Annette actually looks the way she's supposed to.
Overall, this story was below-average, the art kind of sucks and if you've played the games there's nothing new for you here.
The next story is "Mutant Menagerie," and it's written by Kris Oprisko and drawn by Lee Bermejo.
Our story begins with two security guards at the Raccoon City Zoo chatting as one of them clocks out. Some thing crawls over the wall as one of them tells the other to check out the electrical grid. On the next page, we see the murder of William Birkin by Umbrella's security forces. Despite having been riddled with hundreds of bullets, he manages to inject himself with the G-Virus and turns into a Tyrant. Back in the present at the zoo, Birkin bites, eats and kills many an animal, not to mention wholesale slaughters the attendants. One of them, a man named Brady manages to escape the wrath of Birkin and his zombie army long enough to lock himself in a building with a radio. He finds Leon attempting to contact Claire on the radio. Brady explains what's going on, and Leon tells him that he needs to try and kill the animals before the G-Virus spreads to the city. Brady remembers that if the system overloads he can possibly blow the zoo up and take the infected animals with it. He loads himself up like he's John freakin' Rambo and shotsguns, cattle-prods and blasts his way to the utility shed. He overloads the grid and blows up the zoo, taking most of the animals with it. Several hours later, he regains consciousness and makes his way back to the headquarters building, where he contacts Leon and Claire, who have since escaped the city. Brady makes camp in what's left of the building as sleep claims him. Right before he's attacked by... Something.
In terms of plot, there's not much to this. Patrick Brady wasn't in Resident Evil 2, and he wasn't mentioned in the previous story once. The only plot-critical information is what Birkin did to turn himself into a Tyrant, and that should have been in the previous story.
In terms of artwork, it's certainly a step up from the previous story. There's nothing quite as egregious as any of the examples I mentioned before, although Brady's face looks a bit like Hank Hill's in the first few pages. Later on, he morphs into some sort of cross between Leon S. Kennedy and Patrick Swayze. In fact, William Birkin even looks quite a bit like Leon. I guess they were making up for Leon not looking like himself in the last story by making everyone look like him in this one.
I'd just like to take this opportunity to mention that Birkin only makes appearances in his second form in this story. I don't know when this is set, but the comic makes it seem like it's right after he got infected, which should mean he'd be in his first form. If there was any kind of telling how long it had been since he transformed, then I wouldn't be questioning this, but there's not so I am.
Our third and final story is "Lock Down" with the same writing and art team as the last one.
This story is set exactly a week after the mansion incident in the previous issue. Once more, I wonder why this wasn't the story that started out the comic. Barry hasn't been handling the zombies situation very well, as is demonstrated by the fact that he sees them everywhere as he walks to his psychiatrist, Dr. Lengle. At the doctors office, an alarm goes off and zombies attack. Dr. Lengle's throat gets torn out by a zombie, so Barry pulls out his gun and blasts the monster. He finds a security-access card on Lengle's body, and finds that zombies have overrun the building. Barry makes his way to the basement to seal the zombies in the building. There, he finds a disemboweled man who tells him to gather pieces of a bomb so he can blow up the building and kill the zombies. He kills the man to keep him from turning into a zombie and takes the instructions for the bomb. Barry then finds himself face-to-face with a Tyrant.... Somehow. Barry chops its arm off with a fire-ax and tosses chemicals in its face as he escapes with one of the parts. In the mail-room, Barry finds one of the parts and a shotgun in the same locker. He finds the last part guarded by giant bugs. After getting it, he puts it together, rides up to the penthouse, torches it with the flamethrower he somehow has, sets off the bomb, and dives into a conveniently-placed pool.
All in all, this story was basically filler. It's not bad, but not great and not particularly interesting.
The artwork is pretty good. Barry looks like he's supposed to throughout, and the weapons are actually in-scale as they're supposed to be, despite the fact that Barry is carrying a semi-automatic instead of his signature Colt Python. One major issue in the comic however is the fact that it's basically a Die Hard ripoff with some incredibly lame action-movie clichés thrown in for good measure. I also have no clue where Barry got his flamethrower. If they could keep this kind of steady quality throughout the comic, that would have been great. In fact, if they'd just stuck with adapting Resident Evil 2 and left out the other filler stories, dedicating the remaining pages of the book to adapting the story of the game.
Considering this series was released once every three months, and they got at most one issues worth of relevant content out of it, maybe they could have made it a monthly series, spread the adaptation of the first two games out a bit and brought in some connecting details between the stories. Dedicate several issues to the aftermath, clean up the overall pace, and I think they could have done incredibly well.
All in all, this issue was okay at its best, disappointing at its worst. I give it a 3.2*
If you liked this review, please consider donating to my Patreon.
Compared to the first cover, this one is actually pretty good. The characters actually have the proper anatomy. Claire and Leon's torsos aren't extruded all over the page, and their legs aren't posed awkwardly for the most part. Claire's right leg is a bit wonky, but other than that she's fine. Leon's hair is drawn somewhat sloppily, but the biggest issue on the page is his body. While Claire's body is close to her model from the game, Leon's body looks like Brock Lesnar's. His biceps are huge, his back looks like a gorillas, and then we get to his legs. Those look fine strangely enough. That makes the rest of his body look even worse. Then we get to the faces. Once more, Claire looks enough like her in-game model to get a pass, but Leon looks more like someone pasted Chris's face onto Leon's skull.
