Tuesday, August 20, 2013

Nintendo Files Lawsuit against

Nintendo Files Lawsuit against
Online Business Targeted in Global Piracy Fight
REDMOND, Wash.--(BUSINESS WIRE)-- In the ongoing global fight against video game piracy, Nintendo of America Inc., has filed a lawsuit in the Southern District of Florida against the owner of The site blatantly promotes and sells unauthorized Nintendo games along with devices and services that circumvent the security in the Nintendo DS system and the Wii console.
The operator of has developed a global business focused on selling unauthorized copies of Nintendo games and game-copying devices (such as the R4 device) used to circumvent the technological protection measures contained in the Nintendo DS family of hand-held systems. The website operator, for a fee, also provides services to hack and modify the Wii console and allow the play of illegal software. also claims to be an authorized distributor for the yet-to–be-released 3DS Gateway cards. The Gateway device is promoted as operating similar to the R4 game copier for the Nintendo DS, which facilitates the play of illegally downloaded games. Game copying devices, such as the R4, severely undermine the sales of video games created by thousands of developers.
“Piracy on the Nintendo DS system has a huge impact on games sales,” said Jools Watsham, co-founder and director of Renegade Kid. “It can affect everyone involved, including the many honest players out there. If independent studios, like ours, are unable to recoup the money they invest into game development, through the sales of their games, we will unfortunately see fewer independent games developed in the future.”
Illegal copying of video game software is an international problem that continues to stifle the growth of the creative development community. Companies such as Nintendo, various law enforcement authorities and trade organizations such as the Entertainment Software Association, continue to take aggressive steps to prevent the proliferation of these devices on a global scale.

Now, I can't say how true any of this actually is, as I've never heard of I actually read a similar statement by someone from Renegade Kid, saying that they would leave the 3DS if piracy got bad, blaming it on the poor sales of Dementium 2. Now, I've played Dementium 2: The Ward, and I can safely say that I know why it didn't sell. Renegade Kid did a good job on Mutant Mudds, but the controls for Dementium 2 are god-awful. There's a reason why FPS's use two analog sticks. Personally, I didn't like Dementium 2, and I see that as a reason why it didn't sell well (Or rather, it sold half as much), rather than rampant piracy, but that's just my take on things. Maybe people just bought it used off someone who played it before, because it wasn't worth full retail, or maybe there were other reasons. Bottom line, I'm pretty sure that Dementium 2 sold half as good as its prequel because it wasn't as good, not because people pirated it (Which probably would have happened anyways)
Now, I'm not entirely certain, but doesn't the R4 have more uses than just piracy? Doesn't Nintendo use similar things to develop games for their consoles? I don't know, but I do know that the R4 can also be used as a media player (Which is something Nintendo should have thought of when making the DS). If you don't want the hackers to hack your console, just cram it full of user-friendly features that everyone wants. Sure, they'll still go after it, they always do, but there'll be less motivation for people to hack it if it's already got everything you can ask for in it. The bottom line is that no matter how secure and strong your locks are, there's always someone with a bigger hammer, or better picks. Nothing is going to stop people from tearing a device open, both physically and metaphorically. Someone will always find a way around a wall in their path. What you need to do is make people not even notice a wall is there, by creating something so good that the wall doesn't even exist.