Showing posts with label Chris Redfield. Show all posts
Showing posts with label Chris Redfield. Show all posts

Sunday, October 23, 2016

Resident Evil #4 (WildStorm)

Resident Evil
Welcome back to this week's 31 Days of Evil, as we continue with the fourth issue of WildStorm's Resident Evil comic series!
Yet again, we're looking at the cover. This time the shot on the cover is actually close to one from the book itself, unlike the shots from every other cover so fart. Issue #2 came close, but I'm almost certain that room on the cover wasn't actually in the comic.
Chris is doing his best to actually look like himself, and for once he's actually being a pilot outside of his back-story. Jill still looks like she stepped out of the eighteen-hundreds (Seriously, the version of her from Issue #1 looked more like Jill than this) aaaaaand Barry is starting to look like Billy Blazes as he's blocking the zombies out.
This cover appears to have been drawn by two artists, Carlos D'Anda and Mark Irwin. It's alright, but they could have done better.
Rather unfortunately, the cover-story of this issue is the last out of the three included within.
Our first story, "Night Stalkers" is written by Kris Oprisko and illustrated by Rafael Kayanan.
In the town of Saguaro Wells, a bunch of people have gone missing. Because of humanoid vampire-bats.
In a nearby underground laboratory that defies OSHA regulations, two Umbrella-funded scientists are remote-controlling the man-bats and attempting to mutate more of them. I know you can't actually see this comic, so let me assure you that their lair is the most stereotypical supervillain lair ever constructed.
Back in town, Sheriff Carey issues a curfew to keep people from going out at the times when the bat-men are attacking. He refuses to let them go out hunting the people creating the bats, but tells them they can defend themselves.
Later that day, his son "Little" Wayne is attacked by bats and bitten. By morning, he becomes a zombie. The scientists begin rushing to get more subjects to complete their flock. Meanwhile, Leon arrives to handle the situation. He looks more like himself in this comic than he has at any other point in the series.
Leon tries to fight the bats off, but they eventually overwhelm him and abscond to their lair. He regains consciousness, and hacks his way free with a machete and catches himself on a ledge. Leon then witnesses the mad scientists putting their plan into action. Leon then transforms into MacGyver (No seriously, come Page 16 he starts looking like a combination of Richard Dean Anderson, Jean Claude Van Damme and Neuclear Man) and starts rigging up a method of damaging the control-machine before calling for backup. Come Page 19, Leon starts looking like Tetsuo from Akira and begins acting like Kaneda. Leon's backup arrives as his sabotage kicks into action and firebomb the mountain base. The helicopter takes him out to his next destination, and the story ends.
Towards the start of the comic, the art looks good. Towards the end though, it delves into super-derp territory, especially around Leon's face. The fact that this was a quarterly comic should mean that they would have had the time to fix this shit.
The next story is called Special Delivery, written by Marc Mostman and drawn by Ryan Odagawa.
I'll be honest, this story is a waste of time. It's all about the guys in the helicopter who dropped Mr. X and a bunch of other Umbrella experiments off in Raccoon City before one of the monsters they're transporting busts out and kills them, moaning about "No loose ends."
The Resident Evil Files between this story and the next are of the zombies (No seriously) and Jill Valentine. If you needed to know what a zombie is at this point, then I envy you for having stayed away from the glut of zombie media for the last several decades.
Jill is listed as being 5'5" despite being drawn as only being an inch or three shorter than Chris is in the comic. She's also listed as weighing 111lbs, despite being drawn as having massive bulging muscles throughout this series. This is apparently taken from actual official Capcom stats. Now call me crazy, but I look at Jill and some of the crazy things she's done and can do, and I don't bet on her weighing less than 160lbs. She's a Delta Force operative after all, and she carries around a of heavy ordnance. If she was only 111lbs, she should have been knocked over by some of the weapons she's used. Once more, we're not told any more than we were already told in character bios from the first comic, or that we've learned from the games themselves. They mention a few of Jill's character details, but they forget to mention that she picks locks.