One other thing that I noticed is the gun in Claire's hand is horribly drawn. First off, it's too big. Look at it, the proportions are all wonky even if you don't know what the gun is supposed to look like. Second while the front of the gun is drawn like it's in the middle of being fired (And judging by Claire's other hand, has recently run out of ammo) but the back end of the slide isn't extended beyond the top of the grip like it should be. Also, the front of the Browning Hi-Power (Which is the gun Claire uses in Resident Evil 2, which this comic is partially based on) doesn't actually look like that when the slide is locked back. The barrel is supposed to extend over empty space, not the lower half of the gun. If you want a look at the way the gun is supposed to work, check out this video I found.
Speaking of guns, Leon's shotgun is slightly off from the in-game model, having been given a brown pump despite the in-game version being entirely silver. If they were going for the Custom Shotgun instead of the stock Remington M1100-p, the barrel should be much longer, there shouldn't be a pumping mechanism and there should be a stock, although it's not like we would be able to see that, Leon's body is blocking where it would be.
The cover boasts a roughcut metal version of the Resident Evil 2 logo, which I think looks mighty fine. Then we move on down the page and see that, once again, the comic has been divided into three stories instead of just adapting Resident Evil 2 as a single issue. It also boasts "Artists' zombie sketches!" and "Internet story cover!" which sounds utterly irrelevant and like this comic has been translated into English by an idiot respectively.
Turning to the inside, we once more find a letter to the readers, detailing the contents of the comic. We've got an adaptation of Resident Evil 2, a side-story (read; filler) and an interquel set between Resident Evil and Resident Evil 2. Seems like that should really be before the Resident Evil 2 story.
The first story, "A New Chapter of Evil" opens cold right in the middle of the opening cutscene of Resident Evil 2. Leon and Claire start out in the police-car they found in the beginning of the game before the truck-driver from the beginning (You really have to have played the game to understand what's going on here) crashes into it and and they're divided by a wall of fire.
Leon goes to the police-station where he finds it has been over-run by zombies. One remaining officer explains the plot of the last Resident Evil game and all subsequent events to Leon before telling him to shoot him in the head before he turns into a zombie.
Meanwhile, Claire makes her way to the police station and runs into Mr. X along the way. She unloads a grenade-launcher into him before meeting up with Leon in the S.T.A.R.S. office. Leon informs her that her brother and the S.T.A.R.S. team have left to Europe, and gives her one of a pair of radios he found. Claire leaves, and Leon goes downstairs to free someone he found in the holding cells. On his way there, he runs into Ada Wong. They talk the the reporter, Ben, in the cell. Ada tries to find out where her boyfriend, John Fay is, and Leon tries to convince him to leave with them, but neither get anything out of him. Then Ben is attacked by a monster in his cell, and tells the two of them everything he knows before dying.
Claire runs into Chief Irons and tries to convince him to leave with her, somehow not noticing the girl clad in white and blood laying on the mans desk. Attempting to leave, Claire runs into Sherry Birkin. Chief Irons then pulls a gun on them and promptly gets eaten by a monster.
Ten minutes earlier, Leon and Ada ran into Annette Birkin, and Leon was shot. Ada tucked him away behind cover and went to kill Annette. Claire bandages him up, and goes to find Ada. An indeterminate amount of time later, Ada emerges from around the corner and a giant gator bursts through the wall. Leon shoots the gas canister on the wall and kills it. On their way to the escape-train, Ada is attacked by a mutated William Birkin (Who we have not seen once in the comic so far) and Leon blasts the man with his shotgun. He then hauls the wounded Ada to safety, but they're set upon by Annette once more. The self-destruct sequence of the hidden Umbrella laboratory (Not that you'd know that if you hadn't played the game) and some pipes bash her over the head. Ada tries to take the G-virus sample, but gets shot by Annette. Leon tries to save her, but she slips from his grasp and falls. Leon and Claire reunite, and leave in the escape-train just as the lab self-destructs.
On the plot-front, this story has been abridged beyond coherence. If you haven't played the game it's based on, you won't have a single clue what's going on. Plot-points show up out of nowhere and vanish straight back into nowhere. That's what you get out of smashing a twenty-hour game into a twenty-page story, when you have to adapt an hour of gameplay for every page of the comic.
Then we come to the artwork. Starting at the first page, the architecture of the buildings and the details of the vehicles, etc are beautifully drawn, but the human characters look horrible. Leon is routinely drawn like he's a brontosaurus (IE, his neck is too long) and Claire is always a mess of tangled limbs and poorly-defined combat-gear. The weapons are almost universally too big compared to real-life and the game, and Carlos D'Anda seems to rely on close-up shots and obscuring shadows to avoid drawing too much detail on minor characters and wide shots. Speaking of, wide-shots of most characters look fine, but the closer they get to the "camera" the weirder they look. Leon's face looks squashed most of the time, but Ada generally looks fine. The reporter, Ben looks like a squashed version of Jaeris The Gunslinger and Claire usually looks more like Mila Jovovich than her in-game model. Then there's the picture of her in the lower right panel on page eleven. Her head is alright, and some of her upper torso looks fine but moving down the picture we see that she's been afflicted by the same issues as Jill from the cover of Issue #1. Her torso is elongated, her vest and shorts are red instead of pink, she's got two belts instead of one for some reason, her hips are at an odd angle owing to the elongated torso, (If they just came straight out from the first belt it would look fine) her gun is huge, and her right arm isn't attached to her body. Or at least it doesn't look like it is. I don't know, her right sleeve looks like it could be the shadow from the ax on the wall and her skin is the exact same color as the wall behind her. It could just be my copy, but it really looks like part of her arm is missing here.
