r6ZueZjnmZ7B2W9HGZxNVvrBtMg BDVR: October 2013

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Wednesday, October 16, 2013

Generations Gaming.

Okay, because I fell down on the job on Sunday, here's a filler article with a podcast I did for YouTube called Generations Gaming.

Sunday, October 6, 2013

Tokyo Crash Mobs and Fluidity: Spin Cycle First Impressions

What do you get when you take Zuma, and load it up with FMV, a strange and pretty much nonexistent plot, and put it on the 3DS eShop? You get Tokyo Crash Mobs, probably the strangest game I've played in my life. It's functional to say the least, and it's actually pretty fun to play. You switch between two different play styles from stage to stage, rolling and throwing. And guess what you're rolling/throwing? The image to the left says it all. There are not words to describe how strange this game is. It's a good game, but it's damn bizarre. Every seventh stage you switch from the overhead style of play to a 3D behind the back perspective. You can either roll ninjas at other ninjas or toss them. This is achieved not by the touchscreen, but by the face buttons. The unfortunate thing is that it uses the imprecise motion-sensing to aim instead of, say, the joystick. That means that I haven't gotten used to it yet and thus haven't made it past the seventh stage yet. I have to say that it's a good game, and it certainly intrigues. The thing is, I wouldn't say it's worth its seven dollar pricetag. If it went down to a dollar or less I'd easily be able to recommend it, but all in all I prefer Mutant Mudds or Fluidity: Spin Cycle. Like I said, it's a strange game and it's certainly fun, but I wouldn't want to have paid seven dollars for it. At the moment I'd rate it 4.2*. It's not a great game like Metal Gear Solid 2 or Sonic Colors, and it's not a bad game like Pac Man 2 or Iron Man. It's slightly under average, run of the mill and at the end of the day, halfway decent, but only halfway.
Speaking of Fluidity:
A while ago I played the demo for the original Fluidity on the Wii, and I liked it. I didn't like it enough to shell out twelve dollars for the full version, but I liked it. Fluidity: Spin Cycle uses the 3DS's gyroscope better than Tokyo Crash Mobs did. By which I mean it works to be used more, and a good thing too, since the movement controls are entirely motion-controlled. As a quirky physics puzzler it's a decent game. It's good enough that I'll probably keep playing it. The plot doesn't really matter, it's about evil ink getting spilled into a book or something. Whatever, it's at least more coherent than Tokyo Crash Mobs. Sometimes the controls can get a bit frustrating, especially when the game goes from letting you use the gyo controls in full three-hundred and sixty degrees to limiting you to a single one-hundred and eighty degree semicircle, but that sort of adds to the challenge of it all. I'm not really sure what I'll rate this, it's fairly repetitive and sometimes gets on my bad side with the controls, but on the other hand it's functional, interesting, and fun. I guess I'll have to keep playing it. See you guys next week, I've got a whole lot of stuff planned for the next few weeks. It was a tossup between these two games, Sonic Adventure DX, and The Hobbit: An Unexpected Journey for this weeks review, and I figure I'll get around to the other two in the next week and the one after that.