The final story is the one we came here for, the completion of the last story of the last comic.
Zombies Abroad is drawn by Norman Felchle (I won't even begin to try and pronounce that name) and written by Ted Adams.
Chris rushes to the cockpit to tack control of the plane. He comments "Of course, my S.T.A.R.S. training never required me to fly something as big as this!" Yeah, neither did your Air Force training, but it's still a god-damn plane! Take the controls and get this thing flying right! Or at least make sure the auto-pilot is working right.
Chris lands the plane and talks to his contact, Falcon about the leak. Falcon tells them he's on it, and instructs the three of them to investigate Europe's monuments to try and find Umbrella's headquarters.
Excuse me, no. No! There are too many monuments in Europe for this to be a reasonable course of action! They don't have enough information to go off of! This is like The Consuming Shadow with the lead cast of Resident Evil! Besides, I wasn't aware that the Umbrella Corporation's headquarters had to be secret, they're supposed to be a legitimate business. They should have just gone to the actual headquarters and broken in to see what's going on. They're likely to have themselves a large underground complex connected to it.
Anyways, after going to The Tower of London, Westminster Abbey, Madame Tusseaud's, The Eiffel Tower, The Lourve, The De Gooyer Windmill, (Which I've never heard of) Oktoberfest, (Which I wasn't aware was a monument) and finally rounding it out in Queck Castle. Chris mentions that this is the last monument in Europe. To which I say, no! You missed Stonehenge, The London Eye, Big Ben, 10 Downing Street, New Scotland Yard, New London Bridge, The Palace of Westminster, Buckingham Palace, Vatican City, The Catacombs, The Palace of Versailles, and I could go on! There's plenty more. Granted, they didn't have the space to show them checking everything I listed out, but this was such an insane premise from the start that it shouldn't have been in the comic. Just make the whole comic about espionage and leave the zombie-killing for later, my god!
The three of them split up (Like they would ever split up again after the mansion incident) to try and cover more ground. They solve some puzzles, and for some reason Jill isn't the one to solve the music puzzle despite the fact that she's the one who solved the piano puzzle in the first game. They are all then set upon by monsters.
This story is alright, but the art has gotten further and further away from actually looking like the characters. Chris has basically become Arnold Schwarzenegger from Commando, Jill's beret is left behind entirely in favor of arm-wrappings that make her look like female CM Punk and nail-polish and fake nails, and Barry has completed his transformation into Billy Blazes.
Chris is supposed look more like mid-eighties, early nineties Val Kilmer. Jill looks more like Ada than Ada did in Issue #2. Plus the illogic of an ex-Delta Force operative having manicured nails like that. She's a member of the bomb-squad for gods sake, those will only get in the way! While Barry could be a bit more on-model, he always looked plenty like Billy Blazes as he was, so it's not entirely that much of a big leap. Although god only knows what would happen if this crew was given the rights to make a Rescue Heroes comic. Billy would wind up looking like Wesker, Wendy would look like Jill and Jack would inexplicably look like Chris.
As for the rest of the art, there are shading lines all over the place. Hell, the art is all over the place. While Chris looks like Arnold most of the time, occasionally he morphs into Dolph Lundgren or Jean Claude Van Damme. Barry sometimes turns into a redheaded oversized leprechaun, and Jill goes between looking like a Revolutionary War soldier, The Wicked Witch, and Scarlet O'Hara. But above all, where in the hell is Jill's beret? She and all the other S.T.A.R.S. members in this story have their standard gear (Fortunately without the S.T.A.R.S. logo on the shoulder, unlike in the first issue) so why doesn't she have her beret? You know what, a better question would be why isn't her hair tied up properly? I'm a martial-artist, and I play paintball. My hair is about as long as hers is and I've got to tie up every loose end or it gets into my face and obscures my vision. It gets into my eyes, it screws up my aim, and it keeps me from performing at full capacity. I could go on, but I've made my point.