Going back to character art, for some strange reason Annette actually looks the way she's supposed to.
Overall, this story was below-average, the art kind of sucks and if you've played the games there's nothing new for you here.
The next story is "Mutant Menagerie," and it's written by Kris Oprisko and drawn by Lee Bermejo.
Our story begins with two security guards at the Raccoon City Zoo chatting as one of them clocks out. Some thing crawls over the wall as one of them tells the other to check out the electrical grid. On the next page, we see the murder of William Birkin by Umbrella's security forces. Despite having been riddled with hundreds of bullets, he manages to inject himself with the G-Virus and turns into a Tyrant. Back in the present at the zoo, Birkin bites, eats and kills many an animal, not to mention wholesale slaughters the attendants. One of them, a man named Brady manages to escape the wrath of Birkin and his zombie army long enough to lock himself in a building with a radio. He finds Leon attempting to contact Claire on the radio. Brady explains what's going on, and Leon tells him that he needs to try and kill the animals before the G-Virus spreads to the city. Brady remembers that if the system overloads he can possibly blow the zoo up and take the infected animals with it. He loads himself up like he's John freakin' Rambo and shotsguns, cattle-prods and blasts his way to the utility shed. He overloads the grid and blows up the zoo, taking most of the animals with it. Several hours later, he regains consciousness and makes his way back to the headquarters building, where he contacts Leon and Claire, who have since escaped the city. Brady makes camp in what's left of the building as sleep claims him. Right before he's attacked by... Something.
In terms of plot, there's not much to this. Patrick Brady wasn't in Resident Evil 2, and he wasn't mentioned in the previous story once. The only plot-critical information is what Birkin did to turn himself into a Tyrant, and that should have been in the previous story.
In terms of artwork, it's certainly a step up from the previous story. There's nothing quite as egregious as any of the examples I mentioned before, although Brady's face looks a bit like Hank Hill's in the first few pages. Later on, he morphs into some sort of cross between Leon S. Kennedy and Patrick Swayze. In fact, William Birkin even looks quite a bit like Leon. I guess they were making up for Leon not looking like himself in the last story by making everyone look like him in this one.
I'd just like to take this opportunity to mention that Birkin only makes appearances in his second form in this story. I don't know when this is set, but the comic makes it seem like it's right after he got infected, which should mean he'd be in his first form. If there was any kind of telling how long it had been since he transformed, then I wouldn't be questioning this, but there's not so I am.
Our third and final story is "Lock Down" with the same writing and art team as the last one.
This story is set exactly a week after the mansion incident in the previous issue. Once more, I wonder why this wasn't the story that started out the comic. Barry hasn't been handling the zombies situation very well, as is demonstrated by the fact that he sees them everywhere as he walks to his psychiatrist, Dr. Lengle. At the doctors office, an alarm goes off and zombies attack. Dr. Lengle's throat gets torn out by a zombie, so Barry pulls out his gun and blasts the monster. He finds a security-access card on Lengle's body, and finds that zombies have overrun the building. Barry makes his way to the basement to seal the zombies in the building. There, he finds a disemboweled man who tells him to gather pieces of a bomb so he can blow up the building and kill the zombies. He kills the man to keep him from turning into a zombie and takes the instructions for the bomb. Barry then finds himself face-to-face with a Tyrant.... Somehow. Barry chops its arm off with a fire-ax and tosses chemicals in its face as he escapes with one of the parts. In the mail-room, Barry finds one of the parts and a shotgun in the same locker. He finds the last part guarded by giant bugs. After getting it, he puts it together, rides up to the penthouse, torches it with the flamethrower he somehow has, sets off the bomb, and dives into a conveniently-placed pool.
All in all, this story was basically filler. It's not bad, but not great and not particularly interesting.
The artwork is pretty good. Barry looks like he's supposed to throughout, and the weapons are actually in-scale as they're supposed to be, despite the fact that Barry is carrying a semi-automatic instead of his signature Colt Python. One major issue in the comic however is the fact that it's basically a Die Hard ripoff with some incredibly lame action-movie clichés thrown in for good measure. I also have no clue where Barry got his flamethrower. If they could keep this kind of steady quality throughout the comic, that would have been great. In fact, if they'd just stuck with adapting Resident Evil 2 and left out the other filler stories, dedicating the remaining pages of the book to adapting the story of the game.
Considering this series was released once every three months, and they got at most one issues worth of relevant content out of it, maybe they could have made it a monthly series, spread the adaptation of the first two games out a bit and brought in some connecting details between the stories. Dedicate several issues to the aftermath, clean up the overall pace, and I think they could have done incredibly well.
All in all, this issue was okay at its best, disappointing at its worst. I give it a 3.2*
If you liked this review, please consider donating to my Patreon.
Sunday, August 14, 2016
Suicide Squad
After seeing basically the perfect Suicide Squad in Arrow I wasn't entirely sure what to expect out of the DCEU version. We got the cool villains, some cool operations for them to flex their skills with, and some decent characterization to boot. I've never gone from loathing to loving a character the way I did Michael Rowe's Floyd Lawton. A suicidal depressive veteran turned hitman who would rather die a hero than live on as a villain if that meant his family could be taken care of. Will Smith is a damn fine actor, but once you've seen Rowe in action it's hard to imagine anyone else in the role. It's like Stephen Amell as Oliver Queen, Andrew Garfield as Spider-Man, or Henry Cavill as Superman. It's hard to recreate perfection.
Fortunately, there weren't that many re-casts between the television universe and the movies. In fact, the only other one that had a major role in this movie was Amanda Waller.
It's rather odd to see the Suicide Squad get a movie before the Justice League, but as far as the narrative goes it works fine. The DCEU seems to be going for a very natural story progression, a natural escalation of the stakes. From Man of Steel to BvS to Suicide Squad, I can clearly see the decisions that lead up to every action and reaction in each succeeding film.
Spoilers inbound as usual, for Man of Steel, BvS and Suicide Squad alike, but if you're on the fence about watching this movie, do yourself a favor and watch it now, because you need to experience this film.
After the death of Superman, the United States government is looking into creating a team of superhumans that can combat a threat akin to that of General Zod, or Doomsday. At the very least they want something that can combat a group of supervillains. Amanda Waller (Viola Davis) pitches the idea of a team of supervillains, the best of the criminal underworld, people that they can control with force, people who can be disposed of without raising the eyebrows of the public if they go rogue. There's Deadshot (Will Smith), who was taken in by Batman (Ben Affleck). Captain Boomerang, an Australian bank-robber (Jai Courtney in one of the best roles of his career) who was taken in by The Flash (Ezra Miller). El Diablo, a pyromancer who turned himself in. Killer Croc, a dude who looks like a croc who lived in the Gotham sewers until he was driven out by Batman and captured by Waller's people. Slipknot (Adam Beach), who is the guy you call if you need to climb, rappel, or otherwise need to use ropes and grappling technology to their most effective in your criminal activities. Harley Quinn, (Margot Robbie) the Arkham Asylum psychiatrist assigned to The Joker (Jared Leto) after his capture by Batman and the Gotham City Police Department subsequent to The Clown Prince of Crime's murder of Bruce Wayne's second adopted son, Jason Todd. Or possibly subsequent to his capture in The Dark Knight, depending on how Ben Affleck's Batman movie goes down. Over time she fell in love with The Joker and wound up assisting him in escaping from custody and returning to his place as the king of crime in Gotham City, with Harley as his queen until Batman caught up with them and captured Harley. For those of you wondering, the vast majority of this films takes place after BvS. The captures of Deadshot and Harley for one thing definitely do. However, a good amount of the flashbacks could easily take place beforehand, depends on what you personally think I suppose.
Then there's Dr. June Moon (Cara Delevingne), an archaeologist who is possessed by The Enchantress, an Aztec spirit who can take command of her body and basically do whatever. Enchantress is basically the thing that seals the deal as far as Task Force X is concerned. She delivers classified documents from enemy nations to the committee deliberating on whether to approve the formation of the team.
Finally, there's the leader of the team, the greatest special-ops soldier the US military has produced, Colonel Rick Flag (Joel Kinnaman) one of two people who don't fall under the "suicide" purview of the titular Suicide Squad. He was assigned to Moon in the hopes that they would get romantically entangled and it worked. This lets Waller rope Flag into any stupid plan she wants him to be involved in as long as she's got June to manipulate him with.
For as powerful and useful as The Enchantress is, she's unreliable as all hell when she wants to be. She'll plant a bomb, but not activate it. She'll teleport to nowhere and then come back, freaking out June and Rick alike. She'll give Rick a vision of June dying in his arms for absolutely no reason, and then piss off to resurrect her brother, Incubus so she can attempt to take over the world and gain revenge for being sealed away after being worshiped as a god. This leads to her going completely rogue and laying siege to Midway City. Waller then activates Task Force X to extract high-profile subjects from Midway, but the actual team are told they're dealing with human terrorists. They are injected with explosives to blow their heads off if they go rogue, and gear up to fly out to the city. On the way out, they're joined by the only other member of the squad who is here voluntarily, Katana (Karen Fukahara) who serves as Flag's bodyguard.
As they're leaving, The Joker continues his investigation into Harley's whereabouts, eventually blackmailing one of the people who works for Waller into telling him where she was being held. There, he finds out about the explosives planted inside the Suicide Squad and steals what they need to defuse them, and sets out to rescue Harley.
On the approach to the LZ, Task Force X's chopper is shot down, and they have to approach on-foot. Boomerang tricks Slipknot into trying to escape to see if the explosives are for real, and sure enough they are, because Slipknot's head is blown off like he took a fifty millimeter bullet to the head. Thus was born a million stupid Slipknot memorial memes.
What follows are some absolutely incredible action-scenes and some great interactions between the cast. Enchantress's minions attack the team, but they fight them off, and make their way to the safe-house where their extraction target is revealed to be Waller herself, who is in the process of wiping servers, destroying documents, and capping her henchmen in the head.
One chopper evacs Waller, but the other has been hi-jacked by The Joker and his gang, who suppress the Suicide Squad enough to deactivate the bomb in Harley's neck. Harley escapes, but the chopper gets shot down, and The Joker pushes her out of the falling helicopter onto a rooftop below, and the chopper explodes, presumably killing The Joker and his men.