All in all, this is yet another comic that wasted the vast majority of its pages on stories that didn't really matter while leaving the actually plot-important story a minority of the pages of the comic. The artwork generally sucks from page to page. Occasionally there are some decent panels or decent pages, but nothing is all that great. It's a shame that weekly Japanese comics have more consistent, more precise artwork than a comic that took three months between issues. Three months between issues. Let this sink in. Kazuki Takahashi, Akira Toriyama, Eiichiro Oda, Takeshi Obata, all of them managed to put out weekly comics for years on end without a lapse in the quality of the artwork. These guys can't put out one comic every three months without screwing up from page to page.
All in all, it's alright. If these stories were arranged chronologically it wouldn't be nearly as infuriating to read. All I ask is that they put the comic together decently. That's it. Unfortunately, it's not. Not even close.
In the end, I give it a 3.4*. Next week, we wrap the feature up with the novel Resident Evil #2: Caliban Cove!

If you liked this review, please consider donating to my Patreon. I post new reviews every Sunday at 12PM Central time.

Sunday, October 16, 2016

Resident Evil #3 (Wildstorm)

Resident Evil
We return to the Wildstorm Resident Evil comics once more this week with Resident Evil #3. Which doesn't actually have an adaptation of Resident Evil 3 contained within.
Instead, we get a prequel to the original Resident Evil, a filler chapter about an outbreak on an island, and a story about the S.T.A.R.S. team's journey to Europe. There's also an interview with Shinji Mikami, the fan-art and letters page, and character bios.
Before we dig into the rest of the comic, let's take our customary look at the cover. According to the Resident Evil wiki, the cover for this comic was drawn by Jim Lee. After the improvement of the last cover (Still can't find out who drew it), we're back to strangeness.
The cover depicts Claire wielding her handgun and a gigantic Uzi-looking thing with a huge suppressor on the barrel standing in front of a scratched-up wall with blood on it.. Okay, that's basically to be expected at this point. Pan down to the bottom and we see that Claire's legs look alright. Moving up her torso however, brings us to yet another elongated rib-cage and upper torso as we move beyond her abdomen. Soon as we get to her face, we see that she looks more like Lara Croft than Claire Redfield. We also see that her back and chest have ballooned out to bodybuilder proportions, which isn't accurate in the slightest. Her right arm is wonky, almost Popeye-esque in nature. It's also severely elongated, especially in comparison to her left arm. Her left arm is somewhat shorter than it probably should be, but in comparison to the right it's just tiny.
Claire's ponytail is depicted as going all the way down past her shoulder-blades, when in the game it came down to the base of her neck.
Going back to the upper torso, if we extrapolate from the massive back and huge chest (I'm not even talking about her breasts, those are pretty close to being alright) we can estimate that Claire's shoulders go out beyond her hips, which isn't how she was modeled in the game. They were basically on the same plane. Plus, while she definitely had some pectoral muscles in the game, they weren't jutting out like they do here.
Finally, her tights don't come down low enough on her legs, her shirt doesn't come down low enough on her arms, and her shorts and vest are red instead of pink. This is just what I could notice off the top of my head when thinking back to Resident Evil 2. It looks fine, and I wouldn't normally bring up these last points, but Jim Lee got so many basic things wrong with this cover that I feel the need to nitpick.
The editors note mentions that this first story, "Wolf Hunt" takes place before Resident Evil. Not Resident Evil #1, Resident Evil 1. As in the game. This could be a typo, but who knows?
This story is written by Ted Adams and drawn by Ryan Odagawa. It starts off with three college-students, Michelle, Mike and Raquel, giving us exposition about how one of their classmates was murdered and the papers didn't report on it. Michelle gets attacked on her way from the library by some monster and killed. The next day, Barry and Jill are assigned to the case. Apparently the rest of Alpha and Bravo are on assignment, so Jill goes in undercover. Barry is Jill's backup, and is tasked with watching her back at all times. Come later that day, Jill runs into Mike and Raquel talking about Michelle's death. She asks what's up and gives her cover-story about transferring from another college. They tell her to go back and follow the curfew.