Meanwhile, Waller's chopper gets shot down, and The Enchantress's minions capture her. Deadshot finds Waller's files on superhumans and finds out why Enchantress's people have been going after Flag specifically, because she inhabits his girlfriend and Enchantress is scared of him. Because she's super powerful, is gathering an army of monsters to her side and they'll be killed whether or not they follow Flags orders, they decide to chill in a bar in their last moments of life. Eventually, Flag sits down for a drink with them, and lays all of his cards on the table. He deactivates his detonator that controls the explosives in the teams necks and tells them they're free to go as he sets off to rescue June on his own. This tugs at the heart of the family man inside of Deadshot, who decides to accompany Flag on the mission. Harley joins them, and Killer Croc goads the others into coming along.
They figure out where The Enchantress put the bomb she misplaced earlier in the week, and decide to force Incubus over top of it and kill him so that they can cut Enchantress's heart out and force her to vacate June's body. However, Enchantress feeds the Suicide Squad pictures of their ideal lives, but El Diablo manages to break out of it, and this helps everyone else break free as well.
Killer Croc leads the group of Navy Seals that accompanied Flag down into the sewers to detonate the bomb, while the rest of the team tries to get Waller and June free.
El Diablo goes one-on-one with Incubus, and eventually kills him at the cost of his own life. Enchantress gives them a chance to join her again, and it seems like Harley is going to join in exchange for Enchantress resurrecting The Joker, but she uses Katana's sword to cut out Enchantress's heart, and Deadshot uses Harley's Colt Python to blast the sorceress in the head. June breaks out of the shell of The Enchantress's dead body, everyone gets a decade off their sentences, and some reward. Deadshot gets time with his daughter, Killer Croc gets cable TV, Harley gets an espresso machine, Boomerang gets locked up even tighter because he didn't ask for anything doable, and June gets discharged because she's no longer possessed by The Enchantress.
While Harley is enjoying her coffee, a SWAT team breaks into Belle Reve and uses a K-12 to bust into Harley's cage. The leader takes off his mask, and reveals himself to be, of all people, The Joker!
Due to the fact that Waller made some monumentally stupid decisions, she goes to Bruce Wayne for protection. In exchange, she gives him the governments files on superhumans, setting up for the Justice League film.
All in all, this was a damn good movie. I've seen films that try to do the same thing Suicide Squad does and fail. The Expendables is probably the worst example of an ensemble action film in existence, not counting the sequels obviously. Suicide Squad proves that you only need another twenty minutes to your run-time, better characters, better sub-plots, a better main plot and better effects to really make that work. It's not an impossible feat, you just need to have a decent studio behind the movie, rather than one that routinely produces sub-standard direct-to-video action vehicles.
As far as characters go, we've got a brilliant line-up for the most part. Everyone gives a pretty good performance at the very least, so I won't bother name-checking every individual member. However, there are a few specific instances I would like to bring up. First off, I'd like to congratulate Jai Courtney for finally finding a good movie to be in. A Good Day to Die Hard was a movie that didn't really need to exist, and Jai Courtney didn't particularly sell himself as Jack McClane anyways. On the other hand, from the moment he spoke a single word in this film I bought him as the bogan-y bank-robber.
I could tell from the production stills and the handful of trailer clips I couldn't avoid that Margot Robbie was going to be a good Harley Quinn, and she didn't disappoint. She's not quite Tara Strong, but hardly anyone is.
This brings us to Will Smith as Deadshot, possibly the biggest issue with this film. I love Will Smith as an actor and a comedian alike, but his portrayal shifts back and forth between a pitch-perfect version of Deadshot and Agent J from Men In Black. This might be a product of the re-shoots DC ordered, but there's no way to tell until the film comes out on home media later in the year so we can take a look at all of the deleted and alternate scenes. If they decide to put all the cut footage onto the home release. I'm erring more on the side of studio-mandated re-shoots, considering the fact that a good number of Joker scenes appear to have been left on the cutting-room floor, not to mention the sheer amount of plot-sensitive content they cut out of Batman V Superman.
This brings me to The Joker himself, Jared Leto. I'll admit, I was apprehensive when I first saw Leto as The Joker. The tattoos and crowns were off-putting to say the least, but when Leto started performing, I was blown away. I didn't think anyone could pull off a combination of the Nicholson, Hamill and Ledger Jokers, but Leto and Ayer managed it. I wouldn't go as far as to say that he's better than Ledger, we'll have to wait for Ben Affleck's Batman movie to determine that, but he's up to par, certainly.
I like the chemistry Leto and Robbie have in this film. It's a twisted sort of chemistry, but it's still a good romantic chemistry. As opposed to some previous incarnations of their relationship, it seems to be a bit less exploitative on the part of The Joker and more of a mutual attraction. The two of them seem to genuinely care for each other, considering the lengths that The Joker goes to to rescue Harley, and even puts her safety above that of his own. It's sweet in an incredibly demented sort of way. Granted, he's still the freaking Joker, and given an assault-rifle with one magazine, an approaching zombie horde and The Joker as my only partner, I'd empty my rifle into his head and neck, steal everything he's got on him and bludgeon my way out of the horde with the rifle, because an empty gun is less likely to kill you than the freaking Joker.
I'm interested to see more out of the characters this film has introduced, and I'm also interested in seeing where the DCEU goes from here. Justice League, Suicide Squad 2, Teen Titans, wherever it goes from here I'm on-board. I want to see more of this.
Finally we come to the soundtrack. From the licensed tracks to the original score, we're looking at a brilliant selection of tracks. Out of the two films with "Paranoid" by Black Sabbath featured in them, Suicide Squad is the better film, but that's not saying much.
The one slightly off selection I can find is the placement of "Without Me" by Eminem while the Suicide Squad are gearing up. It would have fit into the film better if it played during the credits after the return of The Joker. However, there's less artistic bankruptcy to this licensed soundtrack than there are to most. I would prefer a mostly original soundtrack, but some things you just can't evoke without a specific song from a specific artist, and some scenes just scream awesome with their associated tracks. "Dirty Deeds Done Dirt Cheap" by AC/DC is used to great effect during The Flash's encounter with Captain Boomerang.
However, the actual soundtrack album that was released is absolutely insane. In the film and trailers Queen's original version of "Bohemian Rhapsody" plays, but the Panic! At The Disco version is the one included on the album.
Then there's the fact that more than half of the tracks from the movie weren't included on the soundtrack album. This is somewhat absurd to me, but considering you can basically get those tracks on any number of other albums, it's not as egregious as certain films which don't include original compositions on their soundtrack album, like Top Gun. Worse, some don't have soundtrack albums at all, like Highlander.
Before we wrap up the review, I'd like to make one final note. This has been a terrible year for trailers. BvS had way too much being shown in the trailers, Ghostbusters had monumentally horrible trailers and TV spots across the board, and this film had way too many deleted-scenes shown in the trailers. That's something that I've always wondered about, why would they think that's a good idea? That's a tacit admission that the director wasn't involved with the marketing, and that's a horrible decision. There are some scenes that shouldn't be shown outside of the theater, and marketing shouldn't be allowed to spoil that for any reason. Then there are some scenes that were never meant to be shown at all that somehow wind up in the trailers. This is why I don't watch trailers anymore, they're ludicrous and absolutely superflouous. They're almost never representative of the final product, and typically wind up being deceptive. Bad movies tend to get good trailers and good movies tend to get bad ones. The art of trailer construction appears to have been lost to the ages, because the only good trailer I've seen in the last several years was for The Force Awakens. The Civil War trailers either got worse, spoiled more or both with every subsequent piece of additional footage after starting out with fairly strong trailers.
I might have to write a full article on the art of the trailer. Hell, I might even wind up ranking best and worst trailers this year. However, the quality of the trailers do not impact the rating of the movie.
In the end, I give Suicide Squad a 9.3*. I'll see you next week with either Senran Kagura 2: Deep Crimson or Sausage Party.
If you liked this review, please consider kicking me a few bucks on Patreon. Anything you can send me helps.
Image from Impawards.com
Fortunately, there weren't that many re-casts between the television universe and the movies. In fact, the only other one that had a major role in this movie was Amanda Waller.
It's rather odd to see the Suicide Squad get a movie before the Justice League, but as far as the narrative goes it works fine. The DCEU seems to be going for a very natural story progression, a natural escalation of the stakes. From Man of Steel to BvS to Suicide Squad, I can clearly see the decisions that lead up to every action and reaction in each succeeding film.
Spoilers inbound as usual, for Man of Steel, BvS and Suicide Squad alike, but if you're on the fence about watching this movie, do yourself a favor and watch it now, because you need to experience this film.
After the death of Superman, the United States government is looking into creating a team of superhumans that can combat a threat akin to that of General Zod, or Doomsday. At the very least they want something that can combat a group of supervillains. Amanda Waller (Viola Davis) pitches the idea of a team of supervillains, the best of the criminal underworld, people that they can control with force, people who can be disposed of without raising the eyebrows of the public if they go rogue. There's Deadshot (Will Smith), who was taken in by Batman (Ben Affleck). Captain Boomerang, an Australian bank-robber (Jai Courtney in one of the best roles of his career) who was taken in by The Flash (Ezra Miller). El Diablo, a pyromancer who turned himself in. Killer Croc, a dude who looks like a croc who lived in the Gotham sewers until he was driven out by Batman and captured by Waller's people. Slipknot (Adam Beach), who is the guy you call if you need to climb, rappel, or otherwise need to use ropes and grappling technology to their most effective in your criminal activities. Harley Quinn, (Margot Robbie) the Arkham Asylum psychiatrist assigned to The Joker (Jared Leto) after his capture by Batman and the Gotham City Police Department subsequent to The Clown Prince of Crime's murder of Bruce Wayne's second adopted son, Jason Todd. Or possibly subsequent to his capture in The Dark Knight, depending on how Ben Affleck's Batman movie goes down. Over time she fell in love with The Joker and wound up assisting him in escaping from custody and returning to his place as the king of crime in Gotham City, with Harley as his queen until Batman caught up with them and captured Harley. For those of you wondering, the vast majority of this films takes place after BvS. The captures of Deadshot and Harley for one thing definitely do. However, a good amount of the flashbacks could easily take place beforehand, depends on what you personally think I suppose.