Naturally, since Jill is trying to bait the killer into revealing themselves, she disobeys these instructions and stays out late. She loses radio-contact with Barry and is set upon by the monster. She pulls out a Smith and Wesson (She's supposed to have a Beretta, but whatever) and puts three shots in its chest. Funnily enough, her gun appears to be drawn the way a gun should look. It's in the right scale and it's detailed properly. However, the gun appears to have been modeled on Claire's Browning HP from Resident Evil 2 as opposed to the modified Beretta 92F Samurai Edge she's supposed to wield.
Barry finally catches up to the two of them, and they find that the werewolf Jill just killed has transformed into a human. Since she didn't get a good look at him she doesn't know that he was a werewolf. The case presumably solved, they wrap things, and the story, up.
Throughout the story, the art has been alright up until these last two pages. Jill's gun basically just looks weird on the second-to-last page (I don't know what kind of gun the artist drew her as using so I can't confirm whether it's drawn improperly or not) and on the last page itself, save for the top and top-right panels, all of the art is derp. On the bottom-left panel Jill looks like a wraith with how distended her limbs are, and Barry's head looks squashed. Plus, his entire body looks like derp as soon as you move away from the torso and legs. His arms are just tacked-on, and his hands are the worst part. I'm not even sure how to describe how weird they look. It's like someone took one of those highly-poseable action-figure and twisted the arms all around until they looked like this. Barry's left forearm is twisted about, but his hand is basically in the right place. His right arm is drawn horribly, but it's the least of that sides problems. His right hand has been drawn upside-down. His index-finger is tiny and his pinky is enormous. Then there's the second to last panel, in which Jill looks more like Rebecca than herself.
In-between this story and the next, we see an ad for the S.D. Perry Resident Evil novels and an interview with Shinji Mikami. In the interview, Mikami discusses some of the Easter-eggs in Resident Evil 2 and the differences between the American and Japanese versions. One somewhat laughable question from Wildstorm is "How were the incredibly lifelike CG scenes filmed?" Look, I get that they're cool and all, but they're not realistic.
The next story is "Danger Island," written by Kris Oprisko and drawn by Lee Bermejo.
A couple vacationing in the East Caribbean goes snorkeling, while an Umbrella plane crashes into a nearby mountain. They emerge from the water to find that the guy they rented the gear from has been zombified, along with a bunch of leopards. An eel feasts on a body and somehow turns into a Tyrant within seconds. They flee into the jungle to get away from the monsters. There's a little reference to the games thrown in by way of a blue herb used to clean out the guys wounds. The problem is the blue herb is supposed to be an antidote to poison, not as an antiseptic. They are then set upon by a gigantic Venus Fly-Trap. The guy tells the girl to run away, while he fights the thing with his diving knife. They try to climb the cliff, but are set upon by the eel-monster, which kills the plant. Fortunately, the guy dislodges a fairly large rock with his foot, which beans the monster on the head.
They try to make their way to a satellite relay-station, but are set upon by a group of monsters. The man, Stan, manages to kill the eel monster after it scared off all the others that came after them. His girlfriend calls for help, but unfortunately for them, they don't get the United States Army, the US Navy, the US Coast Guard or S.T.A.R.S., they get William Birkin and the Umbrella Biohazard Countermeasure Service, who put two in their heads and then torch the whole island. That wasn't entirely pointless at all. No siree. Although it really wouldn't have been pointless if these stories were published in chronological order.
We see more Q&A with Mikami and the readers art-gallery before we move on to the third story, "Dead Air: Part 1" written by Ten Adams and drawn by Carlos D'Anda.
The team discusses their next course of action before deciding to head off to London to find out if Umbrella is up to anything else. Apparently they're being funded by some kind of top-secret international agency for some reason. I don't know what. This is an original concept introduced by Ted Adams. The Europe angle was never really explored in the games.