Then there's Dr. June Moon (Cara Delevingne), an archaeologist who is possessed by The Enchantress, an Aztec spirit who can take command of her body and basically do whatever. Enchantress is basically the thing that seals the deal as far as Task Force X is concerned. She delivers classified documents from enemy nations to the committee deliberating on whether to approve the formation of the team.
Finally, there's the leader of the team, the greatest special-ops soldier the US military has produced, Colonel Rick Flag (Joel Kinnaman) one of two people who don't fall under the "suicide" purview of the titular Suicide Squad. He was assigned to Moon in the hopes that they would get romantically entangled and it worked. This lets Waller rope Flag into any stupid plan she wants him to be involved in as long as she's got June to manipulate him with.
For as powerful and useful as The Enchantress is, she's unreliable as all hell when she wants to be. She'll plant a bomb, but not activate it. She'll teleport to nowhere and then come back, freaking out June and Rick alike. She'll give Rick a vision of June dying in his arms for absolutely no reason, and then piss off to resurrect her brother, Incubus so she can attempt to take over the world and gain revenge for being sealed away after being worshiped as a god. This leads to her going completely rogue and laying siege to Midway City. Waller then activates Task Force X to extract high-profile subjects from Midway, but the actual team are told they're dealing with human terrorists. They are injected with explosives to blow their heads off if they go rogue, and gear up to fly out to the city. On the way out, they're joined by the only other member of the squad who is here voluntarily, Katana (Karen Fukahara) who serves as Flag's bodyguard.
As they're leaving, The Joker continues his investigation into Harley's whereabouts, eventually blackmailing one of the people who works for Waller into telling him where she was being held. There, he finds out about the explosives planted inside the Suicide Squad and steals what they need to defuse them, and sets out to rescue Harley.
On the approach to the LZ, Task Force X's chopper is shot down, and they have to approach on-foot. Boomerang tricks Slipknot into trying to escape to see if the explosives are for real, and sure enough they are, because Slipknot's head is blown off like he took a fifty millimeter bullet to the head. Thus was born a million stupid Slipknot memorial memes.
What follows are some absolutely incredible action-scenes and some great interactions between the cast. Enchantress's minions attack the team, but they fight them off, and make their way to the safe-house where their extraction target is revealed to be Waller herself, who is in the process of wiping servers, destroying documents, and capping her henchmen in the head.
One chopper evacs Waller, but the other has been hi-jacked by The Joker and his gang, who suppress the Suicide Squad enough to deactivate the bomb in Harley's neck. Harley escapes, but the chopper gets shot down, and The Joker pushes her out of the falling helicopter onto a rooftop below, and the chopper explodes, presumably killing The Joker and his men.
Meanwhile, Waller's chopper gets shot down, and The Enchantress's minions capture her. Deadshot finds Waller's files on superhumans and finds out why Enchantress's people have been going after Flag specifically, because she inhabits his girlfriend and Enchantress is scared of him. Because she's super powerful, is gathering an army of monsters to her side and they'll be killed whether or not they follow Flags orders, they decide to chill in a bar in their last moments of life. Eventually, Flag sits down for a drink with them, and lays all of his cards on the table. He deactivates his detonator that controls the explosives in the teams necks and tells them they're free to go as he sets off to rescue June on his own. This tugs at the heart of the family man inside of Deadshot, who decides to accompany Flag on the mission. Harley joins them, and Killer Croc goads the others into coming along.
They figure out where The Enchantress put the bomb she misplaced earlier in the week, and decide to force Incubus over top of it and kill him so that they can cut Enchantress's heart out and force her to vacate June's body. However, Enchantress feeds the Suicide Squad pictures of their ideal lives, but El Diablo manages to break out of it, and this helps everyone else break free as well.
Killer Croc leads the group of Navy Seals that accompanied Flag down into the sewers to detonate the bomb, while the rest of the team tries to get Waller and June free.
El Diablo goes one-on-one with Incubus, and eventually kills him at the cost of his own life. Enchantress gives them a chance to join her again, and it seems like Harley is going to join in exchange for Enchantress resurrecting The Joker, but she uses Katana's sword to cut out Enchantress's heart, and Deadshot uses Harley's Colt Python to blast the sorceress in the head. June breaks out of the shell of The Enchantress's dead body, everyone gets a decade off their sentences, and some reward. Deadshot gets time with his daughter, Killer Croc gets cable TV, Harley gets an espresso machine, Boomerang gets locked up even tighter because he didn't ask for anything doable, and June gets discharged because she's no longer possessed by The Enchantress.
While Harley is enjoying her coffee, a SWAT team breaks into Belle Reve and uses a K-12 to bust into Harley's cage. The leader takes off his mask, and reveals himself to be, of all people, The Joker!
Due to the fact that Waller made some monumentally stupid decisions, she goes to Bruce Wayne for protection. In exchange, she gives him the governments files on superhumans, setting up for the Justice League film.
All in all, this was a damn good movie. I've seen films that try to do the same thing Suicide Squad does and fail. The Expendables is probably the worst example of an ensemble action film in existence, not counting the sequels obviously. Suicide Squad proves that you only need another twenty minutes to your run-time, better characters, better sub-plots, a better main plot and better effects to really make that work. It's not an impossible feat, you just need to have a decent studio behind the movie, rather than one that routinely produces sub-standard direct-to-video action vehicles.