The first thing to note is that the art is super weird on this page. Barry looks alright, except for his eyes. Jill looks like Scarlet O'Hara, and Chris looks like a humanized version of Scourge The Hedgehog. (Ironic considering his longest-serving VA went on to play Sonic The Hedgehog) As they're boarding the plane, a guy from Umbrella is seen reporting to his overlords about how his team infected the drinking-water and champagne with modified T-Virus to make the plane crash. You know, because a bomb or sabotage would be effective. Because trying to infect a plane with a highly-contagious virus to kill three people (It should really be four since Rebecca should be with them) who might I remind you have already survived an outbreak and your ultimate weapons! Then there's the idiocy of trying to crash a plane with an ace pilot on-board! Need I remind you that Chris Redfield was thrown out of the United States Air Force over a nigh-impossible rescue-mission that he pulled off on his own! The man could have flown the S.T.A.R.S. chopper himself if he had to, and you're putting him inside an airplane instead of staging a home-invasion and filling him with copper?
Now, granted a fighter-jet, a helicopter and a jumbo-jet are very different, but he's a smart guy and he's made his name in S.T.A.R.S. on his ability to adapt to the situation as necessary. Plus, this is still a horrible idea! You don't call upon a horde of uncontrollable monsters to solve your problem when three bullets could do the trick!
As soon as the zombies start attacking, the S.T.A.R.S. team begins handling the situation. Jill begins herding the civilians to the back of the plane to keep them safe, and kills one of the zombies with a food-tray. Barry then creates a flamethrower from hairspray and a lighter to torch some zombies. Because this was pre-9/11 and you could still bring a lighter and hairspray onto a plane. Chris puts out the fire that spread to the seats with a fire-extinguisher and then bashes another zombies head in with it. Jill then smashes the last zombie with some CQC. Unfortunately, that zombie was the pilot.
The artwork in this story was horrible. Not only does Chris look nothing like he's supposed to, he's repeatedly drawn like a brontosaurus crossed with Paulie from The Sopranos. Jill doesn't look anything like either her actress, her in-game model or her previous appearances in the comic. But! She at least looks like a human-being.
Finally, there's Barry Burton. He looks like he's supposed to, apart from the overly-tiny eyes in some shots.
The unfortunate thing about the writing in this story is mildly off. Just off enough that it's less than perfect. Especially when it comes to the dialogue. Jill is spouting off one-liners like she's James Bond, and Barry is unnaturally quiet. He's supposed to be Mr. One-liner dangit!
After the story, we get character bios on Chris and Claire Redfield, with little portraits alongside them. Chris was drawn by Olivier Coipel, and Claire by Chris Brunner. Both of them look horrible. They look like someone took one of those chibi figures Japan loves so much and mashed them up with regularly proportioned drawings.
First off, this portrait shows horrible trigger-discipline. Second, Chris's face looks nothing like his in-game model, or his actor, and very little like his appearance in the comic previously.
As far as the bio goes, we're told very little, if anything that we didn't already find out in Issue #1
Likewise, Claire's bio tells us nothing we didn't already find out from Issue #2. In fact, only the bottom paragraph tells us anything about her. If we didn't know who she was already, this would offer absolutely no information.
All in all, this wasn't a bad issue, but it really shouldn't have been the third issue. Stick the first story in Issue #1 and the last story in Issue #2 ahead of the RE2 adaptation. Or just publish all of these stories as their own issues (Sans the stories in Issue #1, that should have been cleaned up and made into a single cohesive one-shot to gauge interest) in chronological order.
In the end, I give it a 4.2*. I'll see you next week with  Issue #4. Then after that, I'll wrap the month up with the second of the S.D. Perry novels, Caliban Cove.
Thanks for reading this review, if you liked it and wish to support the creation of more content like it, please consider donating to my Patreon.

Translate