As far as characters go, we've got a brilliant line-up for the most part. Everyone gives a pretty good performance at the very least, so I won't bother name-checking every individual member. However, there are a few specific instances I would like to bring up. First off, I'd like to congratulate Jai Courtney for finally finding a good movie to be in. A Good Day to Die Hard was a movie that didn't really need to exist, and Jai Courtney didn't particularly sell himself as Jack McClane anyways. On the other hand, from the moment he spoke a single word in this film I bought him as the bogan-y bank-robber.
I could tell from the production stills and the handful of trailer clips I couldn't avoid that Margot Robbie was going to be a good Harley Quinn, and she didn't disappoint. She's not quite Tara Strong, but hardly anyone is.
This brings us to Will Smith as Deadshot, possibly the biggest issue with this film. I love Will Smith as an actor and a comedian alike, but his portrayal shifts back and forth between a pitch-perfect version of Deadshot and Agent J from Men In Black. This might be a product of the re-shoots DC ordered, but there's no way to tell until the film comes out on home media later in the year so we can take a look at all of the deleted and alternate scenes. If they decide to put all the cut footage onto the home release. I'm erring more on the side of studio-mandated re-shoots, considering the fact that a good number of Joker scenes appear to have been left on the cutting-room floor, not to mention the sheer amount of plot-sensitive content they cut out of Batman V Superman.
This brings me to The Joker himself, Jared Leto. I'll admit, I was apprehensive when I first saw Leto as The Joker. The tattoos and crowns were off-putting to say the least, but when Leto started performing, I was blown away. I didn't think anyone could pull off a combination of the Nicholson, Hamill and Ledger Jokers, but Leto and Ayer managed it. I wouldn't go as far as to say that he's better than Ledger, we'll have to wait for Ben Affleck's Batman movie to determine that, but he's up to par, certainly.
I like the chemistry Leto and Robbie have in this film. It's a twisted sort of chemistry, but it's still a good romantic chemistry. As opposed to some previous incarnations of their relationship, it seems to be a bit less exploitative on the part of The Joker and more of a mutual attraction. The two of them seem to genuinely care for each other, considering the lengths that The Joker goes to to rescue Harley, and even puts her safety above that of his own. It's sweet in an incredibly demented sort of way. Granted, he's still the freaking Joker, and given an assault-rifle with one magazine, an approaching zombie horde and The Joker as my only partner, I'd empty my rifle into his head and neck, steal everything he's got on him and bludgeon my way out of the horde with the rifle, because an empty gun is less likely to kill you than the freaking Joker.
I'm interested to see more out of the characters this film has introduced, and I'm also interested in seeing where the DCEU goes from here. Justice League, Suicide Squad 2, Teen Titans, wherever it goes from here I'm on-board. I want to see more of this.
Finally we come to the soundtrack. From the licensed tracks to the original score, we're looking at a brilliant selection of tracks. Out of the two films with "Paranoid" by Black Sabbath featured in them, Suicide Squad is the better film, but that's not saying much.
The one slightly off selection I can find is the placement of "Without Me" by Eminem while the Suicide Squad are gearing up. It would have fit into the film better if it played during the credits after the return of The Joker. However, there's less artistic bankruptcy to this licensed soundtrack than there are to most. I would prefer a mostly original soundtrack, but some things you just can't evoke without a specific song from a specific artist, and some scenes just scream awesome with their associated tracks. "Dirty Deeds Done Dirt Cheap" by AC/DC is used to great effect during The Flash's encounter with Captain Boomerang.
However, the actual soundtrack album that was released is absolutely insane. In the film and trailers Queen's original version of "Bohemian Rhapsody" plays, but the Panic! At The Disco version is the one included on the album.
Then there's the fact that more than half of the tracks from the movie weren't included on the soundtrack album. This is somewhat absurd to me, but considering you can basically get those tracks on any number of other albums, it's not as egregious as certain films which don't include original compositions on their soundtrack album, like Top Gun. Worse, some don't have soundtrack albums at all, like Highlander.
Before we wrap up the review, I'd like to make one final note. This has been a terrible year for trailers. BvS had way too much being shown in the trailers, Ghostbusters had monumentally horrible trailers and TV spots across the board, and this film had way too many deleted-scenes shown in the trailers. That's something that I've always wondered about, why would they think that's a good idea? That's a tacit admission that the director wasn't involved with the marketing, and that's a horrible decision. There are some scenes that shouldn't be shown outside of the theater, and marketing shouldn't be allowed to spoil that for any reason. Then there are some scenes that were never meant to be shown at all that somehow wind up in the trailers. This is why I don't watch trailers anymore, they're ludicrous and absolutely superflouous. They're almost never representative of the final product, and typically wind up being deceptive. Bad movies tend to get good trailers and good movies tend to get bad ones. The art of trailer construction appears to have been lost to the ages, because the only good trailer I've seen in the last several years was for The Force Awakens. The Civil War trailers either got worse, spoiled more or both with every subsequent piece of additional footage after starting out with fairly strong trailers.
I might have to write a full article on the art of the trailer. Hell, I might even wind up ranking best and worst trailers this year. However, the quality of the trailers do not impact the rating of the movie.
In the end, I give Suicide Squad a 9.3*. I'll see you next week with either Senran Kagura 2: Deep Crimson or Sausage Party.
If you liked this review, please consider kicking me a few bucks on Patreon. Anything you can send me helps.
Image from Impawards.com
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